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Made in us
Ancient Venerable Dark Angels Dreadnought





so what are people thinking for loading their Starweavers?

6 slots available

Shadowseer seems better for a foot unit, but those are pretty damn vulnerable.

I see 5 harlies per transport with the last slot filled by one of the characters.

A Solitaire probably doesn't need it much either with that wicked move, blitz, advance and assault distance.

Troupe masters for sure add quite a deal to each squad with the buff

What about weapons, say on 5 harlies.

I'm thinking 3 embrace, 1 kiss, 1 caress. I'm not a huge fan of spamming the same weapon, even though it might be more optimal.

As for pistols, not sure yet...all eggs in one basket with stacked fusion pistols? Definitely not taking Neuro Disruptors while they are S3.
   
Made in gb
Swift Swooping Hawk





I'm thinking something like this for my list:

Battalion Detachment

Starweaver 1: Troupe Master w/ Kiss, 5 Players w/Kiss
Starweaver 2: Shadowseer, 5 Players w/Caress
Starweaver 3: 6 Players w/Embrace
Starweaver 4: 6 Players w/ Embrace

Shadowseer
9 Players w/ Embrace

Solitaire

Voidweaver x2 = Prismatic Cannon
Voidweaver x2 = Prismatic Cannon

This comes to 1992 points as far as I can tell. Foot Shadowseer takes Twilight Pathways to help the foot Troupe keep up with the rest, while the Starweaver Shadowseer takes Fog of Dreams. No Skyweavers - I just don't see what they offer compared to using the points on taking more Troupes and Voidweavers.

Alternatively, the foot troupe can be replaced with another pair of Voidweavers against vehicle-heavy lists and that Shadowseer can be loaded into one of the other Starweavers.

That's what I'm going to be building towards, at least, assuming that 2000pts becomes the norm for matches, which I feel it might.

This message was edited 2 times. Last update was at 2017/06/06 08:37:43


 
   
Made in fr
Longtime Dakkanaut




I played a few games, and my foot harlequins had issues with deep-striking units (even when backed up by a shadowseer). It's nothing new, but since DS is so reliable, enemy units can often put all their guys in rapid fire range.
However, my harlequins with fusions in Starweavers were insanely good. I one-shotted many vehicles by moving within 3" of them. I actually never disembarked them, I just drove the starweaver close to targets to shoot. Eventually the weavers get destroyed, and I then charge on the next turn (had a mix of weapons, as I don't have any fusion/embrace models…).

My current plan (well, after I buy and paint the requirde models) is a core of 3 starweavers: 5 troupes w/ master, fusion/embrace on everyone. Maybe replace a master by a shadowseer in one of them. The aura is nice, but rerolling to wound is just so good with embraces that I always want the buff.

And there are two rules that aren't very clear for me with the Starweavers:
- If the weaver falls back, can the players still shoot their pistols? The open-topped section first says that usual restrictions apply (and players can shoot after falling back), so I would say yes. But then it explicitly says that you can't. Since the open-topped portion is copy/pasted from other entries, I don't think it's intended as a restriction, but more as a continuation on the examples above, as well as a precision that the fly keyword is not transferred to the passengers.
- measuring: Many skimmers in the game have rules that tell you to measure from the hull, instead of the base. The weavers (as well as the DE venom) don't, so I've been measuring from the base, even though it feels weird.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





so I spent a little time this morning doing some weapon swaps (luckily most were on unpainted models) to optimize my Harlies.

I do plan to use a fusion pistol squad in a Starweaver with an attached Troupe Master with fusion, but I've opted for 4 caresses and 2 embraces. I wanted more caresses really but didn't have the equipment and the points start to stack up fast. I figured that the role of the unit is mostly killing tanks/monsters, so having S5 caresses (wounding T8 on 5s plus reroll for TM) is better than S4 embraces needing 6's to wound. So if/when the starweaver gets shot down, they can still carry out their tasks.


Automatically Appended Next Post:
fresus wrote:

And there are two rules that aren't very clear for me with the Starweavers:
- If the weaver falls back, can the players still shoot their pistols? The open-topped section first says that usual restrictions apply (and players can shoot after falling back), so I would say yes. But then it explicitly says that you can't. Since the open-topped portion is copy/pasted from other entries, I don't think it's intended as a restriction, but more as a continuation on the examples above, as well as a precision that the fly keyword is not transferred to the passengers.
- measuring: Many skimmers in the game have rules that tell you to measure from the hull, instead of the base. The weavers (as well as the DE venom) don't, so I've been measuring from the base, even though it feels weird.


yeah, the Open Topped rule certainly clashes with the Rising Crescendo rule but the paragraph does specifically mention the Starweaver so it's not a simple copy/paste. It looks like the starweaver can fire, but not the models embarked.

This message was edited 1 time. Last update was at 2017/06/06 18:02:53


 
   
Made in us
Fresh-Faced New User




I think the opened topped rule is there so that when you take harlequins as ynarri, you can't fire when falling back, since they don't get rising crescendo. They would get the strength from death special rule. So ynarri harlequins don't get to shoot when falling back, but pure harlequins can.

   
 
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