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Made in us
Screaming Shining Spear





USA

Makes me smile again lol

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Fresh-Faced New User




 em_en_oh_pee wrote:
chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Not at all being a jerk - but are you sure? Does it read like the Strategem from Lucius or from Stygies? lol AdMech player here.


Dunno about admech, but it says, word for word, "A unit in the webway can emerge at the end of any of your movement phases - set it up anywhere on the battlefield that is more than 9" from any enemy models."
   
Made in us
Moustache-twirling Princeps





PDX

chosen_of_khaine wrote:
 em_en_oh_pee wrote:
chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Not at all being a jerk - but are you sure? Does it read like the Strategem from Lucius or from Stygies? lol AdMech player here.


Dunno about admech, but it says, word for word, "A unit in the webway can emerge at the end of any of your movement phases - set it up anywhere on the battlefield that is more than 9" from any enemy models."


That is for the Infantry one?! Are you suuuuuuuuuuuure? Because if so that is pretty brutal. Probably more optimal for Shadow Spectres though. I would rather Infiltrate the Wraithguard so they can walk up and shoot the D-Scythes.
   
Made in us
Regular Dakkanaut



Shoreline

chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Since you have the codex. Any other rules regarding Ynnari? Also, the wording on unlocking CWE stratagems, WT, and relics.

One more thing, does the Phoenix Lords all have predetermined WT? If so what are they?
   
Made in se
Swift Swooping Hawk





 em_en_oh_pee wrote:
chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Not at all being a jerk - but are you sure? Does it read like the Strategem from Lucius or from Stygies? lol AdMech player here.


1CP/3CP Webway Strike

Craftwolrds Stratagem

The warhosts of the Asuryani use the ancient labyrinth of webway portals to strike from nowhere.

Use this atratagem during deployment if you have not used the Cloudstrike Stratagem (pg11() this battle. If you spend 1 CP, you can set up one Asuryani Infantry or one Asuryani Biker unit from your army in the webway instead of placing it on the battlefield. If you spend 3 CPs, you can set up two such units in the webway instead. A unit in the webway can emerge at the end of any of your Movement phases - set it up anywhere on the battlefield that is more than 9'' away from any enemy units. This Stratagem can be used only once per battle.

Craftworld Sciatháin 4180 pts  
   
Made in us
Fresh-Faced New User




 em_en_oh_pee wrote:
chosen_of_khaine wrote:
 em_en_oh_pee wrote:
chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Not at all being a jerk - but are you sure? Does it read like the Strategem from Lucius or from Stygies? lol AdMech player here.


Dunno about admech, but it says, word for word, "A unit in the webway can emerge at the end of any of your movement phases - set it up anywhere on the battlefield that is more than 9" from any enemy models."


That is for the Infantry one?! Are you suuuuuuuuuuuure? Because if so that is pretty brutal. Probably more optimal for Shadow Spectres though. I would rather Infiltrate the Wraithguard so they can walk up and shoot the D-Scythes.


Unless I'm seriously hallucinating here, yeah. For the record, Cloud Strike, the one for vehicles with fly, functions the exact same way.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Thanks for posting the wording. it definitely clears some things up. So with the Webway rules is pretty powerful, keep in mind that you need to spend 3 CPs to get a second unit to do it, it's once per battle and cannot be used in the same game as the Cloudstrike. This means that at most, you only get 2 units deep striking (unless the unit itself has the ability normally).

Overall, I think this is a great balance, especially as if give Wraithguard without D-scythes an appealing strategy.

@em_en_oh_pee: Even though you have to set up 9" away, Eldar have a psychic power called Quicken that allows a unit to move as if it was the Movement phase (including Advancing, but cannot charge afterwards). So you can Deep Strike a unit of 10 D-scythe WG, cast Quicken on them to get right up in range of several units and Blast away.
If those WG are Ynnari (in a separate detachment, of course) you can also Soulburst with them.

-

This message was edited 1 time. Last update was at 2017/10/26 19:26:37


   
Made in us
Moustache-twirling Princeps





PDX

 Cream Tea wrote:
 em_en_oh_pee wrote:
chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Not at all being a jerk - but are you sure? Does it read like the Strategem from Lucius or from Stygies? lol AdMech player here.


1CP/3CP Webway Strike

Craftwolrds Stratagem

The warhosts of the Asuryani use the ancient labyrinth of webway portals to strike from nowhere.

Use this atratagem during deployment if you have not used the Cloudstrike Stratagem (pg11() this battle. If you spend 1 CP, you can set up one Asuryani Infantry or one Asuryani Biker unit from your army in the webway instead of placing it on the battlefield. If you spend 3 CPs, you can set up two such units in the webway instead. A unit in the webway can emerge at the end of any of your Movement phases - set it up anywhere on the battlefield that is more than 9'' away from any enemy units. This Stratagem can be used only once per battle.


Well holy crap. The limit on two units balances it out pretty well... but yea, Wraithguard bomb it is!

   
Made in se
Swift Swooping Hawk





Tautastic wrote:
chosen_of_khaine wrote:
The webway strike (infantry one) is deep strike at end of any movement phase, not infiltrate. I'm looking at it in the codex right now.


Since you have the codex. Any other rules regarding Ynnari? Also, the wording on unlocking CWE stratagems, WT, and relics.

One more thing, does the Phoenix Lords all have predetermined WT? If so what are they?


I'll answer.

If a Detachment includes any Ynnari units, it is no longer a Craftworlds Detachment and will not gain The Path of War (obsec) or Craftworld Attributes. I think that's all on Ynnari there is in the codex.

The Phoenix Lords can never have Warlord Traits, they can be included in a Craftworlds detachment but cannot benefit from a Craftworld Attribute. Other named characters, such as Yriel and Eldrad have specific traits determined by their Craftworld.

You get a Warlord Trait if your Warlord is a Craftworlds character.

If your army is Battle-Forged and includes any Craftworlds Detachments, excluding Auxiliary Support Detachmnets, you have access to the codex Stratagems.

If your army is led by a Craftworlds Warlord, you can give one Remnant of Glory to an Asuryani Character. Named characters such as Prince Yriel already have one or more artefacts, and cannot be given a Remnant of Glory.

Craftworld Sciatháin 4180 pts  
   
Made in us
Moustache-twirling Princeps





PDX

 Galef wrote:
Thanks for posting the wording. it definitely clears some things up. So with the Webway rules is pretty powerful, keep in mind that you need to spend 3 CPs to get a second unit to do it, it's once per battle and cannot be used in the same game as the Cloudstrike. This means that at most, you only get 2 units deep striking (unless the unit itself has the ability normally).

Overall, I think this is a great balance, especially as if give Wraithguard without D-scythes an appealing strategy.

@em_en_oh_pee: Even though you have to set up 9" away, Eldar have a psychic power called Quicken that allows a unit to move as if it was the Movement phase. So you can Deep Strike a unit of 10 D-scythe WG, cast Quicken on them to get right up in range of several units and Blast away.
If those WG are Ynnari (in a separate detachment, of course) you can also Soulburst with them.

-


Yea man! Looks like one unit of 10 + Warlock for the Quicken. Might not be so much of a T1 maneuver, but maybe T2 once you have your stuff get into position. Lots of factors, but it sounds just brutal.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Cream Tea wrote:

Spoiler:
I'll answer.

If a Detachment includes any Ynnari units, it is no longer a Craftworlds Detachment and will not gain The Path of War (obsec) or Craftworld Attributes. I think that's all on Ynnari there is in the codex.

The Phoenix Lords can never have Warlord Traits, they can be included in a Craftworlds detachment but cannot benefit from a Craftworld Attribute. Other named characters, such as Yriel and Eldrad have specific traits determined by their Craftworld.

You get a Warlord Trait if your Warlord is a Craftworlds character.

If your army is Battle-Forged and includes any Craftworlds Detachments, excluding Auxiliary Support Detachmnets, you have access to the codex Stratagems.

If your army is led by a Craftworlds Warlord, you can give one Remnant of Glory to an Asuryani Character. Named characters such as Prince Yriel already have one or more artefacts, and cannot be given a Remnant of Glory
.

Thanks for that breakdown. None of that looks like it prevents Ynnari Asuryani for benefiting from CW Stratagems, or selecting a <Craftwolrd> keyword to interact with certain rules.
As long as you have separate detachments you are fine. A Ynnari detachment with Ynnari Warlord containing all the units you wish to gain SfD, and a CWE detachment with the units you want to get a CW attribute and to unlock access to the Statagems
After that, you just read what units the Stratagems apply to.

For example, the Webway stratagem applies to any Asuryani Infantry or Asuryani Biker unit. A unit of WG have the right keywords and do not lose them for choosing to be Ynnari
Those WG may also select <Alaitoc> keyword if desired. The will not receive the Alaitoc Attribute, but they will be able to embark on <Alaitoc> Serpents and benefit from Alaitoc Autarchs

-

This message was edited 1 time. Last update was at 2017/10/26 19:40:07


   
Made in gb
Regular Dakkanaut




I'm thinking of knocking an Eldar force together after reading this. I've got 20 rangers (yay) and 10 striking scorpions (sigh) and after looking through the thread Altoic is a good fit, in order to buff the force out Shadow Spectres, perhaps some FW hornet and walkers depending on how those rules look and is it the hemlock that is crazy good?

   
Made in us
Regular Dakkanaut



Shoreline

Thanks! @Cream Tea
   
Made in us
Moustache-twirling Princeps





PDX

Jaq Draco lives wrote:
and is it the hemlock that is crazy good?



Sure as heck seems so! I am going to try to fit two into my list at least.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 em_en_oh_pee wrote:
Jaq Draco lives wrote:
and is it the hemlock that is crazy good?



Sure as heck seems so! I am going to try to fit two into my list at least.

I'll be putting 2 in all my lists as well. Something to note is that they can no longer cast Conceal (though I am not sure why)
Every review I have seen mentions this. But you can always just make your Flyer detachment Alaitoc and get the -2 to hit on both Hemlocks instead on the one that casts Conceal on itself.
The price decrease and Alaitoc trait also makes Crimson Hunters appealing. Unlike Hemlocks that have to risk getting close (and thus having the Aliatoc trait ignored), Hunters can keep their distance.

   
Made in us
Moustache-twirling Princeps





PDX

 Galef wrote:
 em_en_oh_pee wrote:
Jaq Draco lives wrote:
and is it the hemlock that is crazy good?



Sure as heck seems so! I am going to try to fit two into my list at least.

I'll be putting 2 in all my lists as well. Something to note is that they can no longer cast Conceal (though I am not sure why)
Every review I have seen mentions this. But you can always just make your Flyer detachment Alaitoc and get the -2 to hit on both Hemlocks instead on the one that casts Conceal on itself.
The price decrease and Alaitoc trait also makes Crimson Hunters appealing. Unlike Hemlocks that have to risk getting close (and thus having the Aliatoc trait ignored), Hunters can keep their distance.


Yep. Two Hemlocks and a CH in an Alaitoc Air Wing seems totally doable and pretty solid, given the -2 to-hit really adding to their longevity.

   
Made in se
Swift Swooping Hawk





 Galef wrote:
Something to note is that they can no longer cast Conceal (though I am not sure why)
Every review I have seen mentions this.

The wording on the datasheet is that "Hemlock Wraithfighters can only attempt to manifest the second effect of psychic powers from the Rune (sic!) of Battle discipline."

Craftworld Sciatháin 4180 pts  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Cream Tea wrote:
 Galef wrote:
Something to note is that they can no longer cast Conceal (though I am not sure why)
Every review I have seen mentions this.

The wording on the datasheet is that "Hemlock Wraithfighters can only attempt to manifest the second effect of psychic powers from the Rune (sic!) of Battle discipline."

Oh, darn. So they cannot cast Quicken either. That was going to be my plan for WG.

So Hemlocks can only cast the "offensive" powers and not the "defensive/buff" powers? I guess that makes sense and tones them down a bit.

-

This message was edited 1 time. Last update was at 2017/10/26 20:27:22


   
Made in us
Regular Dakkanaut




Can super heavies like the Scorpion gain Craftworld attributes?
   
Made in us
Been Around the Block




Has the Saim-Hann Stratagem been posted anywhere? I have only seen the attribute and relic.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

xmbk wrote:
Can super heavies like the Scorpion gain Craftworld attributes?

As long as they have the <Craftworld> keyword, they may replace it for the matching Attribute in a detachment of matching CW units

   
Made in se
Swift Swooping Hawk





the cosmic serpent wrote:
Has the Saim-Hann Stratagem been posted anywhere? I have only seen the attribute and relic.

Warriors of the Raging Winds, 1CP

Saim-Hann Stratagem

Use this Stratagem when a Saim-Hann Biker unit Advances. That unit can still charge in the same turn, and can re-roll hit rolls of 1 in the Fight phase of that turn.

Craftworld Sciatháin 4180 pts  
   
Made in us
Been Around the Block




 Cream Tea wrote:
the cosmic serpent wrote:
Has the Saim-Hann Stratagem been posted anywhere? I have only seen the attribute and relic.

Warriors of the Raging Winds, 1CP

Saim-Hann Stratagem

Use this Stratagem when a Saim-Hann Biker unit Advances. That unit can still charge in the same turn, and can re-roll hit rolls of 1 in the Fight phase of that turn.


Thank you!

Shinning spears will make good use of this, and skyrunner autarchs.

This message was edited 1 time. Last update was at 2017/10/26 20:41:23


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Cream Tea wrote:
the cosmic serpent wrote:
Has the Saim-Hann Stratagem been posted anywhere? I have only seen the attribute and relic.

Warriors of the Raging Winds, 1CP

Saim-Hann Stratagem

Use this Stratagem when a Saim-Hann Biker unit Advances. That unit can still charge in the same turn, and can re-roll hit rolls of 1 in the Fight phase of that turn.

So a unit of Saim-hann Shining Spears can move 22" + 2D6" (re-rollable) charge and not even need an Autarch babysitter? NEAT!
You could also use the Feigned Retreat stratagem so they can fallback and charge again.

-

   
Made in us
Been Around the Block




 Galef wrote:
 Cream Tea wrote:
the cosmic serpent wrote:
Has the Saim-Hann Stratagem been posted anywhere? I have only seen the attribute and relic.

Warriors of the Raging Winds, 1CP

Saim-Hann Stratagem

Use this Stratagem when a Saim-Hann Biker unit Advances. That unit can still charge in the same turn, and can re-roll hit rolls of 1 in the Fight phase of that turn.

So a unit of Saim-hann Shining Spears can move 22" + 2D6" (re-rollable) charge and not even need an Autarch babysitter? NEAT!
You could also use the Feigned Retreat stratagem so they can fallback and charge again.

-


They can shoot during all of that too (before 1st charge and after falling back) due to assault weapons and fly. I'm going to max out a unit of these.
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




I think generally, the various movement stratagems combined with great move stats on Eldar stuff will be the most entertaining thing about this new codex.
   
Made in us
Agile Revenant Titan




Florida

 em_en_oh_pee wrote:
 Galef wrote:
Thanks for posting the wording. it definitely clears some things up. So with the Webway rules is pretty powerful, keep in mind that you need to spend 3 CPs to get a second unit to do it, it's once per battle and cannot be used in the same game as the Cloudstrike. This means that at most, you only get 2 units deep striking (unless the unit itself has the ability normally).

Overall, I think this is a great balance, especially as if give Wraithguard without D-scythes an appealing strategy.

@em_en_oh_pee: Even though you have to set up 9" away, Eldar have a psychic power called Quicken that allows a unit to move as if it was the Movement phase. So you can Deep Strike a unit of 10 D-scythe WG, cast Quicken on them to get right up in range of several units and Blast away.
If those WG are Ynnari (in a separate detachment, of course) you can also Soulburst with them.

-



Yea man! Looks like one unit of 10 + Warlock for the Quicken. Might not be so much of a T1 maneuver, but maybe T2 once you have your stuff get into position. Lots of factors, but it sounds just brutal.



This is what I posted on the NC 40K FB page. (Charlie). I'm running 2 x 10 Wraithguard and utilizing quicken on the one unit with D Scythes. Got a keep a reroll available that phase to ensure the power is cast.

It has some counters to be aware of, but dropping 20 Wraithguard supported by 3 Hemlocks makes me think it is a potential alpha or beta strike. This is why using the Alaitoc trait for the airwing detachment is fairly significant.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Fresh-Faced New User




So do named characters that do not have a specific craftworld associated with them not get a warlord trait?
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Named character have to get the Warlord trait associated with their Craftworld I believe.

Edit; nm, misread. :p

This message was edited 1 time. Last update was at 2017/10/26 21:21:56


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Sarigar wrote:
I'm running 2 x 10 Wraithguard and utilizing quicken on the one unit with D Scythes. Got a keep a reroll available that phase to ensure the power is cast.

Just FYI, we recently found out that Hemlocks cannot cast Quicken as they only have access to the second power of any Runes of Battle power. So you need to figure out a way to get a Warlock near them (Skyrunner maybe)

This message was edited 1 time. Last update was at 2017/10/26 21:23:58


   
 
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