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Made in us
Omnipotent Necron Overlord






20 points - of flat out trash. Why are they -1 to hit? High str is not what it used to be - there is no more instant death. And D3 damage? 1/3 of the time this weapon is going to deal 1 damage. For 20 points?
Chain fist costs more and just does flat 2 damage?
Why does GW do everything it can to make terms suck?

For 20 points a power fist should be as follows. 2x str - ap-4 damage 2.
The chainfist should be the exact same with +1 to wound.

This message was edited 1 time. Last update was at 2017/07/07 13:52:10


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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Longtime Dakkanaut




Northridge, CA

Because being able to wound easier and having high -AP is a really big deal this edition and if it was any better it would be an auto include for everything that could take it?
   
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Servoarm Flailing Magos






Metalica

 Xenomancers wrote:
there is no more instant death

Thank frickity-frack knick-knack for that. That one rule made every Skitarii into chicken meat. It was a rule that almost didn't affect most armies at all, and completely screwed a few.

This message was edited 1 time. Last update was at 2017/07/07 14:07:30


 
   
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The Golden Throne

Because infantry vs vehicles.
   
Made in us
Regular Dakkanaut





Chainfist isn't really an 'upgrade' like it used to be for power firsts, where it was (in 7th) intended as an even more anti-vehicle focused powerfist.

The chainfist, power fist, and thunder hammer are more different takes on the same family of weapons, like power axes/swords/mauls are now.

Power fist and thunder hammer are even the same point value - and the chainfist is only 2 points more, likely due to its higher Ap over the other two options.

Strength may not be huge thanks to the removal of instant death, it's still important - particularly when it comes to melee-busting vehicles and monsters. It helps against other MEQ too, letting you wound on a 2+ instead of a 3+. Not huge, again, but every little bit helps.

And now Terminators are a T4 W2 2+/5++ model that didn't rise substantially in points cost.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Because its one of the few weapons that can wound stuff on a 2+, which is a rarity this edition. Also, you have an equal chance of inflicting 2 or 3 damage as 1.

1 damage on a d3 = 33.3%
2 damage on a d3 = 33.3%
3 damage on a d3 = 33.3%

You also have a greater chance of inflicting more than 1 damage = 66.6% to deal at least 2 damage

Automatically Appended Next Post:
 Purifier wrote:
 Xenomancers wrote:
there is no more instant death

Thank frickity-frack knick-knack for that. That one rule made every Skitarii into chicken meat. It was a rule that almost didn't affect most armies at all, and completely screwed a few.


Yeah, instant death wasn't great. Just a single point of strength could make all the difference between losing 1 wound to losing all wounds, and they had to introduce more rules to counteract that.
It was a really binary system that didn't quite work out. The damage system they have now is more elegant.

This message was edited 4 times. Last update was at 2017/07/07 14:26:55


What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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here's why it is expensive:

Powerfist wounding an IK in 7th: strike last, Hit on 3s, Glance on 5s, pen on 6s.

Powerfist wounding an IK in 8th: strike first, Hit on 4s(or 3s if youre a captain-type guy with 2+ws), wound on 4s, D3 damage.

Also, it's worth noting that all powerfists aren't made equal now. Guard power fists, since they're only S6, only cost 10pts now, and I take them on many of my characters for the simple reason that powerfists are fun.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Omnipotent Necron Overlord






Powerfist isn't bad for a character with 5 attacks that already hits on 2's. 20 points for a powerfist on him is pretty good. Though I'd argue you'd be better with a relic blade vs just about anything that isn't t4.

Paying 20 points for a powerfist on a model with 2 attacks and WS3+ is abolsute gak. I'm sure this isn't the only situation in 40k where particular models are paying too much for a weapon but this one REALLY stands out.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
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Denver, Colorado

I also don't get how anyone can complain about -1 to hit on power fists. Ok, so most decent melee combatants hit on 4s, unless you have buffs or auras that improve it. Last edition, they still hit most things on 4s, but always went last.

For orks, power klaws hitting first are a morksend.

As for instant death, I'm glad its gone. And don't get me wrong, many a time I've squished a T4 marine captain with a power klaw, but it always felt a little cheap.

"Hope is the first step on the road to disappointment." Words to live by. 
   
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Xenomancers... I think you need to look up the meaning of the word "trash".

The first rule of unarmed combat is: don’t be unarmed. 
   
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Servoarm Flailing Magos






Metalica

 CthuluIsSpy wrote:


Automatically Appended Next Post:
 Purifier wrote:
 Xenomancers wrote:
there is no more instant death

Thank frickity-frack knick-knack for that. That one rule made every Skitarii into chicken meat. It was a rule that almost didn't affect most armies at all, and completely screwed a few.


Yeah, instant death wasn't great. Just a single point of strength could make all the difference between losing 1 wound to losing all wounds, and they had to introduce more rules to counteract that.
It was a really binary system that didn't quite work out. The damage system they have now is more elegant.


The root problem was that the game had a few of these binary things, and the prevalence of the things that used them was balanced around T4 3+save models.
Getting AP3 was so hard, that most guns that got that far would usually be AP2 anti tank weapons. Which is why Terminators were so useless. Any weapon made to kill MEQ was also great at killing TEQ. Survivability was almost the same, points cost was not. And when a big AP3 flamer entered the game on the Heldrake, the community went berserk. It was hated. In the same way, getting S8 was something mostly reserved to weapons with very few shots at a high cost. Getting S6 was handed out like candy, so the difference in survivability between T3 and T4 was terrible. Add on to that how the Skitarii had a defensive selling point of a 6+ FNP... which didn't work against Instant Death... yeah, might as well have no saves most of the time.

But hey, at least we had really nice guns, and that's more than many armies can say.

The power fists right now are pretty damn decent. I find that my Cybernetica Datasmith contributes to the fight decently when my Kastelans get attacked, thanks to his power fist.

 
   
Made in us
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 Kap'n Krump wrote:
I also don't get how anyone can complain about -1 to hit on power fists. Ok, so most decent melee combatants hit on 4s, unless you have buffs or auras that improve it. Last edition, they still hit most things on 4s, but always went last.

For orks, power klaws hitting first are a morksend.

As for instant death, I'm glad its gone. And don't get me wrong, many a time I've squished a T4 marine captain with a power klaw, but it always felt a little cheap.

Initiative isn't a thing anymore. You can still strike last with a power fist - if you didn't charge. You are however always -1 to hit AND usually doing significantly less damage (when you factor in how many wounds things have now) then you used to with a power-fist. AP2 flat out ignored regular armor saves - could also 1 shot vehicles with a 6 on a pen. Also worth noting most units that took powerfists were probably striking simo or last anyways. There is 0 reason with that weapon profile to be -1 to hit.

This message was edited 1 time. Last update was at 2017/07/07 14:41:13


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
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on the forum. Obviously

There is a reason, actually. Its a big weight on your hand that you punch with. Of course its going to hard to hit something with it.
Also, balance.

This message was edited 1 time. Last update was at 2017/07/07 15:06:03


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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Kid_Kyoto






Probably work

Man, and here I was thinking they were going to get sprinkled out everywhere. I know I've been planning on doing so. AP -3, no longer attacking last? Sign me up.

Of course, I only pay 10 points each for them. Still gratifying to watch a Commissar uppercut a wraithlord to death though.

This message was edited 1 time. Last update was at 2017/07/07 14:51:54


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
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the tradeoff use to be all that power to hit last... now you are not hitting last, there had to be a tradeoff. power fists/claws are still quite good. especially on captaisn and characters hitting on 2's and with a lot of attacks. still I think worth it on any model with 2 attacks as they average 1 hit if hitting on a 4+ and are likely to inflict damage. plus it is very worth a command point often to reroll the wound if needed.

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If you think strength doesn't matter, try using powerfists on an S3 army vs your S4 army...

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 Xenomancers wrote:
20 points - of flat out trash. Why are they -1 to hit? High str is not what it used to be - there is no more instant death. And D3 damage? 1/3 of the time this weapon is going to deal 1 damage. For 20 points?
Chain fist costs more and just does flat 2 damage?
Why does GW do everything it can to make terms suck?

For 20 points a power fist should be as follows. 2x str - ap-4 damage 2.
The chainfist should be the exact same with +1 to wound.


Sorry disagree with every staement here

The new range of power weapons give actual choice between which one to use - Power Fists are good, especially on characters who are often hitting on 3+

The -1 to hit is called BALANCE

I AM A MARINE PLAYER

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I think the real question is more like why are other power weapons so cheap.

 
   
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USA

TBH, the -1 to hit is way better than hitting last.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Probably work

 Melissia wrote:
TBH, the -1 to hit is way better than hitting last.


Agreed, particularly since there's so many ways to offset that somewhat with reroll 1's/extra attacks.

If there was a way to offset I1 before, I'm not aware of what it was.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
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Screaming Shining Spear





Northern California

Part of the reason Power Fists are so expensive is because they can be taken by so many Inperium models. Your average Veteran Seargeant is now a free upgrade to a 13 point model. Giving him a Power Fist makes the squad a lot nastier in CC.

Meanwhile a DE Succubus gets her Archite Glaive for the low cost of free, and is yet nastier in CC.

There's also the fact that Power Fists and co. are really good weapons for Space Marines. A weapon that puts your Strength to 8 AND has a -3 AP value AND does D3 damage per wound roll with only a -1 to hit penalty should cost 20 points.

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 Xenomancers wrote:
 Kap'n Krump wrote:
I also don't get how anyone can complain about -1 to hit on power fists. Ok, so most decent melee combatants hit on 4s, unless you have buffs or auras that improve it. Last edition, they still hit most things on 4s, but always went last.

For orks, power klaws hitting first are a morksend.

As for instant death, I'm glad its gone. And don't get me wrong, many a time I've squished a T4 marine captain with a power klaw, but it always felt a little cheap.

Initiative isn't a thing anymore. You can still strike last with a power fist - if you didn't charge. You are however always -1 to hit AND usually doing significantly less damage (when you factor in how many wounds things have now) then you used to with a power-fist. AP2 flat out ignored regular armor saves - could also 1 shot vehicles with a 6 on a pen. Also worth noting most units that took powerfists were probably striking simo or last anyways. There is 0 reason with that weapon profile to be -1 to hit.


Like it or not, powerfists are priced based on the fact that characters can take them, like a Captain with WS2+ and 4 attacks base. Should they be cheaper on 2A WS3+ terminators? I'm not sure, but it is worth noting that an extra 5 points is built into the identical body of an Assault Terminator to offset the 5-point discount on the Thunder Hammer he carries. In the instance where you're, say, a Wolf Guard power armor guy and you have the option of fist or hammer, obviously the hammer is a no-brainer there, but for terminators when you factor in the five points fists and hammers are pretty balanced against each other.

For Marines, this means yeah, they're likely not worthwhile on standard tactical sergeants or librarians, but they are very worthwhile on captains, who hit on 3s with rerolls of 1s.

Against your standard "character champion type dude with 5++ invuln and 3+ armor" the math is:

Chain Sword: .81 Unsaved Wounds
Power Sword (4pts): 1.3 unsaved wounds
Power Fist (20pts) 3.33 unsaved wounds

Is it perfect scaling for the cost? No, but this isn't even factoring in the fact that the fist can hurt vehicles and the sword deals a measley 1 wound vs rhinos.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Omnipotent Necron Overlord






Why do you assume power-fist are always going first - they aren't - they are always -1 to hit though. So if that's the trade off - it's obviously a bad one. I'd be happy to hit last and have a weapon you can actually hit with.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
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on the forum. Obviously

Of course its a bad trade off. That's the point of a trade off. If it wasn't a downside, it wouldn't be a trade off, now would it?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Omnipotent Necron Overlord






 CthuluIsSpy wrote:
Of course its a bad trade off. That's the point of a trade off. If it wasn't a downside, it wouldn't be a trade off, now would it?

That's not what a trade off is - a trade off implies an even give and take. Yet you can still strike last with a power fist and you are always -1 to hit / that is a always give and sometimes take.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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They are better than last edition by quite a lot. Now maybe you thought they sucked then too, but, it is almost not even arguable that they are better now.

So your points - they hit on a 4+ on most models, they did this last edition too. Terminators hit anything WS4 or higher on a 4+ last edition.

Instant death vs D3 wounds, Power fists are now better against any model T5 or higher, than they were in 7th (as far as wounds dealt), they are worse against multi wound T4 or less infantry. They are slightly worse against T5 and 6 Single wound models.

They are much better on any platform that isn't durable, in 7th challenges meant they died before that could attack as often as not on fragile infantry models.

They do more wounds than a power sword against most things, especially multi-wound models. They are just way more expensive. So yeah probably not really worth it on sergeants unless you intend to vehicle hunt with the squad.
   
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on the forum. Obviously

 Xenomancers wrote:
 CthuluIsSpy wrote:
Of course its a bad trade off. That's the point of a trade off. If it wasn't a downside, it wouldn't be a trade off, now would it?

That's not what a trade off is - a trade off implies an even give and take. Yet you can still strike last with a power fist and you are always -1 to hit / that is a always give and sometimes take.


So the multiple damage, double strength, and armor modifier isn't given? Because that's what the trade off is for.
You don't always strike last with a fist; if you charge, you strike first, if its your turn you can pick the power fist user to resolve his attacks first after all chargers have finished. That's 2 cases in which you can strike first with a powerfist, as opposed to earlier editions where you have 0 cases to strike before an enemy.

This message was edited 3 times. Last update was at 2017/07/07 15:30:38


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Westwood lives in death!
Peace through power!

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They get work done for me...but I also play power level so I don't care about the points minutia or the mathhammer of it.
   
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 Xenomancers wrote:
 CthuluIsSpy wrote:
Of course its a bad trade off. That's the point of a trade off. If it wasn't a downside, it wouldn't be a trade off, now would it?

That's not what a trade off is - a trade off implies an even give and take. Yet you can still strike last with a power fist and you are always -1 to hit / that is a always give and sometimes take.


Id honestly argue that going last is far worse than having a -1 to hit.

especially against stronger dedicated combat units who if given the chance would make mincemeat of whatever unit you have with a power fist stuck in it.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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And your champion cant be Challenged out anymore. Long live the hidden powerfist.

Powerfists on a Berzerker champion with a Dark Apostle nearby is money.

This message was edited 1 time. Last update was at 2017/07/07 15:33:03


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