Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/03/26 22:13:32
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
About this list:
I wanted choppy walkers and a very 'in your face' aggressive pursuit list. The deffdreads and renegade knight are very powerful assault units while the boyz in trukks have objective secured and are fast moving to keep pace with the knight and deffkoptas. Behind them the warboss leads his tankbustas blasting armor left and right from inside the kill bursta tank. The deff dreads are on rear guard duty and second wave assault as I predict i'll be engaged with the enemy by turn 2 from all my fast units the dreads could join in turn 3 and help mop up.
Comment on the following points
- Would you win on pure brute strength? rulebook mission objectives? both?
- Would you need to list tailor to win or can your standard list take it down?
- What would you find most challenging to deal with in this list, what are you most concerned about?
- How would you rate yourself as a 40k player on a scale of 1-10 (1 being a Novice brand new to the game, 10 international/global tournament winner
1850 Pts - Codex: Orks Roster - 1850 - Combined Arms
: Combined Arms Detachment (52#, 1525 pts)
1 Warboss, 100 pts (Bosspole; Power Klaw; Shoota; Warlord)
1 Da Finkin' Kap
10 Tankbustas, 130 pts
9 Boyz, 125 pts (Slugga)
1 Boss Nob (Power Klaw)
1 Trukk
9 Boyz, 125 pts (Slugga)
1 Boss Nob (Power Klaw)
1 Trukk
9 Boyz, 125 pts (Slugga)
1 Boss Nob (Power Klaw)
1 Trukk
2 Deffkoptas, 110 pts (Twin-linked Rokkit Launcha x2; Buzzsaw x2)
2 Deffkoptas, 110 pts (Twin-linked Rokkit Launcha x2; Buzzsaw x2)
1 Deff Dread, 100 pts (Power Klaw x2)
1 Deff Dread, 100 pts (Power Klaw x2)
1 Deff Dread, 100 pts (Power Klaw x2)
1 Kill Bursta (IA), 400 pts (Bursta Kannon)
: Renegade Knight (1#, 325 pts)
1 Renegade Knight [RKn], 325 pts
Total Roster Cost: 1850
|
This message was edited 1 time. Last update was at 2017/03/26 22:14:02
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/26 23:05:33
Subject: [1850] - Orks - Rate My List
|
 |
Ferocious Blood Claw
Midlands, UK
|
That is a scary list, it could be taken down quickly with guard with enough wyvern spam and knight commander pask, but gak scary af. my final plan for my guard list would be able to take it down on force.
it should be able to be taken down as you have a mix of everythinf, a balanced list can take it down.
Im very scared about that kill bursta.
And i would say about a 3-4 rank player, but good understanding of the game
|
guard - 2000
wolves - 2750 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/27 04:32:27
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
Imperial Guard? That's pretty interesting what is your guard list if i make ask whats the gist of it
I find that i have generally a really really easy time defeating guard with any army. Leaf blower days are long gone but with my Orks in particular guard get murdered by the Kill Bursta and i've never had a guard player destroy it even on the many occassions that i've faced a Shadowsword on the other end of the table the kill bursta has always come out on top.
a 7" D strength blast also takes really long chunks out of parking lot guard.
Then again my opponent didn't really have any fancy guard formations mostly CAD with shadowsword or imperial knight. both of which went down easy vs the kill bursta.
Trukks get killed easily enough tho and any troops on the ground also get nailed hard by guard. But they struggle vs warbikers and deffkoptas in my experience the deffkoptas will reach their deployment zone by turn 2 and either stop the incoming Kill Bursta or deal with the tough as nails deffkoptas behind you. How do you strategize around that pincer attack?
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/27 13:13:00
Subject: Re:[1850] - Orks - Rate My List
|
 |
Waaagh! Ork Warboss
Italy
|
Deff dreads are terrible, if you really like them bring them bare bones, they won't reach close combat anyway and even if they do many units can wreck them before they have the chance to strike.
Not a fan of deffkoptas that aren't solo units too, and the buzzsaw upgrade is extremely expensive. Three single deffkoptas would be more effective.
You need more bodies, drop those dreads and some koptas and bring other trukks.
Not sure about the bursta as I don't play forgeworld, but looks like a huge point sink, more expensive than the knight, but as I said I don't know it very well and it's probably a good unit.
Any competitive shooty army has the firepower to bring down 2-3 trukks and 2-3 deff dreads in the first turn, any close combat oriented one can kill those 6 units without problems, more fast units that overwhelm the opponent could work better.
Points:
- MSU style with 7-8 different units with at least one pk, 20ish rokkit and S5 (bikes and lobbas) spam, maybe lootas. Any mission that isn't pure kill points based is fun with orks.
- I always play games with opponents I know and lists are arranged before in order to be balanced or at least not extremely unbalanced. We basiclly take tac lists and then change some detalis in order to create a fair game.
- It looks a fun list rather than a competitive one, the knight is probably the scariest unit.
- I can't rate myself as I play since 3rd edition but always stayed out of tournaments. I played against tournament and supercompetitive lists but I'm not interested in pure tac lists games and win-at-any-cost matches.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/27 13:58:16
Subject: [1850] - Orks - Rate My List
|
 |
Fully-charged Electropriest
Varying cities in the North
|
I agree with everything that Blackie said tbh. Additional points: - Trukks need rams - Tankbustas into 2 units of 5 in Trukks - other MSU instead of Knight or Killbursta (at 1850 that's nearly half your points) This list would be easy to sit on objectives to beat, or to out-firepower, to out-manouevre or honestly to out-combat if done tactically enough. The Knight is by far the scariest unit (maybe the FW tank but idk it), everything else is simple to beat. On your scale I would rate myself 11!! Joking aside, I'm a casual gamer and I often beat my friends using mainly thematic lists, so about a 5 on your scale thing I guess?
|
This message was edited 2 times. Last update was at 2017/03/27 14:00:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/27 18:02:53
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
Thanks for the advice guys I value all comments.
Honestly NOT looking to make any changes to the list not what the thread is about at all but i do appreciate you taking the time to respond.
I agree taking out trukks is easy, deffdreads are not as easy but pretty do-able some armies do it easier than others. The biggest concern with them is getting immobilized really, but thats a weakness all walkers have.
The kill bursta wins games, period. Try one and find out for yourselves it is far deadlier than most knights. 7" Strength D pie plate with a long range threat...trust me its not so easy to defeat it and the deffdreads are it's retinue of sorts lol
Deffkoptas with buzzsaws are awesome adds a huge level of versatility to them letitng them assault vehicles and wreck them with ease if the shooting doesnt get it done or assault units and have an actual chance at winning combat and not being locked forever.
I would love to hear more about how you would exploit the perceived weaknesses in the list thats what im truly interested in. If you require list tailoring (you already know what im playing) so if you are saying 'well this particular list i can play would blow you out the water' then thats list tailoring to defeat my list.
Now if the list you most often play (meaning you wouldnt customize it to counter what im playing) can blow it out the water id love to hear how. The comments help me tactically to be aware of potential holes that i may not have noticed, or be aware of strategies that opponents may employ that i am not ready for.
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/28 12:18:12
Subject: Re:[1850] - Orks - Rate My List
|
 |
Waaagh! Ork Warboss
Italy
|
I usually change a lot of units/wargear in my lists but considering my armies and what I prefer to run I can say:
- Orks: I typically play MSU and I'm currently running 8 trukks (5 boyz and 3 tankbustas), 5 lobbas, three mid sized units of bikes and warbiker boss, 22 bikes in total. I would ignore the bursta and the knight, firing at the trukks and koptas first and the dreads later. With 23 rokkits (maybe with bomb squigs if I have the points), 66 TL S5 shots and 5 S5 blasts with ammo runts, I can easily wreck three trukks and kill the units inside as well. A single kopta dead means a Ld7 check, high chances to make the other kopta run away. Bursta and knight are tough to kill for orks but once you remove the fast units the dreads go down by 1-2 turns of rokkits and pks and then you can assault the two low if you need to, the tank can go down with melta bombs and the warboss attacks, the knight is more challenging.
- Dark eldar: two alternatives both with fast min units (kabalites in venoms and 15+ reavers in units of three, usually 3 ravagers for anti tank), a list based on the grotesquerie and another one based on the corpsethief claw. The corpsethief claw can have hard times against the bursta but with scout it should be able to assault in turn 2 anyway. Same tactic as above, kill the fast units first, score points thanks to the MSU style that grants a lot of fast units on the board, deal with the dreads later, and ignore the low till they are the only units remaining.
- Space wolves: this is my third army, I don't have many options available and typically play similar lists, 10 thunderwolves (including the warlord sometimes), 10-15 wulfen and 3 grey hunters squads with melta and combi melta in pods, sometimes (if I only take 10 wulfen instead of 15) 3 rune priests with them in the wyrdstorm brotherhood formation. Meltas and the living storm can wreck the trukks and deff dreads easily and thanks to the murderpack the thunderwolves can charge turn 1 or 2. The bursta can be very effective against them but if they reach close combat they would wreck the tank in a single turn thanks to the high number of S10 attacks.
Those tactics above show how I would deal with your list, but of course the result of the game would be absolutely open, I don't run anything really competitive
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/28 17:31:23
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
That's one nasty Orks list there i find your game plan quite intrigueing will have to wary of that potential tactic perhaps I should leader with the knight and bursta when faced with that kind of mid range firepower. Shield wall kind of strategy with armor at the helm what do you think?
As for the dark eldar the corpsethief claw would be really screwed you may think you'll get an assault by turn 2 but both the knight and bursta move 12" unless i want to you should never assault me. Believe me i am not above running away when i have to lol and one well played 7" D blast can evaporate those guys real real quick and there goes most of your army. The reaver jetbikes on the other hand are a huge problem. As a dark eldar player myself that would be the most concerning thing as DE doesn't do very well against armor unless bringing scourges/trueborn/ravagers en masse (for the record I have 2 units of haywire scourges, 2 lance ravagers and 3 blasterborn in venoms and STILL isnt enough against some armies)
Your space wolves list is veeeeeeeeeeeery similar to what i run I like it! I think a similar issue will happen to the corpsethief claw where it'll motly ride on if i can hit them with the D before getting assaulted. It would be easier to avoid TWC if you didn't have wulfen, but the wulfen pretty much guarantee that you'll reach me by turn 2 if i play defensively. I also use the brootherhood my friend says it's SUPER OP with helm of durhast but then he goes and runs librarius conclave smh lol wyrdstorm is still awesome but can't really do much against my superheavies it will annihilate everything else and give your guys some really strong boosts.
I'm surprised you beliee you don't run anything competitive all those lists and tactics sound pretty sound to me. Similar to things I play except for the Orks list you mentioned i don't have the models to build that, but sounds seriously nasty in the shooting phase.
My take away from all this is to play more defensively when I see some serious assault units or lots of mid-range firepower.
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/28 17:45:24
Subject: Re:[1850] - Orks - Rate My List
|
 |
Kinebrach-Knobbling Xeno Interrogator
|
well, playing orks competitive have always been a challenge...
Kill bursta have to roll for the size of blast...could go either way.
Knights...go down quite easily. So is deff dread, plus they are just targets TBH to being slow.
In my experience, run greentide with big bosspole, painboy and big mek with mega forcefield. In addition support with big mek buzzgob's 350 points ork stompa, and spend whatever you have left on spamming ork big gunz like mega blasta, throw like 9 str 8 ap 2 small blast everywhere at the expense of gretchin crew. If you have any points left get burna squad with mekboyz and throw em in stompa for repair rage.
So you have a 100 body blob with 4+ invul 5+Fnp fearless and endless waaagh. In addition to a 12 hp stompa that can constantly repair itself, and a horde of T7 gretchin arties throwing templates at the rear.
Other than that...get more MSU to obj sec everything.
Adepticon, ITC, NOVA...more obj sec wins.
|
~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/28 19:01:37
Subject: Re:[1850] - Orks - Rate My List
|
 |
Waaagh! Ork Warboss
Italy
|
The D blast is the superstar here, I think, if you find a way to protect the bursta without preventing too many friendly units from scoring points this list can be rewarding. That's why I'm not fond of deff dreads, I think other fast units like bikes or trukks can have a better synergy. The bursta can evaporate many nasty things, the knight maybe is not among the most overpowered units in the game but it's always effective against many opponents, the key here is to maximize their efficiency.
I said I don't play super competitive lists as I may win against several opponents, even some nasty ones, but in a tournament you should win 4-5 games in a row against SM, eldar, tau, necrons, daemons, dark angels. It's almost impossible with DE, orks and even SW (with no allies) if you face all those armies at their best. One game, ok, but that many it's not gonna happen
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/29 03:37:06
Subject: Re:[1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
fr3ddy wrote:well, playing orks competitive have always been a challenge...
Kill bursta have to roll for the size of blast...could go either way.
Knights...go down quite easily. So is deff dread, plus they are just targets TBH to being slow.
In my experience, run greentide with big bosspole, painboy and big mek with mega forcefield. In addition support with big mek buzzgob's 350 points ork stompa, and spend whatever you have left on spamming ork big gunz like mega blasta, throw like 9 str 8 ap 2 small blast everywhere at the expense of gretchin crew. If you have any points left get burna squad with mekboyz and throw em in stompa for repair rage.
So you have a 100 body blob with 4+ invul 5+ Fnp fearless and endless waaagh. In addition to a 12 hp stompa that can constantly repair itself, and a horde of T7 gretchin arties throwing templates at the rear.
Other than that...get more MSU to obj sec everything.
Adepticon, ITC, NOVA...more obj sec wins.
just 2 things hee.
1. Kill Bursta only has a random shooting range if you don't upgrade the BellyGun. and why wouldn't you?? when a measly 50 pts gets you a S D 7" Massive Blast. No random ranges
2. Not looking for list chanigng advice, but thanks either way. I won plenty times with green tide. I want to however speak on THIS particular list build and where the strengths and weaknesses may lie as per the OP.
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/29 17:07:51
Subject: [1850] - Orks - Rate My List
|
 |
Fully-charged Electropriest
Varying cities in the North
|
I mean, you don't seem be taking advice very well, but I would easily beat this via objective denial.
You have 3 squads of Boyz in Trukks. Once I've easily destroyed 3 Trukks, you have nothing mobile.
Deff Dreads are so useless I can ignore them for a turn and then focus.
My Turn 1 or 2 assault takes out your Tankbustas easily, then it's just your 2 big guys to think about. Admittedly they pose a problem, but you're only taking out 1 of my min units per turn so I'm not that worried. Sitting on every objective, I win.
6 squads of Boyz, 6 units of min bikes, 3 single deffkoptas, a bunch of KMKs at the back.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/29 19:36:22
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
Sledgio wrote:I mean, you don't seem be taking advice very well, but I would easily beat this via objective denial.
You have 3 squads of Boyz in Trukks. Once I've easily destroyed 3 Trukks, you have nothing mobile.
Deff Dreads are so useless I can ignore them for a turn and then focus.
My Turn 1 or 2 assault takes out your Tankbustas easily, then it's just your 2 big guys to think about. Admittedly they pose a problem, but you're only taking out 1 of my min units per turn so I'm not that worried. Sitting on every objective, I win.
6 squads of Boyz, 6 units of min bikes, 3 single deffkoptas, a bunch of KMKs at the back.
Well then let me address this clearly here and now. The opening post here by referred to as the OP, was VERY CLEARLY STATING exactly what kind of advice and commentary I am looking for as per the forum rules I am being very specific. So is it that I am not taking advice very well or that some of you kind posters are NOT bothering to adhere to the OP and then complaining when I respond "hey thanks but I wasn't really interested in that can you tell me more about this instead?"
Think long and hard about that then get back to me with an adequate response.
As to the rest of your post which was more akin to what I am looking for (and thank you for that! really) I find the objective denial strategy intriguing and pretty valid as you described. One thing I am interested to know is if you are saying that you yourself are would be playing your standard ork army composed of:
"6 squads of Boyz, 6 units of min bikes, 3 single deffkoptas, a bunch of KMKs at the back"
I wasn't quite clear on that after reading your post but I'll assume so. A bunch of ork MSU does seem to pose a problem for objectives, how exactly are you planning on assaulting Tankbustas on turn 1 or turn 2 that are sitting inside a Kill Bursta tank while also somehow avoiding the kill bursta? You'd have to kill it before assaulting the units inside no? What in your army is so fast to assault turn 1?
KMKs are an abbrev that i am not familiar with. Which ork unit are you referring to? I've been playing orks since 5th edition can't say I've heard that one.
You are absolutely correct about the deff dreads, in fact part of my game plan relies on that very fact that they will be ignored as they are a slow threat and thus they can advance freely and work as a counter-assault unit which is their role in my list.
I truly believe just about any army in the game can easily kill 3 trukks that's not a surprise the question being how close to you would the occupants be there after IF any are left alive after of course.
Lastly, you are aware that the kill bursta shoots a long range 7" pizza at you every turn? Strength D? Not too hard to hit multiple units. The Bursta Kannon is 36" range meaning the Kill Bursta has a 48" threat range even while retreating (i don't necessarily want it to get assaulted either) ultimately what i'm saying is that it's pretty hard for anything on the table to avoid being hit and any units nearby are also most likely hit.
I'm not trying to dispute your claim that you'd win easily I just want to ensure that your game plan is being reasonable here and that you have all the facts so that you can find the holes in my own strategy for me. Objective Denial to win is pretty solid i do think after reading what you suggested that i WOULD be quite vulnerable to that sort of tactic, what I am not convinced on is the means you described to get it. Your list only has 3 single deffkoptas hardly a concern for even 1 trukk (you may get 1 hit and then that still doesnt guarantee a pen nor does it guarantee that i wont make a cover save etc etc the chances of wrecking a trukk are pretty low basically) so I'm expecting this KMK unit to be the ones to easily break the trucks or perhaps the bikes with all that shooting if you bring them in close? 18" range if i recall. Would you recommend in such a case that I keep the trukks in the back lines or hidden for late objective grab or even fast counter assault?
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/30 07:12:33
Subject: [1850] - Orks - Rate My List
|
 |
Waaagh! Ork Warboss
Italy
|
KMKs is the abbreviation form for Kustom Mega Kannons, mek gunz with S8 ap2 36'' Blast gets hot.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/31 02:04:29
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
That sounds like a neat weapon i'm never a fan of anything with gets hot but if it works it works. Specially i'm guessing you take those en masse and bombard opponents
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/31 07:04:47
Subject: [1850] - Orks - Rate My List
|
 |
Waaagh! Ork Warboss
Italy
|
Akaiyou wrote:That sounds like a neat weapon i'm never a fan of anything with gets hot but if it works it works. Specially i'm guessing you take those en masse and bombard opponents
Yeah KMKs are a lot of fun to play you can also take an ammo runt in order to reroll a result of 1 when rolling for the gets hot rule. Problem with KMKs is the 36'' range, by turn 2 there are high chances of having zero targets as your units should be in close combat or very close to the opponent and you may hit your own guys, but they're not a bad choice afterall, they can be rewarding.
I always take 5 lobbas instead, the barrage rule and the 48'' range are too useful, making this mek gunz an excellent anti infantry and an ideal tool to deal with some harassing units that are hidden in the opponent's backfiled like tau drones or pathfinders, lootas...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/31 07:22:16
Subject: [1850] - Orks - Rate My List
|
 |
Yellin' Yoof
|
While we are on the topic of mek gunz, do you guys know of any good model kits that can sub in for lobbas at a cheaper cost to my wallet?
|
3000 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/31 17:24:13
Subject: [1850] - Orks - Rate My List
|
 |
Fully-charged Electropriest
Varying cities in the North
|
Akaiyou wrote: Sledgio wrote:I mean, you don't seem be taking advice very well, but I would easily beat this via objective denial. You have 3 squads of Boyz in Trukks. Once I've easily destroyed 3 Trukks, you have nothing mobile. Deff Dreads are so useless I can ignore them for a turn and then focus. My Turn 1 or 2 assault takes out your Tankbustas easily, then it's just your 2 big guys to think about. Admittedly they pose a problem, but you're only taking out 1 of my min units per turn so I'm not that worried. Sitting on every objective, I win. 6 squads of Boyz, 6 units of min bikes, 3 single deffkoptas, a bunch of KMKs at the back. Well then let me address this clearly here and now. The opening post here by referred to as the OP, was VERY CLEARLY STATING exactly what kind of advice and commentary I am looking for as per the forum rules I am being very specific. So is it that I am not taking advice very well or that some of you kind posters are NOT bothering to adhere to the OP and then complaining when I respond "hey thanks but I wasn't really interested in that can you tell me more about this instead?" Think long and hard about that then get back to me with an adequate response. Seems I touched a nerve there mate. Didn't mean to be offensive at all, you asked some questions in the OP but I didn't see anywhere specifically saying you didn't want list advice also? That's just what usually happens in this forum, list criticism. Onto your points: - I missed that the Tankbustas were in the big tank thing. That makes sense, 10 walking is a pretty stupid idea. Much harder to kill. - All my Boyz units are in Trukks with a PK nob, also all of my 3 man bike squads have a PK. With 3 Deffkoptas as well, that should be plenty to take out 3 Trukks. Hope that answers your qualms about my list's speed and punch. - I think your Trukks will be blown up wherever you put them, so in my opinion I would shoot them forward and give the enemy something to think about right away. I mean, bolters easily glance them to death given the right opportunity so any anti-armour will tear them to shreds. Just get your Boyz to where they do their thing. - KMKs is Kustom Mega Kannons. 30 points a piece, S8 AP2 blast. They would probably be overkill on the Trukks so would probably aim at your nice large blob of Deff Dreads and big super tank. Unlikely to miss all that. - And I don't doubt that your pie plate can do damage, however I can spread my units out as much as possible to reduce that, and as 1 of your 2 threats in the list I think I can deal with taking casualties from it. I don't believe you have much else that I would need to worry about.
|
This message was edited 1 time. Last update was at 2017/03/31 17:26:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/31 17:39:50
Subject: [1850] - Orks - Rate My List
|
 |
Yellin' Yoof
|
Sledgio wrote: Akaiyou wrote: Sledgio wrote:I mean, you don't seem be taking advice very well, but I would easily beat this via objective denial.
You have 3 squads of Boyz in Trukks. Once I've easily destroyed 3 Trukks, you have nothing mobile.
Deff Dreads are so useless I can ignore them for a turn and then focus.
My Turn 1 or 2 assault takes out your Tankbustas easily, then it's just your 2 big guys to think about. Admittedly they pose a problem, but you're only taking out 1 of my min units per turn so I'm not that worried. Sitting on every objective, I win.
6 squads of Boyz, 6 units of min bikes, 3 single deffkoptas, a bunch of KMKs at the back.
Well then let me address this clearly here and now. The opening post here by referred to as the OP, was VERY CLEARLY STATING exactly what kind of advice and commentary I am looking for as per the forum rules I am being very specific. So is it that I am not taking advice very well or that some of you kind posters are NOT bothering to adhere to the OP and then complaining when I respond "hey thanks but I wasn't really interested in that can you tell me more about this instead?"
Think long and hard about that then get back to me with an adequate response.
Seems I touched a nerve there mate. Didn't mean to be offensive at all, you asked some questions in the OP but I didn't see anywhere specifically saying you didn't want list advice also? That's just what usually happens in this forum, list criticism.
Onto your points:
- I missed that the Tankbustas were in the big tank thing. That makes sense, 10 walking is a pretty stupid idea. Much harder to kill.
- All my Boyz units are in Trukks with a PK nob, also all of my 3 man bike squads have a PK. With 3 Deffkoptas as well, that should be plenty to take out 3 Trukks. Hope that answers your qualms about my list's speed and punch.
- I think your Trukks will be blown up wherever you put them, so in my opinion I would shoot them forward and give the enemy something to think about right away. I mean, bolters easily glance them to death given the right opportunity so any anti-armour will tear them to shreds. Just get your Boyz to where they do their thing.
- KMKs is Kustom Mega Kannons. 30 points a piece, S8 AP2 blast. They would probably be overkill on the Trukks so would probably aim at your nice large blob of Deff Dreads and big super tank. Unlikely to miss all that.
- And I don't doubt that your pie plate can do damage, however I can spread my units out as much as possible to reduce that, and as 1 of your 2 threats in the list I think I can deal with taking casualties from it. I don't believe you have much else that I would need to worry about.
From a 3rd person view of the posts, I don't see the point of you telling him how you can theoretically beat his list with a list of your own, it actually gains nothing for anyone. So I really don't know why you wasted your time writting this in my eyes, it proves and solves nothing positive. Using doubt and probably all over the place. Like if you want to give advice or your opinion that's fine, but you're being rediculous. (And no I don't personally know anyone here)
|
3000 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/31 18:49:49
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
I'd like to thank everyone who responded. I believe i've gotten as much useful commentary as I can as is. Thank you all for your support
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/03 12:08:12
Subject: [1850] - Orks - Rate My List
|
 |
Fully-charged Electropriest
Varying cities in the North
|
@owni, the OP specifically asked for 'how would you beat my list', which is why I told him how I would beat it. Seeing as (s)he specifically asked for it, I told them. Otherwise I wouldn't usually do this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/03 14:59:13
Subject: [1850] - Orks - Rate My List
|
 |
Yellin' Yoof
|
I don't think you hit on questions he asked, from what I can read. But it doesn't matter, the OP is done with this thread and am I. o7
|
3000 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/08 06:30:11
Subject: [1850] - Orks - Rate My List
|
 |
Infiltrating Broodlord
New York
|
I finally got a chance to play this list on Thrusday. Brought my orks, world eaters and grey knights out to play a game of each. Much fun was had, I went home 2-1 with only the Grey Knights taking a major L (nearly tabled) after Guilliman bitched out from a fight with Kaldor Draigo.
Regarding the Ork list i posted. I faced off against the flavor of the month Ultramarines. My opponent had no clue what I was bringing on the field his Smurfs had the primarch of course and a lot of grav weaponry accompanied by thunderfire cannons and some flyers. This was a CAD and my opponent had first turn.
My deffkoptas scouted forward and then i seized the initiative on my opponent. AWESOME! I got first strike in but failed to get first blood However the Kill Bursta put 3 wounds on Guilliman and took some chunks out of the marines sitting on 3+ cover ruins thanks to the techmarine.
My opponent promptly killed one of my units of deffkoptas after dedicating a LOT of firepower on them (2 models so much harder to get rid of)
Turn 2 I got my knight into assault with a small unit of tacticals he didnt kill them off but his stomps took out an entire thunderfire cannon on a 6 (lucky!) My other unit of deffkoptas had turbo-boosted behind the second thunderfirecannon and shot it down including the techmarine whom rolled that lovely 1 and got instant-gibbed. I got some assaults off while the opponent's army was distracted trying to get rid of the bigger threats. Including the Ironclad Dreadnought that drop-down on turn 1 trying to sneak attack the Kill Bursta, found that it wasn't as unguarded as he thought.
Guilliman....came in on the opponents turn and mulched the knight with such ease that I felt bad for the guy's very short lived tenure as big problem #2.
Turn 3 was great for the Orks, The Kill Bursta got sweet revenge for the Knight and tore guilliman a new one. At this point i was dominating the entire game thunderfire cannons were gone, guilliman was gone, the ironclad threat to the kill bursta was gone, and the marines left had their vehicles destroyed their occupants blasted or engaged in assaults. Opponent conceded on top of turn 4 after realizing his airborne units coudlnt do much to help either
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
|
|