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![[Post New]](/s/i/i.gif) 2017/04/07 22:33:56
Subject: Aeldari wraithguard question
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Guarding Guardian
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I am setting up for the inner circle painting and I love the way the wraith guard look. The problem is I have been out of the hobby since right about the time d scythe came out. I had a discussion with about three people at my local and they all had different ideas on how to run them. I can't magnetize so I am asking for help on the load out I should give them in the current meta, especially with the Aeldari setups in play. I would like to kick some SM rear. My buddies typically play a SW skyhammer or IG tanks.
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![[Post New]](/s/i/i.gif) 2017/04/08 01:22:41
Subject: Aeldari wraithguard question
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Tunneling Trygon
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They're both really good, just good vs different things. The D scythes will reliably wrack up a ton of wounds as long as you can roll 3+ vs anything in the game, but the D cannons can take out any single model in the game if you can roll a 6. Competitively, it's really more about what the rest of your list is comprised of.
Do you lack anti-Imperial Knight or anti Stormsurge, or ironically anti-Wraithknight? Grab some D cannons
Do you lack things that can kill elite infantry? Grab the d scythes.
Either way, you should probably put a dark eldar Archon in there to make sure they don't scatter. It's especially nice since with Look Out Sir, you can often decide when he dies, which can often trigger another shooting attack if you're close enough to another unit.
In short, worry more about your positioning than your choice of weapon for these bad boys. Both are good choices.
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![[Post New]](/s/i/i.gif) 2017/04/08 05:29:40
Subject: Aeldari wraithguard question
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Decrepit Dakkanaut
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I like the D'Cannons in theory for being able to eliminate a singlular target and being able to go after another without too much trouble. Yeah it won't delete entire units at a time but do you need to when you already got Scatterbikes for literally anything else?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/04/08 07:13:56
Subject: Aeldari wraithguard question
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Violent Space Marine Dedicated to Khorne
Someplace someplace Darkplace
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Having used all versions (D scythe, d cannon, swords, and axe/shield) here's my take.
- my favorite is the axe/shield. High toughness, 4++ ... And good armor, plus str 7 ap 2 combat makes these guys a massive force to be reckoned with. And at a very respectable cost for the base squad. Give them some psyker support, (like a shadow Seer for veil, and any other good psyker for revenant (aiming for word of Phoenix) - with soulburst moves these guys can cross field fast and tank a ton of damage. Even more with visarch/yrvaine attached. (Apply wounds to characters, since they have EW, when they fail, LOS to the wraithgaurd untill one fails, then heal the character and repeat)
- the swords version have more attacks and strike at higher init but are much less durable. For me the trade off is not that great. For low model count units - durability is king. (However i have made some cool models using sword/board and counting as axes)
The cannon kit is my 2nd fav. Less durable but a smidge more range. You will need to protect them. Harlequin veil, invisibility, transports etc. many people suggest using them in a archon wwp bomb - but I dislike this option. They can be a very good area denial and objective unit when properly supported. Coming in via portal to nuke something sounds nice but it's high risk, and almost gaurentees they don't survive the game. Not to mention the very expensive archon, that also takes up a valuable Aeldari HQ slot. A few options I like better:
1: give them a raider with night shields. Yes you have to start on foot, but it's easy enough to hop in and go turn one. The raider has a nice cover save, is fast, and if it goes boom unlike normal DE the WG can survive pretty easy due to high toughness and good save.
2: attach a shadow Seer, maybe a second psyker, and advance on foot. With soulburst they move quick, and can help guard your other units. But the key is to get veil (primaris phantasm) and shoot for invisibility.
3: attach one psyker and grab a wave serpent. It's more expensive and no drive by. But it can be a safe way to get them to a destination.
The scythe version is my 3rd choice. They operate like the cannon. But because it's a flamer template ... closer range. But the -1 on D chart makes them more Likley to just biff. Great for wall of death to stop charging units.... but why would they be getting charged, and why don't you have something else to deal with it? And for flushing something out of cover - if your close enough to flame them why not charge? In which case axe/shield and whatever method you used to get close works better. The only case I can possibly see the scythe working better is when facing large clusters of enemy units. And you can get a bunch more wound rolls. But no "6" and needing 3+ to do anything ... it's not as reliable, and will probally average out the same.
Anyway, just my thoughts. As always be sure to back up and support the WG regardless of kit. By themselves they will draw all the enemy fire and get singled down fast. But supported properly and they can be rock stars of the game.
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Something ...... something .... Dark side.... |
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![[Post New]](/s/i/i.gif) 2017/04/08 14:36:08
Subject: Aeldari wraithguard question
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Growlin' Guntrukk Driver with Killacannon
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A guy in our league is going to run 5 in a raider with the template weapon x 6 in a 2000 point list. He'll be able to deep strike in anywhere and wreck face, then be able to soulburst. It's going to be hilarious.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2017/04/08 17:26:54
Subject: Aeldari wraithguard question
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Violent Space Marine Dedicated to Khorne
Someplace someplace Darkplace
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It's also going to die like a chump to any kind of interceptor fire, or get blasted apart the following shooting phase. But yes. Suicide squads are hilarity ok the table.
Too bad he's paying about 20% of his army for it - and the odds of it doing absoultly nothing are pretty good.
Edit: unless you mean his army is 6 raiders with wraithgaurd .... in which case he's wasting his points. That kind of list is going to get shot to pieces, intercepted off the table etc. it's also unbound, can't score and has zero flier defense or psychic ability/defense.
Personally that's the kind of list I love to play against in a tournament. Cause I know I'll win.
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This message was edited 1 time. Last update was at 2017/04/08 17:30:08
Something ...... something .... Dark side.... |
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![[Post New]](/s/i/i.gif) 2017/04/09 04:14:17
Subject: Aeldari wraithguard question
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Agile Revenant Titan
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I think he meant 6 Raiders as you can't fit 6 Wraith guard in a Raider.
Probably runs 2 formations to get them.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2017/04/12 16:59:15
Subject: Aeldari wraithguard question
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Growlin' Guntrukk Driver with Killacannon
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Sarigar wrote:I think he meant 6 Raiders as you can't fit 6 Wraith guard in a Raider.
Probably runs 2 formations to get them.
This apparently. Our slow growth league just started at 750 points so it'll be awhile before it hits the table. 6 Raiders with some number of Wraithguard inside. I don't know Eldar units well except to not shoot that one unit I want to charge.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2017/04/13 23:00:13
Subject: Aeldari wraithguard question
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Violent Space Marine Dedicated to Khorne
Someplace someplace Darkplace
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Against ynari it's the other way around. Do your best to eliminate full targets as quickly as possible. Especially if they are isolated from the rest of their army. Anything by itself (or more then 7"away) should be dead before your turn ends. This mitigates the effectiveness of soulbursts and the main strength of the army. Your going to get a few on you, nothing will stop that. But kill the heavy hitters first. Can't soulburst when dead.
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Something ...... something .... Dark side.... |
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![[Post New]](/s/i/i.gif) 2017/04/14 13:55:45
Subject: Aeldari wraithguard question
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Powerful Phoenix Lord
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PipeAlley wrote: Sarigar wrote:I think he meant 6 Raiders as you can't fit 6 Wraith guard in a Raider. Probably runs 2 formations to get them. This apparently. Our slow growth league just started at 750 points so it'll be awhile before it hits the table. 6 Raiders with some number of Wraithguard inside. I don't know Eldar units well except to not shoot that one unit I want to charge.
You should probably call him out if he tries to deep strike the Raiders with the WG in them. The FAQs are pretty clear that even Ynnari cannot start in Ynnari transports if their original factions are different. So in order the get WG (elder/ynnari) inside the Radiers ( DE/ynnari) they have to start on the board outside of the Raider and embark turn 1. This means no Deep Striking. He is better off just taking several WWP Archons to join them to instead of the Raiders. -
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This message was edited 2 times. Last update was at 2017/04/14 14:58:54
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![[Post New]](/s/i/i.gif) 2017/04/15 01:50:54
Subject: Aeldari wraithguard question
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Growlin' Guntrukk Driver with Killacannon
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Galef wrote: PipeAlley wrote: Sarigar wrote:I think he meant 6 Raiders as you can't fit 6 Wraith guard in a Raider.
Probably runs 2 formations to get them.
This apparently. Our slow growth league just started at 750 points so it'll be awhile before it hits the table. 6 Raiders with some number of Wraithguard inside. I don't know Eldar units well except to not shoot that one unit I want to charge.
You should probably call him out if he tries to deep strike the Raiders with the WG in them. The FAQs are pretty clear that even Ynnari cannot start in Ynnari transports if their original factions are different.
So in order the get WG (elder/ynnari) inside the Radiers ( DE/ynnari) they have to start on the board outside of the Raider and embark turn 1. This means no Deep Striking.
He is better off just taking several WWP Archons to join them to instead of the Raiders.
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Good to know!!
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Fighting crime in a future time! |
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