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Made in gb
Sinewy Scourge




I'm really not sure on this even for my own army (Dark Eldar). Currently, I'm leaning towards Grotesques.

Secondary question: What is the best support character to take with them? For grotesques, it's obviously Urien or a Haemonculus.

This message was edited 1 time. Last update was at 2017/06/29 14:10:17


 
   
Made in gb
Longtime Dakkanaut





UK

5 Eldar Wraithblades with Swords can kick derrier for 175 points. The Axe/Shield unit are possibly even deadlier but break the 200 point limit for a minimum quad.

10 Death Company with a TH and 3 power swords are under 200 points and dish out a lot of attacks.

10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in dk
Servoarm Flailing Magos






Metalica

For Ad Mech, probably 10 Sicarian Ruststalkers with Transonic Razors/Chordclaws.

But let's make it perfectly clear that they won't really have a chance against any of the units listed so far.

 
   
Made in de
Mighty Chosen Warrior of Chaos






Tyranids:16 Genestealers for 192 or Old One Eye for 140p depends on the target. Genestealer are better vs infantry but OOE is better vs everything else.

Necrons: 6 Lychguard fpr 180p with Warscythe or 9 Flayed Ones for 190p
   
Made in gb
Swift Swooping Hawk





Best I can come up with for the Harlequins is a Troupe of 9 players. 3 with the Caress and 6 with the Embrace. 198 points.

That's 12 attacks at S5 AP-2 and 24 attacks at S4 AP-3.

I think they stack up well against the majority of other close combat units. Anything without either a good invulnerable save or a ton of wounds will probably get deleted in one turn.

The best support character is a tricky one. The Troupe Master lets them re-roll failed wound rolls, making them even more deadly on the charge and probably letting them pop most T7 vehicles in a turn or two as well, while the Shadowseer makes them far more durable with her aura that reduces all to-wound rolls against them by 1 (so T4 and T5 are wounding them on a 4+ and T3 wounds them on a 5+). I'll probably give it to the Shadowseer if points are no problem.

This message was edited 1 time. Last update was at 2017/06/30 05:30:49


 
   
Made in im
Regular Dakkanaut




Wales,UK

28 Razorwing flocks. 112 wounds, 224 attacks. Fast and can fly so hit all targets in game.

Support them with a farseer wiht doom and a beastmaster and watch the world tremble.
   
Made in ru
!!Goffik Rocker!!






30 slugga boyz with a pk nob are 205. So, either a bigchoppa or 1 less boy. They have 3 base attacks and get +1 more if the squad is 20+ strong.

But if you take an isolated squad than stormboyz.
200 pts is either 24 stormboyz with a choppa nob, 22 stormboyz and a bigchoppa nob or 21 stormboyz and a pk nob.
They're very fast - 14' movement. Can run and charge but 1/6 of the squad dies if you choose to do so. However, in a world of mellee, it might be worth it cause they'd be able to strike a distant target first. 3 s4 ws3+ attacks and a crappy pistol shot. Furthermore, they can re-roll charge ranges and, being orks, can have ld equal to the number of models in the squad.

This message was edited 1 time. Last update was at 2017/06/30 06:26:50


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Preacher of the Emperor






Celestine with one Gemini Superia is 200 points even, one has three strength 3 power sword attacks... The other has six strength 9 -3AP with the ability to resurrect the gemini when she dies,and resurrect herself.

What's the point limit on the support unit? Because on the one hand, she works well with a unit of seraphim, on the other, you really want that second gemini.

   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Jpr wrote:
28 Razorwing flocks. 112 wounds, 224 attacks. Fast and can fly so hit all targets in game.

Support them with a farseer wiht doom and a beastmaster and watch the world tremble.


They are not going to get that many attacks since they have a base size and everyone still has to be within an inch...

Still nasty.

An Eversor Assassin is no where near 200 points, but two of them are going to wreck whatever they hit even if they die lol.....

 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Tau - none of them
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Captain Joystick wrote:
Celestine with one Gemini Superia is 200 points even, one has three strength 3 power sword attacks... The other has six strength 9 -3AP with the ability to resurrect the gemini when she dies,and resurrect herself.

What's the point limit on the support unit? Because on the one hand, she works well with a unit of seraphim, on the other, you really want that second gemini.


Celestine is only S7.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Preacher of the Emperor






 JNAProductions wrote:

Celestine is only S7.


Wough, my bad.

   
Made in gb
Regular Dakkanaut





Csm-zerkers
Daemons-debatable but probably supported letters
Tsons- Magnus
   
Made in us
Enginseer with a Wrench





14 corpuscari priests.

Or 12 fulgurite.

The corp can get 28 attacks with a high probability of more. Str 5 so 4s then 3s vs mech or 4s and 5s vs vehicles

The 24 attacks from fulg hit on 3s also str 5. Buy every 6 is an auto d3 mortal wounds.

Now if I knew i had the ability to shoot firsts then charge the corp would do obscene things but just in CC i don't know.

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in nl
Dakka Veteran




Stockholm

12 Death Korps Death Riders.

16 pts each with hunting lance for 11 attacks, with S5 AP-2 Dd3 on charge, (16 if they give them chainswords in FAQ, 11 otherwise) S3 AP0 D1 if not charging, as well as 10 S4 AP0 attacks. 192 points. Could change one lance for a power fist.

~5000 points of IG and DKoK

I'm awful at reading private messages, so just reply to the threads I'm visiting.  
   
Made in us
Mekboy on Kustom Deth Kopta






winner here might be tyranids...

hard to beat 188 points for a trygon with adrenal glands and toxin sacs and it can deep strike in

also 16 genesteelers would be pretty strong

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Omnipotent Necron Overlord






While technically not a close combat unit - A unit of 5 Dscyth wraithgard are brutally effective in "close quarters" They are t5 3W with 3+ saves and have decent melle attacks with wraith fists BUT They can just move up to most elite CC squads - flame them with 5d3 auto hit str 10 ap-4 shots and just laugh at them because to charge they are going to have to eat that amount of shots again. Basically no 200 point close combat unit can beat them. Geenstealers would probably be their biggest problem because they at least get 5++ saves against them but I don't think after 2 rounds of shooting the remaining stealers would be much of a problem.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

nvm

This message was edited 1 time. Last update was at 2017/06/30 18:39:00


 
   
Made in us
Irked Necron Immortal




Newark, CA

nordsturmking wrote:


Necrons: 6 Lychguard fpr 180p with Warscythe or 9 Flayed Ones for 190p


I respectfully disagree.

Necrons: 5-6 Preatorians with the Rod of the Covenant (can't remember how many points they are, exactly)

Same stats as the Lychguard, but they move twice as far, and they fly. They're better CC units than lychguard because they can disengage from CC and still shoot.

While both units will utterly wreck whatever they assault, the Praetorians will have an easier time hunting down their second victim.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in us
Furious Fire Dragon




A forest

 mrhappyface wrote:
 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!


Thats terrifying
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Custodians abit above at about 250 ish depending on loadout.
But hit like a ton of bricks.

And durable to boot.

Not 200... But with there WS and armour. You not gonna ignore em.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Clousseau





East Bay, Ca, US

 Karhedron wrote:
5 Eldar Wraithblades with Swords can kick derrier for 175 points. The Axe/Shield unit are possibly even deadlier but break the 200 point limit for a minimum quad.

10 Death Company with a TH and 3 power swords are under 200 points and dish out a lot of attacks.

10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.


Drop the thunder hammers and you can pay for some plasma pistols, which are amazing, and can be fired when locked in combat. Death Company are straight up scary right now.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 TheLumberJack wrote:
 mrhappyface wrote:
 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!


Thats terrifying

Aye! I also didn't add up the points correctly, that there is only 189pts so you could also give them an icon of Wrath for re-rolls to their charges as well! Say hello to the steamrollers of Khorne!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Irked Necron Immortal




Newark, CA

 mrhappyface wrote:
 TheLumberJack wrote:
 mrhappyface wrote:
 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!


Thats terrifying

Aye! I also didn't add up the points correctly, that there is only 189pts so you could also give them an icon of Wrath for re-rolls to their charges as well! Say hello to the steamrollers of Khorne!


My first blush reaction was to add in a dark apostle for rerolls (same effect as Kharn), or to include a Sorcerer (non-World Eaters detachment) to hit them with Prescience. +1 to hit + Death to the False Emperor when facing anything Imperium?

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Arandmoor wrote:
 mrhappyface wrote:
 TheLumberJack wrote:
 mrhappyface wrote:
 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!


Thats terrifying

Aye! I also didn't add up the points correctly, that there is only 189pts so you could also give them an icon of Wrath for re-rolls to their charges as well! Say hello to the steamrollers of Khorne!


My first blush reaction was to add in a dark apostle for rerolls (same effect as Kharn), or to include a Sorcerer (non-World Eaters detachment) to hit them with Prescience. +1 to hit + Death to the False Emperor when facing anything Imperium?

Why not both? Mwahahahaha!
VS Space Marines
Almost 23 Space Marines dead
VS Terminators
About 9 Termies dead
VS Ork Boyz
About 38 Boyz dead
VS Imperial Knight
Over 15 wounds

Just to clarify, this is being done by a 200pt unit with a psychic and aura buff.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Clousseau





East Bay, Ca, US

Khorne Berserkers win this contest handily. Wow.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Longtime Dakkanaut





 chiefbigredman wrote:
Tau - none of them


Farsight is WS+2 with reroll misses, 4 Attacks with a S5 AP-4 D3 weapon and a 4++
That's a pretty good Melee Specialist

Aun'Shi is nowhere on Farsight's level but still has a WS+2 & S5. Tho can brag about being fairly resilient with a 4++ Rerollable and +6 FNP


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Furious Fire Dragon




A forest

 mrhappyface wrote:
 Arandmoor wrote:
 mrhappyface wrote:
 TheLumberJack wrote:
 mrhappyface wrote:
 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!


Thats terrifying

Aye! I also didn't add up the points correctly, that there is only 189pts so you could also give them an icon of Wrath for re-rolls to their charges as well! Say hello to the steamrollers of Khorne!


My first blush reaction was to add in a dark apostle for rerolls (same effect as Kharn), or to include a Sorcerer (non-World Eaters detachment) to hit them with Prescience. +1 to hit + Death to the False Emperor when facing anything Imperium?

Why not both? Mwahahahaha!
VS Space Marines
Almost 23 Space Marines dead
VS Terminators
About 9 Termies dead
VS Ork Boyz
About 38 Boyz dead
VS Imperial Knight
Over 15 wounds

Just to clarify, this is being done by a 200pt unit with a psychic and aura buff.


God I love berzerkers, need an army of them
   
Made in us
Irked Necron Immortal




Newark, CA

 TheLumberJack wrote:
 mrhappyface wrote:
 Arandmoor wrote:
 mrhappyface wrote:
 TheLumberJack wrote:
 mrhappyface wrote:
 Karhedron wrote:
10 Khorne Beserkers are probably the deadliest though. MEQ durability, loads of high Strength attacks with decent AP and they can attack twice in the fight phase. A totally 1-dimensional unit but they excel at their chosen speciality.

For CSM this^.

10xKhorne Berzerkers kitted with Chainaxes, Chainswords and a power fist on the champ. On the charge, that is 6x S10 AP-3 Dd3, 36x S6 AP-1 D1, 20x S5 AP- D1 attacks. Somebody get Kharn in here so we can have re-roll to hit on all those attacks as well!


Thats terrifying

Aye! I also didn't add up the points correctly, that there is only 189pts so you could also give them an icon of Wrath for re-rolls to their charges as well! Say hello to the steamrollers of Khorne!


My first blush reaction was to add in a dark apostle for rerolls (same effect as Kharn), or to include a Sorcerer (non-World Eaters detachment) to hit them with Prescience. +1 to hit + Death to the False Emperor when facing anything Imperium?

Why not both? Mwahahahaha!
VS Space Marines
Almost 23 Space Marines dead
VS Terminators
About 9 Termies dead
VS Ork Boyz
About 38 Boyz dead
VS Imperial Knight
Over 15 wounds

Just to clarify, this is being done by a 200pt unit with a psychic and aura buff.


God I love berzerkers, need an army of them


Well, have I got some good news for YOU...!!!

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
 
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