The Problem
So I think the shooting phase needs to be simplified. There are so many weapons in this game its ridiculous. So how about we reduce the number of weapons down to 4, Heavy Bolter, Plasma, Grav, Lascannon and make it so that only 1 the Heavy Bolter can be shot more then once per turn lets say the Heavy Bolter. You can bring 20 lascannons but you can only shoot 1 a turn and if you miss that's it.
If this was the state of our shooting phase people would be up in arms, and rightly so, and I would be with those who were, even if the list varied from army to army. Yet this is the very state in which our psychic phase is in, and as far as I can tell most peoples attitude is deal with it, or its a good thing because it simplifies everything. Now if you're a part of the latter then you should be all for the changes above, and if your not, then you should reevaluate whether or not you think the changes to the psychic phase are a good thing. If your a part of the former I would ask you if they made the above changes would you simply deal with it? As for the Melee focused players just apply the above to the melee phase only 4 weapons allowed one can attack as many times a turn as you want but the other 3 only get 1 attack per turn.
Now let me be clear. I do not want to go back to the old system. There was such a range in power regarding spells that paying 25 points for a single
ML could get S D shots or Invis, or it could get you Hemorrhage. This made no sense. With some spells being stupidly overpowered it made some people not roll on entire tables because they refused to use certain abilities from those tables.
Apparently
GW insists on having random tables, because Psychic Powers come from the warp, so chaos. (Yes I know
SW your powers don't come from the warp, they come from Fenris.)
The Main problems I am seeing are; Smites range is too short (18") and too unreliable (cannot pick the target), Lack of spells that can be cast (you can buy 3 Sorcerers but will only ever get 1.5 of what you paid for.), Unreliability, the table are more reliable still, but the fact that I can buy 3 Sorcerers and still end up not getting Prescience is an issue.
The Solution
So why not have 4 tables. 1 that are the "basic" abilities, These could be purchasable. So no rolling on this table just pick one buy it if you want. You could have some interesting spells on this table like "This spell makes the target unit count as double the models." doesn't do much but in the right situation you could see 3 Guardsman holding an Objective over 5
CSM.
Then the other 3 tables are rolled on to see what you get, but they have increased impacts. Like reroll to hit and things of that nature. And keep with three distinct themes. Offensive, Defensive, and Utility. These are mostly self explanatory, utility would probably be mostly focused on leadership, movement, and objective holding.
Each specific faction (Like Space Wolves, Thousand Sons, NOT Black Templars

) would have a table that augments the specific thing that army wants to do, so Space Wolves have stuff more oriented towards melee and movement. What we don't want is what they have started to do. which is put Generic Spell Lists in which apply to entire factions (like Hereticis Astartes which is just the
CSM table). This is lazy your going to see Prescience on multiple tables, and there is no reason for it.
Or,
Another, possible solution is to simply change the rule so that you can cast spells multiple but for every cast past the first it costs 2 spell casts, (So if you bring 2 Exalted Sorcerers one casts Prescience and Smite, the other one can cast either Smite or Prescience). This limits the number of spells cast so you don't have people just throwing out loads of buffs.
What do you guys think? Is there a problem? If not, why not? If so what do you think of my suggestions?