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![[Post New]](/s/i/i.gif) 2017/05/04 10:37:04
Subject: [2000] - Overlords Barak-Mhornar
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Sneaky Sniper Drone
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Hi guys
I have been working on a lot of different overlord build. Which sky port to take, units, tactics etc.
This is the list I’ve come up with. It is supposed to be a combination of the models I like while still being effective. I will mostly be playing against deamons of tzeentch.
Here we go:
Barak-Mhornar: with “these are just guidelines” as the bonus footnote- So I can change artycle to “masters of the sky”
Admiral-General, aethersight loupe
Khemist, Aethersight loupe
Endrinmaster (will stay in one of the frigates to keep it a live)
10 Company, 3x sky hook
10 Company, 3x sky hook
20 company, 6x sky hook
6 Endrinriggers 5x chainsaw, 1 grapnel launcher
Frigate (not sure on Endrinworks)
Frigate (not sure on Endrinworks)
Gunhauler
Iron sky squadron
1960 point
The Idea is that I can make sure I get the first turn by potentially just having 3 drops in deployment.
Then unload all embarked units, admiral uses his no battleshock bubble, khemist either buffs sky hooks on the 20 man company or the 6 endrinriggers. Everything run so they get into range, admiral and skyvessels will hug each other and use the opportunistic privateers ability on the strongest unit, wich I guess will be a Lord of change most of the time, with 5 canons re-roll all failed hits rolls and wound rolls of 1, they should be able to remove anything they target. Endrinriggers will run up, shoot at a target and if necessary and possible use their grapnel launcher to move over on another high priority target, and hit it with 11 (if buffed by khemist) saw attacks that reroll hits and wounds of 1 if the target flies. The company units will shoot at whatever is in range and makes the most sence.
I am not sure the 2 loupe’s on the khemist and admiral will help anything. I just think I need to have some kind of magic defence. But please let me know what you think, any input is welcome
Cheers
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![[Post New]](/s/i/i.gif) 2017/05/04 15:26:57
Subject: [2000] - Overlords Barak-Mhornar
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Battlewagon Driver with Charged Engine
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Looks like a fun army! Just a few points.
1) I'm pretty certain you cannot replicate artefacts of power. You could articulate that it's not explicitly written in the rules, but this seems like a pretty clear RAI type thing. Of course, I'd let you play it however given the ambiguity, but I wouldn't plan on your army operating this way given the rapidity with which FAQs have been coming out. Seems like the type of thing that will be clarified once KO get an FAQ.
2) If your regular opponent is Tzeentch, I would strongly consider Barak-Nar, especially if I'm right about the Aethersight Loupe's being 0-1.
Mhornar seems fun man, I love this book. I'm going Zilfin myself but plan on playtesting all the skyports.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2017/05/04 18:10:32
Subject: [2000] - Overlords Barak-Mhornar
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Sneaky Sniper Drone
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The Shrike wrote:Looks like a fun army! Just a few points.
1) I'm pretty certain you cannot replicate artefacts of power. You could articulate that it's not explicitly written in the rules, but this seems like a pretty clear RAI type thing. Of course, I'd let you play it however given the ambiguity, but I wouldn't plan on your army operating this way given the rapidity with which FAQs have been coming out. Seems like the type of thing that will be clarified once KO get an FAQ.
2) If your regular opponent is Tzeentch, I would strongly consider Barak-Nar, especially if I'm right about the Aethersight Loupe's being 0-1.
Mhornar seems fun man, I love this book. I'm going Zilfin myself but plan on playtesting all the skyports.
Thank you for your input Shrike.
1) I thought you could duplicate an item, but if that's not the case, I think I will change the loupe on the admiral for an Earburster.
2) I totally get what you mean about using Barak-nar when playing against Tzeentch, I have considere this (and still do) a lot myself. But with only 2 Heroes actually beeing out in the open and able to unbind, I'm not sure the magic defence of Barak-nar is more usefull than the offensive out put you get from Mhornar, Especially if I'm able to remove the biggest magic threats before he has a chance to use them. I guess I just have to play test them both and see how they work on the table top
Zilfin is deffinetly an amazing sky port and yeah this faction is so amzingly awesome! I've been playing dwarfs since 5th ed. So I have been waiting for this since the release of aos
Cheers!
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![[Post New]](/s/i/i.gif) 2017/05/07 04:49:50
Subject: [2000] - Overlords Barak-Mhornar
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Sneaky Sniper Drone
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Anyone else got some ideas or criticism?
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![[Post New]](/s/i/i.gif) 2017/05/07 05:23:53
Subject: [2000] - Overlords Barak-Mhornar
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Nimble Ellyrian Reaver
Longmont, Co
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I was surprised to see that you actually do have "these are just guidelines " as an option for your additional footnote. It looks like you actually have to roll to see what your new artycle is though, not choose.
I'm of the opinion that you can have duplicates of an artifact. It doesn't say you can't and it doesn't say you can't in the GH.
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All of the things. Most of the time. |
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![[Post New]](/s/i/i.gif) 2017/05/07 06:41:19
Subject: [2000] - Overlords Barak-Mhornar
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Sneaky Sniper Drone
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Yeah, Mhornar being the only port able to take "these are just guidelines" as footnote is just one of all the awsome twists and specifications this book has. You are right about the roll for the new artycle, I didn't notice that. I guess I'll just go for the one use d3 mortal wounds footnote then, unfortunetly.
Thanks for the input
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![[Post New]](/s/i/i.gif) 2017/05/08 07:59:14
Subject: [2000] - Overlords Barak-Mhornar
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Confident Halberdier
Los Angeles, CA
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I Feel like "These are Just Guidelines" is Gimmicky since it's a random chance of getting an Artycle you may or may not find useful. Still it would be useful if you drew something like "Settle The Grudges" or "Defend Your Territory".
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