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Made in dk
Drone without a Controller



Denmark

I loved the Tempestus scions since they came out but never got to build an army of them. But at the start of 8ed. I came to the conclusion that a want to start a new army to celebrate the newest edition. Build upon 4 start collecting boxes and some extra boxes i was thinking of building this list. I threw in a unit of bullgryns since i think they are awesome models.

The edited list are as following:

Battalion detachment

1 HQ - Tempestor Prime - Plasmapistol (45)
2 HQ - Tempestor Prime - Plasmapistol (45)
3 HQ - Tempestor Prime - Plasmapistol (45)

1 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
2 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
3 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
4 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 HS Volley, vox (69)
5 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 HS Volley, vox (69)
6 Troop - 5 Scions - 3 HS Lasgun, 2 HS pistols, vox (53)

1 Elite - 4 Scions commandsquad - 3 HS volleyguns, 1 HS laspistol, vox(69)
2 Elite - 6 Bullgryns - 3 Gaunlets, 3 Mauls, 3 Slabshields, 3 Bruteshields (261)

1 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
2 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
3 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
4 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)
5 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)
6 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)

Superheavy Auxiliary Detachment
1 Superheavy - Storm sword - Twin Heavy Bolter, Stormbolter, 4 Lascannons


1997 pts

Old list
Spoiler:
Battalion detachment
1 HQ - Commisar - Powersword, Plasmapistol (39)
2 HQ - Commisar - Powersword, Plasmapistol (39)
3 HQ - Tempestor Prime - Plasmapistol

1 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
2 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
3 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
4 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
5 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
6 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)

1 Elite - 4 Scions commandsquad - 3 HS volleyguns, 1 HS laspistol, vox, Platoon Standard (74)
2 Elite - 6 Bullgryns - 3 Gaunlets, 3 Mauls, 3 Slabshields, 3 Bruteshields (261)

1 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
2 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
3 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
4 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)
5 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)
6 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)

Superheavy Auxiliary Detachment
1 Superheavy - Storm sword - Twin Heavy Bolter, Stormbolter, 4 Lascannons


2000 pts on the nose.

This message was edited 2 times. Last update was at 2017/06/13 08:02:41


 
   
Made in us
Hardened Veteran Guardsman






I don't think you can have both vox and standard in a Scions command squad with 3 special weapons.
   
Made in us
Longtime Dakkanaut





Interesting but dont you feel you are wasting their ability to deepstrike with all thos transports? Maybe a few less transports and more guys in those units?

I would love to see how well it works.
   
Made in dk
Drone without a Controller



Denmark

broxus wrote:
Interesting but dont you feel you are wasting their ability to deepstrike with all thos transports? Maybe a few less transports and more guys in those units?

I would love to see how well it works.


Well no one say i need to put the scions in transports. I could throw them down with plane and use the tauroxes only as weapon platforms.

I will test it with heavy proxy within the next week.


Automatically Appended Next Post:
 SuspiciousSucculent wrote:
I don't think you can have both vox and standard in a Scions command squad with 3 special weapons.


It only states that one scion can take a platoon banner. Nothing states that it has to switch.

This message was edited 1 time. Last update was at 2017/06/13 07:19:48


 
   
Made in fr
Longtime Dakkanaut




SaraSelfish wrote:
Automatically Appended Next Post:
 SuspiciousSucculent wrote:
I don't think you can have both vox and standard in a Scions command squad with 3 special weapons.


It only states that one scion can take a platoon banner. Nothing states that it has to switch.

It says "one other model".

About the list, what's your plan with the commissars? They don't interact that well with MT. 5-man squads will rarely suffer from morale, and 10-man squads can't stay close to commissars (who can't DS/enter tauroxes with them). I suppose you want them because they're in the SC box and are a cheap way to get more HQs.
Also, in case you want to go wysiwyg, I think the sprues only have a single plasmagun/5guys.
   
Made in dk
Drone without a Controller



Denmark

fresus wrote:
SaraSelfish wrote:
Automatically Appended Next Post:
 SuspiciousSucculent wrote:
I don't think you can have both vox and standard in a Scions command squad with 3 special weapons.


It only states that one scion can take a platoon banner. Nothing states that it has to switch.


It says "one other model".


Well yeah i saw that. gonna correct that]

About the list, what's your plan with the commissars? They don't interact that well with MT. 5-man squads will rarely suffer from morale, and 10-man squads can't stay close to commissars (who can't DS/enter tauroxes with them). I suppose you want them because they're in the SC box and are a cheap way to get more HQs.

Yeah first i wanted to field a cheap commissar with some of the troops since they are in the starterbox. But i kind of regret it and you where kindly enough to point out that they dont have much use here. Think i will skip them and maybe use one more tempestor prime. The orders are good to have. :-)


Also, in case you want to go wysiwyg, I think the sprues only have a single plasmagun/5guys.

Oh dang it. i thought there was two weapons in each box. Maybe i should combine. Maybe a couple of squads with plasma and some with HS volley... I dont think flamers are that good here. 9" deepstrike and 8" range


Thanks for the feedback btw.. New list at the top

Sara

This message was edited 1 time. Last update was at 2017/06/13 08:03:00


 
   
Made in gb
Ship's Officer



London

I think that tempestus command squads are perhaps the best deep strike unit in the new 40k. 4 overcharged plasma guns and nothing else will do very serious damage for a ridiculously low cost. If you want, have a commander order them to reroll 1s so they get to live until the other guy's turn.

The lasgun guys on the other hand are better off in transports. They can only rapid fire within 9", so they can't deep strike close enough. But they can disembark and be ordered to have rapid fire 2 guns - meaning 4 shots each. That's some pretty serious dakka!

There's no need to find space for your commanders in the transports, because you can just drop them in wherever they are needed. Give them rods for bossing people around, obviously.
   
Made in us
Slippery Ultramarine Scout Biker




The Dark City/Terra

SaraSelfish wrote:I loved the Tempestus scions since they came out but never got to build an army of them. But at the start of 8ed. I came to the conclusion that a want to start a new army to celebrate the newest edition. Build upon 4 start collecting boxes and some extra boxes i was thinking of building this list. I threw in a unit of bullgryns since i think they are awesome models.

Old list
Spoiler:
Battalion detachment
1 HQ - Commisar - Powersword, Plasmapistol (39)
2 HQ - Commisar - Powersword, Plasmapistol (39)
3 HQ - Tempestor Prime - Plasmapistol

1 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
2 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
3 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
4 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
5 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)
6 Troop - 5 Scions - 1 HS Lasgun, 2 HS pistols, 2 Plasmaguns, vox (67)

1 Elite - 4 Scions commandsquad - 3 HS volleyguns, 1 HS laspistol, vox, Platoon Standard (74)
2 Elite - 6 Bullgryns - 3 Gaunlets, 3 Mauls, 3 Slabshields, 3 Bruteshields (261)

1 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
2 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
3 Dedicated Transport - Taurox Prime - Gatling, 2 HS volley, Stormbolter (98)
4 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)
5 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)
6 Dedicated Transport - Taurox Prime - Battlecannon, 2 Autocannons, Stormbolter (120)

Superheavy Auxiliary Detachment
1 Superheavy - Storm sword - Twin Heavy Bolter, Stormbolter, 4 Lascannons


2000 pts on the nose.



Okay, there was a lot of misinformation down there about your Scions.
First thing, Scions are going to be a very good this edition; reason I'm here is because I just cooked up an ALMOST IDENTICAL list about an hour ago and was about to post it down here for anything I was missing.

My differences were: No Battlecannons on the Tauroxes. As they aren't that good, if you want the anti vehicle shell the points for the Missle Launchers. They aren't optimal either, but with dilution of intense anti tank like a superheavy, they become much better, albeit very expensive.
people haven't noticed that a smart general will bubble his tanks with cheap troops if he knows you have drop in Melta. Making them useless in those games, because thats 9" away from the closest enemy unit with like 3-4 inches because of bubble rap. Scions are a glass cannon army so they will get their booties spanked if they are far away from their support without their Tauroxes. Also, those Melta Scion Command Squad Units are always suicide and EASY first blood if you don't kill your target, and with the power but unreliability of meltaguns this ed. They aren't nearly as good in suicide squads (1-6 Damage).

I took the Hellhammer as my superheavy, as it is more versatile IMO, and I like the model better as well. With Heavy Stub and Dual Twin Heavy Flamers (because autohit) and Two Lascaons. Also to note, while moving these Superheavies still suffer -1 to hit which is stupid, because guard already have the aim of a drunk stormtrooper shooting at a moving target that's the size of a pea.

I took my Scion squads in (10) as that fills a Taurox, and allows for orders to influence more soldiers. Allowing me to take REG. Taoroxes for my Bullgryns. IDK tho it the SHADOWSWORD has transport capacity so, that may be where you have them being transported. Making Commisars much more useful for me.

With that, I split the Bullgryns into squads of 3; and put them into regular Tauroxes with Autocannons, to rush up the field with extreme prejudice agaisnt those HERETICAL Primaris Marines. (Scions should have Prefered Enemy Primaris Scum lol).

Also someone said Commisars can't ride in Tempestus Transports, that's bull. The keywords says Militarum Tempestus AND Offico Perfectus. Also the same person said Commisars offer nothing. There is a reason they are in the starter box (which you should buy off eBay if you havent bought these starter box sets yet) they are Morale boosters, and can kill Primaris Psykers before they perils. Primaris Psykers with your Bullgryns can use Psychic Barrier, which gives 1+ 3++, to make them rock hard defensively. I use one with my Bullgryns to make sure they don't run if they are getting their booty handed to them by an even more powerful melee unit, and their bubble allows them to be effective to the gun line at midfield you will likley set up if facing a hoarde army. They are also Elite not HQ.

Tempestor Primes are Fantastic so taking three makes me jeleous because I could only fit two. *Intense Crying*
Just to note: With the FREE command rod, they can give TWO orders to TWO DIFFERENT squads ( So no 4 shots at 8" with re-rolls of 1 lol).

With your Stormsword, Idk how you have 4 Lascannons WITHOUT the sponsons of twin Heavy Bolters or twin Flamers. The sponsons are a packaged deal, it's twin Heavy Flamer or Heavy Bolter AND Lascannon. You can't have just the Lascannons as it looks/ by the wording/ by how the model is build (you'll see what I mean, as you must not have the model yet). I guess an argument can be made for just the twin weapons though. (BTW the Heavy Flamers is a mandatory this Ed. As they are fantastic anyway, and Greentide/Nidhoarde/DaemonHoarde are going to be taking Names this Ed.) They are about 72 Points per Combo of the 3 weapons, so two would be most beneficial, not four.

It's a lot I know, but I hope you read it because it took me awhile, and their are some good things to consider in their about scions; also, I friended you. So we could exchange scion tactics if you want (short comings/ strengths). Also Imperial Armor (Forgeworld) is coming out and ive heard that the Imperial Navy is nasty.


This message was edited 3 times. Last update was at 2017/06/20 03:35:06


"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari

 
   
Made in fr
Longtime Dakkanaut




KingLetterman wrote:
Also someone said Commisars can't ride in Tempestus Transports, that's bull. The keywords says Militarum Tempestus AND Offico Perfectus. Also the same person said Commisars offer nothing. There is a reason they are in the starter box (which you should buy off eBay if you havent bought these starter box sets yet) they are Morale boosters, and can kill Primaris Psykers before they perils. Primaris Psykers with your Bullgryns can use Psychic Barrier, which gives 1+ 3++, to make them rock hard defensively. I use one with my Bullgryns to make sure they don't run if they are getting their booty handed to them by an even more powerful melee unit, and their bubble allows them to be effective to the gun line at midfield you will likley set up if facing a hoarde army. They are also Elite not HQ.

My point was that, while they can indeed ride a Taurox Prime, they can't go inside with a 10-man squad, because of transport capacity.
So if you really want to run commissars, you need to run 5-man or 9-man units. A 5-man units doesn't really care about morale that much, making the comissar quite useless with them, and a 9-man unit is pretty suboptimal. That's why I still think commissars are pretty useless for MT armies.
The examples that you give for the commissar are for non-MT units, which isn't very relevant for the list at hand.
   
Made in us
Slippery Ultramarine Scout Biker




The Dark City/Terra

fresus wrote:
KingLetterman wrote:
Also someone said Commisars can't ride in Tempestus Transports, that's bull. The keywords says Militarum Tempestus AND Offico Perfectus. Also the same person said Commisars offer nothing. There is a reason they are in the starter box (which you should buy off eBay if you havent bought these starter box sets yet) they are Morale boosters, and can kill Primaris Psykers before they perils. Primaris Psykers with your Bullgryns can use Psychic Barrier, which gives 1+ 3++, to make them rock hard defensively. I use one with my Bullgryns to make sure they don't run if they are getting their booty handed to them by an even more powerful melee unit, and their bubble allows them to be effective to the gun line at midfield you will likley set up if facing a hoarde army. They are also Elite not HQ.

My point was that, while they can indeed ride a Taurox Prime, they can't go inside with a 10-man squad, because of transport capacity.
So if you really want to run commissars, you need to run 5-man or 9-man units. A 5-man units doesn't really care about morale that much, making the comissar quite useless with them, and a 9-man unit is pretty suboptimal. That's why I still think commissars are pretty useless for MT armies.
The examples that you give for the commissar are for non-MT units, which isn't very relevant for the list at hand.



Okay, I see what you mean. He is running Bullgryns which are Ld. 8, but will be fighing/ hold off the Daemon Princes, Carniflexes, Terminators and other Heavy Units for as long as possible to Fall Back and then, by that time, units have had the ability to get into optimal firing position. I think Bullgryns are the main complements to Tempestus. But, I see what your saying, Commisars are not nearly as useful as Tempestor Primes, but they are like the Chaplains of the MT. Morale is pretty big this Ed. So with a pretty decent 6" bubble, the Commisar can protect units like Bullgryns and the MT, behind them shooting agaisnt the deadly swarm of melee combatants.

"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari

 
   
 
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