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I've never played Necrons before but my local group of friends are all starting new armies and I've selected Necrons. I'm looking for a list that I can potentially take to tournaments in the future. I'm not expecting to win them but at the same time it would be nice to compete. So having read up a bit here's what I've got so far, I'd like to stay away from the royal court formation personally but criticism and improvements would be appreciated.
I full expect the list to get torn into a little because as I say I've never played them before and I've very rarely played against them so any tips are appreciated.
This message was edited 1 time. Last update was at 2017/04/14 19:35:08
-Destroyer Cult costs a lot of points to field 9 strength 5 AP 3 jetpack units. Also the Destroyer Lord would work well with the Lynchguard/Wraiths as well.
There is a cheaper/easier/cheesier way of fielding something like the D Cult if you want to play those units.
-Too many points being spent on the Overlord, Destroyer Lord and Canoptek Sypder. Drop the Res Orb and (maybe) Scythe from the Overlord. Give him a voidblade and save 25/50pts. Drop the Phylactery/Res Orb from the Destroyer Lord and save another 15/25pts. Keep the Sypder plain. All its going to do is Spawn Scarabs and you will save another 20 pts. You can put that towards more Lynchguard/Tomb Blades/Deathmarks.
-Tomb Blades are a great unit and are the best unit for getting objectives that are far away. Using 2-3 units of them is a good way to get board control and to make sure every objective that is far away can be taken by 1 of every unit if you slow moving crons cannot reach the objective.
Heres an 1850 list I like using for competitve and fun
Spoiler:
++ Nec Decurion Detachment (Necrons: Codex (2015)) [1134pts] ++
Thanks for the advice. If I drop the upgrades you mention (minus the Warsythe because Id like to keep the S7 AP2 if possible) I can instead run 2 squads of 4 Tomb blades with the same load out as yours and then I added a 6th Immortal because I had a spare 17 points to bump myself up to 1850. I've made the changes to the list now if you have any more feed back
Do you not think the Destroyer Cult is worth while? I've seen quite a few builds that run it? (Plus the models are sweet)
I do quite like the look of your list and cheers for sharing, Think I'd like a less warrior centred list though
Nemesor Zahndrekh instead of the Overlord
Destroyer Lord: Veil of darkness+Warscythe (extra phase shifter optional)
In with the Sword/Board Lychguard
This makes a great Warlord Deathstar/guard, Zahndrekh tanks challenges very well (built in 2+/4++.4+++reroll1s) while the Destro Lord/lych kills everything else.
The Retribution Phalanx lets the Oveord respawn both warriors and scarabs. So if your 20 man blob of warriors die. They come back within 3 inches of the Overlord and the same with the scarabs. Its a really good way to play your warriors.
Warriors in Ghost Arks is a somid unit. You and move the GA flat out 18 inches and also jink for the +1 save to have the GA shapfire on 6s and because the warriors are unaffected they shoot at normal. For 105 more points they move 6-12 inches faster, can shoot a lot more shoots and it also repairs d3 warriors if any have died. Take them if you have them its worth it.
Nemesor Zahndrekh instead of the Overlord
Destroyer Lord: Veil of darkness+Warscythe (extra phase shifter optional)
In with the Sword/Board Lychguard
This makes a great Warlord Deathstar/guard, Zahndrekh tanks challenges very well (built in 2+/4++.4+++reroll1s) while the Destro Lord/lych kills everything else.
Hey thanks for the advice, what is it that allows Zahndrekh to reroll 1s, I didn't see anything in his rules but I may have missed it? So you think it's worth running Zahndrekh to tank over tanking with the destroyer lord? The destroyer lord is T6 2+/4++/4+++ and gets to make S7 AP2 hits and I also get the overlord making warsythe attacks, for 10 points more than the Zahndrekh build. Although that ability to pick a warlord trait each turn could be particularly useful!
If I made your changes I'd have 10 points spare (27 if I drop the extra Immortal) any ideas where I could spend these?
Also do you agree with Obrankt that the Destroyer Cult is too expensive for what you get?
Odrankt wrote:The Retribution Phalanx lets the Oveord respawn both warriors and scarabs. So if your 20 man blob of warriors die. They come back within 3 inches of the Overlord and the same with the scarabs. Its a really good way to play your warriors.
Warriors in Ghost Arks is a somid unit. You and move the GA flat out 18 inches and also jink for the +1 save to have the GA shapfire on 6s and because the warriors are unaffected they shoot at normal. For 105 more points they move 6-12 inches faster, can shoot a lot more shoots and it also repairs d3 warriors if any have died. Take them if you have them its worth it.
I'm certainly not arguing the effectiveness or even how fun the army looks to play, I think you've done a great job and I can certainly see the advantages of the Phalanx and the Ghost Arks, it's just personal preference that I like a lot of the other units a bit more.
What do you think to the changes I've made so far as well as the proposed changes above?
This message was edited 1 time. Last update was at 2017/04/15 09:03:20
Hey thanks for the advice, what is it that allows Zahndrekh to reroll 1s, I didn't see anything in his rules but I may have missed it?
The HQ of the Decurion (whether its a Overlord, Zahndrek etc) lets their unit/any model within 12" that has Reanimation Protocol Re-Roll RP of 1. Its in the Codex or you could use Battlescribe and it will give you a run down on all the rules Necrons have.
In-regards to Zahndrek and the D lord being with the lynchguard. The majority toughness should be T5/6. Zahndreks ability to pick traiths is useful. But remember that turn 1 he will always start with Zealot (which isn't a bad trait if put with the lynchguard). Also, you can look out sir on a 2+ so that the lynchguard take the hit on a 3++ instead of Zahndrehks/Desteoyer Lords 4++.
Your list looks good since the changes. Fair enough you do not want many warriors but you do need to bring a min of 2 10 warrior units in a Decurion so would you rather slow moving crons or fast moving crons for only 105pts each.
For 660 (490 if you forget the Immortals) you get the Destroyer lord and 6 Single Heavy Destroyer with range 36 Strength 9 AP 2 weapons which you can deploy/deepstrike further away from enemy units due to the 12" extra range, stronger weapons that will pop most vehicles and you opponent now has to target 7 different targets instead of 4.
Yes you can run a 3 H destroyer squad in the D Cult but that be another 150 points ontop of the expensive formation. The 3 Destroyers per unit does survive and is a fearsome force but 6 Heavy Destroyers that can target 6 different models/units is way more powerful and distracting interns of your opponents view.
While it is 110 pts more expensive you can use the Tax-Immortals to hold objectives on your side of the field. So, use the 2 CAD and Decurion Immortals hold 3 different objectives on your side of the board, use Tomb Blades to get objectives on your oppoents side of the board. Deepstrike the Deathmarks or any 6 H Destroyers on the last objective (or any objective) for a possibilty of having all 6. And you will also have a pretty strong army that can do a whole range of different tactics.
This message was edited 4 times. Last update was at 2017/04/15 10:33:41
I actually really like the idea of that thank you! I'm not sure where I can get the extra 83 points from though (after switching to Zahndrek and dropping my Immortal squad from 6 to 5). Any recommendations?
really like the idea of that thank you! I'm not sure where I can get the extra 83 points from though (after switching to Zahndrek and dropping my Immortal squad from 6 to 5). Any recommendations?
Yeah man I have about 3 lists that might interest you.
With this list you would put 2 of the Stalkers on 2 objects and have them face a diagonal corner. Any model within 6" of the a Stalker gets +1 BS so if you put 1-3 H Destroyers near the stalker they will be hitting on 2s re-rolling 1 because of PE. I repeat. Rolling on 2s, re-rolling one. Put 1-2 Desteoyers with each stalker so you will have 6 stationary strength 9 AP2 shot and then 2 mobile Destroyers to deepstrike/get objectives/support fire or join the 6" +1 party. Immortals.
Immortals work well with the +1 BS as well if they are holding an objective and within the range of the stalker. .
With this list you would put the Destroyer Lord with the Wraiths and travel them up the board. 3 destroyers with the stalker and have 2 of them mobile. Put Overlord with Warriors and Deepstrike the unit via Veil of Darkness
Nemesor Zahndrekh instead of the Overlord
Destroyer Lord: Veil of darkness+Warscythe (extra phase shifter optional)
In with the Sword/Board Lychguard
This makes a great Warlord Deathstar/guard, Zahndrekh tanks challenges very well (built in 2+/4++.4+++reroll1s) while the Destro Lord/lych kills everything else.
Hey thanks for the advice, what is it that allows Zahndrekh to reroll 1s, I didn't see anything in his rules but I may have missed it? So you think it's worth running Zahndrekh to tank over tanking with the destroyer lord? The destroyer lord is T6 2+/4++/4+++ and gets to make S7 AP2 hits and I also get the overlord making warsythe attacks, for 10 points more than the Zahndrekh build. Although that ability to pick a warlord trait each turn could be particularly useful!
If I made your changes I'd have 10 points spare (27 if I drop the extra Immortal) any ideas where I could spend these?
Also do you agree with Obrankt that the Destroyer Cult is too expensive for what you get?
Odrankt wrote:The Retribution Phalanx lets the Oveord respawn both warriors and scarabs. So if your 20 man blob of warriors die. They come back within 3 inches of the Overlord and the same with the scarabs. Its a really good way to play your warriors.
Warriors in Ghost Arks is a somid unit. You and move the GA flat out 18 inches and also jink for the +1 save to have the GA shapfire on 6s and because the warriors are unaffected they shoot at normal. For 105 more points they move 6-12 inches faster, can shoot a lot more shoots and it also repairs d3 warriors if any have died. Take them if you have them its worth it.
I'm certainly not arguing the effectiveness or even how fun the army looks to play, I think you've done a great job and I can certainly see the advantages of the Phalanx and the Ghost Arks, it's just personal preference that I like a lot of the other units a bit more.
What do you think to the changes I've made so far as well as the proposed changes above?
For incoming shots, his defenses are great and anything ap2 you can risk his 4++/4+++(reroll1) or 2+ look out sir (even Destroyer Weapon rolls of 6s) and let a Lychguard take it.
In close combat, it does depend on who you are in combat with, a number of characters that issue challenges are going to be lowly "Sargents" who just have an extra attack or two, all the way up to st10 attacks at ap2. If you think ahead you can swap to the Eternal Warrior warlord trait and not worry about the Instant Death effects.
Another factor is that the challenging character might have an invulnerable save that will reduce the Warscythe's effectiveness, while it will cleave right through the guys around him. Zahndrekh tanking the character might not be killing the guy, but it is keeping him busy while the rest of his unit is obliterated. Then the D-lord can hit into the challenge to kill the character.
I try to use the Destroyer Cult when ever I can, and at 1850, it fits in the best. Mine is usually the 3x (3x Destroyers) 1x (3x Heavy Destroyer) and the D-Lord with the Warscythe/Veil unless someone else has the veil while running the Royal Court then he gets the Voidreaper.