Switch Theme:

DEATHWATCH in 8th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sneaky Sniper Drone




While it seems like you can take them in a Deathwatch detachment, I'm doubting they'll have rules to be in the kill teams or have SIA.
   
Made in us
Regular Dakkanaut




The only one I'd be tempted by is the Supressors to get some heavy shots, but I'm guessing they're going to end up costing too much and leave vets with frag cannons just as good.
   
Made in de
Regular Dakkanaut




The biggest thing I like about the new units is the EDIT: deployment.

Its no ordinary deep strike but a scout deployment. Especially now with the new deployment rules I think it has the potential to win you games.

This message was edited 1 time. Last update was at 2019/03/04 07:24:47


 
   
Made in us
Longtime Dakkanaut




Biggest net gain for DW methinks is if we'll get access to the new psyker discipline, or if one can add Eliminators to Fortis teams.

I'll be pleasantly surprised if the Infiltrators are Fortis and SIA compatible, but not really holding my breath.

This message was edited 2 times. Last update was at 2019/03/04 18:11:34


 
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

This new line could give us new options. More for those who want pure Primaris. But also for Veterans. It al depends on their cost. Also as commented before, the new Libby could give a new push, this is the part I am expecting more.

2500
1500
400 
   
Made in us
Decrepit Dakkanaut




ImPhaeronWeasel wrote:
The biggest thing I like about the new units is the EDIT: deployment.

Its no ordinary deep strike but a scout deployment. Especially now with the new deployment rules I think it has the potential to win you games.

Which covers our loss of Scouts somewhat. 2 squads should suffice I'd think. As long as SIA is confirmed to work with them, I approve.

I also like the new Librarian in theory, but the new Discipline will be the determining factor as to whether or not we stick with Jump Librarians.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran




ImPhaeronWeasel wrote:
On the community facebook page it has been confirmed that one can use the new primaris with all available different chapters.

Also as the leaks are already going around I ask everybody what do you think about the new models?

I think there could be some nice synergies with DW. However it all depends on the point costs of those units.


As of today on the community page, they only confirmed first founding and successor, with no word on DW.
   
Made in us
Regular Dakkanaut




If all they do is work the same, but cost a bit more for SIA, that'd be okay (assuming the base unit is costed okay). As a squad addon or base to add other Primaris to would be a lot more interesting, if probably too strong.

Think about if you can take 5 of these guys and then can add 4 aggressors/hellblasters, 1 inceptor and scout deploy into double shot range.
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

Could be they will add them to Deathwatch next CA or via FAQ. The ability of mix the units in deathwatch is maybe doing it difficult for GW to add them to Deathwatch. Maybe we will not see them here, but I think they are excellent for the Deathwatch lore.

About the new psychic discipline they only works on phobos armour. I saw it on a Spanish podcast site amd don't find it in English. If someone find or have it...

This message was edited 1 time. Last update was at 2019/03/05 12:59:57


2500
1500
400 
   
Made in us
Longtime Dakkanaut




Pics have made it to the main Shadowspear thread, basically the discipline keys off of the new Phobos keyword that Vanguard units get. Means its nigh useless for DW.
   
Made in us
Decrepit Dakkanaut




Sterling191 wrote:
Pics have made it to the main Shadowspear thread, basically the discipline keys off of the new Phobos keyword that Vanguard units get. Means its nigh useless for DW.

The generic use powers aren't too bad, though. One is basically one free CP, which is nice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Slayer-Fan123 wrote:
Sterling191 wrote:
Pics have made it to the main Shadowspear thread, basically the discipline keys off of the new Phobos keyword that Vanguard units get. Means its nigh useless for DW.

The generic use powers aren't too bad, though. One is basically one free CP, which is nice.


I'd argue that the three powers that don't use the Phobos keyword are better than most of the powers we currently have, so that Libby is definitely on my radar.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Longtime Dakkanaut




 Creeping Dementia wrote:

I'd argue that the three powers that don't use the Phobos keyword are better than most of the powers we currently have, so that Libby is definitely on my radar.


The CP nabber is of interest, but the other two rely far too heavily on unreliable thresholds to function.
   
Made in us
Hooded Inquisitorial Interrogator




I really like the idea of primaris space marines scouts in a DW army. It would fill a lot of gaps. If you could mix them with agressors - that would be so mean.
   
Made in us
Decrepit Dakkanaut




Sterling191 wrote:
 Creeping Dementia wrote:

I'd argue that the three powers that don't use the Phobos keyword are better than most of the powers we currently have, so that Libby is definitely on my radar.


The CP nabber is of interest, but the other two rely far too heavily on unreliable thresholds to function.

Well one helps guarantee a charge (tying up a shooting unit is good for a unit that infiltrates) and honestly halving the movement of something not flying is pretty valuable. The mortal wound is merely a bonus at that point.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shas'ui with Bonding Knife






I'd appreciate some advice on my Deathwatch army. I'm working on 2000 points, but I haven't quite gotten there yet.

HQs: Watch Captain, Watch Master
Troops:
1) Veteran Squad: 1 Vet Sergeant w/ Xenophase Blade, 4 x Veteran w/ SB/SS, 2 x VV w/ Heavy TH, 3 Bikes - Will Combat Squad into 5 x Veterans & 2 x VV, 3 x Bikes
2) Veteran Squad: 5 x Veteran w/ SB/SS, 2 x VV w/ Heavy TH, 3 Bikes - Will Combat Squad into 5 x Veterans & 2 x VV, 3 x Bikes
3) Veteran Squad: 1 x Veteran w/ DW Shotgun, 2 x Veteran w/ Frag Cannon, 2 x Veteran w/ Infernus Heavy Bolter, Terminator w/ Power Fist/SB, VV w/ 2 Bolt Pistols, 1 x Bike
4) Veteran Squad: 1 Vet Sergeant w/ Stalker Pattern Boltgun, 4 x Veteran w/ Missile Launcher

Elites
5 x Terminators w/ TH/SS

Heavy Support
1 x Land Raider Crusader

Flyers
1 x Corvus Blackstar

Dedicated Transport
1 x Rhino


OK, so to the tactics...
- Vet Squad 1 & 2 in Combat Squad will foot slog, race across the board (depending on the unit) and just shoot as much as possible with Melee VVs as needed
- Vet Squad 3 will be loaded into the Corvus Blackstar (just enough room) and dropped near some nasty opponent stuff as I can autohit within 8" with most of those weapons
- Vet Squad 4 will either hang back and snipe from across the board with the missile launchers or ride in the Rhino
- Melee Terminators will ride in the Land Raider Crusader
- HQs will probably ride in the Rhino or Land Raider depending on what's riding in them.

And, that's 1922 points so far.

Constructive criticism and suggestions welcome.

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

I'd be more inclined to not take TH/SS Termies. For the LR Crusader I'd go for a group of Vets with Frags, or even a bunch of Shotguns. I generally go for TH on my Black Shields, they have more attacks and aren't all in one unit so tougher to get rid of.

If you want to stick with your original list, if you drop 7 points you can grab an assassin.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Shas'ui with Bonding Knife






 Creeping Dementia wrote:
I'd be more inclined to not take TH/SS Termies. For the LR Crusader I'd go for a group of Vets with Frags, or even a bunch of Shotguns. I generally go for TH on my Black Shields, they have more attacks and aren't all in one unit so tougher to get rid of.

If you want to stick with your original list, if you drop 7 points you can grab an assassin.
Which of the Assassins would you recommend?

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Fixture of Dakka





 ServiceGames wrote:
 Creeping Dementia wrote:
I'd be more inclined to not take TH/SS Termies. For the LR Crusader I'd go for a group of Vets with Frags, or even a bunch of Shotguns. I generally go for TH on my Black Shields, they have more attacks and aren't all in one unit so tougher to get rid of.

If you want to stick with your original list, if you drop 7 points you can grab an assassin.
Which of the Assassins would you recommend?

SG


Culexus is the most useful for DW, but with the new rules you get to pick on the fly!
   
Made in gb
Dakka Veteran





Had a game against a slaanesh csm list last night with my Primaris Deathwatch list. Took 3 big mixed kill teams 3 dreads and a repulsor plus a big squad of vets. Tabled the guy after deep striking in a big kill team with 3 aggressors and inceptors mixed into a intercessor unit, used the plus 1 to wound strat and just mowed down everything.

Really happy with the quality of the repulsor and redemptor dread working in tandem, the account of firepower is scary!
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 ServiceGames wrote:
 Creeping Dementia wrote:
I'd be more inclined to not take TH/SS Termies. For the LR Crusader I'd go for a group of Vets with Frags, or even a bunch of Shotguns. I generally go for TH on my Black Shields, they have more attacks and aren't all in one unit so tougher to get rid of.

If you want to stick with your original list, if you drop 7 points you can grab an assassin.
Which of the Assassins would you recommend?

SG


Really depends on what you face regularly. Culexus is good, but against some matchups is pretty useless. Culexus is decent against Strat heavy armies like Orks/Knights etc. Eversor is a generalist, great at taking out backfield units and messing up your opponents scoring. Vindicare is good against character heavy armies like GSC.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in it
Dakka Veteran




 Creeping Dementia wrote:
 ServiceGames wrote:
 Creeping Dementia wrote:
I'd be more inclined to not take TH/SS Termies. For the LR Crusader I'd go for a group of Vets with Frags, or even a bunch of Shotguns. I generally go for TH on my Black Shields, they have more attacks and aren't all in one unit so tougher to get rid of.

If you want to stick with your original list, if you drop 7 points you can grab an assassin.
Which of the Assassins would you recommend?

SG


Really depends on what you face regularly. Culexus is good, but against some matchups is pretty useless. Culexus is decent against Strat heavy armies like Orks/Knights etc. Eversor is a generalist, great at taking out backfield units and messing up your opponents scoring.
Vindicare is good against character heavy armies like GSC.


Why people keep saying this? It's simply NOT TRUE. GSC have unquestioning loyalty which is a "drone-like" rule for EVERY SINGLE Character in the army. They are the most resilent army to snipers for that very reason
   
Made in us
Never Forget Isstvan!






Unquestioning loyalty is on a 4+ so its not nearly as good, and it only works on the initial shot. The mortal wounds from Headshot cant be passed off. Its not even close to being as good as drones.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in it
Dakka Veteran




 Eihnlazer wrote:
Unquestioning loyalty is on a 4+ so its not nearly as good, and it only works on the initial shot. The mortal wounds from Headshot cant be passed off. Its not even close to being as good as drones.


False. It works before applying damage to the model (transferring every damage dealt from that shot to a nearby infantry model that always dies from this) and EVEN works on Mortal Wound. Get up to date please

"Each time you fail a saving throw for a <CULT>
CHARACTER model, and each time a <CULT>
CHARACTER model suffers a mortal wound,
before inflicting damage check to see if it is
within 3" of any friendly <CULT> or BROOD
BROTHERS units with this ability. If it is, you
can select one of those units and roll a D6;
on a 4+ you do not inflict any damage on the
character, but one model in the selected unit
(your choice) is slain. Otherwise, the character
suffers damage as normal."

It also feths UP Head Shot if damage was prevented via Unquestioning Loyalty

This message was edited 2 times. Last update was at 2019/03/08 12:55:26


 
   
Made in us
Deadshot Weapon Moderati




MI

 ServiceGames wrote:
Which of the Assassins would you recommend?

SG

If you use the stratagem to bring in the assassin you can decide which one to bring each game, as long as you have the models to choose from.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 ikeulhu wrote:
 ServiceGames wrote:
Which of the Assassins would you recommend?

SG

If you use the stratagem to bring in the assassin you can decide which one to bring each game, as long as you have the models to choose from.
Personally, though, I think the Vindicare is the best one to "plan" to have. Unlike the other Assassins, it doesn't have to get that close, and even if you need Psychic Defence, I still think the Vindi is better at this than the Culexus.

I say this because the Culexus wants to be within 18" of a Psyker to be useful. Many Psykers, at least the ones I use, can just move out of that range to still use the powers that matter. And most Psykers are fairly squishy. The ones that aren't so squishy probably aren't too worried about any Assassin.
The Vindi has a much better chance of outright removing a squishy Psyker, maybe even 2 per turn if you are lucky.

-

This message was edited 1 time. Last update was at 2019/03/08 15:04:03


   
Made in us
Decrepit Dakkanaut




 Creeping Dementia wrote:
 ServiceGames wrote:
 Creeping Dementia wrote:
I'd be more inclined to not take TH/SS Termies. For the LR Crusader I'd go for a group of Vets with Frags, or even a bunch of Shotguns. I generally go for TH on my Black Shields, they have more attacks and aren't all in one unit so tougher to get rid of.

If you want to stick with your original list, if you drop 7 points you can grab an assassin.
Which of the Assassins would you recommend?

SG


Really depends on what you face regularly. Culexus is good, but against some matchups is pretty useless. Culexus is decent against Strat heavy armies like Orks/Knights etc. Eversor is a generalist, great at taking out backfield units and messing up your opponents scoring. Vindicare is good against character heavy armies like GSC.

Which matchup is he useless in? He always ignores saves and has that defensive boost.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Deadshot Weapon Moderati




MI

Yeah, If I had to pick just one to have all the time I would probably go with the Vindicare, with the Culexus as a close second. A single Vindicare can whiff and is often better with a little extra sniper support (I have some Skitarii with the Arquebus to do so). The Culexus has the versatility of being a nice distraction unit even if there are no psykers for it to go after due to its difficulty to be hit, and if there are psykers even better!

This message was edited 1 time. Last update was at 2019/03/08 15:11:04


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 ikeulhu wrote:
Yeah, If I had to pick just one to have all the time I would probably go with the Vindicare, with the Culexus as a close second. A single Vindicare can whiff and is often better with a little extra sniper support (I have some Skitarii with the Arquebus to do so). The Culexus has the versatility of being a nice distraction unit even if there are no psykers for it to go after due to its difficulty to be hit, and if there are psykers even better!
Agreed. But of course, some of this depends on whether DW will be able to take Eliminators.
3 Eliminators will be cheaper than a Vindi, have 3 shots, similar deployment, but most importantly will be able to benefit from DW rules/strats.

-

   
Made in it
Dakka Veteran




 Galef wrote:
 ikeulhu wrote:
Yeah, If I had to pick just one to have all the time I would probably go with the Vindicare, with the Culexus as a close second. A single Vindicare can whiff and is often better with a little extra sniper support (I have some Skitarii with the Arquebus to do so). The Culexus has the versatility of being a nice distraction unit even if there are no psykers for it to go after due to its difficulty to be hit, and if there are psykers even better!
Agreed. But of course, some of this depends on whether DW will be able to take Eliminators.
3 Eliminators will be cheaper than a Vindi, have 3 shots, similar deployment, but most importantly will be able to benefit from DW rules/strats.

-


Eliminators can not be taken as Deathwatch, GW explicitly forbade it
   
 
Forum Index » 40K General Discussion
Go to: