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Made in us
Guard Heavy Weapon Crewman





Boston, MA

I've chosen my color scheme for my DKOK infantry
http://imgur.com/IA59rnz

But I'm having problems coming up with a paint scheme for my tanks to compliment this one. Any suggestions?
I was thinking of trying to use the same color that is used for the infantry armor as one colors but I'm unsure.
   
Made in us
Douglas Bader






I don't see why the infantry scheme wouldn't work for the tanks.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Veteran Wolf Guard Squad Leader





I agree with Peregrine, I would be just using the main fatigue colour (the overcoats) on the tank.

It would look nice and uniform, and with a few markings and using the red as a spot colour, could look really interesting.

 
   
Made in au
Grizzled Space Wolves Great Wolf





I prefer to have tanks contrasting a little bit, so I'd do a similar colour to the infantry but maybe a darker and deeper version.

I think it would be almost a bit odd for the paint colour to be identical to the fabric colour of the uniforms, it also opens the door to using different painting techniques without having to worry about paint matching. On vehicles which have large flat panels it can be hard to recreate the shading effects used on the small creases of a fabric. But that's just my opinion, I'm sure it'd look fine if you made it the same.

This message was edited 1 time. Last update was at 2017/04/05 08:50:29


 
   
Made in us
Guard Heavy Weapon Crewman





Boston, MA

I have to agree with AllSeeingSkink,
I feel the Great coat color is just too bright for the tanks, the flat panels on the tanks just make the color even brighter I feel,

I was thinking possibly doing the dark grey color from the helmets, and a lighter Codex Grey color to compliment it? I'm still searching around to find a tank scheme I like
   
Made in us
Legendary Master of the Chapter






Why not use the armor color on the infantry's shoulders

standard color scheme and all.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Guard Heavy Weapon Crewman





Boston, MA

 Desubot wrote:
Why not use the armor color on the infantry's shoulders

standard color scheme and all.


just the one color you think? That would save some time and masking tape instead of doing a 2 color pallet as I'm having a hard time decide what the other color should be
   
Made in no
Hurr! Ogryn Bone 'Ead!






Whenever I plan a paint scheme I try to make clear distinctions between what the different paints are meant to represent. If I use a specific paint for all the cloth uniforms of a unit or army, as the case would be with DKoK, I will not use the same paint to represent metal or hard surfaces, such as helmets, pauldrons and especially not vehicles.

The idea behind this approach is that whenever you examine a model, it should be immediately clear what each painted surface represents. In the real world, it's pretty much impossible to create metal surfaces, plastic, cloth and so on, with the exact same colour, because they reflect light differently, they age and wear differently and so on. Yet, you still see attempts at this every day, where one material imitates the other, in car interiors, on clothing, etc.

Then there's also the historical references from both world wars, where most armies attempted to produce helmets in the same colour as their uniforms, yet we all know the helmets and metal equipment issued to the armies never looked anything like the uniforms they wore, and if you were to paint a miniature from the period, using the same paint on the uniform and the helmet, it would look like he was wearing his helmet with a cloth cover. As for the tanks and vehicles of both wars, they always seem to follow a vastly different colour scheme than the army uniforms.

Which brings me to my third point. I've recently begun on a 15mm army, and it became clear to me straight away that I wanted to try out a scheme where the exposed skin of men, horses and other animals, should be more saturated than the "dead" surfaces, i.e. clothes, furs, armour, shields, etc. The idea is to make the "living" surfaces more vibrant, while the dead surfaces are subdued.

When I was a student, I worked at workshop that made models for an architectural firm, and when we had to put scale people on our models we would often spray paint them in a vibrant colour, rather than letting them remain white plastic. I discovered then how the colour made the miniature people appear like they were actually moving about the model, because vibrant, saturated colours called for attention, in the same way a moving object would.

As for DKoK, you never see any exposed skin (except on the horses), so I would argue you should make the coats and other cloth and leather equipment seem more vibrant than the tanks, even if you decide to paint them in same colour scheme. Vallejo is a good place to start out, because they have a larger, more varied selection of paints. You should try to find a colour that resembles the colour you've used for the overcoats, except you want it to be both slightly darker and less saturated.
   
 
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