Great work and toturial, but not what i had in mind for my ghost. its too wet and "nasty" =P
but dont worry, i will crack it eventualy for my own models.
alamandra wrote:
I like what you've done with those ghosts, simple ( don't take that the wrong way) and effective i do enjoy drybrushing find it relaxing can give great results also. sometimes it gets a bad rep though as it can be done badly and in the wrong situation, as you say great for spirit hosts and it works well on the knights too. have to say think the green is my preffered one. does seem the night haunts don't have a massive range, at least not where i was looking, kind of wish this set had the reapers with the scythes i think those are the vampire ones though.
well part of the reason to why i abandoned blue is cuz my drubrushing is sloppy and bad. (0 and mean 0 patience for painting armys, single models that is limited in numbers is better for me)
On that note i have a tomb banshee and a morngul that i put some extra effort in that came out pretty ok in blue so i will keep thouse alongside my green. adds a bit of flavor.( the horrors from the cold north summons the local green ghosts =P)
Whit green i kept it very, plain and it turned out neater then the blue. A solid white undercoat spray (not
gw white as that is way too thick) and 1 layer of waywatcher green glaze that is a bit watered down. thats it, done.
It takes me 3x longer to actualy assemble the model then to "paint them" just as i want it.
As for playing pure nighthaunt, yes it is VERY limited when you play whit points. (when you play open it dont matter)
You only have 2 units; hexwraiths and spirithosts, nothing else. 2 heroes; tomb banshee and cairn wraith but they dont have a command ability or aura buff so they are not actualy heroes in that regards. It is fine up to 1000p but if you are going for 1500-2000p you need mourngul from forge world.
In a pure nighthaunt army, black coach is pointless as you need necromancers to lv it up but they dont have the nighthaunt keyword so you cant bring any, and that allso means summoning is out of the question.(
GW has realy fumbled it when it comes to keywords for death considering that the mortis engine is a necro on a stone base carried by and sorunded by ghosts, yet it dont have the nighthaunt keyword.......)
So, you need to play grand alliance to make the full of nighthaunt but that means you cant use spirit hosts as battleline units and have to get skellys, flesheaters or zombies. (on the bright side, you can add mutch better units as backup for the ghosts and heros whit actual buffs and command abilitys)
But me beeing a casual player and prefering small games rather then big, it works for now( the whole army beeing flying, are immune to rend, 2-4 wounds per model and 2x saves if whitin 6" of a hero is handy). but there is no point in denying that death is running the abselute bare minimum for its subfactions, and a complete revamp of death is in desperate need as 2/3 of the alliance is still in crap resin........