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![[Post New]](/s/i/i.gif) 2017/07/15 07:53:54
Subject: Are degrading statlines too harsh on some models ?
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Pulsating Possessed Space Marine of Slaanesh
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Is it me or do the degrading statlines on some of the lower wounded vehicles/creatures (10-11) making them aweful. One of the main culprits in my opinion being seeker chariots, regular seeker chariorts both varients herald and none herald are great. Then there is the exalted versions which should be superior due to lore are actually worse. Due to the misfortune of being 10 wounds causing it to have a rather harah degrading statline which causes it to lose both WS and attacks. I won't even go into the exalted herald also losing character protection in addition to degrading statline.
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![[Post New]](/s/i/i.gif) 2017/07/15 09:06:11
Subject: Re:Are degrading statlines too harsh on some models ?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Yeah kinda, but it's kind of a nescesarry trade for how durable these units can be now. The only reason the old damage chart never seemed too crazy is because vehicles rarely lived long enough for things like weapon destroyed to matter. With the "explodes!" result no longer existing, and hullpoints/wounds being tripled to quadrupled for most units, it would be really obnoxious if the units were mostly functional right up to the point of death.
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This message was edited 1 time. Last update was at 2017/07/15 09:07:21
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![[Post New]](/s/i/i.gif) 2017/07/15 09:24:05
Subject: Are degrading statlines too harsh on some models ?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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There needed.
I mean unless you want my 18HP land raider as capable at one. As 18.
Tanks and heavy wound models would be stupidly OP without the new mechanic
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2017/07/15 10:57:24
Subject: Are degrading statlines too harsh on some models ?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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If anything, it's not harsh enough for a lot of units. Compared to AoS, units start depreciating much more slowly and much less adversely.
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![[Post New]](/s/i/i.gif) 2017/07/15 11:09:09
Subject: Re:Are degrading statlines too harsh on some models ?
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Regular Dakkanaut
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It sucks for models that start at 4+ to hit and have no way to get buffs or rerolls to hit. One degradation step puts them into "let's hope for a lucky hit" territory.
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![[Post New]](/s/i/i.gif) 2017/07/15 11:24:55
Subject: Are degrading statlines too harsh on some models ?
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Focused Fire Warrior
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I feel this way with ghostkeel to a slightly lesser extent. Would much rather have 9 wounds than penalty to Its already mediocre hit chance. Maybe is 10-12 wounds misses degraded at 33% instead of 50 and 25 it would feel better.
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![[Post New]](/s/i/i.gif) 2017/07/15 11:58:53
Subject: Are degrading statlines too harsh on some models ?
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Powerful Phoenix Lord
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Definitely some of the 10 wound units seem to suffer - an Eldar dreadnought sufferes degradation where most others don't, etc. So I think the units right on the cusp of that 10 wound level are probably worse off.
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![[Post New]](/s/i/i.gif) 2017/07/15 12:07:05
Subject: Are degrading statlines too harsh on some models ?
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Elbows wrote:Definitely some of the 10 wound units seem to suffer - an Eldar dreadnought sufferes degradation where most others don't, etc. So I think the units right on the cusp of that 10 wound level are probably worse off.
To be fair, Eldar Wraithlords haven't suffered vehicle damage results for 4 editions whereas every other vehicle and equivalent outside of Monstrous Creatures has.
I just view this as karma.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/07/15 12:15:10
Subject: Are degrading statlines too harsh on some models ?
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Regular Dakkanaut
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To be fair, Eldar Wraithlords haven't suffered vehicle damage results for 4 editions whereas every other vehicle and equivalent outside of Monstrous Creatures has.
I just view this as karma.
Previous edition performance shouldn't really have any bearing if 8th is supposed to be balanced.
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![[Post New]](/s/i/i.gif) 2017/07/15 15:13:24
Subject: Are degrading statlines too harsh on some models ?
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Humming Great Unclean One of Nurgle
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Torquar wrote:
To be fair, Eldar Wraithlords haven't suffered vehicle damage results for 4 editions whereas every other vehicle and equivalent outside of Monstrous Creatures has.
I just view this as karma.
Previous edition performance shouldn't really have any bearing if 8th is supposed to be balanced.
Agreed 100%.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/07/15 16:20:17
Subject: Are degrading statlines too harsh on some models ?
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Powerful Phoenix Lord
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I wasn't trying to pick out the Eldar dread, it's just the only one I have in the book here that I noticed. I generally mean there is an odd gap between 9 wound models and 10 wound models which doesn't appear to have any bearing on the cost.
Meaning a 9 wound model would likely be preferable in most cases.
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![[Post New]](/s/i/i.gif) 2017/07/15 16:49:20
Subject: Are degrading statlines too harsh on some models ?
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Longtime Dakkanaut
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Agreed. Since there has to be a cut off from no degradation to degradation, i think the solution would be to make more teirs of degrading stat lines. For example:
1-9 wounds, no degrading.
10-13 wounds, start degrading once, at 3-4 wounds (around 25%)
14+ wounds, degrade at 50%, and again at 25% (basically the way they do now)
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![[Post New]](/s/i/i.gif) 2017/07/15 17:07:45
Subject: Are degrading statlines too harsh on some models ?
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Courageous Space Marine Captain
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jcd386 wrote:Agreed. Since there has to be a cut off from no degradation to degradation, i think the solution would be to make more teirs of degrading stat lines. For example:
1-9 wounds, no degrading.
10-13 wounds, start degrading once, at 3-4 wounds (around 25%)
14+ wounds, degrade at 50%, and again at 25% (basically the way they do now)
Yeah, something like that would have been better. Would also simplify things as the middle tier models would have on degradation step less.
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This message was edited 1 time. Last update was at 2017/07/15 17:08:01
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![[Post New]](/s/i/i.gif) 2017/07/15 18:55:40
Subject: Are degrading statlines too harsh on some models ?
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Been Around the Block
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It really is subjective to the points.
You are paying a ton of points for 18wounds but after 10wounds it just sits there and takes hits? .....depends how many points it is and what roll its playing.
If its role is to take tge beats then tge degrading stats is alright. If its your glass cannon then it better be fairly cheap in points.
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