BrianDavion wrote:I'm gonna interject here with an observation, for literally as long as I've played
40k, there has been some saltyness (justly so mind you) among chaos Marines, that they get stuck with a single vanilla codex, while space Marines have a ton of flavor in the form of multiple codices etc.
thats changing. Death Guard are getting their own codex, we can expect that for the other "cult legions" too.
TLDR Death Guard is losing access to a lot of this stuff because
GW's intending a fairly big release schedule for them to go along Primaris Marines, multiple differant troop types, new vehicles etc. for all those whom have looked at blood angels, space wolves, dark angels, and wondered why Chaos can't get that treatment?
it's here. welcome to Marine sub faction status death guard players.
Hahahahahahahaha.
Would you like a history lesson?
Salamanders, Imperial Fists, Iron Hands, White Scars, Raven Guard, Crimson Fists and Black Templars didn't get their unique identities until around the same time that the
CSM Legions did - through the Index Astartes articles and campaign books during 3rd edition. 3.5
CSM further cemented those Legion identities. 4th ed
SM followed suit - with a 'create your own' Chapter Trait system.
However, here's where it gets REALLY strange.
Late 4th ed that abomination of a
CSM codex drops - and suddenly, all the Legion identities are gone. Even the design of the codex and
WD articles are terrible, encouraging us to take 'technicolour dreamcoat' armies, with squads all painted to random Legion colours - truth be told I suspect this was because they couldn't be asked painting a studio
CSM army proper - hell, even the basing scheme was inconsistent. And if you paid attention between 3.5 and 4th you'll notice that the Black Legion army they painted up got horrendously mixed up - Chosen were being randomly stuck in normal
CSM squads for battle reports, newer models had a completely different basing scheme and the cult troops were ending up with random odd shoulderpads as they were strangely being used as individual scheme examples in the new Codex.
5th ed
SM - introduces Chapter Traits on special characters. This further reinforces Chapter identities but leads to a strange mix and match counts as X Special Characer situation.
Then 6th edition comes along.
Do
CSM get Legion identities back? Hahahaha. No. We get Codex BUY THIS HELLDRAKE NOW - with nothing more than fluff for the Legions. And a strange focus on Crimson Slaughter.
6th ed
SM comes along - guess what? Chapter Traits baby! Suddenly Black Templars, Imperial Fists, Iron Hands, Raven Guard, Ultramarines, Salamanders and White Scars all have identities with free
USRs encouraging certain unit approachs - jump packs for Raven Guard, Bikes for White Scars, flamer and melta spam for Salamanders.....
During the interval Chaos gets two supplements...for Crimson Slaughter (who literally nobody wanted - they could have been Red Corsairs, they could have been Word Bearers...
wtf) and Black Legion.
SM get an Iron Hands and Imperial Fists supplement further reinforcing their identities.
7th ed
SM comes along. MORE CHAPTER TRAITS.
CSM languishes for the entirety of 7th. We get to watch as digital and campaign supplements come out - Raven Guard, White Scars. Then Angels of Death giving everyone their own Decurions and objectives and relics and the like.
Meanwhile, we twiddle our thumbs.
Then Traitor Legions comes out. One week after WoM (sorry Thousand Sons players). And it's beautiful. It's literally all we've been asking for. It's our identities back after being stripped away 3 editions ago.
Turns out Traitor Legions was about for 6 months. And now...our identities are gone again. Are
CSM players made about they? You fething bet. Because due to
SM having crapped out special characters for so many chapters they get to play 8th ed bubble spam.
And yet....we have no
IW,
WB,
NL,
AL special characters. Yet as well as Ultras,
SW,
BA and
DA...you have special characters for White Scars, Imperial Fists, Crimson Fists, Salamanders and Raven Guard.
Are we confused? Yes.
And then you produce statements like this - DUR HURR, YOU DON'T HAVE THOSE UNITS BECAUSE YOU ARE A SUBFACTION. DUR HURR.
Hang on a bloody minute.
World Eaters - everything not a psyker/ not Khorne
Emperor's Children - everything not 'non Slaanesh'.
Thousand Sons - this list reads strangely like what Matt Hutson has
painted up with little rhyme or reason as to why certain things are there and why certain things aren't.
Death Guard - I hate to say this but,
ew. The list literally reads like a list of the random crap that
GW have painted up in their studio army. It's got strange omissions - Terminators, Chosen, Havocs, Vindicators, Daemon Engines -
wtf? Why did these all disappear? We can't even have a Sorcerer with a Palanquin. The sorcerer with the Nurgle specific MOUNT. And then it hits you. The rest is what random crap they have painted up - they have painted up the Dark Imperium models - the characters can double as Chaos Lords or Sorcerers - so they count those. The Poxwalkers can double as cultists. So they include those. They have a studio Helbrute in
DG colours...and they did a How To Paint book which featured a Nurgle defiler.
Now, let's look at sub-factions shall we?
Blood Angels - um. Hmm. Ok, you don't get the
SM flyer, pre-heresy Terminators, anti air tanks or Centurions. You never had them before. That's really not new, is it? Disappointing to not have, but you're really not surprised.
Dark Angels - No fancy flyers, no Centurions, again, like the
BA you've basically got all the stuff you've gotten before. Nothing new.
Space Wolves - Once again, same as before - you've lost nothing. Hmm.
Now let's look at Death Guard. Going by their last 'codex' equivalent - i.e. what we could take - we've lost...LOADS. Holy gak. Ok, ok, so we lost a bunch of the newer stuff. Bikes, Raptors, Dark Apostles, Warpsmiths...fair enough, they weren't the most fluffy choices.
Wait, we've lost Terminators, Chosen and Havocs? Things we've had since our first incarnation as an 'identity'?!
To understand the absolute shock Death Guard players experienced on READING that page.
Imagine you're a Dark Angels player. You play Ravenwing.
And suddenly you cannot take Land Speeders or Attack Bikes. You know, things that have been the core of your army since your army was a thing. You can only take Bikes. Ya'll would be flipping out and SCREECHING incoherently at us if that happened.
Regardless of whether a new book is on the way or not - the list is a stop gap. So why not include stop-gap units? Instead we get penalised as the bubble effect is only half as effective for us...or we're having to frankenstein lists.
Meanwhile every Imperial subfaction can HAPPILY stack bubbles. Not a problem. You don't need to make a Pepsi version of the Legion to take what you could have taken 15 years ago or 3 months ago.
It's just...
wtf. There is no explanation for this. It's literally like the guy who got assigned the Death Guard rules walked to the WHW display cabinet, looked in it and wrote down what he saw and went 'YEP,
WE HAVE AN ARMY NOW'.
I thought they playtested this with the ICT. Did not one of the ICT players go 'Hang on,
wtf are you guys doing here?' Or did they manage to speak to the only person in the world who goes 'I RUN PLAGUE MARINES ONLY AND NOTHING ELSE' ?
Automatically Appended Next Post:
Nightlord1987 wrote:I'm worried that when we do get our Terminators their wargear will be restricted much the same way, so my axes and plasma won't be field able. Had I known everyone would be undivided eventually, I woundnt have painted them pre heresy death guard. Oh wait they're not death guard now. It's so stupid.
This is actually one of the biggest concerns. That this 'new Death Guard Terminator kit we've seen only a single model of' is going to basically result in us getting Scarab Occult'd.
Now, I have 3 configurations of my Terminators.
2 Power Mauls, 1 chainfist, 1 power fist, 1 heavy flamer, 2 combi-flamers, 1 combi-melta, 1 Lightning Claw.
4 Power fists, 4 Combi Bolters, 1 Power Axe, 1 Reaper Autocannon
2 paired Lightning Claws, 1 single Lightning Claw, 1 Chainfist, 1 Power Sword, 2 Combi-bolters, 1 Reaper.
If they Scarab occult us...there is no way in hell these units will be able to survive. And no, I'd rather not strip arms off models that in some cases have done their damn job since late 4th edition when I replaced my old Death Guard and bought a
FW heavy new army.