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Whenever I plan a paint scheme I try to make clear distinctions between what the different paints are meant to represent. If I use a specific paint for all the cloth uniforms of a unit or army, as the case would be with DKoK, I will not use the same paint to represent metal or hard surfaces, such as helmets, pauldrons and especially not vehicles.
The idea behind this approach is that whenever you examine a model, it should be immediately clear what each painted surface represents. In the real world, it's pretty much impossible to create metal surfaces, plastic, cloth and so on, with the exact same colour, because they reflect light differently, they age and wear differently and so on. Yet, you still see attempts at this every day, where one material imitates the other, in car interiors, on clothing, etc.
Then there's also the historical references from both world wars, where most armies attempted to produce helmets in the same colour as their uniforms, yet we all know the helmets and metal equipment issued to the armies never looked anything like the uniforms they wore, and if you were to paint a miniature from the period, using the same paint on the uniform and the helmet, it would look like he was wearing his helmet with a cloth cover. As for the tanks and vehicles of both wars, they always seem to follow a vastly different colour scheme than the army uniforms.
Which brings me to my third point. I've recently begun on a 15mm army, and it became clear to me straight away that I wanted to try out a scheme where the exposed skin of men, horses and other animals, should be more saturated than the "dead" surfaces, i.e. clothes, furs, armour, shields, etc. The idea is to make the "living" surfaces more vibrant, while the dead surfaces are subdued.
When I was a student, I worked at workshop that made models for an architectural firm, and when we had to put scale people on our models we would often spray paint them in a vibrant colour, rather than letting them remain white plastic. I discovered then how the colour made the miniature people appear like they were actually moving about the model, because vibrant, saturated colours called for attention, in the same way a moving object would.
As for DKoK, you never see any exposed skin (except on the horses), so I would argue you should make the coats and other cloth and leather equipment seem more vibrant than the tanks, even if you decide to paint them in same colour scheme. Vallejo is a good place to start out, because they have a larger, more varied selection of paints. You should try to find a colour that resembles the colour you've used for the overcoats, except you want it to be both slightly darker and less saturated.
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