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Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Your missing well written rules same as the rest of us, we'll be waiting on many FAQ simply because of dev laziness.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






hobojebus wrote:
Your missing well written rules same as the rest of us, we'll be waiting on many FAQ simply because of dev laziness.


As if the ruleset being copy/paste from earlier editions and AoS wasn't clue enough.
Still, gotta admit games play out fairly quickly.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Steadfast Grey Hunter




Mleander wrote:
Can no modells take a pair of Wolf claws or can every model that can take an item form the Space Wolves melee wapon list chose to take a pair. I feel its not clear in the index. Or am i missing somerhing?


We talked through it with the Index in hand at the GW store on Saturday. I think clarification from GW would be handy to intent. (SWMWL - SpaceWolfMeleeWeaponList... SWCWL - Space Wolf CombiWeapon List).

Thunderwolf Cav have two options (paraphrased here):
Armed with Chainsword and Bolt Pistol
* Replace Chainsword with a weapon from the SWMWL.
* Replace Bolt Pistol with Bolter, Plasma Pistol or Storm Shield.

RAW - there's no option that lets you pick multiple items from the SWMWL for thunderwolf cav, Lone Wolves (ironically, since there's a picture of one right below the entry with twin wolf claws) and a few other models IIRC.


There ARE models that specifically allow picking two items from the SWMWL... Wolf Guard & WG-Termis or even a Thunderwolf-Lord.

Both of those models have a:
Replace Default Melee weapon with a SWMWL
Replace Default Ranged Weapon with either a Storm Shield, SWCWL or SWMWL


I think it would make sense to ping GW with the examples and ask if the index writers A: intended to limit access to two melee weapons, B: even wolf claws? C: even on Lone wolves?

I also think there are some hold over issues because in the 7th ed codex, you could swap out EITHER the power-fist or Storm Bolter for a storm shield and that's not how the options are written so some 7th ed terminator builds may not be legit either.


Is it a great list-rending issue... probably not... but in Tournament play, or against 'That Guy' it may come up.
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

Overall I'm pleased with the state of things, but only time will tell whether or not the Wolves are truly balanced when compared to other lists.

I saw with eyes then young, and this is my testament.
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I am happy myself about most everything.
I will miss Drop Pod Terminators and Dreads and they made to willing to take jump packs, but that goes back to the 2nd Edition...if they had only let the Assault Cannon/Cyclone Missile Spam back...

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Ulfhednar_42 wrote:
Mleander wrote:
Can no modells take a pair of Wolf claws or can every model that can take an item form the Space Wolves melee wapon list chose to take a pair. I feel its not clear in the index. Or am i missing somerhing?


We talked through it with the Index in hand at the GW store on Saturday. I think clarification from GW would be handy to intent. (SWMWL - SpaceWolfMeleeWeaponList... SWCWL - Space Wolf CombiWeapon List).

Thunderwolf Cav have two options (paraphrased here):
Armed with Chainsword and Bolt Pistol
* Replace Chainsword with a weapon from the SWMWL.
* Replace Bolt Pistol with Bolter, Plasma Pistol or Storm Shield.

RAW - there's no option that lets you pick multiple items from the SWMWL for thunderwolf cav, Lone Wolves (ironically, since there's a picture of one right below the entry with twin wolf claws) and a few other models IIRC.


There ARE models that specifically allow picking two items from the SWMWL... Wolf Guard & WG-Termis or even a Thunderwolf-Lord.

Both of those models have a:
Replace Default Melee weapon with a SWMWL
Replace Default Ranged Weapon with either a Storm Shield, SWCWL or SWMWL


I think it would make sense to ping GW with the examples and ask if the index writers A: intended to limit access to two melee weapons, B: even wolf claws? C: even on Lone wolves?

I also think there are some hold over issues because in the 7th ed codex, you could swap out EITHER the power-fist or Storm Bolter for a storm shield and that's not how the options are written so some 7th ed terminator builds may not be legit either.


Is it a great list-rending issue... probably not... but in Tournament play, or against 'That Guy' it may come up.


Where do we ping?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I have started a thread where I am going through the Space wolves Unit by Unit.
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Dakka Veteran






Is anyone aware of Forgeworld drop pods being able to carry our dreadnoughts now?

That's a big hit to how I planned on using my Dreads.. but I suppose they can actually walk around at a decent pace and live now.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






ArmchairArbiter wrote:
Is anyone aware of Forgeworld drop pods being able to carry our dreadnoughts now?

That's a big hit to how I planned on using my Dreads.. but I suppose they can actually walk around at a decent pace and live now.


I've always used the Lucius Pod. Is that no longer an option?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:
ArmchairArbiter wrote:
Is anyone aware of Forgeworld drop pods being able to carry our dreadnoughts now?

That's a big hit to how I planned on using my Dreads.. but I suppose they can actually walk around at a decent pace and live now.


I've always used the Lucius Pod. Is that no longer an option?


It isn't in the general release from what I've seen. I haven't checked the Forgeworld books yet that supposedly people have seen.

I'm also unsure how to equip my Wolf Guard Terminators now... I may stick with my original plan of TH/SS just because I think that's cool.. but I'm not sure now.

I am very happy with how we seemed to have turned out though. This will be a fun edition!

This message was edited 2 times. Last update was at 2017/06/07 06:01:57


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
Is anyone aware of Forgeworld drop pods being able to carry our dreadnoughts now?

That's a big hit to how I planned on using my Dreads.. but I suppose they can actually walk around at a decent pace and live now.


I've always used the Lucius Pod. Is that no longer an option?


It isn't in the general release from what I've seen. I haven't checked the Forgeworld books yet that supposedly people have seen.

I'm also unsure how to equip my Wolf Guard Terminators now... I may stick with my original plan of TH/SS just because I think that's cool.. but I'm not sure now.

I am very happy with how we seemed to have turned out though. This will be a fun edition!


Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.

This message was edited 1 time. Last update was at 2017/06/07 07:59:14


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Longtime Dakkanaut





UK

I am looking forward to being able to run my Leman Russ Exterminator with my Space Wolves again since it shares the "Imperium" keyword.

A Wolf priest on a bike to keep TWC healthy looks like a good option.

Also our Tempest Hammer is a fantastic upgrade over a Thunderhammer. For just 5 extra points, it removes the -1 to hit penalty and does the occasional free Mortal Wound against multi-wound targets.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(
   
Made in au
Ancient Space Wolves Venerable Dreadnought






ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.


I see what you're referring to. I suppose that'd be useful if you had Longfangs in your deployment zone or an objective... but otherwise they're the same as regular termies which seem to be better.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.


I see what you're referring to. I suppose that'd be useful if you had Longfangs in your deployment zone or an objective... but otherwise they're the same as regular termies which seem to be better.


Longfangs? I don't follow.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.


I see what you're referring to. I suppose that'd be useful if you had Longfangs in your deployment zone or an objective... but otherwise they're the same as regular termies which seem to be better.


Longfangs? I don't follow.


The SW version of a Devastator squad.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.


I see what you're referring to. I suppose that'd be useful if you had Longfangs in your deployment zone or an objective... but otherwise they're the same as regular termies which seem to be better.


Longfangs? I don't follow.


The SW version of a Devastator squad.


Not the confusion. What do Longfangs have to do with Terminators and Homing Beacons?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I'm happy to hear I can use my Bloodclaw and Greyhunter based army and not just be laughed at. I like TWC but it was annoying to have them as my only real threat.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 biggie_reg wrote:
I'm happy to hear I can use my Bloodclaw and Greyhunter based army and not just be laughed at. I like TWC but it was annoying to have them as my only real threat.


I'm guessing you never cared for the Ironwolves or Blackmane formations?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Sneaky Lictor






So I play AGAINST Arjac last night. He gets a extra attack for every wolf guard model within 6? Holyyy gak that's insane.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

No, he grants 1 attack to each Wolf Guard model (including himself) in units within 6"

EDIT: those attacks happen at the start of the fight phase, so BEFORE chargers attack !!!

This message was edited 1 time. Last update was at 2017/06/07 10:05:42


 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.


I see what you're referring to. I suppose that'd be useful if you had Longfangs in your deployment zone or an objective... but otherwise they're the same as regular termies which seem to be better.


Longfangs? I don't follow.


The SW version of a Devastator squad.


Not the confusion. What do Longfangs have to do with Terminators and Homing Beacons?


Oh I see. Well I went back and read it and the beacon is deployed in your own deployment zone. If enemies come near it, you can teleport 6" away from the beacon. So they sound nice for being able to quickly jump back and defend your line/static units but if you have a more fully assault based army it doesn't seem as needed.

So my point was it'd be useful to defend a static unit like long fangs.
   
Made in gb
Sneaky Lictor






Ragnar69 wrote:
No, he grants 1 attack to each Wolf Guard model (including himself) in units within 6"

EDIT: those attacks happen at the start of the fight phase, so BEFORE chargers attack !!!


Do you have something from GW saying that? 4 of us read it last night and read it as Arjac gets the extra attacks

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

 biggie_reg wrote:
I'm happy to hear I can use my Bloodclaw and Greyhunter based army and not just be laughed at. I like TWC but it was annoying to have them as my only real threat.


Given I run Ragnar's great army I'm happy blood claws no longer bounce off stuff, I didn't play in 7th because fekke that mess but in 6th they were worthless and I ended up with a shooty army the opposite of what I want to play, then I quit.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:

Terminators have had the same purpose since Space Wolves got TWC and Wulfen - dust collectors, paperweights if you have metal ones.
If you dig Terminators look up 8th edition Teleport Homing Beacons and Deathwatch Homing Beacons - They're the best thing to happen to Terminators since...possibly ever, seems we missed out but I hope I'm wrong and missed something.


But... Termies with Arjac are just so cool. :(


Then get to looking for Teleport Homing Beacons that can work with Space Wolves. Those things are AMAZING.


I see what you're referring to. I suppose that'd be useful if you had Longfangs in your deployment zone or an objective... but otherwise they're the same as regular termies which seem to be better.


Longfangs? I don't follow.


The SW version of a Devastator squad.


Not the confusion. What do Longfangs have to do with Terminators and Homing Beacons?


Oh I see. Well I went back and read it and the beacon is deployed in your own deployment zone. If enemies come near it, you can teleport 6" away from the beacon. So they sound nice for being able to quickly jump back and defend your line/static units but if you have a more fully assault based army it doesn't seem as needed.

So my point was it'd be useful to defend a static unit like long fangs.


Fair call, it's also good for taking a shot at killing linebreakers when you've committed everything forwards it's nice to have a chance at going back and offing them.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 AaronWilson wrote:
Ragnar69 wrote:
No, he grants 1 attack to each Wolf Guard model (including himself) in units within 6"

EDIT: those attacks happen at the start of the fight phase, so BEFORE chargers attack !!!


Do you have something from GW saying that? 4 of us read it last night and read it as Arjac gets the extra attacks


No, and reading it again I'm not so sure anymore. But everyone being inspired by his presence makes more sense than him swinging the hammer faster than a turbine-fan on a Land Speeder

 
   
Made in gb
Longtime Dakkanaut





UK

Ragnar69 wrote:
 AaronWilson wrote:

Do you have something from GW saying that? 4 of us read it last night and read it as Arjac gets the extra attacks

No, and reading it again I'm not so sure anymore. But everyone being inspired by his presence makes more sense than him swinging the hammer faster than a turbine-fan on a Land Speeder

I think it is the other WG that get +1A although I agree the wording is ambiguous as it just says:

"you can make 1 additional attack in the Fight phase for all models in friendly Wolf Guard units within 6" of Arjac Rockfist at the start of the phase."

Closest easy equivalent is the Wolf priest's Oath of war which says:

"You can re-roll failed hit rolls in the Fight phase for friendly Space Wolves units within 6" of this model"

In the case of the Wolf Priest, I think it is pretty clear that the re-roll applies to models within the bubble. By extension I would assume the same for Arjac's ability and play it accordingly although an FAQ would help a lot here.

This message was edited 1 time. Last update was at 2017/06/07 13:18:25


I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I fear our Claws are once again sub-par. 5 WG bikers cost only 15 points more than 5 Swiftclaws, have way better shooting (bolter + twin-bolter!), are just as good in melee on the charge and better when not charging and have better option for equipment.

Blood Claws lose out to the way more flexible Grey Hunters with only 1 point difference.

Skyclaws could be a tad better than WG with jump packs as you get 25% more models for the same points.

TWC are not bad but no auto-include anymore. I can't wait to use my Wolf Lord and WG in TDA again
Though getting a Land Raider for them is still out of the question. While the models are viable now, their costs have also increased and you would have 1/3 of your army in one basket.

 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Thing to remember is its easy to give rerolls of one on hit and wound rolls now which boosts them, psychic powers mean you can foot slog a big pack if you want with the expectations they make it mostly intact.

   
 
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