Thought I'd see how capable we are of killing the big guys, since theres been a few complaints of us lacking the tools to reliably take down high W, high T targets due to our perceived lack of multiple damage weapons. This is without
FW stuff, will have to wait and see what goodies they bring.
I made a Patrol detachment, made it easier to fit everything in. I dont think its possible to make a brigade for necrons <2000 points!
Anyway.
• 1x Cryptek - 104
• 20x Warriors - 240
• 10x Warriors –
GA - 290
• Monolith - 381
• Doomsday Ark - 203
• Triarch Stalker – 181
• Scytheguard – 150
• Nightbringer – 230
• 3x Scarabs – 39
• 3x Scarabs – 39
1858.
Scarabs are screening units for the big guns.
Warrior blob backed by
GA full of warriors and flayer arrays, with a cryptek buffed 5++ to shooting and 4+++
RP should shred infantry coming up the board. 80 rapid fire
ap-1 shots a turn. All with split fire!
Monolith, C'tan and Scytheguard are in
DS reserve, giving more of a chance for 1st turn.
Stalker hangs back with the Doomsday ark, shooting first with its Heavy 2 S9
AP-4 D3
HGC, which allows everything that shoots after it to get a +1 to hit on whatever was attacked by the stalker. So Doomsday ark hitting on 2's with its Heavy D3 S10
ap -5
D6 damage big gun. Also, the monolith will get the +1 for both its flayer arrays and also its assault 6 S8
ap-2 D3 damage whip. I gave it the stalker the
HGC not only to do damage more easily, but because it has the largest range, meaning it can stay out of charge ranges for longer, allowing the +1 to be passed out more reliably for a greater period, as it cant disengage and shoot like other units can. C'tan's 4A hit on 2's, wounds on 2's (unless a vehicle, then its S7) w/
ap-4 and
D6 damage each. The scytheguard have 2A each @ S7
ap-4 D2.
Deep-strike shenanigans:
T1 monolith deep-strikes 12" away from Big Rig
T2 C'tan gets gated in 9" away, starts chunking of wounds with
ap-4 D3 damage, and also D3 mortal wounds, before hopefully charging in. Monolith moves closer
T3 C'tan should be in, if not dead

and the scytheguard get a 3" charge with their warscythes which will swing first that round.
While not great against hordes - this should obliterate any high T, high W target on the board.