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Made in gb
Disassembled Parts Inside a Talos




Ok Guys, What's the best delivery method for getting the max number of berzerkers (either borken down into smaller units or in larger units) into the fight?
   
Made in us
Irked Necron Immortal





Jackson, TN

Hellforged Kharybdis Assault Claw

You can put in:
1 Unit of 20
3 units of 5
2 units + Characters

Just be sure to add in banners to re-roll that 9" charge.

Though it might have a longer charge due to placement, charge the Hellforged Kharybdis Assault Claw in first, it actually has good combat stats for a vehicle.

This message was edited 1 time. Last update was at 2017/07/05 12:36:52


 
   
Made in gb
Disassembled Parts Inside a Talos




 Draco765 wrote:
Hellforged Kharybdis Assault Claw

You can put in:
1 Unit of 20
3 units of 5
2 units + Characters

Just be sure to add in banners to re-roll that 9" charge.

Though it might have a longer charge due to placement, charge the Hellforged Kharybdis Assault Claw in first, it actually has good combat stats for a vehicle.


Hmmm possibly but I think it's quite expensive and is not very tough. Also even with the banner you cannot rely on turn 1 charge (it's fairly likely but nowhere near certain), we need consider whether one big tansport is better (e.g. Kharybdis) or a selection of smaller transports and whether bigger or small units would be better.

This message was edited 2 times. Last update was at 2017/07/05 12:45:03


 
   
Made in gb
Longtime Dakkanaut




Zero practical experience, but this is interesting so let's run through the options and snap judgements.

Footslogging. The bargain basement option if you would rather spend your points on more bezerkers. Not totally crazy, if you are running a gunline your opponent might come to you, and you can use warptime to gain more speed. Still, horrifically vulnerable. No more fearless for bezerkers.

Rhino rush. The old favourite. Being able to advance pop smoke, then get out and charge very useful.
Rhinos aren't super durable and do cost a lot of points however

Land raider . As per rhino, but a lot more durable , but you pay for guns you will want to use, rather than advancing. The duality makes it less attaractive.

Spartan. Land raider dialled up to 11. High cost, high durability and even more firepower. Do you really want this beast getting close to the enemy? Even tho it can eat people

Dreadclaw. T1 assault from 9". With rerolls this isn't as crazy as iit sounds. A lot of points for a platform But the claw can fight too.

Kharybdis. Dialled up dreadclaw, even more points, but can actually fight at a decent standard and fits so many bezerkers.



DFTT 
   
Made in gb
Disassembled Parts Inside a Talos




Captyn_Bob wrote:
Zero practical experience, but this is interesting so let's run through the options and snap judgements.

Footslogging. The bargain basement option if you would rather spend your points on more bezerkers. Not totally crazy, if you are running a gunline your opponent might come to you, and you can use warptime to gain more speed. Still, horrifically vulnerable. No more fearless for bezerkers.

Rhino rush. The old favourite. Being able to advance pop smoke, then get out and charge very useful.
Rhinos aren't super durable and do cost a lot of points however

Land raider . As per rhino, but a lot more durable , but you pay for guns you will want to use, rather than advancing. The duality makes it less attaractive.

Spartan. Land raider dialled up to 11. High cost, high durability and even more firepower. Do you really want this beast getting close to the enemy? Even tho it can eat people

Dreadclaw. T1 assault from 9". With rerolls this isn't as crazy as iit sounds. A lot of points for a platform But the claw can fight too.

Kharybdis. Dialled up dreadclaw, even more points, but can actually fight at a decent standard and fits so many bezerkers.




Don't forget storm eagle as well
   
Made in us
Longtime Dakkanaut





I suggest just walk them

A Squad of Berserkers costs as much as a Rhino to carry them in after all


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Longtime Dakkanaut




Some rough costs , assuming icons per 10 but no upgrades

Hellforged Kharybdis Assault Claw
Total 640pts -20 bezerkers


Chaos Storm Eagle Assault Gunship
2 units of bezerkers
Total 635

Rhino rush
30 bezerkers total 726


Dreadclaw drop
20 bezerkers 740 pts


Footslog

40 bezerkers 680 pts.

Land raider rush
20 bezerkers , 1052 pts

Spartan,
25 bezerkers 898 pts
BattleScribe

This message was edited 2 times. Last update was at 2017/07/05 13:49:57


DFTT 
   
Made in us
Tunneling Trygon





NJ

I think the Storm Eagle is the best bet for a turn 2 charge, and the Kharybdis is the best bet for turn 1. Maybe taking both wouldn't be too bad. The storm eagle is also a pretty good gun platform, but it gets pricey when you give it the good stuff.
   
Made in nl
Longtime Dakkanaut




Just move the models when you opponent visits the toilet. When he returns he will go beserk. Voila!!
   
Made in us
Longtime Dakkanaut




Northridge, CA

There's no reason to take more than 10-15 berserkers, but for the love of god don't drop pod them in. If you fail that charge, and trust me you will fail it when you need it, they will be shot off the table.
   
Made in gb
Dakka Veteran





stupid question time:

My squad of 20 Berzerkers need to be deployed in a single transport, right? I can't just split them across 2 Rhinos without taking them as 2 squads?

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in sg
Longtime Dakkanaut





Yup. you can't. If you are taking Rhinos, then you need to take 20 Berserkers as two squads

This message was edited 1 time. Last update was at 2017/07/06 01:00:06


 
   
Made in us
Irked Necron Immortal





Jackson, TN

 Draco765 wrote:
Hellforged Kharybdis Assault Claw

You can put in:
1 Unit of 20
3 units of 5
2 units + Characters

Just be sure to add in banners to re-roll that 9" charge.

Though it might have a longer charge due to placement, charge the Hellforged Kharybdis Assault Claw in first, it actually has good combat stats for a vehicle.


My mind was too focused on making lists closer to the pure KDK style when I first posted this.

Now, I have added a Chaos Sorcerer with either Jump pack or Terminator armor to the mix, Cast Warptime, they move 6" closer.

This gives you more chances at making the charge.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Warptime.

"But muh fluff"

Khorne doesn't like sorcery, doesn't mean he doesn't use it. Khorne's daemons wouldn't even be able to exist on the materium without sorcery.

If taking an actual sorcerer is too cringey, take Huron.

This message was edited 1 time. Last update was at 2017/07/14 03:45:31


 
   
Made in gb
Longtime Dakkanaut




Or belakor.

DFTT 
   
Made in ru
!!Goffik Rocker!!






Rhinos are quite powerful for the points.
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

I just fought a game yesterday against 29 berserkers plus Kharn split up between 2 Rhinos and a Land Raider. The terrain and deployment zones bottled him up a bit so the Raider had to come in far enough back to not be able to arrive at the same time and that made all the difference between him crushing me and me being able to shoot them up avoid the worst of it. Short version, with an extra turn I was a able to break up his charges with throwaway units and gun them all down.

Whatever you pick, make sure they all come in together. But if it was me I would take 4 squads in Rhinos for about the same cost as 3 and a Land Raider.
   
Made in se
Dakka Veteran





 koooaei wrote:
Rhinos are quite powerful for the points.


Aye. Add a combiweapon and/or a havoclauncher and they can still do decent amounts of damage even if they're empty.

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Irked Necron Immortal





Jackson, TN

Be'lakor might be able to advance up the board to catch up with them, if I disembark the 'zerkers wrapping around to the back of the Hellforged Kharybdis Assault Claw.

Huron I might be able to use, change the Hellforged Kharybdis Assault Claw part of the lists to an Outrider detachment, keeping the 'zerkers as elites (been running them as World eaters) so they can gain his <legion> and then that is one less drop for the overall list.
   
Made in us
Longtime Dakkanaut




Northridge, CA

I can attest that 19 Zerkers in the Kharybdis with a Dark Apostle is absolutely brutal with a Jump Pack sorc dropping in and casting warp time on them. It would be even more brutal if you cast the +1 hit spell on the zerkers, absolutely nothing would survive that charge. You're hitting on 2's and rerolling 1's, and if your champ has a power fist he's hitting on 3's and rerolling 1's and 2's. Adjust for modifiers but it's still very very powerful. I wiped out nearly an entire nids list of monsters with one charge (backed up by a deamon prince and juggerlord with power fist). My new list is 15 berzerkers with zhufor and dark apostle in the pod with a jump pack sorc in reserve while the rest of my list of flesh hounds / deamon prince / juggerlord move up the board. One thing to remember is don't separate your units too much, keep everything close to each other to back each other up.
   
Made in nz
Regular Dakkanaut




What about something like this?

https://www.dakkadakka.com/dakkaforum/posts/list/733015.page#9498292
   
 
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