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Made in us
Ancient Venerable Dark Angels Dreadnought





So played a test game today and although the game plays smooth (of course I haven't grasped all rules yet and probably made mistakes) there seems to be a lot of wound markers scattered around.

I play wraithguard and Ravenwing, so lots of multi-wound models, and since wounds don't splash over, I could (and did) have a unit of 5 wraithguard on 1 or 2 wounds each (whereas in previous editions you'd just be removing whole models). The mechanic seems fine, it's just messy with wound markers all over the table, and I need to get different coloured dice so not to accidentally pick up wound dice.
   
Made in us
Fresh-Faced New User




 bullyboy wrote:
...a unit of 5 wraithguard on 1 or 2 wounds each (whereas in previous editions you'd just be removing whole models).


In 8th, if a unit takes wounds and there is already a wounded model, you must assign the wounds to that model first (essentially killing whole models where you can).

EDIT: Page 181 of the Rulebook, in Step 4-3: Allocate Wounds

This message was edited 1 time. Last update was at 2017/06/04 20:56:51


 
   
Made in gb
Battlefortress Driver with Krusha Wheel






Remember to buy that super special wound die die GW is selling! (this is sarcasm btw)
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Yeah I'm a bit concerned as well because as someone who enjoys taking pics during games I've always tried to remove dice/templates/measuring tapes before snapping shots or at the very least sliding markers just out of sight temporarily for a shot or two. Gonna be a lot more to deal with in 8th.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Like aircraft said, you weren't allocating wounds properly.

However you aren't wrong, I can see that when I get around to running a flying circus in 8th I'm gonna need a lot of dice to count wounds: after each monster takes a wound or I am already looking at using 2 or 3 (4 if I have something VERY big) dice to count wounds. I feel aorry for a guy in another thread who is looking to run 10 DPs and two exalted flamers, that's a lot of multi wound characters.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 lolman1c wrote:
Remember to buy that super special wound die die GW is selling! (this is sarcasm btw)


I'm super lucky that one of the first RPGs I ever played was White Wolf's Exalted.

I have enough D10s to build a house out of them


Now only a CSM player. 
   
Made in us
Powerful Phoenix Lord





I think, honestly, a scratch piece of paper will be the simpler solution (or a printed laminated card for each vehicle). However then you need to be ready to share that info with your opponent easily.
   
Made in us
Contagious Dreadnought of Nurgle






I have a few d20, d12 and d8 for tracking wounds on higher wound models. I also play RW though which means all my guys have two wounds. I think I'm either going to use the wet erase marker method or get some cheap, small counters I can rest on the back of my bikes when they take a wound.

 
   
Made in us
Decrepit Dakkanaut





 mrhappyface wrote:
Like aircraft said, you weren't allocating wounds properly.

However you aren't wrong, I can see that when I get around to running a flying circus in 8th I'm gonna need a lot of dice to count wounds: after each monster takes a wound or I am already looking at using 2 or 3 (4 if I have something VERY big) dice to count wounds. I feel aorry for a guy in another thread who is looking to run 10 DPs and two exalted flamers, that's a lot of multi wound characters.


...how did people keep track of wounds in 7th? All these things had multiple wounds then, too.

This message was edited 1 time. Last update was at 2017/06/04 22:16:41


 
   
Made in ca
Commander of the Mysterious 2nd Legion





Daedalus81 wrote:
 mrhappyface wrote:
Like aircraft said, you weren't allocating wounds properly.

However you aren't wrong, I can see that when I get around to running a flying circus in 8th I'm gonna need a lot of dice to count wounds: after each monster takes a wound or I am already looking at using 2 or 3 (4 if I have something VERY big) dice to count wounds. I feel aorry for a guy in another thread who is looking to run 10 DPs and two exalted flamers, that's a lot of multi wound characters.


...how did people keep track of wounds in 7th? All these things had multiple wounds then, too.



part of it is how many they have now,m let's take the Imperial Knight, in 7th it had 6 Hull Points. easily managed with a single D6. in 8th it'll have 24 wounds.

Opinions are not facts please don't confuse the two 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

For multiwound units you only need a Dice. As others have said you can't make Wound Acollocation shenanigans, you need to put wounds on a model until he dies so you can have max 1 mdel wounded in a unit.

This message was edited 2 times. Last update was at 2017/06/04 22:53:04


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Dakka Veteran




Colorado Springs

5th edition Nob Bikers *shudders*
   
Made in us
Ancient Venerable Dark Angels Dreadnought





OK, reread the full text, it's not very well written, especially when you come from other games with wound allocation. The text for "Fast Dice" make it far more reasonable, although it still leaves a huge hole.

Even then it states to allocate wounds to a model that has lost prior wounds, but a model may not have lost wounds yet as it hasn't had a chance for saving throws. You don't make saves until all wounds are allocated. Now, you can bypass by resolving one attack at a time as stated at the top of the page, but who the heck wants to do that.

It's clunky wording but I think the RAI is to remove whole models where possible.

Thanks for the responses
   
Made in de
Longtime Dakkanaut




 bullyboy wrote:
OK, reread the full text, it's not very well written, especially when you come from other games with wound allocation. The text for "Fast Dice" make it far more reasonable, although it still leaves a huge hole.

Even then it states to allocate wounds to a model that has lost prior wounds, but a model may not have lost wounds yet as it hasn't had a chance for saving throws. You don't make saves until all wounds are allocated. Now, you can bypass by resolving one attack at a time as stated at the top of the page, but who the heck wants to do that.

It's clunky wording but I think the RAI is to remove whole models where possible.

Thanks for the responses

No, wounds are always allocated one at a time. You don't allocate the second wound until you've rolled save and damage for the first one. "Fast Dice Rolling" never gives permission to allocate multiple wounds at once. In practice, of course, you'll often just roll all of the saves together because the order won't make a difference, but you have to go one at a time when shooting a variable damage weapon at a unit containing multiple multi-wound models.

This message was edited 1 time. Last update was at 2017/06/05 00:48:43


 
   
Made in us
Regular Dakkanaut





My Tyranids are unsympathetic. Between the Swarmlord, some Trygons, and a pair of Harpies I'm looking at 70+ wounds to track. That's before I start plugging in medium bugs like Warriors, Venomthropes, or Hive Guard.
   
Made in us
Regular Dakkanaut




 Crablezworth wrote:
Yeah I'm a bit concerned as well because as someone who enjoys taking pics during games I've always tried to remove dice/templates/measuring tapes before snapping shots or at the very least sliding markers just out of sight temporarily for a shot or two. Gonna be a lot more to deal with in 8th.


If you have the room/ability, a side table with a Datasheet with each unit, can either laminate and then simply use wet erase marker, or put die on each Datasheet. Keeps the table clean, and if you and your opponent both do it, you have a common place to look at wound status.

Another idea is simply two d10 die, just make sure one is different from the other, Black one is 10's, Green one is 1's, now you have two die to track up to 100 wound models...

si vis pacem, para bellum 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Dionysodorus wrote:
 bullyboy wrote:
OK, reread the full text, it's not very well written, especially when you come from other games with wound allocation. The text for "Fast Dice" make it far more reasonable, although it still leaves a huge hole.

Even then it states to allocate wounds to a model that has lost prior wounds, but a model may not have lost wounds yet as it hasn't had a chance for saving throws. You don't make saves until all wounds are allocated. Now, you can bypass by resolving one attack at a time as stated at the top of the page, but who the heck wants to do that.

It's clunky wording but I think the RAI is to remove whole models where possible.

Thanks for the responses

No, wounds are always allocated one at a time. You don't allocate the second wound until you've rolled save and damage for the first one. "Fast Dice Rolling" never gives permission to allocate multiple wounds at once. In practice, of course, you'll often just roll all of the saves together because the order won't make a difference, but you have to go one at a time when shooting a variable damage weapon at a unit containing multiple multi-wound models.


yeah, I see that the page says "Allocate wound" and not "wounds".
I'm glad that this is the case as I'd hate to do it the other way, so tedious.
   
Made in ca
Bounding Assault Marine






Pedroig wrote:
 Crablezworth wrote:
Yeah I'm a bit concerned as well because as someone who enjoys taking pics during games I've always tried to remove dice/templates/measuring tapes before snapping shots or at the very least sliding markers just out of sight temporarily for a shot or two. Gonna be a lot more to deal with in 8th.


If you have the room/ability, a side table with a Datasheet with each unit, can either laminate and then simply use wet erase marker, or put die on each Datasheet. Keeps the table clean, and if you and your opponent both do it, you have a common place to look at wound status.

Another idea is simply two d10 die, just make sure one is different from the other, Black one is 10's, Green one is 1's, now you have two die to track up to 100 wound models...


brilliant idea with the laminated sheets, I have a feeling it wouldn't be too hard to recall the # of wounds without going back to the sheet too often anyway
   
Made in us
Gun Mage





For other gaming purposes, I have some white dry-erase blank playing cards. They work great for taking notes on stuff like this. Just write LAND RAIDER (or whatever) on one and then start making tally marks.
   
Made in us
Tunneling Trygon






babelfish wrote:
My Tyranids are unsympathetic. Between the Swarmlord, some Trygons, and a pair of Harpies I'm looking at 70+ wounds to track. That's before I start plugging in medium bugs like Warriors, Venomthropes, or Hive Guard.


The best technique I've found is putting a pin in the base pointy side up through the bottom, trim off the pointy bit and file it safer if you like, then put itty bitty beads on the base itself. Gets out of hand for larger creatures and I'll be removing the ones on certain creatures now or extending the length of some, but on things like Warriors and other 3 Wound models it's still a great choice. I use red to keep it obvious but other colors work too depending on your basing.
   
 
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