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Made in nl
Longtime Dakkanaut






So GW ave us the new stat line.M8 W18 T8 Sv3+, we still have no point cost nor any special rules but we do have some weapon profiles.
Just how durable do we expect them to be and is this M8 enough or are they still too slow ?


Automatically Appended Next Post:
Morkanaut rules stats are here -> https://www.warhammer-community.com/2017/05/07/new-warhammer-40000-big-stuff-may7gw-homepage-post-4/

Weapon profiles are here -> https://www.warhammer-community.com/2017/04/26/warhammer-40000-weaponsgw-homepage-post-4/

This message was edited 1 time. Last update was at 2017/05/07 14:33:43


Inactive, user. New profile might pop up in a while 
   
Made in gb
Regular Dakkanaut




Well 2" faster movement will help, won't be sure if It'll be enough until we see stat lines for other factions' Units and vehicles.
T8 will make current anti tank weapons more likely "to wound"
(E.g Lascannon will wound on a 3+ while in 7th needs a 4 to glance) but likely to have a save (pathetic as a 6+ will be)
18 Wounds is a lot. On average it looks like it'll take 5/6 unsaved Lascannon wounds to kill it. (So it won't shrug off a Lascannon Devastator squad with a clear shot, but nor should it really)

Also I like that the damage isn't too quick to kick in (I was expecting degradation after every 3/4 wounds)

This message was edited 1 time. Last update was at 2017/05/07 14:41:26


 
   
Made in us
Powerful Phoenix Lord





Looks good to me. I'm not huge on having tons of superheavies on a board (though I like the idea of the occasional Apocalypse game kind of thing) but this will mean that Imperial Knight armies will be able to be withered down a little.

I wonder, though, if the lack of lucky one-shot kills will make IKs more impossibly tough to defeat if you're not set up for it.

Nice to see the bizarre gaps/rules issues between X and Y be resolved though. It should be a huge boon for players with armies who had useless superheavies (looking at the entire Imperial Guard armour lineup).
   
Made in us
Dakka Veteran




What are you looking for in a walker? 48" movement.?

An 8" movement means it starts at 12" then jumps to 20" on turn 1, then shoots or runs another 1d6" Since, you are able to make it to the 36" mark by turn 3. You probably are fine. That assume your opponent completely ignores the horde running down their throat of orks to shoot the one walker for 18 wounds.

   
Made in gb
Regular Dakkanaut




Oh another thought occurs.
Now we've seen that the current armour 12 Dreadnought is T7
and that the current armour 13 Morka/Gorkanaut is T 8
It would seem that the current armour values will scale as follows:
Armour 10= T5 (That one in particular doesn't look good for the lightest vehicles)
11= T6
12 = T7
13 =T8
14=T9
15=T10.
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

8 inches is better then 6 at least. When it mentions how it's end life is that of a seMI mobile shooting fortress I wonder if it will allow transported models to shoot out in some capacity this time. Sounds like assaulting after disembarking from transports will be the norm so at least that solved the Naught's curious lack of assault transport rules in 7th. So far it looks good.

This message was edited 1 time. Last update was at 2017/05/07 15:05:01


 
   
Made in gb
Longtime Dakkanaut




Jbz` wrote:
Oh another thought occurs.
Now we've seen that the current armour 12 Dreadnought is T7
and that the current armour 13 Morka/Gorkanaut is T 8
It would seem that the current armour values will scale as follows:
Armour 10= T5 (That one in particular doesn't look good for the lightest vehicles)
11= T6
12 = T7
13 =T8
14=T9
15=T10.


Probably won't be quite that literal. Armour save could vary too, so av10 could be T6/7 but with only a 4+/5+ save.

DFTT 
   
Made in de
Pulsating Possessed Chaos Marine






I hope they don't just alter the toughness but the save too. Something along the lines of
AV10 = T6 Sv 4+
AV11 = T6 Sv 3+
AV12 = T7 Sv 3+
AV13 = T8 Sv 3+
AV14 = T8 Sv 2+

That way you wouldn't get completely useless Land Speeders and LRs would still be easy enough to kill with high S weapons even with their high wound count.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in nl
Longtime Dakkanaut






 ProwlerPC wrote:
8 inches is better then 6 at least. When it mentions how it's end life is that of a seMI mobile shooting fortress I wonder if it will allow transported models to shoot out in some capacity this time. Sounds like assaulting after disembarking from transports will be the norm so at least that solved the Naught's curious lack of assault transport rules in 7th. So far it looks good.


Forgot about that one it might actually be a viable transport now.

Inactive, user. New profile might pop up in a while 
   
Made in gb
Regular Dakkanaut




 Shadox wrote:
I hope they don't just alter the toughness but the save too. Something along the lines of
AV10 = T6 Sv 4+
AV11 = T6 Sv 3+
AV12 = T7 Sv 3+
AV13 = T8 Sv 3+
AV14 = T8 Sv 2+

That way you wouldn't get completely useless Land Speeders and LRs would still be easy enough to kill with high S weapons even with their high wound count.


That would almost certainly be better.
Of course it's all speculation as they only showed us one example today (Instead of 2/3 like they should have)
   
Made in gb
Fully-charged Electropriest






The statline looks okay really and I'll take that 8" M stat as a nice improvement. Like you say the points cost will really determine how useful they'll be but I would half expect the G/Morkanauts to be decent this edition considering how terrible they've been since release. Hopefully GW hasn't failed to notice that. They've got a decent amount of wounds when considered against the weapon profiles we've seen so far but we'll need to see what Lance, Melta, Grav etc does before deciding how durable it is. We've got +2 S on a Dreadnaught for whatever that will be worth (what will DCCW and the Klaw of G/Mork do?). This will be interesting food for thought!
   
Made in us
Mutilatin' Mad Dok





Georgia

Honestly, the nauts' biggest problems were

A) The ability to be one-shotted
B) Slow movement
C) Poor accuracy at range

This completely solves the first problem and starts making up for the second problem. They're no longer the garbage they were, and pretty much guarantees this walker list I've been planning. I don't know if they'll be fantastic, but bottom line is, they won't be as bad as they were last edition.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dakka Veteran





Not looking good so far. Maybe they will be 50 points?
   
Made in gb
Fully-charged Electropriest






Pancakey wrote:
Not looking good so far. Maybe they will be 50 points?

We can hope! What's not to like though?
   
Made in us
Nasty Nob






Pancakey wrote:
Not looking good so far. Maybe they will be 50 points?


what are you on?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Dakka Veteran





8th is shaping up to be the "super eazy gee whizz edition".
   
Made in us
Mutilatin' Mad Dok





Georgia

Pancakey wrote:
8th is shaping up to be the "super eazy gee whizz edition".


I saw your posts in other threads complaining about how you're not liking the rules for this edition, but we're asking why you think the morkanaut seems awful.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I feel this will give the walkers at least some chance of playing. The only thing that made people even try to field them was giving them Ere' We Go so they can benefit from WAAAGH!!!ing and run and charge. Now it seems a lot better. Let's just hope everything scales to it decently.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in us
Dakka Veteran





While 18 wounds seems like a lot, the ability to do damage in the new edition will make you wish the gork had 30 wounds.
   
Made in us
Mutilatin' Mad Dok





Georgia

Anyway, anyone have conversion ideas for the nauts? The squig morkanaut in the painting/modelling thread looks fantastic, but I was wondering if anyone else had any ideas. I'm probably going to try to move the legs down a bit so it doesn't look like such a belly-dragger.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Nasty Nob






 Vitali Advenil wrote:
Anyway, anyone have conversion ideas for the nauts? The squig morkanaut in the painting/modelling thread looks fantastic, but I was wondering if anyone else had any ideas. I'm probably going to try to move the legs down a bit so it doesn't look like such a belly-dragger.


Ive got a halfway dont MR potato head

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Water-Caste Negotiator





Pancakey wrote:
While 18 wounds seems like a lot, the ability to do damage in the new edition will make you wish the gork had 30 wounds.


This may be, but we're looking at a small snippet of the unit. Does it have a KFF? Does it have the ability to repair? We don't know. I'm impressed looks like I might actually see them on the table top which is exciting.

 
   
Made in us
Mutilatin' Mad Dok





Georgia

Jbz calculated that it would take 5 to 6 unsaved lascannon wounds to take it down. That means it would take about 11 or 12 actual shots. I'd hardly call that "easy damage."

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Auspicious Daemonic Herald





Pancakey wrote:
While 18 wounds seems like a lot, the ability to do damage in the new edition will make you wish the gork had 30 wounds.

We still need the whole picture to know that. Part of the problem in 7ed was that guns and models were cheap so you had a lot of them in an army. But if things get more expensive you'll have less damage on the table to those wounds will last t longer then they would now.
   
Made in us
Dakka Veteran





I know it sounds exciting, but wait until you see the full picture. This is GW we are talking about. Dont forget the new "always wound on 6" rule. I cannot wait until a guardsman kills the emperor himself. Is that fluffy?

The gork will still hold its place firmly on your shelf until they reduce the points cost next year in 40k generals handbook #2
   
Made in us
Nasty Nob






Pancakey wrote:
I know it sounds exciting, but wait until you see the full picture. This is GW we are talking about. Dont forget the new "always wound on 6" rule. I cannot wait until a guardsman kills the emperor himself. Is that fluffy?

The gork will still hold its place firmly on your shelf until they reduce the points cost next year in 40k generals handbook #2


Wasnt it a guardsman that killed horus originally after horus nuked the emperor? They retconned it away and then kinda brought it back in the HH books....

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Mutilatin' Mad Dok





Georgia

Pancakey wrote:
I know it sounds exciting, but wait until you see the full picture. This is GW we are talking about. Dont forget the new "always wound on 6" rule. I cannot wait until a guardsman kills the emperor himself. Is that fluffy?

The gork will still hold its place firmly on your shelf until they reduce the points cost next year in 40k generals handbook #2


Even if you're always wounding the morkanaut on a 6, let's see how many bolter shots it would actually take. We need to do 18 wounds to the guy. Let's use the trusty bolter to see how many shots this would take. Let's give it the best coniditons- double tap range at full BS. Two (2) shots will hit 1.332 times, and wound 0.222 times. The naut will have its 3+ save, so that brings it down to 0.0726 times. That means we would need two-hundred and forty eight marines shooting at double-tap range at full BS to take this thing down with bolters.

People are complaining about this rule but not taking into account how many wounds vehicles have now. This would have been a very powerful rule last edition, but with how many wounds and saves vehicles get, it really doesn't matter at all.

This message was edited 1 time. Last update was at 2017/05/07 16:42:38


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dakka Veteran





Always wound on 6 totally changes the way units interact. Also everyone seems to forget, there will be MULTIPLE weapons that do D6 wounds. Melta migh be even better than d6! Also they are introducing the MORTAL WOUND concept.

How can you listen to gw say "everything will kill/die a lot faster!" , read the rules, then watch gw up wounds to 18 and not see why.

This message was edited 2 times. Last update was at 2017/05/07 16:52:48


 
   
Made in us
Auspicious Daemonic Herald





Pancakey wrote:
Always wound on 6 totally changes the way units interact.

Yeah its like how all of those FMC die all the time while swooping becauase everything hits them on a 6 and they only have 4-5 wounds

oh wait

This message was edited 1 time. Last update was at 2017/05/07 16:46:46


 
   
Made in us
Mutilatin' Mad Dok





Georgia

Pancakey wrote:
Always wound on 6 totally changes the way units interact.


I just proved that it would take more than 200 bolter marines to take down the naut. People aren't going to go naut hunting with squads of marines, that's just stupid. Anyone who charges a bunch of tac marines at a naut thinking they can hurt it with bolter fire clearly don't know how to play the game. It won't change anything. People are still going to prioritize shooting heavy weapons at heavy things because it's the most efficient way to kill it.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
 
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