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![[Post New]](/s/i/i.gif) 2017/06/04 20:46:57
Subject: Too many wound markers?
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Ancient Venerable Dark Angels Dreadnought
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So played a test game today and although the game plays smooth (of course I haven't grasped all rules yet and probably made mistakes) there seems to be a lot of wound markers scattered around.
I play wraithguard and Ravenwing, so lots of multi-wound models, and since wounds don't splash over, I could (and did) have a unit of 5 wraithguard on 1 or 2 wounds each (whereas in previous editions you'd just be removing whole models). The mechanic seems fine, it's just messy with wound markers all over the table, and I need to get different coloured dice so not to accidentally pick up wound dice.
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![[Post New]](/s/i/i.gif) 2017/06/04 20:53:23
Subject: Too many wound markers?
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Fresh-Faced New User
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bullyboy wrote:...a unit of 5 wraithguard on 1 or 2 wounds each (whereas in previous editions you'd just be removing whole models).
In 8th, if a unit takes wounds and there is already a wounded model, you must assign the wounds to that model first (essentially killing whole models where you can).
EDIT: Page 181 of the Rulebook, in Step 4-3: Allocate Wounds
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This message was edited 1 time. Last update was at 2017/06/04 20:56:51
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![[Post New]](/s/i/i.gif) 2017/06/04 20:54:41
Subject: Too many wound markers?
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Battlefortress Driver with Krusha Wheel
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Remember to buy that super special wound die die GW is selling!  (this is sarcasm btw)
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![[Post New]](/s/i/i.gif) 2017/06/04 22:03:55
Subject: Re:Too many wound markers?
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Fixture of Dakka
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Yeah I'm a bit concerned as well because as someone who enjoys taking pics during games I've always tried to remove dice/templates/measuring tapes before snapping shots or at the very least sliding markers just out of sight temporarily for a shot or two. Gonna be a lot more to deal with in 8th.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2017/06/04 22:04:19
Subject: Too many wound markers?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Like aircraft said, you weren't allocating wounds properly.
However you aren't wrong, I can see that when I get around to running a flying circus in 8th I'm gonna need a lot of dice to count wounds: after each monster takes a wound or I am already looking at using 2 or 3 (4 if I have something VERY big) dice to count wounds. I feel aorry for a guy in another thread who is looking to run 10 DPs and two exalted flamers, that's a lot of multi wound characters.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/04 22:08:31
Subject: Too many wound markers?
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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lolman1c wrote:Remember to buy that super special wound die die GW is selling!  (this is sarcasm btw)
I'm super lucky that one of the first RPGs I ever played was White Wolf's Exalted.
I have enough D10s to build a house out of them
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/06/04 22:09:18
Subject: Too many wound markers?
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Powerful Phoenix Lord
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I think, honestly, a scratch piece of paper will be the simpler solution (or a printed laminated card for each vehicle). However then you need to be ready to share that info with your opponent easily.
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![[Post New]](/s/i/i.gif) 2017/06/04 22:12:19
Subject: Too many wound markers?
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Contagious Dreadnought of Nurgle
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I have a few d20, d12 and d8 for tracking wounds on higher wound models. I also play RW though which means all my guys have two wounds. I think I'm either going to use the wet erase marker method or get some cheap, small counters I can rest on the back of my bikes when they take a wound.
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![[Post New]](/s/i/i.gif) 2017/06/04 22:16:24
Subject: Too many wound markers?
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Decrepit Dakkanaut
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mrhappyface wrote:Like aircraft said, you weren't allocating wounds properly.
However you aren't wrong, I can see that when I get around to running a flying circus in 8th I'm gonna need a lot of dice to count wounds: after each monster takes a wound or I am already looking at using 2 or 3 (4 if I have something VERY big) dice to count wounds. I feel aorry for a guy in another thread who is looking to run 10 DPs and two exalted flamers, that's a lot of multi wound characters.
...how did people keep track of wounds in 7th? All these things had multiple wounds then, too.
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This message was edited 1 time. Last update was at 2017/06/04 22:16:41
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![[Post New]](/s/i/i.gif) 2017/06/04 22:18:59
Subject: Too many wound markers?
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Commander of the Mysterious 2nd Legion
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Daedalus81 wrote: mrhappyface wrote:Like aircraft said, you weren't allocating wounds properly.
However you aren't wrong, I can see that when I get around to running a flying circus in 8th I'm gonna need a lot of dice to count wounds: after each monster takes a wound or I am already looking at using 2 or 3 (4 if I have something VERY big) dice to count wounds. I feel aorry for a guy in another thread who is looking to run 10 DPs and two exalted flamers, that's a lot of multi wound characters.
...how did people keep track of wounds in 7th? All these things had multiple wounds then, too.
part of it is how many they have now,m let's take the Imperial Knight, in 7th it had 6 Hull Points. easily managed with a single D6. in 8th it'll have 24 wounds.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/06/04 22:28:25
Subject: Too many wound markers?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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For multiwound units you only need a Dice. As others have said you can't make Wound Acollocation shenanigans, you need to put wounds on a model until he dies so you can have max 1 mdel wounded in a unit.
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This message was edited 2 times. Last update was at 2017/06/04 22:53:04
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/04 22:33:19
Subject: Too many wound markers?
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Dakka Veteran
Colorado Springs
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5th edition Nob Bikers *shudders*
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![[Post New]](/s/i/i.gif) 2017/06/04 22:56:55
Subject: Re:Too many wound markers?
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Ancient Venerable Dark Angels Dreadnought
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OK, reread the full text, it's not very well written, especially when you come from other games with wound allocation. The text for "Fast Dice" make it far more reasonable, although it still leaves a huge hole.
Even then it states to allocate wounds to a model that has lost prior wounds, but a model may not have lost wounds yet as it hasn't had a chance for saving throws. You don't make saves until all wounds are allocated. Now, you can bypass by resolving one attack at a time as stated at the top of the page, but who the heck wants to do that.
It's clunky wording but I think the RAI is to remove whole models where possible.
Thanks for the responses
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![[Post New]](/s/i/i.gif) 2017/06/05 00:48:34
Subject: Re:Too many wound markers?
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Longtime Dakkanaut
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bullyboy wrote:OK, reread the full text, it's not very well written, especially when you come from other games with wound allocation. The text for "Fast Dice" make it far more reasonable, although it still leaves a huge hole.
Even then it states to allocate wounds to a model that has lost prior wounds, but a model may not have lost wounds yet as it hasn't had a chance for saving throws. You don't make saves until all wounds are allocated. Now, you can bypass by resolving one attack at a time as stated at the top of the page, but who the heck wants to do that.
It's clunky wording but I think the RAI is to remove whole models where possible.
Thanks for the responses
No, wounds are always allocated one at a time. You don't allocate the second wound until you've rolled save and damage for the first one. "Fast Dice Rolling" never gives permission to allocate multiple wounds at once. In practice, of course, you'll often just roll all of the saves together because the order won't make a difference, but you have to go one at a time when shooting a variable damage weapon at a unit containing multiple multi-wound models.
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This message was edited 1 time. Last update was at 2017/06/05 00:48:43
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![[Post New]](/s/i/i.gif) 2017/06/05 00:51:12
Subject: Re:Too many wound markers?
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Regular Dakkanaut
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My Tyranids are unsympathetic. Between the Swarmlord, some Trygons, and a pair of Harpies I'm looking at 70+ wounds to track. That's before I start plugging in medium bugs like Warriors, Venomthropes, or Hive Guard.
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![[Post New]](/s/i/i.gif) 2017/06/05 01:16:34
Subject: Re:Too many wound markers?
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Regular Dakkanaut
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Crablezworth wrote:Yeah I'm a bit concerned as well because as someone who enjoys taking pics during games I've always tried to remove dice/templates/measuring tapes before snapping shots or at the very least sliding markers just out of sight temporarily for a shot or two. Gonna be a lot more to deal with in 8th.
If you have the room/ability, a side table with a Datasheet with each unit, can either laminate and then simply use wet erase marker, or put die on each Datasheet. Keeps the table clean, and if you and your opponent both do it, you have a common place to look at wound status.
Another idea is simply two d10 die, just make sure one is different from the other, Black one is 10's, Green one is 1's, now you have two die to track up to 100 wound models...
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si vis pacem, para bellum |
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![[Post New]](/s/i/i.gif) 2017/06/05 02:09:06
Subject: Re:Too many wound markers?
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Ancient Venerable Dark Angels Dreadnought
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Dionysodorus wrote: bullyboy wrote:OK, reread the full text, it's not very well written, especially when you come from other games with wound allocation. The text for "Fast Dice" make it far more reasonable, although it still leaves a huge hole.
Even then it states to allocate wounds to a model that has lost prior wounds, but a model may not have lost wounds yet as it hasn't had a chance for saving throws. You don't make saves until all wounds are allocated. Now, you can bypass by resolving one attack at a time as stated at the top of the page, but who the heck wants to do that.
It's clunky wording but I think the RAI is to remove whole models where possible.
Thanks for the responses
No, wounds are always allocated one at a time. You don't allocate the second wound until you've rolled save and damage for the first one. "Fast Dice Rolling" never gives permission to allocate multiple wounds at once. In practice, of course, you'll often just roll all of the saves together because the order won't make a difference, but you have to go one at a time when shooting a variable damage weapon at a unit containing multiple multi-wound models.
yeah, I see that the page says "Allocate wound" and not "wounds".
I'm glad that this is the case as I'd hate to do it the other way, so tedious.
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![[Post New]](/s/i/i.gif) 2017/06/05 02:38:46
Subject: Re:Too many wound markers?
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Bounding Assault Marine
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Pedroig wrote: Crablezworth wrote:Yeah I'm a bit concerned as well because as someone who enjoys taking pics during games I've always tried to remove dice/templates/measuring tapes before snapping shots or at the very least sliding markers just out of sight temporarily for a shot or two. Gonna be a lot more to deal with in 8th.
If you have the room/ability, a side table with a Datasheet with each unit, can either laminate and then simply use wet erase marker, or put die on each Datasheet. Keeps the table clean, and if you and your opponent both do it, you have a common place to look at wound status.
Another idea is simply two d10 die, just make sure one is different from the other, Black one is 10's, Green one is 1's, now you have two die to track up to 100 wound models...
brilliant idea with the laminated sheets, I have a feeling it wouldn't be too hard to recall the # of wounds without going back to the sheet too often anyway
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![[Post New]](/s/i/i.gif) 2017/06/05 03:52:12
Subject: Too many wound markers?
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Gun Mage
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For other gaming purposes, I have some white dry-erase blank playing cards. They work great for taking notes on stuff like this. Just write LAND RAIDER (or whatever) on one and then start making tally marks.
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![[Post New]](/s/i/i.gif) 2017/06/05 06:48:00
Subject: Re:Too many wound markers?
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Tunneling Trygon
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babelfish wrote:My Tyranids are unsympathetic. Between the Swarmlord, some Trygons, and a pair of Harpies I'm looking at 70+ wounds to track. That's before I start plugging in medium bugs like Warriors, Venomthropes, or Hive Guard.
The best technique I've found is putting a pin in the base pointy side up through the bottom, trim off the pointy bit and file it safer if you like, then put itty bitty beads on the base itself. Gets out of hand for larger creatures and I'll be removing the ones on certain creatures now or extending the length of some, but on things like Warriors and other 3 Wound models it's still a great choice. I use red to keep it obvious but other colors work too depending on your basing.
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