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Made in us
Longtime Dakkanaut




Northridge, CA

 Xenomancers wrote:
Hoenstly - limititng armies to 1 detachment at 2000 points might actually produce a competitive game - it makes you have to make choices. Battalion for balanced approach - vanguard or spearhead if you want to dominate with the big guns.
This is the new knee jerk reaction I'm seeing this week on Dakka Dakka. Meanwhile FLG is saying spam lists will settle down as players realize they aren't going to win against TAC lists who rely on tactics over brainlessly spamming the flavor of the month. Plus, if that aggressive codex schedule is correct, we'll be seeing a ton more rules per army every month. There is currently no reason to restrict detachments beyond the 3 per 2K at this time. Any local house ruling like this will kiss their local meta goodbye.

8th is apparently like Dark Souls. It seems incredibly difficult and challenging but once you "get it" the game becomes a cakewalk.

This message was edited 1 time. Last update was at 2017/06/29 00:08:30


 
   
Made in us
Consigned to the Grim Darkness





USA

I don't actually see a problem with spam lists in and of themselves. There's plenty of lore basis for Ork, Guard, Tyranid, Necron, or even Chaos spam. Hell, even Space Marines can sorta justify spamming infantry, as one massive deployment meant to crush the enemy under overwhelming firepower. They can be done in an anti-lore way but they don't have to be.

And 8th is no different than any other edition in regards to spam anyway.

This message was edited 2 times. Last update was at 2017/06/29 00:19:28


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

If tournaments adopted more Maelstrom type missions those gimmick lists would balance out better.

Personally I think they should've made every non-Brigade or Battalion detachment worth 0 CP's as well. So you are free to still field whatever you want, but you're more encouraged to field troops or a balanced army.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in us
Consigned to the Grim Darkness





USA

Nah. I think it's fine as is. The current detachments allow things like 1st company deployments of only terminators without having to be dark angels, for example, which I find to be both very fluffy and fun.

This message was edited 1 time. Last update was at 2017/06/29 00:32:43


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Hauptmann





Tourney of a brand new edition has a grab bag of winners with unforeseen and gimmicky lists no one expected? Not super surprising.

There is no meta to play for or against right now. No one has figured out what a good and bad list look like and no one has settled in to the real shape of their army yet.

A single tournament early on is an interesting footnote, but expect things to start shifting before they eventually solidify. This edition is a big change and these results don't really speak to any kind of overarching meta yet.

Take note for now and continue watching results to see what changes as folks get more comfortable with the changes. Still early days.
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

To be honest I could care less if nobody ever took Troops... what I dislike though, is "cherry picking" the best units. We saw this a lot in 7th edition and it kind of makes me sad to see it - right out of the gate in 8th.

But hopefully as everyone gets comfortable with the system we'll see that stuff level out.


Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in us
Irked Necron Immortal




Newark, CA

 Gunzhard wrote:
If tournaments adopted more Maelstrom type missions those gimmick lists would balance out better.

Personally I think they should've made every non-Brigade or Battalion detachment worth 0 CP's as well. So you are free to still field whatever you want, but you're more encouraged to field troops or a balanced army.


I think it's fine simply because armies that are based around brigades and battalions will get a ton more CP than "tricky" lists for a lot less effort.

I figure the faction codices and expansion books will also introduce a ton of new faction-specific strategms (they had better) that will make those "tricky" 4 CP lists absolutely CP starved, and at a significant disadvantage vs any TAC list.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in dk
Fresh-Faced New User




 Gunzhard wrote:
To be honest I could care less if nobody ever took Troops... what I dislike though, is "cherry picking" the best units. We saw this a lot in 7th edition and it kind of makes me sad to see it - right out of the gate in 8th.

But hopefully as everyone gets comfortable with the system we'll see that stuff level out.

This is what I dislike as well. For the immersion of a wargame there has to be units and characters that are really powerful, but that you will not see all the time. If it is balanced purely by point cost taking one of those "flavor" units would severely impact the rest of your list choices. If it came to the point where building an army process consisted of picking 2-3 win-condition-super-units and padding the rest of the list with the cheapest cannon fodder there is, I would consider it a broken wargame. Maybe it is the kind of game GW is aiming for though, as it sure feels like they have gone that direction since 2nd ed (where I did most of my playing).
For narrative play these spammy thematic lists are super neat. Gives players a chance to try some wacky stuff. However, it has no place in tournaments where balance is desired. If you look at any sort of competitive game (e-sports, card games, sports, etc.) it is very common for tournament/competitions to have a rules committee and special competition rules that are often different from hobby/leisure play.

That said, I also agree that spammy lists will likely disappear over time. They tend to be one-trick-ponies that are rather easy to counter. So if too many play them in tournament play, more players will bring counters and they will not rank high.
However, a tournament list with a bunch of specific strategic choice units that soft-counter spammy lists can be very hard to play.
In most sort of competitive play the players are split in layers - and the meta is different in each layer. Typically at the very high level the meta focus on clever use of soft-counters to give you ways to win over a player that plays any of the possible win-conditions. As a compromise each player end up with very few win-conditions themselves and in the case of wargaming the armies become very hard to play. You need to know exactly how to use each unit to your advantage depending on what you are facing.
Contrary in the lower skill level layers armies tend to be dominated by powerful win-conditions. Less experienced players cannot wield the soft-counter armies effectively and end up losing with them. In response they pick one of the OP FOTM spam-lists to have a known win-condition when they play. They will rather win some and lose some and have fun playing than play a boring counter-army.
Which brings it full circle - consistent winning in tournaments does not always inspire the most fun lists to play. And as long as players play for fun you will see skewed trick-shot lists in tournaments and they will get lucky on matchups every now and then.
   
Made in us
Mutilatin' Mad Dok






 Arandmoor wrote:


1 Detachment at 2k points means that you might as well say "we're not using detachments. Go back to the org chart from previous editions".



I don't see this as a problem.

 ross-128 wrote:
It would also cause problems for AdMech. Taking multiple detachments is the only way they can bring other Imperium units without losing canticles.


I don't see this as a problem either. Lots of armies are restricted to one list.


   
Made in us
Dakka Veteran




Limiting it to 1 detachment means you can never take a Fortification or Lord of War.

This message was edited 1 time. Last update was at 2017/06/29 14:17:35


 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

 docdoom77 wrote:
 Arandmoor wrote:


1 Detachment at 2k points means that you might as well say "we're not using detachments. Go back to the org chart from previous editions".



I don't see this as a problem.

 ross-128 wrote:
It would also cause problems for AdMech. Taking multiple detachments is the only way they can bring other Imperium units without losing canticles.


I don't see this as a problem either. Lots of armies are restricted to one list.



The cats already out of the bag, even if some people want what you're suggestion, I think most people are going to continue to move forward.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Gunzhard wrote:


Personally I think they should've made every non-Brigade or Battalion detachment worth 0 CP's as well. So you are free to still field whatever you want, but you're more encouraged to field troops or a balanced army.


this is a terrible idea. Lets consider my 2 current armies that I'm finishing up. Iyanden ghost army. I get penalized for bringing a fluffy wraithguard based list unless you want me to spam Rangers or Guardians.....not good. Second is my Ravenwing army. Yeah, let's take 3-6 units of non ravenwing scouts, just so I can gain a reasonable number of command points. With me taking 2-3 Outrider detachments, I'm still getting only +3 command points, so it's not exactly unbalancing is it?
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

 bullyboy wrote:
 Gunzhard wrote:


Personally I think they should've made every non-Brigade or Battalion detachment worth 0 CP's as well. So you are free to still field whatever you want, but you're more encouraged to field troops or a balanced army.


this is a terrible idea. Lets consider my 2 current armies that I'm finishing up. Iyanden ghost army. I get penalized for bringing a fluffy wraithguard based list unless you want me to spam Rangers or Guardians.....not good. Second is my Ravenwing army. Yeah, let's take 3-6 units of non ravenwing scouts, just so I can gain a reasonable number of command points. With me taking 2-3 Outrider detachments, I'm still getting only +3 command points, so it's not exactly unbalancing is it?


Yeah the more I thought about it - I don't care at all of nobody ever takes Troops... in fact I'd like to run a 1st Company Blood Angels list at some point with a troop tax. My initial thought was that if Tournament players are demanding 'more Troops' etc... but heck, the tournament scene are always the biggest knee-jerk babies so it's best to wait to see how things play out.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in de
Fresh-Faced New User





2nd place was Ynnari-Harlequins:


Battalion Detachment
Yvraine = Gaze of Ynnead • Word of the Phoenix
Troupe Master = Harlequin's Caress • Fusion Pistol
Shadowseer = Shuriken Pistol • Hallucinogen Grenade Launcher • Mist Stave • Mirror Minds
Harlequin Troupe x 5 = 5 Harlequin's Caress • 2 Fusion Pistol
Harlequin Troupe x 5 = 5 Harlequin's Caress • 2 Fusion Pistol
Harlequin Troupe x 5 = 5 Harlequin's Caress • 2 Fusion Pistol
Harlequin Troupe x 5 = 5 Harlequin's Caress • 2 Fusion Pistol
Hemlock Wraithfighter = 2 Heavy D-Scyth
Hemlock Wraithfighter = 2 Heavy D-Scyth
Dedi Trans Starweaver = 99 • 2 Shuriken Cannons
Dedi Trans Starweaver = 2 Shuriken Cannons
Dedi Trans Starweaver = 2 Shuriken Cannons

Patrol Detachment
Shadowseer = Shuriken Pistol • Hallucinogen Grenade Launcher • Mist Stave • Fog of Dreams
Dedi Trans Starweaver = 2 Shuriken Cannons


how is the Patrol detachment working? Isnt it 1 HQ 1 Standard ?
   
Made in us
Been Around the Block




Portland, OR

Hi Guys I was that Harlequin Player.

First up the Battalion was Yvraine, Troupe Master, Shadowseer, 3 Troupes, 3 Starweaver, 2 Hemlocks. The Patrol was a Shadowseer, a Troupe and a Starweaver.

Second, I played a lot of different armies at the event and had a blast!. They used the ITC first turn rukes.
I played a Two Knight, 3 Taurox Primes, 2 Scion Plasma Command, 2 Scion Plasma, 1 Scion Flamer and 2 Scion HQ round 1. Tabled it on Turn 4

Round 2 was a Brass Scorpion, Magnus, maulerfiend, DPrince, Dread with Las and ML, 40 Poxwalkers, 10 Cultist and a Sorcerer. Tabled it on turn 5

Round 3 was the 4 Sternguard with two lascannon in AssCan Razors with Gullyman, 1 Rifleman Dread, 40 Conscript and 1 Lord Commissar. Tabled on turn 6. Third Place Army.

Round 4 faced 3 Doomsday Ark, Tesseract Vault, Triarch Stalker, D Lord, Nightbringer, 5 Praetorian, Tabled on turn 5.

And Because I am lazy, let me repost what the TO asked me to write as a summary of the last round.

It’s the final showdown for Top Dog at the Boise Cup! My Ynnari Yvraine led Mechanized Harlequins and 2 Hemlock Wraithfighters versus Tim’s Skies of Blood 4 Storm Raven, 2 Stormhawk Interceptor Army on the Retrieval Mission with a Dawn of War Deployment. Tim started strong by winning the dice roll for who deploys the first objective allowing to have the first drop during deployment as we had the exact same number of unit drops granting him the +1 to go first. That was further sealed when he rolled a 7 (6+1) for going first and me failing to seize. My deployment was basically defensive since he had the guaranteed +1 and knowing that he would focus down my Hemlock Wraithfighters right out of the gate. Which he did but he split 2 Ravens to go after my 4 Starweavers, It actually took him 3 of the Ravens and both Stormhawks to kill both Hemlocks which secured him First Blood but all he did was knock two wounds off 1 Starweaver with the rest of his shooting. My return fire saw Fusion Pistols from the Troupes inside the Starweaver blow two Ravens out of the air (later guaranteeing me Slay the Warlord) which I could tell completely took Tim by surprise. On his next turn, Tim decided that flying away from the Mechanized Troupes and peppering them with long range shots was safer and basically chose for his army to break away. He managed to knock 1 Weaver but did little else that turn. I maneuvered around the building out of LoS forcing him to have to dedicate his Stormhawks to get into range of my army. They managed to blow one of the 3 left over Starweaver and that was about it. During my turn, I was now poised with the possibility of shooting both of his Stormhawk point blank with Fusion Pistols and another of his Raven and managed to score only a single hit (also mention that all of the 3 Smites, Gaze of Ynnead and Mirror of Minds, I did 3 MW) that turn which basically meant that the Star Weavers were now looking at the full might of his remaining army. He demeched me on his 4th turn and my turn 4 saw me finally take down 1 Stormhawk and put 6 wounds on 1 Storm Raven but on his turn 5 he managed to kill my Warlord and whittle down most of the Troupes. To add insult to injury, he managed to kill my Troupemaster with his Overwatching Multi Melta as he was hovering and almost kill the Shadowseer as well next to him by hitting him also with an overwatch Multi Melta. If he hadn’t there was a very good chance I would have been able to either kill the Hawk during my turn as this was from Soulburst and have two models sit on the objective the last remaining Hawk was claiming and score another objective with my last remaining Troupe giving me a minor win but now I faced a minor loss but alas the game continued to turn 6 allowing him the ability to mop up the last few models on the table. It was a great game and it literally came down to rolling average on turn 3 with Fusion Pistols to basically turn the game on its head. I love the new edition and the Harlequins that came riding with it. Thank you for the Boise Cup staff and ABU Games for hosting the event. Congratulation for Team Chump Change for taking Best Overall, Best Sport, Best Eldar, Best Ynnari, Best Cult Mechanicus, 2nd Overall and 2nd General.


 
   
Made in si
Foxy Wildborne







 andysonic1 wrote:
Meanwhile FLG is saying spam lists will settle down as players realize they aren't going to win against TAC lists who rely on tactics over brainlessly spamming the flavor of the month.


Pretty hilarious statement, I have yet to see any tactics in FLG battle reports.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Decrepit Dakkanaut





 andysonic1 wrote:
 Xenomancers wrote:
Hoenstly - limititng armies to 1 detachment at 2000 points might actually produce a competitive game - it makes you have to make choices. Battalion for balanced approach - vanguard or spearhead if you want to dominate with the big guns.
This is the new knee jerk reaction I'm seeing this week on Dakka Dakka. Meanwhile FLG is saying spam lists will settle down as players realize they aren't going to win against TAC lists who rely on tactics over brainlessly spamming the flavor of the month. Plus, if that aggressive codex schedule is correct, we'll be seeing a ton more rules per army every month. There is currently no reason to restrict detachments beyond the 3 per 2K at this time. Any local house ruling like this will kiss their local meta goodbye.

8th is apparently like Dark Souls. It seems incredibly difficult and challenging but once you "get it" the game becomes a cakewalk.


The flyer spam lists will settle down when Magnus pays them a visit.
   
Made in ca
Regular Dakkanaut



Canada

I don't see how people can say limiting detatchments is a valid reason. It invalidates some peoples entire armies. Deathwing players wouldn't be able to field much since HQ's no longer allow termies as troops. For certain races/factions I just don't think it could work properly. Like genestealer cult, taking nids and Imperial Guard, they need separate detachments.
   
Made in us
Clousseau





East Bay, Ca, US

PUFNSTUF wrote:
I don't see how people can say limiting detatchments is a valid reason. It invalidates some peoples entire armies. Deathwing players wouldn't be able to field much since HQ's no longer allow termies as troops. For certain races/factions I just don't think it could work properly. Like genestealer cult, taking nids and Imperial Guard, they need separate detachments.


It's just a knee-jerk reaction.

"I didn't play in the tournament of 38 people, but I saw the top 3 lists and therefore the game needs a redesign." -The Community

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

 Marmatag wrote:
PUFNSTUF wrote:
I don't see how people can say limiting detatchments is a valid reason. It invalidates some peoples entire armies. Deathwing players wouldn't be able to field much since HQ's no longer allow termies as troops. For certain races/factions I just don't think it could work properly. Like genestealer cult, taking nids and Imperial Guard, they need separate detachments.


It's just a knee-jerk reaction.

"I didn't play in the tournament of 38 people, but I saw the top 3 lists and therefore the game needs a redesign." -The Community


Hah, well he's right... still doesn't make "cherry picking" best units/items/weapons any less nauseating.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in gb
Swift Swooping Hawk





 MikhailLenin wrote:
Hi Guys I was that Harlequin Player.

First up the Battalion was Yvraine, Troupe Master, Shadowseer, 3 Troupes, 3 Starweaver, 2 Hemlocks. The Patrol was a Shadowseer, a Troupe and a Starweaver.

Second, I played a lot of different armies at the event and had a blast!. They used the ITC first turn rukes.
I played a Two Knight, 3 Taurox Primes, 2 Scion Plasma Command, 2 Scion Plasma, 1 Scion Flamer and 2 Scion HQ round 1. Tabled it on Turn 4

Round 2 was a Brass Scorpion, Magnus, maulerfiend, DPrince, Dread with Las and ML, 40 Poxwalkers, 10 Cultist and a Sorcerer. Tabled it on turn 5

Round 3 was the 4 Sternguard with two lascannon in AssCan Razors with Gullyman, 1 Rifleman Dread, 40 Conscript and 1 Lord Commissar. Tabled on turn 6. Third Place Army.

Round 4 faced 3 Doomsday Ark, Tesseract Vault, Triarch Stalker, D Lord, Nightbringer, 5 Praetorian, Tabled on turn 5.

And Because I am lazy, let me repost what the TO asked me to write as a summary of the last round.

It’s the final showdown for Top Dog at the Boise Cup! My Ynnari Yvraine led Mechanized Harlequins and 2 Hemlock Wraithfighters versus Tim’s Skies of Blood 4 Storm Raven, 2 Stormhawk Interceptor Army on the Retrieval Mission with a Dawn of War Deployment. Tim started strong by winning the dice roll for who deploys the first objective allowing to have the first drop during deployment as we had the exact same number of unit drops granting him the +1 to go first. That was further sealed when he rolled a 7 (6+1) for going first and me failing to seize. My deployment was basically defensive since he had the guaranteed +1 and knowing that he would focus down my Hemlock Wraithfighters right out of the gate. Which he did but he split 2 Ravens to go after my 4 Starweavers, It actually took him 3 of the Ravens and both Stormhawks to kill both Hemlocks which secured him First Blood but all he did was knock two wounds off 1 Starweaver with the rest of his shooting. My return fire saw Fusion Pistols from the Troupes inside the Starweaver blow two Ravens out of the air (later guaranteeing me Slay the Warlord) which I could tell completely took Tim by surprise. On his next turn, Tim decided that flying away from the Mechanized Troupes and peppering them with long range shots was safer and basically chose for his army to break away. He managed to knock 1 Weaver but did little else that turn. I maneuvered around the building out of LoS forcing him to have to dedicate his Stormhawks to get into range of my army. They managed to blow one of the 3 left over Starweaver and that was about it. During my turn, I was now poised with the possibility of shooting both of his Stormhawk point blank with Fusion Pistols and another of his Raven and managed to score only a single hit (also mention that all of the 3 Smites, Gaze of Ynnead and Mirror of Minds, I did 3 MW) that turn which basically meant that the Star Weavers were now looking at the full might of his remaining army. He demeched me on his 4th turn and my turn 4 saw me finally take down 1 Stormhawk and put 6 wounds on 1 Storm Raven but on his turn 5 he managed to kill my Warlord and whittle down most of the Troupes. To add insult to injury, he managed to kill my Troupemaster with his Overwatching Multi Melta as he was hovering and almost kill the Shadowseer as well next to him by hitting him also with an overwatch Multi Melta. If he hadn’t there was a very good chance I would have been able to either kill the Hawk during my turn as this was from Soulburst and have two models sit on the objective the last remaining Hawk was claiming and score another objective with my last remaining Troupe giving me a minor win but now I faced a minor loss but alas the game continued to turn 6 allowing him the ability to mop up the last few models on the table. It was a great game and it literally came down to rolling average on turn 3 with Fusion Pistols to basically turn the game on its head. I love the new edition and the Harlequins that came riding with it. Thank you for the Boise Cup staff and ABU Games for hosting the event. Congratulation for Team Chump Change for taking Best Overall, Best Sport, Best Eldar, Best Ynnari, Best Cult Mechanicus, 2nd Overall and 2nd General.



Cool stuff.

Do you think you would have changed your list at all, in hindsight?
   
Made in us
Been Around the Block




Portland, OR

I dont think so. i am pretty happy with how it plays.

 
   
Made in it
Contagious Dreadnought of Nurgle





 Robin5t wrote:
 MikhailLenin wrote:
Hi Guys I was that Harlequin Player.

First up the Battalion was Yvraine, Troupe Master, Shadowseer, 3 Troupes, 3 Starweaver, 2 Hemlocks. The Patrol was a Shadowseer, a Troupe and a Starweaver.

Second, I played a lot of different armies at the event and had a blast!. They used the ITC first turn rukes.
I played a Two Knight, 3 Taurox Primes, 2 Scion Plasma Command, 2 Scion Plasma, 1 Scion Flamer and 2 Scion HQ round 1. Tabled it on Turn 4

Round 2 was a Brass Scorpion, Magnus, maulerfiend, DPrince, Dread with Las and ML, 40 Poxwalkers, 10 Cultist and a Sorcerer. Tabled it on turn 5

Round 3 was the 4 Sternguard with two lascannon in AssCan Razors with Gullyman, 1 Rifleman Dread, 40 Conscript and 1 Lord Commissar. Tabled on turn 6. Third Place Army.

Round 4 faced 3 Doomsday Ark, Tesseract Vault, Triarch Stalker, D Lord, Nightbringer, 5 Praetorian, Tabled on turn 5.

And Because I am lazy, let me repost what the TO asked me to write as a summary of the last round.

It’s the final showdown for Top Dog at the Boise Cup! My Ynnari Yvraine led Mechanized Harlequins and 2 Hemlock Wraithfighters versus Tim’s Skies of Blood 4 Storm Raven, 2 Stormhawk Interceptor Army on the Retrieval Mission with a Dawn of War Deployment. Tim started strong by winning the dice roll for who deploys the first objective allowing to have the first drop during deployment as we had the exact same number of unit drops granting him the +1 to go first. That was further sealed when he rolled a 7 (6+1) for going first and me failing to seize. My deployment was basically defensive since he had the guaranteed +1 and knowing that he would focus down my Hemlock Wraithfighters right out of the gate. Which he did but he split 2 Ravens to go after my 4 Starweavers, It actually took him 3 of the Ravens and both Stormhawks to kill both Hemlocks which secured him First Blood but all he did was knock two wounds off 1 Starweaver with the rest of his shooting. My return fire saw Fusion Pistols from the Troupes inside the Starweaver blow two Ravens out of the air (later guaranteeing me Slay the Warlord) which I could tell completely took Tim by surprise. On his next turn, Tim decided that flying away from the Mechanized Troupes and peppering them with long range shots was safer and basically chose for his army to break away. He managed to knock 1 Weaver but did little else that turn. I maneuvered around the building out of LoS forcing him to have to dedicate his Stormhawks to get into range of my army. They managed to blow one of the 3 left over Starweaver and that was about it. During my turn, I was now poised with the possibility of shooting both of his Stormhawk point blank with Fusion Pistols and another of his Raven and managed to score only a single hit (also mention that all of the 3 Smites, Gaze of Ynnead and Mirror of Minds, I did 3 MW) that turn which basically meant that the Star Weavers were now looking at the full might of his remaining army. He demeched me on his 4th turn and my turn 4 saw me finally take down 1 Stormhawk and put 6 wounds on 1 Storm Raven but on his turn 5 he managed to kill my Warlord and whittle down most of the Troupes. To add insult to injury, he managed to kill my Troupemaster with his Overwatching Multi Melta as he was hovering and almost kill the Shadowseer as well next to him by hitting him also with an overwatch Multi Melta. If he hadn’t there was a very good chance I would have been able to either kill the Hawk during my turn as this was from Soulburst and have two models sit on the objective the last remaining Hawk was claiming and score another objective with my last remaining Troupe giving me a minor win but now I faced a minor loss but alas the game continued to turn 6 allowing him the ability to mop up the last few models on the table. It was a great game and it literally came down to rolling average on turn 3 with Fusion Pistols to basically turn the game on its head. I love the new edition and the Harlequins that came riding with it. Thank you for the Boise Cup staff and ABU Games for hosting the event. Congratulation for Team Chump Change for taking Best Overall, Best Sport, Best Eldar, Best Ynnari, Best Cult Mechanicus, 2nd Overall and 2nd General.



Cool stuff.

Do you think you would have changed your list at all, in hindsight?

so 8th edition became "game where i need to table the opponent"? sound so exciting.... in your experience what you think a list like demons shoud play to have a chance then? tysm

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in ca
Regular Dakkanaut



Canada

 MikhailLenin wrote:
I dont think so. i am pretty happy with how it plays.


How was using soulburst instead of crescendo on the troupes?
   
Made in us
Devastating Dark Reaper






Anyone know what the 8th place Tyranid list looked like?
   
Made in us
Been Around the Block




Portland, OR

PUFNSTUF wrote:
 MikhailLenin wrote:
I dont think so. i am pretty happy with how it plays.


How was using soulburst instead of crescendo on the troupes?


Functionality wise, Soulburst is better imo, allows you to have a sort of Domino Effect in which proves vastly more flexible than having the ability to fall back and still charge (Which you can still do that with Soulburst)

 
   
Made in us
Longtime Dakkanaut




 MikhailLenin wrote:
PUFNSTUF wrote:
 MikhailLenin wrote:
I dont think so. i am pretty happy with how it plays.


How was using soulburst instead of crescendo on the troupes?


Functionality wise, Soulburst is better imo, allows you to have a sort of Domino Effect in which proves vastly more flexible than having the ability to fall back and still charge (Which you can still do that with Soulburst)


Really? Huh. Crescendo seemed like the only rule that might be as good as soulburst, so I guess running eldar as ynarri is probably the right call always.
   
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 Gunzhard wrote:
There's literally not 1 unit from the Blood Angels section of the Index in that "Blood Angels" list.


Not only that, but the stormhawk interceptor cannot even be taken by blood angels.

On second look, the Tac squad is very Blood Angels because of the heavy flamer.

This message was edited 1 time. Last update was at 2017/06/30 01:01:16


 
   
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 Mulletdude wrote:
 Gunzhard wrote:
There's literally not 1 unit from the Blood Angels section of the Index in that "Blood Angels" list.


Not only that, but the stormhawk interceptor cannot even be taken by blood angels.

On second look, the Tac squad is very Blood Angels because of the heavy flamer.


It's still not from the Blood Angel section of the Index; it's still just a Space Marine Tactical Squad, with the "Blood Angel Heavy Flamer" ...yeah just semantics but still lame cherry-picking.

It reminds me of whenever BA had a tournament presence in 7th, it was always a cherry-picked "Flesh Tearer Droppod taxi service" with no other BA units and some obnoxious super-friends combo, or that one gimmicky FW-droppod and Dread list that caught people off guard.

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Made in us
Trigger-Happy Baal Predator Pilot






 Gunzhard wrote:
 Mulletdude wrote:
 Gunzhard wrote:
There's literally not 1 unit from the Blood Angels section of the Index in that "Blood Angels" list.


Not only that, but the stormhawk interceptor cannot even be taken by blood angels.

On second look, the Tac squad is very Blood Angels because of the heavy flamer.


It's still not from the Blood Angel section of the Index; it's still just a Space Marine Tactical Squad, with the "Blood Angel Heavy Flamer" ...yeah just semantics but still lame cherry-picking.

It reminds me of whenever BA had a tournament presence in 7th, it was always a cherry-picked "Flesh Tearer Droppod taxi service" with no other BA units and some obnoxious super-friends combo, or that one gimmicky FW-droppod and Dread list that caught people off guard.


Oh, I get it and understand. I play Blood Angels as my primary army. The taxi-service days really pissed me off because of a GT I was playing in I was easily the top BA player, but it went to someone who made a priest their warlord in the Taxi Service detachment of some other stuff.
   
 
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