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I am getting some Death models from a friend so I wanted to draw up a list using them.
Here is where I am at:
Leader Vampire Lord on Zombie Dragon - 440 (General - Ruler of the Night, Tomb Blade, Sword, Shield, Chalice)
Abhorrant Ghoul King on Terrorgheist - 400 (Cursed Book)
Abhorrant Ghoul King on Terrorgheist - 400
Crypt Ghast Courtier - 80
It is tempting to shelve the Mortis Engine, switch the Vampire Lord on Dragon out with a Ghoul King on Dragon, and pump the two weaker Ghoul units up to 20 models each but I'm not sure if that is worth dumping the Mortis Engine.
Any thoughts?
This message was edited 1 time. Last update was at 2017/04/04 07:01:10
This might actually work. The ghouls regenerating is a great obj grabber. I would drop the 20x to two 10x groups. MSU is powerful and you can zone easier. Look for the garden of morr to get points soon. Get one if you want to make people cry is casual and ones GH2 hits, make everyone cry competitively
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
Dkok - 1850
xSoulgrinderx wrote: This might actually work. The ghouls regenerating is a great obj grabber. I would drop the 20x to two 10x groups. MSU is powerful and you can zone easier. Look for the garden of morr to get points soon. Get one if you want to make people cry is casual and ones GH2 hits, make everyone cry competitively
I'm a bit worried about too many small ghoul squads as they cannot regen models if they are entirely wiped. Do I have this wrong?
The Garden of Morr is my favorite looking scenery that has come out of GW so I've been considering one just for fun. Once it is playable it seems like a good way to anchor a defensive objective hold with the auto-heal and Mortis Engine-esque casting help but isn't the spell pretty meh considering summoned units have to be paid for? Wouldn't I have to set aside the points for 20x zombies?
SonicPara wrote: I'm a bit worried about too many small ghoul squads as they cannot regen models if they are entirely wiped. Do I have this wrong?
No, you have it right.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
20,20,10 Ghouls on your opponent back door immediately, followed by 3 flying fast behemoths.
Mortis Engine has cool synergy by providing healing once per game.
------
Alternative Route
+1 Varghulf Courtier (160)
-1 GK on TG (one without cursed book)
+ 3 x Crypt Horrors (140)
10->20 x Crypt Ghouls
(400 exactly).
6 Horrors is a lot better than 3, but for ~300 points you have an average speed unit that can go capture an objective, hit hard, and regenerate. +1 hero for those missions.
----
3rd List
-1 GK on TG +1 Mortis Engine
+1 Spirit Hosts
(or +1 Zombie Dogs, leave 60 points to summon zombies onto far objectives).
Spirit Hosts and Zombie Dogs are both great chaff.
Double Mortis Engine is two more fast flying units, that can come in and bomb the enemy with mortal wounds, plus heal the ZD + TG. Also their big ol base makes it easy to cut off flank routes.