So I finally got my
SW:A rulebook and am now wondering how viable a sort of
CSM Deathwatch would be. (Black Legion)
On the lord I was wanting to take two power swords and either a mark of Khorne or undivided. Two power swords so I can parry twice (and not be parried) and since you have to alternate hits, so I don't loose out on damage compared to bringing a chainsword or less.
Iwas planning on getting him stuck in combat as often as possible and to hunt for those free advances. Maybe add a plasma pistol eventually so he can at least still shoot or just settle for frag grenades. Hopefully the parrying would keep him relatively safe once in combat.
With Undivided, I'd aim for ferocity and Iron Will, that seems like it would be very welcome indeed in a low model count kill team with leadership 10 on the champion and fluffy for black legion. The rest helps him reach combat, makes him tougher or more deadly.
For Khorne I'd probably aim for combat, potentially forcing three re-rolls and not really loosing any attacks with feint, although counter attack could be a problem with fumbles. Muscle would also work well and would be very fitting for Khorne.
I'd get at least one gunner to roll on guerilla tactics as soon as possible, just because it seems like an amazing skill tree in general. Give this guy a plasma gun for starters and later a heavy. Not sure which, they all seem good. Mark of nurgle since this guy should survive.
Though if he is being hit by ranged weapons because everybody else is hidden or whatever, Mark of Tzeentch might be more valuable? Although that would seem more valuable yet on a normal chaos space marine.
So a normal marine (
MoT) with a bolter with scope and such and a bolt pistol for melee and maybe two pistols if he can get gunfighter. Equipped with Inferno bolts of course. Rolling on Shooting when I get a chance, eventually turning this guy into somewhat of a marksman spec-ops type. Seems like it would be pretty decent for not a whole lot of points invested.
Then another marine Geared for melee, so chainsword and bolt pistol I reckon that can act as back up for the champion. Muscle seems nice, Body Check would help the champion against high
WS leaders or hurling fighters as a kind of
CC or taking fighters out of action as it's no longer a multiple combat. Or throwing them to the champ that is hiding out of line of sight
lol. Mark of Slaanesh seems nice here to prevent pinning and with the champ close could do so within 6 inch. Plus
MoS works well with headbutt.
And then I guess another khorne gunner just so I don't have to open a cache later to afford a second one. Just with a chainsword as he would get the plasma gun from the other gunner when he gets his heavy.
First resupply would be spent on cultist meat shields whose only purpose would be to eat lead so my marines can get into
CC or to round out gear.
So the list would be this:
What are your thoughts? I kinda want to make the leader khorne, but the leadership thing seems like it would be wasted on anybody else, what with the leader testing for bottling. Also camo gear seems like something you would want on everybody, but the same could be said about scopes, which totally negate camo gear.
I'm also kinda worried about my champ being too expensive given that he only has a single wound and other leaders are pretty nasty too. How valuable is
MoT on the leader, or
MoN? I'd be specifically hunting other leaders after all in order to benefit from extra advances.
The overall plan would be to round out the marines and add some meatshields that can (ideally) gang up on stuff. The cultist weapons aren't half bad from what I can tell, but yea, they're meatshields first. Then from there just try to maintain the 5 marines and like 3-4 cultists.