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[8-th] 1000 pt Orks vs Space Marines  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ru
!!Goffik Rocker!!






Ork list:
Biker boss [pk, squig, k-skorcha] - he allows all ork clanmates within 6' to advance and charge; Warlord Trait: +1 attack on the charge
Wierdboy
29 shootaboyz + Nob [pk, shoota]
9 shootaboyz + Nob [shoota, choppa]
9 shootaboyz + Nob [shoota, choppa]
3 maganobz [3 pk, 1 k-skorcha, 2 k-shoota]
5 burnaboyz
4 kommandoes [2 burnas] + Nob [slugga, choppa]
Mek gun - Kustom Mega Kannon + 5 grot gunners
Mek gun - Bubblechukka + 5 grot gunners
Trukk [bigshoota, wrekking ball]
6 command points total

Marines
Captain [mc power sword, c-plaz] - He allows all marine units within 6' to re-roll 1-s to hit; Warlord Trait: +1 attack on the charge
4 devastators [4 heavy bolters] + sarge
4 devastators [4 heavy bolters] + sarge
4 devastators [4 plasma cannons] + sarge
4 devastators [4 plasma cannons] + sarge
4 devastators [4 lascannons] + sarge
4 terminators [4 stormbolters, 2 power fists, 2 chainfists] + sarge [storm bolter, power sword]
4 command points total

Maelstorm with "you get as many missions as many markers you controle". Vanguard deployment, orks got 1-st turn.
As the game is small, we played on a 4x4 table. There's a relatively large los-blocking ruin in the middle of the board, small woods in the middle of both deployment zones and small ruins on both flanks.
I deploy a 30-strong squad in the middle, a 10-man squad, a wierdboy and a warboss near them, mek gunz on both flanks, a trukk with meganobz and burnas inside of it on the right flank and another 10-strong boy squad close to them on the right flank.
All devastators and captain deploy in small woods in the middle of his deployment zone.
He doesn't steal ini.

Orks. Turn 1.
Mission to controle a marker in my deployment zone.
Everything that was deployed in the middle moves behind a los-blocking ruin. Trukk advances in the small ruins on the right flank behind a large los-blocking stone to devastators. Right flank boyz try to advance but roll a 1 and and move 6' towards a trukk. Mek gunz move trying to avoid the returning firepower but still in los of a couple devastators.
KMK deals a couple wounds but he saves them with 5+ from having a base in the woods. Bubble chukka kills a sarge.
Orks 1 - Marines 0.

Marines. Turn 1.
He gets a mission to capture a marker far away from him but uses a 3cp strategem to re-roll and gets the mission to controle a marker in his deployment zone.
Some devastators move out of their cozy woods to gain los on mek gunz, trukk and some boyz. Termies arrive on ork's left flank.
Heavy bolters wipe 10 orks on the right flank for first blood and inflict some casualties to a 30-strong and 10-strong squad near the middle that some devastators could see, lazcannons and terminators kill a KMK that uses a cp to try to re-roll a failed 4+ armor save but fails and termies also kill a couple boyz in the large squad. 2 overcharged plazma cannons (close to no risk to overcharging plazma thanks to captain and oh-so good!) deal 4 wounds to a trukk in ruins.
Terminators perform a 10' charge and get to boyz and a wierdboy taking no overwatch damage. They kill a wierdboy using the last command point to re-roll a chainfist hit and down a couple boyz. Boyz are now down to 19-strong and don't get the extra attack. Nob manages to kill 1 terminator and boyz go crazy and kill 2 more. He passes morale.
Orks 1 - Marines 2.

Orks. Turn 2.
I get 3 more missions - one of which to controle a couple points that i hold now and one to capture a point in his deployment zone with all the devastators hanging around. I decide to discard this mission.
Orks got to take the risk - can't hold back any more. Devastators are too deadly and i definitely can't outshoot them...and likely can't kill them in time but i can delay their advance to score more points. Trukk advances towards all those devastators, boss follows the trukk. 10 boyz advance towards the boss but roll a 1 on the run. I use cp cause i need them closer to the front and get a 2. Kommandoes arrive on the right flank near plasmacannon devastators that damaged a trukk.
Bubblechukka kills a couple devastators, boss kills one sarge with all his shooting, burnas get 10 shots is but between to-wound and 3+ armor rolls everything gets saved. Meganobz roll a ton of shots but once again everything gets saved. k-skorcha rolls a 1 to the number of shots. I use a CP to re-roll and get a 4 again. They manage to kill 1 devastator. Trukk kills 1 more devastator with it's bigshoota.
Kommandoes make a charge taking no overwatch damage and kill 2 marines, they suffer 3 wounds in return, so 2 regular dudes die and nob takes a wound. They pass ld.
Nob wiffs all his pk attacks vs termies and they save all the attacks from da boyz. Termies kill a couple boyz in return.
Orks 3 - Marines 2.

Marines. Turn 2.
He rolls a mission to controle the middle and discards it. Captain moves towards kommandoes to help his plasmacannon devastators out in cc.
He needs to wreck a trukk. Starts with heavy bolters but deals no wounds, all 4 lazcannons hit but get no 3+ to-wound! Devastators overcharge their plazma cannons and wreck a trukk. 2 burnas die. 3 other burnas get finished off by other hb that also shoot at a bubble chukka but only deal 1 wound.
Captain charges kommandoes and kills 2 off - leaving a single burna. He than decides to strike with termies but doesn't kill anyone. 1 burna kills a devastator sarge and than dies to devastators return attacks. Shootaboyz finish off termies.
Orks 3 - Marines 2.

Orks. Turn 3.
I get 4 more missions. To controle the center, to score the central point, to kill something in mellee and to advance (leave my deployment zone) which i discard.
Shootaboyz advance and roll a 1 to run which i re-roll for CP and get a 2. Meganobz advance towards plazmacannon and hb devastators, boss rolls towards another hb and plazmacannon devs. Ork shooting is once again underwhelming - i kill a couple of devs here and there. Boss charges hb and plazma taking a wound on overwatch. Meganobz charge hb and plazmacannon devs and take 2 wounds on overwatch. Shootaboyz don't make it to combat.
Boss performs his 5 attacks with pk and 2 with squig but rolls piss poor and between 3+ to-hits, 2+ to-wounds and 6+ armor saves only 1 devastator dies. Luckilly, it was the only one left in his squad, so i got 1 vp. 3 meganobz also kill only 1 devastator and take a wound in return getting a wounded meganob killed.
Orks 6 - Marines 2.

Marines. Turn 3.
He gets another mission he can't achieve.
All devastators fall back. Captain moves forward to confront a warboss. Plazma devastators inflict 2 wounds to warboss and than captain charges and deals 4 more wounds with his master-crafted sword finishing him off.
Orks 6 - Marines 3.

Orks. Turn 4.
I roll more maelstorm missions 2 of which i can achieve.
Boyz move forward, kill a couple devastators with shootas, meganobz also shoot their kombi-skorcha and kombi-shootas and kill a devastator. Than meganobz charge 2 squads of devs, take a wound on overwatch. Boyz charge captain.
2 Meganobz kill one devastator again. And take 2 wounds in return loosing another meganob. Lazcannons are now out of combat. Boy'z nob wiffs all pk attacks and boyz deal 2 wounds to a captain leaving him with 4. 3 boyz die in return.
Orks 8 - Marines 3.

Marines. Turn 4.
Another unachievable maelstorm mission to score a point midboard.
Captain and devastators fall back.
Lascannons kill the last meganob, heavy bolters and pc kill some boyz but there are still 12 left, so no ld needed.
Orks 8 - Marines 3.

Orks. Turn 5.
A lot more maelstorm missions.
Boyz shoot 2 wounds off a captain, charge him, nob wiffs once again, boyz inflict 9 wounds but 8 get saved by 3+ armor and he's left with 1 wound. Captain kills 2 boyz in return.
Orks 10+ - marines 3.

Marines. Turn 5.
Captain falls back and devastators wipe 10 remaining boyz.

We decide to finish the game cause orks are way ahead on maelstorm and still have 10 grot gunners far away hiding behind blos and 7 boyz in the mid of the board.

Ork victory!

This message was edited 1 time. Last update was at 2017/06/05 04:06:29


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Great report, thanks for sharing!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






Wana say that those plazma cannon devs with captain are scary. And the fact that you no longer need troops to field an army makes them even better. What they lack is mobility but you can get some fast vehicles and bikes to score points in larger games. Otherwise, devastator seems superior to tactcal marine in every way other than adding a bit less command points. This, the fact that you can bunch up without loosing durability vs shooting and that the attacker can basically no longer get cover means that devastator gunlines can be a thing in 8-th edition. If he had some points in fast scoring stuff or we didn't play maelstorm, i'd have no chances with a tac list. Their firepower and durability is just too high for points.

This message was edited 4 times. Last update was at 2017/06/15 19:13:09


 
   
Made in gb
Stealthy Grot Snipa





Yeh when I read his list I was like this will be interesting
Hmm you seemed to get a little unlucky with some of your rolls. how did you feel your luck was in general. would more "average" rolls have improved the MANz units?

K-skorcha's seemed pretty potent. Nobz squads with K-scorchas could be a nice staple unit (thanks GW, about the only unit no ork player owns... I chopped all mine up and turned them into FlashGitz)

how did the KMK perform? My fav. mek gun from 7e and I am hoping to still be blowing stuff to kingdom come with em.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in au
Mutilatin' Mad Dok





Australia

I was thinking 'holy sht, this DEV army is nuts. no way you can win'. Then boom, you won.

Great game.

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Made in ru
!!Goffik Rocker!!






Solar Shock wrote:
Yeh when I read his list I was like this will be interesting
Hmm you seemed to get a little unlucky with some of your rolls. how did you feel your luck was in general. would more "average" rolls have improved the MANz units?

K-skorcha's seemed pretty potent. Nobz squads with K-scorchas could be a nice staple unit (thanks GW, about the only unit no ork player owns... I chopped all mine up and turned them into FlashGitz)

how did the KMK perform? My fav. mek gun from 7e and I am hoping to still be blowing stuff to kingdom come with em.


Yep, some rolls were a bit unlucky but i also got great luck with trukk eating ~500 pt worth of firepower before going down. If not for that i'd not be able to delay him with my meganobz.

As for manz, they seem pretty lackluster for the points. I'm used to 7-th bully boyz and 8-th meganobz are nowhere near as choppy as the old ones. Yep, they might be a bit more durable but it's quite easy to loose 3 wounds now with weapons dealing multiple damage. 54 pt for a base bk+kshoota meganob is not that great. A kombi-skorcha meganob is 69 pts. That's crazy. Skorchas are fine but once again don't kill too much. At least not 3+ saves in cover. And a powerklaw meganob statistically kills 1 marine. 7-th bully boy kills 2.22 marines. So, they do seem really underwhelming now.

KMK got killed before doing much but it's ok statistically. Bubble chukka is really hard to predict but it can be even better - depending on how you roll. It can be deadly vs multi-wound stuff.

Automatically Appended Next Post:
 Novelist47 wrote:
I was thinking 'holy sht, this DEV army is nuts. no way you can win'. Then boom, you won.

Great game.


He just went super defensive. And deployed everything in small woods. It was basically like this:
Spoiler:



So...fluffy i guess.

This message was edited 3 times. Last update was at 2017/06/15 19:17:38


 
   
 
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