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2017/06/08 21:47:28
Subject: 40K - power level vs points... which will you be using?
Peregrine wrote: {a bunch of stuff not in favor of Power Levels}
Power Levels are good enough for us, can't you accept that? Being ultra precise on points in not necessary for some of us to enjoy the game, and yet you continue to deride the concept? Warmahordes had much less granular points in its previous edition, and all those players lauded it for being "super balanced" and "ultra competitive", they just used the term "Points" instead of "Power Levels".
I'm going to repeat myself from an earlier post in this thread:
I only ever had a hard time creating lists for my army when I was studying a brand new Codex, but I would read and re-read everything in it and try to find my optimal list ideas that I would be happy playing. Once I got it memorizes (or at least the options I would take) then making lists would be quicker.
However, that was back before I was married, had kids, a full-time job, almost 90 minutes commuting to work 5 days a week, and a rotten familial situation that makes me dread and despise nearly every weekend. Warhammer is my escape, but at the same time, my family is the most important thing to me in life, and nothing will change that. At this point (hehe) in my life, if I can cut my list-building time by minutes to then spend with my kids, then I would do it in a heart beat. Sure, I will probably use Points as well to make my lists if my opponent wants that, but I'm not going to stress out and obsess over understanding why other people have different opinions and values to me in what they seek out of their wargaming experience. At this point (hehe) in my life, I have almost no hobby time to build, paint, play, or read army books - it's just not there anymore, and probably won't be for another couple years at best.
Is the time saved worth "balance"? Absolutely, as, to me, true "balance" will never be achieved with such an analog wargame as Warhammer, so if I can get "close enough" in my game's "balance", then I am good to go. I would rather lose every game for the rest of my life if it means not stressing over "points-efficiency" or "optimized lists" so I can stand a chance against my opponents.
How did I mange in prior editions? Well, in 5th Edition, I played what I thought was cool and had a functioned to serve in my army (using points as normal), in 6th Edition I just played Thunderwolf Cavalry cause they were cool (using points as normal), and in 7th I played until the WAAC players became unbearable, then stuck with only playing certain players or in narrative games (using points as normal).
Yes, I absolutely am considering Open Play. Again, it's a matter of "let's play for fun!" and not worrying about making a tournament-ready list.
To me, true victory is achieved when all players involved have fun and are glad they played, not when one player scores more objective points in a game. It's about the entire hobby experience, not the individual games.
...
I am having some serious familial issues right now that could drastically affect several of my relationships for the rest of my life if things go sour, so little quibbles over our toy soldiers just feels unnecessary. Warhammer is my escape, and is something I hope to share with others in a positive way. I'm not concerned too much about balance in friendly games, at least not the balance that is dreamed about by other players where the points are perfectly representative of unit and upgrade and army power.
For me, the balance I seek is "eh, close enough, let's play already!".
Time is a precious commodity for some of us, and perfect balance is not the point of the game. Some of us are treating Warhammer as a Narrative experience, something much more akin to Dungeons and Dragons, or Pathfinder, or Shadow Run. We aren't worried about precision in power of an army, nor are we worried about other players overwhelming us in the game.
No one here is saying that Power Levels are the end-all-be-all of army composition and should be used instead of Points Rather, several of us have mentioned that we will use both methods to figure out our armies for our games. But we are busy defending Power Levels as an different way to build armies - not better, not worse, just different.
And let's try to keep politics out of this, please? This is a thread about Warhammer, and ought to be an escape from that sort of thing.
Asmodas wrote: I will likely be using points for pick up games, as that seems the be the way things are going at my local shop, but for apoc I will definitely just use power levels. There is really no point in costing out every special weapon or upgrade in an 8000 point list, it's just tedious, with little payoff.
Of course, to be fair, there's no point in costing out units in Apocalypse either, or of playing Apocalypse at all. It isn't a game, it's just an exercise in removing models from the table. In fact, if you removed all of the rules of 40k entirely in favor of "line up all your models, then each turn roll a D6 for each pile of models and on a 4+ remove that pile from the table" and you'd have the exact same gameplay experience as a RAW Apocalypse game.
Really? Apocalypse games are "just an exercise in removing models from the table" can be said about the regular game as well, or Warhammer Fantasy, or Warmahordes, or Age of Sigmar, or Chess, or any other game where pieces are removed from the gaming space.
Why do you play this game?
2017/06/08 21:53:09
Subject: 40K - power level vs points... which will you be using?
SeraphimXIX wrote: Using power to build lists isn't simpler or faster then using points unless you're like, bad at addition or something, and even then there are plenty of programs (including an official GW sanctioned one soon) that will do it for you.
So the notion that power has a good niche in helping new players falls rather flat.
You're missing the point that a new player doesn't know what a meltagun does, or if a meltagun is worth 19 points for a guardsman to have, or the the guardsman would rather have a flamer because a flamer is only 9 points, or if a guardsman would rather keep his lasgun so you can buy two more guardsmen.
A new player doesn't know if a Leman Russ needs sponsons, or if it should have a Heavy Bolter or a Lascannon, or if the Annihilator, Vanquisher, or Demolisher is worth the points as a tank killer.
Literally none of this is alleviated by using the power system.
It absolutely is. I know this for a fact, because I've been running a lot of introductory games for quite a few different people lately. If the cost of upgrades is removed it makes them feel far less intimidated when building the list.
This message was edited 1 time. Last update was at 2017/06/08 21:54:22
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/06/08 22:05:41
Subject: 40K - power level vs points... which will you be using?
So take all the units naked OR teach the players how the game works so they understand what upgrades do? Power letting them take upgrades does nothing to help them learn what they do.
This message was edited 2 times. Last update was at 2017/06/08 22:07:52
2017/06/08 22:21:18
Subject: 40K - power level vs points... which will you be using?
SeraphimXIX wrote: So take all the units naked OR teach the players how the game works so they understand what upgrades do? Power letting them take upgrades does nothing to help them learn what they do.
One thing at a time. The game's complex, and dumping a library in their lap scares them off.
The units have the upgrades they have modeled. Once we have a few games played, and they have an idea of the difference between Grey Hunters, Wolf Guard Terminators, and a Predator, I can let go of their proverbial hand and use PL, and then once we have enough games that they have a good understanding of how their weapons and units and upgrades interact, we can take the PL training wheels off and let them go.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/06/08 23:18:26
Subject: 40K - power level vs points... which will you be using?
Okay, so, for all you power level advocates, what do I, as someone who doesn't think GW's games are all that balanced so am not in love with traditional points, do if I like a unit as a basic one when its power level is priced for it being fully upgraded?
A very straightforward example: what if I want to run my scouts as cheap, light option for Marines (this is how I like to run them, not some weird hypothetical, BTW)? Do I just run this 55 point unit for power level 6 as-is and say "hey, I'm playing what I want to" despite them not functioning in that role (they're not a cheap, fodder unit at that price)? Do I give them the bells and whistles so they're up to an average cost, with pretend camo cloaks and a kitted out sergeant (again, not what I chose them for)? Do I not take them at all? Do I take them, knowing they're way overpriced, and mentally rebalance things by taking underpriced other things to compensate so it ballpark gets a better price? I'm not trying to be snarky or anything, so please don't take it that way, I'm just not seeing the point of power levels when, as far as I'm seeing, they really poorly represent some styles of play.
This message was edited 2 times. Last update was at 2017/06/08 23:19:51
It has been more a thing of "Power levels are thrash and you should fell bad for using them".
I plan to use them with children to teach step by step list-building. The people that are saying "Is the same building a list with Power Level that with points"... how many totally noobs to wargames in general have you introduced to the hobby? I don't give a about how is GW advertising Power Levels. They are for people that just don't care enough or to teach new people how to game, nothing more.
spiralingcadaver wrote: Okay, so, for all you power level advocates, what do I, as someone who doesn't think GW's games are all that balanced so am not in love with traditional points, do if I like a unit as a basic one when its power level is priced for it being fully upgraded?
A very straightforward example: what if I want to run my scouts as cheap, light option for Marines (this is how I like to run them, not some weird hypothetical, BTW)? Do I just run this 55 point unit for power level 6 as-is and say "hey, I'm playing what I want to" despite them not functioning in that role (they're not a cheap, fodder unit at that price)? Do I give them the bells and whistles so they're up to an average cost, with pretend camo cloaks and a kitted out sergeant (again, not what I chose them for)? Do I not take them at all? Do I take them, knowing they're way overpriced, and mentally rebalance things by taking underpriced other things to compensate so it ballpark gets a better price? I'm not trying to be snarky or anything, so please don't take it that way, I'm just not seeing the point of power levels when, as far as I'm seeing, they really poorly represent some styles of play.
You just don't use power levels if you care about all of that. Is really that simple.
This message was edited 3 times. Last update was at 2017/06/08 23:26:49
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/08 23:32:58
Subject: 40K - power level vs points... which will you be using?
jade_angel wrote: Points in the general case, but for Apoc, Power Levels might be the go-to.
I will be putting both on most lists I generate, though, out of interest to see where the greatest disparities lie.
Points....but I see where you are going..
See I would like to see a poll about what types of game players like. The new emphasis is getting in several games in a night of play at the LGS. I assume that that type of play revolves around tournament style tables and armies in a 1vs1.
I myself prefer 2v2 and sometimes more players on a larger map with more terrain, movement, flanks and several hours of play with large (maybe Apoc size armies at times). A game that is forgiving if you make a mistake and you have more time to rectify your tactics if caught with your pants down.
The 2 hour tournament game where you have to rush 6 turns, set up, read the scenario, explain your army, admire the opponents models... and listen to his niceties about your guys, adding up points, dealing with turtling/stalling, decide who won, fill out sportsmanship forms, etc is just ridiculous for a fun experience imo. Give me a nice 10 hour huge battlefest with loads of drinks, food, dozens of units, discussing and dissecting previous turns, lots of laughter and hilarity and you have a game for the ages!
So how do you like to play short and sweet or loaded with all the extras?
wes
This message was edited 1 time. Last update was at 2017/06/08 23:34:04
koooaei wrote: We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
2017/06/08 23:34:14
Subject: 40K - power level vs points... which will you be using?
Say 2000 pt event but don,t want wall to wall torny grade. Add a max power level for a army to meet. You can have you knight, wraith knight etc but you also then have to balence in rest of army too and not just take all high power level.
You can tweak as you progress and work out a sweet spot in power for a good game.
This message was edited 1 time. Last update was at 2017/06/08 23:35:38
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
2017/06/08 23:37:06
Subject: 40K - power level vs points... which will you be using?
BunkhouseBuster wrote: This right here. Sure, the list building aspect of the game is important, but the GAME ITSELF is why any of us are really playing it. Especially in the case of teaching new players the game, using Power Levels as a "rough estimate" of unit strength is good enough for the newbies to get a feel for how the game works, from moving the models, seeing them on the table, rolling the dice, etc. It is just a simplified army building tool designed to make things simpler for players, and I can see how it would be very useful in teaching new players or throwing together pickup games or planning large Apocalypse events.
Except, again, GW is presenting power levels as a primary (if not the primary) way to play the game, not just a stripped-down learning system for newbies.
Automatically Appended Next Post:
Inquisitor Lord Katherine wrote: I have my models laid out by unit on a table. I'm going to be introducing my friend's friend to Warhammer 40k. I ask him: "which ones do you like?" As of now, he knows that the Sisters of Battle are Nuns with Guns, the Space Wolves are Super-Soldier Space Vikings, and the Imperial Guard are best personified by "We Have Reserves". He picks out a squad of Custodian Guards, their Land Raider, their Dreadnought, and a squad of Wolf Guard Terminators. In his words, "The Golden Knights, the Robot, and those Big Viking Guys." So I pick out a list that's appropriately balanced against what he has, and I teach him to play. I didn't tell him how many points things were, not how much upgrades cost, I let him pick models he liked and I picked an army to match how I perceived their strength [and of course, to achieve the goal of demonstrating the game]. PL would be ideal for this case, and if he goes out and gets his own army, ideal for him until he has a lot of games under his belt and know like I do what each unit and weapon is and does. The last thing a new player needs to be doing is looking at the last 50 points of their list and wondering how to spend it, and if they really need that meltagun or if they'd rather have a plasmagun or a flamer or another, different unit. Since he'll be finding out how much things cost after adding them to his force, it would be most useful for him to have PL on the page where their stats are.
All of this can be done just as well with points. In fact, you're doing it with points! You're just doing it with points that are less accurate than the other point system. You, as the experienced player, are building their list for them (though dear god I hope you'd avoid fluff abominations like that in a real situation) using a point system to evaluate their list, and then a point system to build your own list to match their total. Replacing conventional points with power levels adds nothing here.
Automatically Appended Next Post:
nou wrote: There is a VAST meaningfull difference, but for some reason it keeps being totally ignored by point advocates (and if you read everything I wrote in this thread you should be aware, that what you cited was an additional argument, not a basis for defending Power Levels) - by design Power Level and Points ARE NOT designed for the same purpose. They CAN be used for the same purpose to some degree, but they have two different uses with two different sets of missions to use in. And for Narrative section using points doesn't make much sense, because missions themselves accomodate power level discrepancies (al of them work better that way, and some of them work ONLY when power levels are different enough), so the very process of "adding up the points" is very different, because you don't have to fit as closely as possisble within an arbitrary margin, which is a clue with competetive (ballanced) point list building. Of course, you can use points for this, but even if they were on the same page such process is simply unnecessary longer (not more complex, just longer by the unnecessary multiplications and addictions you have to make for wargear and single model cost) and has unnecessary granularity.
As you said, you can use points for all of those things. Nothing is being gained by replacing the conventional point system with a point system that is a less-accurate evaluation of a unit's value.
Well, I take it back, using power levels does have one major advantage over conventional points: it allows the "casual at all costs" players to maintain their smug superiority about how little they care about balance, without forcing them to give up on balance entirely. Instead of playing a mission with, say, 1000 points vs. 1500 points and asymmetrical objectives to make up for the 500 point difference they can play at 50 points vs. 75 points and brag about how "casual" they are because they aren't using points like all those awful WAACTFG tournament players.
Automatically Appended Next Post:
auticus wrote: This is just like being in a liberals vs conservative debate.
It really is. Advocates for power level, like conservatives, have an ideological position that must be maintained no matter what the evidence shows because it fits their moral beliefs about how the world should work. So, much like conservatives will refuse to acknowledge the evidence for climate change because it might get in the way of corporate profits, advocates for power level will ignore the fact that power level is functionally equivalent to the conventional point system because of a moral belief in the virtues of "casual" play. It doesn't matter that every single thing you can do with power levels is done better by points, and every single criticism of points applies equally well to power levels, all that matters is that power levels are more "casual" because they are less accurate as a tool for competitive balance and that makes them morally superior.
Wow, just wow. I'm really speachless now. The only thing left to ask you in this thread now is this: I live on the other side of the planet, our 40K paths won't ever cross, my meta won't ever influence your meta. Why on earth should it bother you anyhow, let alone to a point of blindly throwing some entirely made-up labels at people in this thread, if I choose to ballance (or unballance) my 40K experience using points, power levels, model count or net weight of plastic if both I and my opponent consensually agreed on that and can both derive our fun/skill testing game from that? What do you expect to achieve here, really?
This message was edited 1 time. Last update was at 2017/06/08 23:41:24
2017/06/09 00:06:41
Subject: 40K - power level vs points... which will you be using?
spiralingcadaver wrote: Okay, so, for all you power level advocates, what do I, as someone who doesn't think GW's games are all that balanced so am not in love with traditional points, do if I like a unit as a basic one when its power level is priced for it being fully upgraded?
A very straightforward example: what if I want to run my scouts as cheap, light option for Marines (this is how I like to run them, not some weird hypothetical, BTW)? Do I just run this 55 point unit for power level 6 as-is and say "hey, I'm playing what I want to" despite them not functioning in that role (they're not a cheap, fodder unit at that price)? Do I give them the bells and whistles so they're up to an average cost, with pretend camo cloaks and a kitted out sergeant (again, not what I chose them for)? Do I not take them at all? Do I take them, knowing they're way overpriced, and mentally rebalance things by taking underpriced other things to compensate so it ballpark gets a better price? I'm not trying to be snarky or anything, so please don't take it that way, I'm just not seeing the point of power levels when, as far as I'm seeing, they really poorly represent some styles of play.
What do you do when a unit you like is way overcosted in points? Do the same thing.
2017/06/09 00:38:23
Subject: 40K - power level vs points... which will you be using?
Pedroig wrote: Just another moderate post on this life or death, hot topic issue that will determine the fun for the masses for eons to come...
If you work up a list by points, divide by 20 will get you "close enough" for a power level game, the inverse is also true. Course that's if you are just playing for fun. (Some folks have trouble grasping that concept)
An organized event needs to pick one or the other... And since it has been points since the beginning of time, I'd put my money on points it remaining.
A games fun when both people have a roughly equal chance, when one side overwhelmingly slaughters the other that's not fun unless you're TFG.
We really don't want the shitshow that was aos on release and the imbalance power level has built in could result in a similar clusterfekke hence our concern.
The very core of our argument is that we want everyone to have fun with a well balanced game.
Arguing otherwise is disingenuous.
If the points system in AOS is good enough to mitigate all of the balance issues there, then the exact same system in 40k (power level) will be good enough here.
The two systems work fine on their own merits, arguing otherwise is simply stating personal opinion as fact.
Except even people who play aos will openly say ghb is not balanced.
You specifically stated how broken it was when released, as though the points had rectified that situation. Strange how suddenly when I point out that the two systems are identical in structure the points in age of sigmar are now too imbalanced as well.
If you actually thought that, it would have been the entire crux of your argument when you brought up AOS.
Edit because my fingers don't work right when I am sleepy.
Search these forums you'll never find an instance where i've said AoS is fixed or even playable these days .
It was horribly broken on release you had to stand on a fence to get a save and summoning was just outright the most OP thing ever.
This is not the gotcha moment your looking for.
Please, reread the post I quoted and tell me that it implies anything besides points in AOS fixing balance discrepancies. I don't need to search the thread, or even the website. You stated that get of sigmar was "a shitshow when released" and made no mention of unplayability afterwards. That can mean nothing more than you feeling the points system fixed the issue.
I think Powerlevels are great for pick up games. If you run into a player and you already finished your game and you don't feel like playing the same thing and he has more or less stuff than your other battles...Power Levels are great if not awesome so that you can hurry up and get on the game!
Now myself will almost always use Points. I don't see where I would ever do powerlevels as I can whip an army up fast with points.
To teach new guys...of course power levels are good. And I think if guys are smart enough to catch onto the core rules, then learning points later on and upgrades WILL NOT be a challenge at all.
I even play a Narrative game from now and then with new players. 2 months ago I played an Exodite weak list using proxy army from 2nd edition vs a new 40k gamer. It was his 1st 1v1 game.
He NEVER had to make a single save the entire game! That has never happened to me. It was just how the game went. It was a great learning for him and fun for both of us.
koooaei wrote: We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
2017/06/09 06:09:32
Subject: 40K - power level vs points... which will you be using?
So power levels are worked out as the average points cost a unit could be? Somewhere between naked and maxed out?
This is interesting.
A points based event could try to reduce the number of armies consisting of nothing but a couple of over powered units with a min powerlevel, or stop msu horde armies (which aren't great for events with time limits) with a max power level.
I doubt we will see this in practice though.
This message was edited 1 time. Last update was at 2017/06/09 06:12:41
2017/06/09 08:29:47
Subject: 40K - power level vs points... which will you be using?
Pedroig wrote: Just another moderate post on this life or death, hot topic issue that will determine the fun for the masses for eons to come...
If you work up a list by points, divide by 20 will get you "close enough" for a power level game, the inverse is also true. Course that's if you are just playing for fun. (Some folks have trouble grasping that concept)
An organized event needs to pick one or the other... And since it has been points since the beginning of time, I'd put my money on points it remaining.
A games fun when both people have a roughly equal chance, when one side overwhelmingly slaughters the other that's not fun unless you're TFG.
We really don't want the shitshow that was aos on release and the imbalance power level has built in could result in a similar clusterfekke hence our concern.
The very core of our argument is that we want everyone to have fun with a well balanced game.
Arguing otherwise is disingenuous.
If the points system in AOS is good enough to mitigate all of the balance issues there, then the exact same system in 40k (power level) will be good enough here.
The two systems work fine on their own merits, arguing otherwise is simply stating personal opinion as fact.
Except even people who play aos will openly say ghb is not balanced.
You specifically stated how broken it was when released, as though the points had rectified that situation. Strange how suddenly when I point out that the two systems are identical in structure the points in age of sigmar are now too imbalanced as well.
If you actually thought that, it would have been the entire crux of your argument when you brought up AOS.
Edit because my fingers don't work right when I am sleepy.
Search these forums you'll never find an instance where i've said AoS is fixed or even playable these days .
It was horribly broken on release you had to stand on a fence to get a save and summoning was just outright the most OP thing ever.
This is not the gotcha moment your looking for.
Please, reread the post I quoted and tell me that it implies anything besides points in AOS fixing balance discrepancies. I don't need to search the thread, or even the website. You stated that get of sigmar was "a shitshow when released" and made no mention of unplayability afterwards. That can mean nothing more than you feeling the points system fixed the issue.
Well given the hundreds of posts I've made bashing aos as a price of garbage I really thought it was a given what my opinion of the pos game was.
2017/06/09 09:12:30
Subject: 40K - power level vs points... which will you be using?
spiralingcadaver wrote: Okay, so, for all you power level advocates, what do I, as someone who doesn't think GW's games are all that balanced so am not in love with traditional points, do if I like a unit as a basic one when its power level is priced for it being fully upgraded?
A very straightforward example: what if I want to run my scouts as cheap, light option for Marines (this is how I like to run them, not some weird hypothetical, BTW)? Do I just run this 55 point unit for power level 6 as-is and say "hey, I'm playing what I want to" despite them not functioning in that role (they're not a cheap, fodder unit at that price)? Do I give them the bells and whistles so they're up to an average cost, with pretend camo cloaks and a kitted out sergeant (again, not what I chose them for)? Do I not take them at all? Do I take them, knowing they're way overpriced, and mentally rebalance things by taking underpriced other things to compensate so it ballpark gets a better price? I'm not trying to be snarky or anything, so please don't take it that way, I'm just not seeing the point of power levels when, as far as I'm seeing, they really poorly represent some styles of play.
It's quicker way of setting up game. Nothing more, nothing less.
Neither aims for balanced game really. Both aim at getting game up quickly.
2024 painted/bought: 109/109
2017/06/09 13:04:58
Subject: Re:40K - power level vs points... which will you be using?
So, how many people that think that points are just plain better than power levels have played 10-15 games using both systems to get a feel for how they actually work out? How many people that think that power levels are useful have played 10-15 games using power levels to get a feel for how balanced they are?
I know I have an impression that one group has more experience with the two systems, but I'm also a bit biased towards that group so I thought I'd ask in case I'm just seeing what I want to see.
2017/06/09 15:11:34
Subject: 40K - power level vs points... which will you be using?
tneva82 wrote: [It's quicker way of setting up game. Nothing more, nothing less.
Neither aims for balanced game really. Both aim at getting game up quickly.
I'm sorry, but, what?
At what point is going through the time consuming job of figuring out points, options, and choices vs. other choices, then tuning that over games for optimization, and as the basis for competitive systems, faster than, for instance, the initial AOS "throw down what you feel like"?
You may not like or trust GW's points balance. I sure know I thnk it's flawed. But that doesn't mean it's not the point.
Lansirill wrote: So, how many people that think that points are just plain better than power levels have played 10-15 games using both systems to get a feel for how they actually work out? How many people that think that power levels are useful have played 10-15 games using power levels to get a feel for how balanced they are?
I know I have an impression that one group has more experience with the two systems, but I'm also a bit biased towards that group so I thought I'd ask in case I'm just seeing what I want to see.
This is just fanning the flames at this point. I mean, you outright state here that you're only hoping to have your viewpoint reaffirmed.
This ain't a discussion anymore, people are too entrenched. We've got strawmanning and scapegoating all over the place. Somebody called it earlier that this got political too fast, there's too many vocal extremists on both sides. I guess we'll just have to learn to live with the new divide - not a fan of how GW puts these sorts of things in place without thinking of how it can separate their player base.
2017/06/09 15:31:14
Subject: 40K - power level vs points... which will you be using?
Elbows wrote: Eh, personally I'm totally fine with the player base being separated...doesn't really hurt anything.
It's GW having to cater to different groups with mutually exclusive views on not just how the game should be played, but indeed what the game even is, that causes me concern.
They don't have to be mutually exclusive, I think - but it's nothing new that there are those that believe this isn't the case, so it's probably fine. I just don't want to see 40k go all French Revolution up in here.
2017/06/09 15:45:17
Subject: 40K - power level vs points... which will you be using?
Elbows wrote: Eh, personally I'm totally fine with the player base being separated...doesn't really hurt anything.
It's GW having to cater to different groups with mutually exclusive views on not just how the game should be played, but indeed what the game even is, that causes me concern.
They don't have to be mutually exclusive, I think - but it's nothing new that there are those that believe this isn't the case, so it's probably fine. I just don't want to see 40k go all French Revolution up in here.
I share this concern as well. It's bad enough with so many threads going on about armies being over/underpowered as is. We don't need this factionism going on it our hobby; we see enough of that in fanboys of game systems spouting that their game is better than others.
THIS is a game.
Power Levels are a different way to structure your army, with an emphasis placed on Narrative Play and Open Play game styles. It's not better at all for some games, nor is it worse for others. It's just different and new and will take some getting used to.
This IS a game
A good metaphor would be, instead of the silly political comparison, but looking at note taking for lectures: you can use a computer or a pencil and paper. Each method works, has benefits over the other, and get the job done. If it works for you, then why criticize another for using the different method? It's the difference in Amtgard versus Dagorhir LARP/boffer fighting systems: one handles magic and stories better, and the other is strictly for the competitiveness and athleticism.
This is A game.
Warmahordes used much less granular points in Mark 2 than in the current Mark 3, and I only ever heard the community being evangelistic (and kind of cult-ish in hindsight) about how "super balanced" the game is. I never heard any of them say "We need the points to be raised to better represent unit abilities and strength!" at any point.
This is a GAME.
It's all about moving little plastic/resin/pewter figures around on a table, rolling dice, and taking them off the table. What does it matter that some of us want to just have a cool story behind what's going on? Or if we want to compete with other players? Or just kill some time and escape from life's troubles for a couple hours? The experience is still going to be the same, and every motivation to play is perfectly valid.
I know, I did the same, but with Power Levels...there needed to be a third option...almost makes me want to do a new thread with more options.
Indeed. There should have been a "both", "neither", or "situational" option available. This poll I think may have inadvertently contributed to the divide of the players in this discussion.
2017/06/09 16:35:40
Subject: 40K - power level vs points... which will you be using?
I know, I did the same, but with Power Levels...there needed to be a third option...almost makes me want to do a new thread with more options.
Indeed. There should have been a "both", "neither", or "situational" option available. This poll I think may have inadvertently contributed to the divide of the players in this discussion.
I was thinking something like
Points
Power Levels
Both About Equal
Points more that Power Level
Power Level more Points
[Adding yours]
Neither
Situational
My club will have both, but it'd be nice to have armies in one be in the ballpark of their cost in the other.
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners
2017/06/09 17:09:00
Subject: 40K - power level vs points... which will you be using?
Indeed, but to some this game is also a measuring stick of the individual. How they play, and how good they are perceived to be, is vital to them. Additionally, as the game is so serious for them, they would prefer everyone use the same standards.
If there are multiple standards to measure oneself from, then being good at one of those ways means nothing ultimately.
If there is a single standard to measure oneself from, then being good at that one way means everything.
Additionally if there are multiple ways to build an army that becomes an inconvenience in that my random pick up opponent may prefer a way that I don't, and now I have to argue about which way to use, as opposed to if there is just one way and I don't have to worry about hypothetical perceived future argument.
This message was edited 1 time. Last update was at 2017/06/09 17:16:04
2017/06/09 22:00:44
Subject: 40K - power level vs points... which will you be using?
Clearly in pickup play, both can potentially create very one sided games. Truthfully I'll be surprised if more than 4 people in my local meta even want to do power levels. But I'll have a coupe 100PL lists ready to go and a couple 2k, and probably overlap a vast majority of the units between the 4.
Really don't see the big deal. I can have fun on either side of a rout. If one method seems horribly unbalanced, I'll ask for games of the other.
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners