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![[Post New]](/s/i/i.gif) 2017/06/13 02:30:10
Subject: Multi Wnd Units and Multi Damage Hits
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Infiltrating Broodlord
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Hi Guys
So this came up for some friends, a Las pred shoots at Oblits, doing 3wounding hits... now the oblitz have multi wnds and damage allocation is done before damage
So can the Oblitz player choose to allocate to a single model and soak all the fire?
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![[Post New]](/s/i/i.gif) 2017/06/13 02:51:35
Subject: Multi Wnd Units and Multi Damage Hits
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Fresh-Faced New User
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Yes.
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![[Post New]](/s/i/i.gif) 2017/06/13 02:57:15
Subject: Multi Wnd Units and Multi Damage Hits
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Lieutenant General
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GodDamUser wrote:Hi Guys
So this came up for some friends, a Las pred shoots at Oblits, doing 3wounding hits... now the oblitz have multi wnds and damage allocation is done before damage
So can the Oblitz player choose to allocate to a single model and soak all the fire?
No, because its the Shooting player who gets to decide if he's going to make his attacks one at a time or all together. Why would he intentionally hamper himself by making all of his attacks together?
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/13 02:57:26
Subject: Multi Wnd Units and Multi Damage Hits
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Insect-Infested Nurgle Chaos Lord
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The only thing I can say is resolve each attack one at a time. The shooting phase rules say allocation comes before damage but do not say that all of the shots have to be resolved at once (in fact the rules state that the method laid out is to resolve them one at a time).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/06/13 03:35:48
Subject: Multi Wnd Units and Multi Damage Hits
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Infiltrating Broodlord
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Thanks for that
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![[Post New]](/s/i/i.gif) 2017/06/13 03:52:25
Subject: Multi Wnd Units and Multi Damage Hits
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Irked Necron Immortal
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Ghaz wrote:GodDamUser wrote:Hi Guys
So this came up for some friends, a Las pred shoots at Oblits, doing 3wounding hits... now the oblitz have multi wnds and damage allocation is done before damage
So can the Oblitz player choose to allocate to a single model and soak all the fire?
No, because its the Shooting player who gets to decide if he's going to make his attacks one at a time or all together. Why would he intentionally hamper himself by making all of his attacks together?
Incorrect. Defending player allocates the wounds on the unit being shot. This can include models in the unit that would be out of LoS or out of range of the weapon being fired. I believe you are thinking of when a unit chooses targets, which happens before you shoot the unit
Basically what should happen is this: Pred chooses the Oblits to shoot at. Pred shoots. Oblits take any available saves. Pred controlling player rolls for damage for each unsaved wound. If the Oblits have some other saving mechanic it should fall here. Oblit controlling player assigns wounds lost to models. One model keeps taking wounds until it dies. If I'm reading what you said correctly then 1 Oblit would of taken the 3 damage and died
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![[Post New]](/s/i/i.gif) 2017/06/13 03:57:35
Subject: Multi Wnd Units and Multi Damage Hits
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Infiltrating Broodlord
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BomBomHotdog wrote: Basically what should happen is this: Pred chooses the Oblits to shoot at. Pred shoots. Oblits take any available saves. Pred controlling player rolls for damage for each unsaved wound. If the Oblits have some other saving mechanic it should fall here. Oblit controlling player assigns wounds lost to models. One model keeps taking wounds until it dies. If I'm reading what you said correctly then 1 Oblit would of taken the 3 damage and died This isnt quite right.. Pred chooses the Oblits to shoot at. Pred shoots. Pred wounds, Oblit controlling player assigns wounds, Oblits take any available saves. Pred controlling player rolls for damage for each unsaved wound. If the Oblits have some other saving mechanic it should fall here. One model keeps taking wounds until it dies. So if you are shoot multiple weapons (i.e. las at oblitz you do them 1 at a time so he cant soak them all) But what if it is a twin las, so Hvy 2, he shoots hits and wounds with both shots, the oblit player can assign them to the 1 duder, he soaks all of the incoming wounds?
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This message was edited 1 time. Last update was at 2017/06/13 03:57:46
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![[Post New]](/s/i/i.gif) 2068/08/13 13:04:27
Subject: Multi Wnd Units and Multi Damage Hits
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Lieutenant General
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BomBomHotdog wrote: Ghaz wrote:GodDamUser wrote:Hi Guys So this came up for some friends, a Las pred shoots at Oblits, doing 3wounding hits... now the oblitz have multi wnds and damage allocation is done before damage So can the Oblitz player choose to allocate to a single model and soak all the fire?
No, because its the Shooting player who gets to decide if he's going to make his attacks one at a time or all together. Why would he intentionally hamper himself by making all of his attacks together? Incorrect. Defending player allocates the wounds on the unit being shot. This can include models in the unit that would be out of LoS or out of range of the weapon being fired. I believe you are thinking of when a unit chooses targets, which happens before you shoot the unit Basically what should happen is this: Pred chooses the Oblits to shoot at. Pred shoots. Oblits take any available saves. Pred controlling player rolls for damage for each unsaved wound. If the Oblits have some other saving mechanic it should fall here. Oblit controlling player assigns wounds lost to models. One model keeps taking wounds until it dies. If I'm reading what you said correctly then 1 Oblit would of taken the 3 damage and died
And he can't allocate multiple wounds if the shooting player has decide to make his attacks one at a time:
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This message was edited 1 time. Last update was at 2017/06/13 03:58:55
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/11/07 10:17:20
Subject: Multi Wnd Units and Multi Damage Hits
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Infiltrating Broodlord
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Ghaz wrote:And he can't allocate multiple wounds if the shooting player has decide to make his attacks one at a time:
Yeah the new issue is Heavy 2, so 2 shots are the 1 attack
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![[Post New]](/s/i/i.gif) 2017/06/13 04:10:34
Subject: Multi Wnd Units and Multi Damage Hits
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Irked Necron Immortal
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Ah yeah I see the issue now. My guess is that you roll to hit and wound for both, then allocate and roll for damage separately.
I double checked against the way 8th handles damage vs AoS, since 8th is so similar. I find it interesting that GW chose to reverse when allocation is done for 8th
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![[Post New]](/s/i/i.gif) 2017/06/13 04:14:18
Subject: Multi Wnd Units and Multi Damage Hits
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Death-Dealing Dark Angels Devastator
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BomBomHotdog wrote:Basically what should happen is this: Pred chooses the Oblits to shoot at. Pred shoots. Oblits take any available saves. Pred controlling player rolls for damage for each unsaved wound. If the Oblits have some other saving mechanic it should fall here. Oblit controlling player assigns wounds lost to models. One model keeps taking wounds until it dies. If I'm reading what you said correctly then 1 Oblit would of taken the 3 damage and died
Each attack is resolved separately. Iterate through step 4 in the BRB for each attack. For a Heavy 2, you resolve each attack one at a time. I think OP is talking about an (incorrect) situation where a single model could soak 2x 6 wound hits, because both hits were declared by the receiver on a single model before wounds were rolled. RAW, the first attack would kill the model chosen by the receiver, then the second attack would have to be allocated to another model by the receiver.
Automatically Appended Next Post:
No, it's 2 attacks. BRB 179 "the number of attacks a model can make with a weapon, and therefore the number of dice you can roll, is found on the weapon's profile, along with the weapon's type. A weapon's type can impact the number of attacks it can make."
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This message was edited 1 time. Last update was at 2017/06/13 04:16:34
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![[Post New]](/s/i/i.gif) 2017/06/13 04:45:10
Subject: Multi Wnd Units and Multi Damage Hits
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Infiltrating Broodlord
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So reading over the shooting section multiple times..
If you roll your attacks 1 at a time, then the player would not be able to tank the hits on a single 2wnd+ model
If you went for the fast rolling option, the player could tank both hits on the single 2wnd+ model
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![[Post New]](/s/i/i.gif) 2017/06/13 09:40:32
Subject: Multi Wnd Units and Multi Damage Hits
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Fresh-Faced New User
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Its quite simple, you can roll all the dice, but since the receiving player can allocate the wounds. He can avoid kills..
Two D6 wounding weapons hits, wounds, armour saves fails against a unit with models with 3wounds each.
now the shooting player rolls 2D6 to see how many wounds are inflicted. rolls 2 and 4. The defending player then allocates the wounds, he can either choose to inflict the "4wounds first" thus killing a model and a second then looses 2 wounds from the other attack. Or he can choose to first inflict the 2 wounds, and then the 4wounds, only killing one model!!
On the other hand, the controling player can choose to roll the damage die one after another, avoiding this issue.
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This message was edited 3 times. Last update was at 2017/06/13 09:43:58
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![[Post New]](/s/i/i.gif) 2017/06/13 10:28:07
Subject: Multi Wnd Units and Multi Damage Hits
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Longtime Dakkanaut
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The rules are pretty clear on this, I think. There is no permission given to roll saves or damage for multiple wounds at the same time. The "Fast Dice Rolling" rules only say to roll the hit and wound rolls together, and then are explicit that the defender is to allocate the wounds and roll saves one at a time.
The only procedure that the rules actually allow for firing (only) a Heavy 2 gun with d6 damage at a unit is as follows:
Attacker simultaneously rolls 2 dice to hit.
Attacker simultaneously rolls a die to wound for each hit.
For each wound, one at a time {
Defender allocates the wound and rolls a save.
If unsaved, attacker rolls damage.
}
So if a unit of multi-wound models takes multiple Lascannon wounds (that is, successful to-wound rolls), the defender then has to pick a model to try to save against each in turn, and then that model suffers damage if the save fails. If that model dies then no more wounds can be allocated to it.
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This message was edited 1 time. Last update was at 2017/06/13 10:28:51
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![[Post New]](/s/i/i.gif) 2017/06/13 11:03:48
Subject: Multi Wnd Units and Multi Damage Hits
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Locked in the Tower of Amareo
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Dionysodorus wrote:So if a unit of multi-wound models takes multiple Lascannon wounds (that is, successful to-wound rolls), the defender then has to pick a model to try to save against each in turn, and then that model suffers damage if the save fails. If that model dies then no more wounds can be allocated to it.
Pretty much this. There's no fast rolling the d6 damage as there's no way to determine order except roll 1 at a time and order would have effect(roll 1 and 6 and it's either dead or dead and wounded).
Salvo of multiwound weapons against multiwound models is taking annoying speed bump in the end.
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This message was edited 1 time. Last update was at 2017/06/13 11:04:18
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/06/13 22:18:29
Subject: Multi Wnd Units and Multi Damage Hits
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[ADMIN]
Decrepit Dakkanaut
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Dionysodorus wrote:The rules are pretty clear on this, I think. There is no permission given to roll saves or damage for multiple wounds at the same time. The "Fast Dice Rolling" rules only say to roll the hit and wound rolls together, and then are explicit that the defender is to allocate the wounds and roll saves one at a time.
The only procedure that the rules actually allow for firing (only) a Heavy 2 gun with d6 damage at a unit is as follows:
Attacker simultaneously rolls 2 dice to hit.
Attacker simultaneously rolls a die to wound for each hit.
For each wound, one at a time {
Defender allocates the wound and rolls a save.
If unsaved, attacker rolls damage.
}
So if a unit of multi-wound models takes multiple Lascannon wounds (that is, successful to-wound rolls), the defender then has to pick a model to try to save against each in turn, and then that model suffers damage if the save fails. If that model dies then no more wounds can be allocated to it.
What he said! ^^^
The fast rolling rules only apply to the 'to hit' and 'to wound' rolls. Even with fast rolling, the player being shot at still has to allocate wounds, make saves and then apply damage one shot at a time.
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