The jump pack guys look like they are designed for assault, but they are not. You need to keep them firing. So even though you can deep strike just outside of 9", don't. Drop them at maximum range of their target and far from everything else.
Oh and never deploy them on the board - obviously. No need to make them a target before they can act.
Protect the hellblasters. Keep the captain near them and probably the lieutenants too. Ovecharge them to kill the drone with the captain letting them reroll 1s.
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