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Made in us
Regular Dakkanaut




I'm looking to field a second army off of 8th edition and was wondering what are the best Chaos Space Marine units are for building a mid to large size army. Thanks.
   
Made in us
Loyal Necron Lychguard





Havocs, Legion-specific troops, helbrutes (especially the sonic variety)... There's a lot of good, more than can be easily listed. You should probably pick a specific Legion since generic CSM is kinda weak.
   
Made in gb
Dakka Veteran





Berzerkers get a good name.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Typhus is a good character this edition, and I bet he'll only get better with the new DG codex. Not a fan of the Plague Marines though.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Longtime Dakkanaut




Khornate raptors and terminators are excellent for deepstriking special weapons followed by a charge. Run a deepstriking lord as well for if you want plasma overcharge.

Warptime with a sorcerer in terminator armor is also a great way to insure your terminators, warp talons, or whatever else you want to use manage to get into combat.

Abbaddon is great if you don't mind playing black legion, immunity to morale can be a life saver for some units, and the rerolls are always helpful. His own combat prowess is just icing.

Beserkers and noise marines (with sonic blasters) can both clear enemy infantry exceptionally well. Beserkers are generally better but need transports, while noise marines can footslog and still be effective.

Havocs are useful in either special or heavy weapon roles. Chosen are an alternative for special weapons that are slightly more expensive but far more dangerous if something charges them.

Melee hellbrutes are relatively cheap yet very nasty up close, scourge and fist gets my vote.

Our tanks aren't amazing. Land raiders are expensive and terminators don't really need transports now that they can deepstrike. Our demon engines are tough, but are only rocking a 4+ was/bs at best, and are almost exclusively mixed melee/ranged loadouts while still suffering from the penalty to shooting heavy weapons and moving.

Our rhinos and predators are both perfectly fine however, for your transport or heavy weapon platform needs.


   
Made in us
Oozing Plague Marine Terminator





Spawn got a good boost. -1 AP, -Ld, and an armor save makes up for them moving a lil slower.
   
Made in us
Longtime Dakkanaut







A little slower=their speed was almost cut in half, they lost charge rerolls and move through cover. They're another "slow melee brute" in an army full of them, and thus they lost their reason for existing

Noise Marines are fairly underrated, and make an amusing Sniper Rifle due to Music of Destruction letting them shoot outside of the Shooting Phase.
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






 MagicJuggler wrote:
A little slower=their speed was almost cut in half, they lost charge rerolls and move through cover. They're another "slow melee brute" in an army full of them, and thus they lost their reason for existing

Noise Marines are fairly underrated, and make an amusing Sniper Rifle due to Music of Destruction letting them shoot outside of the Shooting Phase.


I've played a lot of matches against an Emperor's children player at my FLGS. Music of the Apocalypse is real dang strong. I swear I take more casualties during my own turn, than I do on his turn
Woe be if you're within 6" of anything Emperors children when they're dying. Due to the wording on it, it being on a model-by-model basis, each Noise Marine to die can shoot with it's gun, OR throw a grenade or melee. Each dead Noise Marine within 6" of one of your things throwing Frag, or Krak. I learned fast to stay back after losing quite a few things to a hail of Krak grenades the first time.

Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 
   
Made in us
Longtime Dakkanaut







How appropriately Slaaneshi, that they know that Krak kills.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

I'v found the following to be pretty decent now, but not played enough games:

Plague marines - old fav
Daemon prince - wings 2x mal talons
Havocs
Defiler and close combat helbrutes
Terminator sorcerers

 
   
Made in us
Fresh-Faced New User




How about Rhinos? Are they good to get shooty troops around, or really only for advancing fighty troops to the enemy?

Is there a good meta to them?

BTW I am a Death Guard guy.
   
Made in us
Jovial Plaguebearer of Nurgle





North Carolina

I used 2 rhinos to transport 20 fighty BL Chosen then teleported Abaddon in near them. I went up against 3 knights and one shadowsword. No cover or terrain. Just a blood bath. We actually ended in a draw with 1 victory point apiece. He was more worried about vindicator, poxwalkers and helbrutes. Everything else made into CC or was about to. Lost 45 out of 70 poxwalkers, vindi, and brutes. So moral of the story as long there are other juicier things to shoot at, rhinos will serve your intended purpose

This message was edited 1 time. Last update was at 2017/07/16 20:58:50



"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

I found Chaos Spawn to be really scary in combat. Also the Rubric marines and other Tzeentch units that have good AP flamers are brutal with overwatch... I lost more in overwatch than in the combat against these guys every time.

Rubric marines also have those really good AP bolters too, solid unit.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in us
Consigned to the Grim Darkness





USA

Berserkers, full stop. They RIP AND TEAR! RIP AND TEAR YOUR GUTS! YOU ARE HUGE AND SO YOU MUST HAVE HUGE Guh.... uh... oh, sorry. Lost track of myself there. Why am I in a straightjacket?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut




Coyotepunc wrote:
How about Rhinos? Are they good to get shooty troops around, or really only for advancing fighty troops to the enemy?

Is there a good meta to them?

BTW I am a Death Guard guy.


I've not felt much need for transports for my shooty guys, but I've primarily been running the following units:

Pox walkers for taking objectives (too many to fit in generally), noise marines with sonic weapons who can advance and fire, meaning transports are rarely helpful, plague marines with the new blight launchers who also work well footslogging for the same reason, and raptors+terminators to deep strike and shoot, followed by hopefully a charge.

I can see them being useful for havocs, normal CSM, or plague marines with other special weapon options, I just haven't found them useful yet.
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

I think rhinos are great either way... even for a shooty unit they are cheap mobile LOS blocking that can assault and tie up threatening units - or at least prevent them from firing/advancing/charging the next turn.

I had a rhino harassing my poor sniper scouts for an entire game, I was too outnumbered to put further resources on that little battle but the scouts never really hurt it and it kept charging them so they couldn't shoot (and thus couldn't target his characters with sniper rifles).

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
 
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