mhalko1 wrote:In my opinion, so don't get offended, but this list looks more of something you would run in 7th. In 8th at least 30 man boy squads are so good and keep your other units nearby from running. Warbosses other than ghazghkull have also underperformed in the games I've played.
I'd also drop the tankbusta's to 6 models each...saves some piints., and throw them both in 1 trukk and ditch the other.
The
Kmk are also not quite as reliable.
No offence of course, I've never played this edition, but this list is nothing like 7th ed, in which I would have taken twice the vehicles

I'm not confident about footslogging boyz, warbosses/ghaz are nice to buff morale and even if you fail only some orks are gonna run, not the entire unit. I agree about ghaz, point wise is way better than a megarmored warboss but a cheap one with only a p.klaw is only 84 points. And I need at least 2
HQs. About tankustas, I think they are useless without the bomb squigs, that's why I can't take them in a single trukk, I wouldn't have the seats for everyone
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jeff white wrote:Deffrollas.
I like the multiple tankbusters units.
Can deal with multiple threats.
Maybe some firepower is lacking...?
16 tankbustas and 4
KMK are the firepower in this list. What can I add/change? Bikes seem too expensive unless you field a spead freaks army, maybe some lootas or the big mek with
SAG? Flash gitz seem nice too, with their new
AP-2.
We finally get resilient transports and we strike first when we charge, at last. I think we should focus on these two factors. Orks shooting is 5+ anyway and blobs are too fragile to any firepower and may not reach combat until turn 3 at least.
Sadly none of my wagons is modeled with rollas :(