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Made in ca
Bounding Assault Marine






Just curious to see how many people are running in their SM lists per 1500 or 2000 points, counting twin lascannons as 2 lascannons.
I was thinking of running 6 between 1 Dev Squad, and 2 Razorbacks, but is it enough..? My previous list had 8..
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

Too many is never enough, but in all seriousness, I'm not running any more than I can pack into one devastator squad and a single heavy-hitting vehicle (either LR or SR usually). I might be convinced to add a predator to my collection for this very purpose, however.

I saw with eyes then young, and this is my testament.
 
   
Made in ca
Bounding Assault Marine






in a 2000 point list?
   
Made in gb
Screeching Screamer of Tzeentch






Haven't seen the new rules yet, but I was planning to run two Las Predators. I'll probably bolt havoc launchers onto them, in 8th you can fire them at different targets? Since I'd also like to use daemons, that's probably all the Lascannon I'm going to bring.

So 8, at 2000 points I guess.

This message was edited 1 time. Last update was at 2017/06/15 14:41:51


 
   
Made in us
Omnipotent Necron Overlord






My 2000 has 4 Las cannons standing next to Guiliman at all times lol. As well as an ancient.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Ultramarine Chaplain with Hate to Spare






I'm looking to try some games with 14+ to see where it takes me. Tacs and Devastators, plus Vehicles.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Omnipotent Necron Overlord






 Insectum7 wrote:
I'm looking to try some games with 14+ to see where it takes me. Tacs and Devastators, plus Vehicles.

Try Dreads with TLLC and TLAC - I think these will work really well.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Regular Dakkanaut




 Xenomancers wrote:
 Insectum7 wrote:
I'm looking to try some games with 14+ to see where it takes me. Tacs and Devastators, plus Vehicles.

Try Dreads with TLLC and TLAC - I think these will work really well.


I ran 3 venerable dreads outfitted like this standing within 6" of Azreal, and they were vehicle and heavy infantry killing machines. Hits on a 2+, 3+/4++/6+ saves with re-rolls on all misses was pretty deadly.
   
Made in gb
Sinewy Scourge




I'm not a SM player, but my equivalent (lances) I am running 10-16.
   
Made in us
Longtime Dakkanaut




Ute nation

For anti-fattie weapons, my general goal is being able to take out one LRBT a round with just heavy weapons. This is so I don't have to worry about clutch removals.

For Necrons that's around six heavy gauss cannons, but heavy gauss is better than lascannons having 1 better AP and a built in reroll ones to hit. For las cannons to get to the same goal:

2/3 * 2/3 * 5/6 = .37 * 3.5 = 1.3 damage per shot, so you need about 10 las cannons. Fortunately you have much better access to them, that's two razor backs, a twin las wielding dread, and a lascannon dev squad.

This message was edited 1 time. Last update was at 2017/06/15 15:38:33


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Longtime Dakkanaut




 Grimgold wrote:
For anti-fattie weapons, my general goal is being able to take out one LRBT a round with just heavy weapons. This is so I don't have to worry about clutch removals.

For Necrons that's around six heavy gauss cannons, but heavy gauss is better than lascannons having 1 better AP and a built in reroll ones to hit. For las cannons to get to the same goal:

2/3 * 2/3 * 5/6 = .37 * 3.5 = 1.3 damage per shot, so you need about 10 las cannons. Fortunately you have much better access to them, that's two razor backs, a twin las wielding dread, and a lascannon dev squad.


Or 2 Las Preds and a Razorback.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Longtime Dakkanaut




Ute nation

SemperMortis wrote:


Or 2 Las Preds and a Razorback.


I'd be a little hesitant to put that many eggs in so few baskets, I think the harder it is to concentrate fire on your las cannons the better, because if you were fighting an imperial knight army that's about a round of work for them to drop two preds.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I don't think you need as many as previous editions for 2 reasons:
1) D6 damage is pretty good for taking out big stuff
2) 'big stuff' generally got more expensive, so there will b less of it.

As an Aeldari player, I'm thinking about 6-8 Lances may be enough. Especially since Shuricannon or Splinter cannon spam can also do pretty good against big targets (albeit Splinter weapons aren't so good against <Vehicles&gt
So as Grimgold alludes to, having a variety of weapons spread over several units is good advice.

-

   
Made in us
Gun Mage





I propose calling them Lazorbacks.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Xenomancers wrote:
 Insectum7 wrote:
I'm looking to try some games with 14+ to see where it takes me. Tacs and Devastators, plus Vehicles.

Try Dreads with TLLC and TLAC - I think these will work really well.


They would probably be pretty good, but I don't have any painted up Looking more at 10-man Tacs with Las, Grav, Combi-plas, 10 man-Devs with Las, plus Razorbacks and maybe a Land Raider.


Automatically Appended Next Post:
 TheWaspinator wrote:
I propose calling them Lazorbacks.


Accepted.

This message was edited 1 time. Last update was at 2017/06/15 17:26:28


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Regular Dakkanaut




Why not run missiles?
They are almost as good as Las for big gribblies while still packing a punch against hordes.

No?
   
Made in au
Mutilatin' Mad Dok





Australia

mcsheehy wrote:
Why not run missiles?
They are almost as good as Las for big gribblies while still packing a punch against hordes.

No?

Mathhammer says that krak only works tell with lightly armoured stuff. Heavy armour stuff, Lord of War, 'Monstrous Creatures', and really big dudes you should really get lascannons. E.g. Stompas have 40 wounds, you want lascannons to hit that thing, not krak missiles.

Also answering the main question. It honestly depends on the enemy army. No point running too many lascannons in an ork or other massed low toughness army. Against lots of high toughness like necrons or mech armies, you want those lascannons. I would suggest, as a balance loadout, have razors be lascannons and devastators be something more specific against the army you're fighting, e.g. heavy bolters if fighting orks.

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Made in us
Longtime Dakkanaut




I think around 10-15 sources of D6 damage seems okay. I think Missiles and Melta are fine for this too, but it really depends on the list and the unit carrying the weapons. I like Las on Cents and Preds, Missiles on Devs, and Las/Plas on Razorbacks.
   
Made in us
Daemonic Dreadnought





Eye of Terror

 Nerazim wrote:
Haven't seen the new rules yet, but I was planning to run two Las Predators. I'll probably bolt havoc launchers onto them, in 8th you can fire them at different targets? Since I'd also like to use daemons, that's probably all the Lascannon I'm going to bring.

So 8, at 2000 points I guess.


That's my answer too. The way I arrived at it: the number of Lascannons it takes to take down a Wraithknight in a single turn, based on experiences in my last game.


Automatically Appended Next Post:
 Novelist47 wrote:

Mathhammer says that krak only works tell with lightly armoured stuff. Heavy armour stuff, Lord of War, 'Monstrous Creatures', and really big dudes you should really get lascannons. E.g. Stompas have 40 wounds, you want lascannons to hit that thing, not krak missiles.

Also answering the main question. It honestly depends on the enemy army. No point running too many lascannons in an ork or other massed low toughness army. Against lots of high toughness like necrons or mech armies, you want those lascannons. I would suggest, as a balance loadout, have razors be lascannons and devastators be something more specific against the army you're fighting, e.g. heavy bolters if fighting orks.

Eh... Orks have a lot of different viable builds now. I saw a Kan rush army that did well against CSMs in a Frontline Gaming video. The CSM player (Frankie) clearly did not have enough Lascannons.

I have been running a CSM list with 2 Laspreds and 4 10 man Noise Marine squads with full sonics. There's something to blow up the big stuff and something to wipe out the massed little stuff. It's been very effective against Eldar and Orks.

This message was edited 1 time. Last update was at 2017/06/19 21:25:19


   
Made in us
Regular Dakkanaut





What about high volume high STR -1ap D2/D3 shooting?

Ex: I think the new Deredeo has a Heavy 8 Str8 AP-1 D2 weapon hitting on 2+. That'll put roughly 6 damage on a standard T7 3+ vehicle
   
Made in us
Mekboy on Kustom Deth Kopta






any list without 17 terminus ultras is under powered! but in seriousness las cannons are good but I think this is plasma edition for the points. and assault cannon razerbacks. there is certainly a place for lascannon predators and mixing a lascannon into devistators or tac marines though

10000 points 7000
6000
5000
5000
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Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Also, efficiency wise, two Lazorbacks™ are always better than one Pred.

I think I'm probably not looking at all that many LCs in a lot of builds. Too many and the army is, almost by default, going to struggle mightily against well-constructed horde lists. Decent S and Ap weapons that deal volume fire can also do a fine job plinking wounds off vehicles, and can also help deal with massed infantry. Better balance through sheer volume of dice.

Also, running into a Silver Tide Necron list is just appropriate karma for taking 15 Lascannons, and anyone who has that many in their list should just expect to draw 'Crons pretty much every tournament.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
 
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