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Made in us
Terrifying Wraith






++ Vanguard (CP +1) (Space Marines) [1337 Pts] ++

+ Elites +

Apothecary (GK) [90 Pts]: Nemesis Warding Stave

Doomglaive Dreadnought [168 Pts]: Heavy Psycannon, Nemesis Doomglaive, Stormbolter

Doomglaive Dreadnought [168 Pts]: Heavy Psycannon, Nemesis Doomglaive, Stormbolter

Paladin Squad [304 Pts]: Nemesis Daemon Hammer, 4x Nemesis Falchion (pair), 5x Paladins, 2x Psilencer (Terminator), 3x Stormbolter

Paladin Squad [304 Pts]: Nemesis Daemon Hammer, 4x Nemesis Falchion (pair), 5x Paladins, 2x Psilencer (Terminator), 3x Stormbolter

+ HQ +

Grand Master Voldus [190 Pts]

+ Heavy Support +

Purgation Squad [113 Pts]: Nemesis Force Sword, 4x Psilencer, 5x Purgators, Stormbolter

+ 'Faction +

Chapter Selection: Grey Knights

++ Battalion (CP +3) (Astra Militarum) [660 Pts] ++

+ Troops +

Tempestus Scions [56 Pts]: Chainsword, 3x Hot-Shot Lasgun, Hot-Shot Laspistol, Plasma Gun

Tempestus Scions [56 Pts]: Chainsword, 3x Hot-Shot Lasgun, Hot-Shot Laspistol, Plasma Gun

Tempestus Scions [56 Pts]: Chainsword, 3x Hot-Shot Lasgun, Hot-Shot Laspistol, Plasma Gun

+ HQ +

Inquisitor Lord Hector Rex [100 Pts]

Tempestor Prime [40 Pts]: Chainsword, Tempestus Command Rod

+ Dedicated Transport +

Taurox Prime [128 Pts]: 2x Hot-Shot Volley Gun, Taurox Missile Launcher

Taurox Prime [96 Pts]: 2x Hot-Shot Volley Gun, Taurox Gatling Cannon

Taurox Prime [128 Pts]: 2x Hot-Shot Volley Gun, Taurox Missile Launcher

+ 'Faction +

Inquisitorial Support

++ Total: [1997 Pts] ++

Created with BattleScribe

Paladins, Scions and Voldus all start off the board. On Turn 1 they can teleport/drop into locations as needed.

Dreads and Taurox are there to provide fire support around the board and the Dreads can help with combat once they make their way up the board. The Taurox primes should provide enough of a distraction to allow some of the other units to get up the board and into combat.

Obviously Apothecary and Paladins with Voldus form a psuedo bubble and the Apoth works to keep the units full of fight.

I have also considered dropping a Taurox Prime so that I can take Autocannons and Missile Launchers on both of the remaining two and adding in an Eversor with the left over points.

Let me know what you think!

Something seems off on the points between the desktop battlescribe and the mobile one. Not sure if this one is 100 percent correct.

This message was edited 2 times. Last update was at 2017/06/28 02:14:49


 
   
Made in us
Slippery Ultramarine Scout Biker




The Dark City/Terra

Battlescribe has info wrong about Scions (at least). Inquisition looks fine though. The Taurox Prime's Volley guns are halved in price, they should be 18pts. List looks good, Hector Rex is nasty! Incredibly underpriced though. He should be at LEAST 165. He and his retinue will rip bloodthirsters a new one. Also your Scion squads can have 2x Plasmaguns per 5 guys, which would be better and more competitive. Assassins are great, but Eversor is meh, unless you like the lore and that 3D6 Charge is nasty but he just isn't as good as the other assassins (the model is sick). The Cuelexus and Vindicare are much better. Last thing, Heavy Armor lists will give you trouble, consider some Anti-Armor (IMO Flyers) like Vendettas, Stormravens etc.

This message was edited 1 time. Last update was at 2017/06/29 04:22:28


"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari

 
   
Made in us
Terrifying Wraith






Checked the index the Hot-shot Volley Guns are prices correctly its 9 points a piece according to the index.

The reason I ran a single plasma was because of points. I would have to drop something in order to add the extra guns.

In terms of armor not sure what more extra I could add to get more armor without losing something that can handle armor. The Tuarox with missile launchers and the Doomglaives have the power to put some hurt on vehicles. So do the Daemon hammers.

 
   
Made in us
Slippery Ultramarine Scout Biker




The Dark City/Terra

 TheMostWize wrote:
Checked the index the Hot-shot Volley Guns are prices correctly its 9 points a piece according to the index.

The reason I ran a single plasma was because of points. I would have to drop something in order to add the extra guns.

In terms of armor not sure what more extra I could add to get more armor without losing something that can handle armor. The Tuarox with missile launchers and the Doomglaives have the power to put some hurt on vehicles. So do the Daemon hammers.



Maybe I didn't update my Battlescibe, as mine says that 2x Volleyguns are 9pts together, when they should be 9pts each, nvm yours is right, Your Tempestors (Not Prime) should always take Bolt Pistols instead of Las Pistols, the 6' range really inhibits their impact other than in combat (Where scions should never be). About the Missle Launchers, you will find out how little 2x Krak Missles will do to many enemies in the game this ed. Do some play testing. Hitting on 4+, if your Taurox Moves, which it should be doing, and wounding Big Baddies like Knights/Land Raiders/Stormswords etc on 4's, with many Invul Saves and a 50% chance to do 1-3 Damage.. So your looking at 50% to hit (moving) or 66% to hit (staying still) to wound on 3+ if it's a Transport or Tyranid Monster, or 4+ for Heavy things which WILL annilate all your anti tank first chance they get. Your best anti-tank at the moment is likley smite. (That's anti-anything though.) . Obviously Grey Knights require getting into combat, but now that anything you charge can just walk away and let their big guns take care of it, it makes killing heavy stuff extra important.


P.S. I didn't notice this before: As I may have said before, I run Hector Rex, you don't have his Acolyte squad??? That's the bread and butter of Inquisitors; on a 2+ they intercept a wound for him? That's absolutely disgusting, that's one of the biggest reason why Inqusitors are good. The bodyguard rule is fantastic,wheather its Savior Protocol or Loyal Servant, or Loyal Till the End or whatever. It allows characters to absorb wounds for them, you are in a different situation with the Grey Knights but here's an almost every game scenario.

1) Hector Rex is up front: Acolytes are behind him.
2) 6 Lascannons hit Rex from 48' away first turn (which will be very common this Ed.)( I'm talking about DarkLight and Las Spam)

3) Rex Uses his Storm Shield but fails 2, 3++ saves
4) Lascannons do 2D6 Damage easily killing Rex on a Decent Roll.
Or
5) after Rex fails his 2 saves, On a 2+ his acolyte with 3 wounds, jumps into the way and gets blasted in the face! Eating straight 1,000,000 Degree Laser.
6 Acolyte doesn't take 2D6 Wounds, he takes 1 Mortal wound instead.
Rex takes the fire, while his bodyguards take the wounds, it will exponentially increase the defense of Hector Rex, and Acolytes are 8pts each.

This allows Rex to have Atonomy so he doesn't have to cower behind Grey Knigths, for anyone else this is mandatory, but you will likley be using his Teleport Ability to spawn in with the Grey Knights, so they would be your body guards, unless your opponent has snipers to pick him off. (On 6's he'll get no Invul). I know your short on points, but consider the 24pt extra layer of body armor. (Note they can't teleport with him)
Just food for thought as Acolytes are so disgustingly cheap and good, people thought it was a typo.

This message was edited 2 times. Last update was at 2017/06/30 07:12:32


"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari

 
   
Made in us
Longtime Dakkanaut




Do either of you guys have a copy of rex/lok datasheet? It's like the only models I own from that index and I have no idea if they are even worth picking up?
   
Made in us
Terrifying Wraith






So do you bring acolytes basically bare just for fodder or do you equip them to be effective at something? Hot shot lad? Plasma? Melts? Power Maul?

If I drop the Purgation and a Taurox I can get the acolytes and probably another platform. Also considering swappung the Scions to melta. Or maybe 1 squad of melta. Perhaps a command squad of Melta?


Automatically Appended Next Post:
Took your suggestions into account and changed things up a bit.


++ Vanguard Detachment +1CP (Imperium - Astra Militarum) [14 PL, 298pts] ++

+ HQ +

Tempestor Prime [2 PL, 44pts]: Power maul, Tempestus Command Rod

+ Elites +

Militarum Tempestus Command Squad [3 PL, 84pts]: 5x Frag & Krak grenades
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun

Militarum Tempestus Command Squad [3 PL, 64pts]: 5x Frag & Krak grenades
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

+ Dedicated Transport +

Taurox Prime [6 PL, 106pts]: Taurox Battle Cannon, Two Hot-shot Volley Guns

++ Vanguard Detachment +1CP (Imperium - Grey Knights) [88 PL, 1550pts] ++

+ HQ +

Grand Master Voldus [10 PL, 190pts]: Gate of Infinity, Hammerhand, Purge Soul

+ Elites +

Apothecary [7 PL, 90pts]: Nemesis Warding Stave, Purge Soul

Doomglaive Dreadnought [9 PL, 168pts]: Gate of Infinity, Heavy psycannon, Nemesis doomglaive, Storm bolter

Doomglaive Dreadnought [9 PL, 168pts]: Gate of Infinity, Heavy psycannon, Nemesis doomglaive, Storm bolter

Paladin Squad [19 PL, 304pts]: Gate of Infinity
. Paladin (Falchions): Storm Bolter
. Paladin (Psilencer): Psilencer (Terminator), Two Nemesis Falchions
. Paladin (Psilencer): Psilencer (Terminator), Two Nemesis Falchions
. Paladin (Warding Stave): Storm Bolter
. Paragon: Nemesis Daemon Hammer, Storm Bolter

Paladin Squad [19 PL, 304pts]: Gate of Infinity
. Paladin (Falchions): Storm Bolter
. Paladin (Psilencer): Psilencer (Terminator), Two Nemesis Falchions
. Paladin (Psilencer): Psilencer (Terminator), Two Nemesis Falchions
. Paladin (Warding Stave): Storm Bolter
. Paragon: Nemesis Daemon Hammer, Storm Bolter

+ Flyer +

Stormraven Gunship [15 PL, 326pts]: 2x Hurricane Bolter, 2x Stormstrike Missile Launcher, Twin Lascannon, Twin multi-melta

++ Vanguard Detachment (Imperium - Inquisition) [9 PL, 139pts] ++

+ HQ +

Inquisitor-Lord Hector Rex [6 PL, 115pts]: Storm shield

+ Elites +

Acolytes [3 PL, 24pts]
. Acolyte: Chainsword, Laspistol
. Acolyte: Chainsword, Laspistol
. Acolyte: Chainsword, Laspistol

++ Total: [111 PL, 1987pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2017/06/30 17:29:41


 
   
 
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