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![[Post New]](/s/i/i.gif) 2017/08/08 20:49:30
Subject: All the whining may be onto something...
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Longtime Dakkanaut
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Backspacehacker wrote:I find it kinda ironic that GW tried to do away with death stars and instead ended up making them a hell of a lot easier to do.
This *is* GW we're talking about.
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![[Post New]](/s/i/i.gif) 2017/08/08 21:01:30
Subject: All the whining may be onto something...
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Regular Dakkanaut
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I think auras not affecting vehicles is a fair way to square it. It would decrease the tank silliness and make troops yet more worthwhile.
It would also stop other shenanigans, like RG buffing knights, draigo porting around under 2-3 ravens, etc.
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-three orange whips |
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![[Post New]](/s/i/i.gif) 2017/08/09 00:40:09
Subject: All the whining may be onto something...
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Been Around the Block
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Backspacehacker wrote:I find it kinda ironic that GW tried to do away with death stars and instead ended up making them a hell of a lot easier to do.
The problem was never that Death Stars did damage, it was that they were unkillable. Now the Death Stars just shoot you first more effectively. So I wouldn't call them the same thing, everything dies in this edition.
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![[Post New]](/s/i/i.gif) 2017/08/09 00:44:43
Subject: All the whining may be onto something...
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Tzeentch Veteran Marine with Psychic Potential
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Killermonkey wrote: Backspacehacker wrote:I find it kinda ironic that GW tried to do away with death stars and instead ended up making them a hell of a lot easier to do.
The problem was never that Death Stars did damage, it was that they were unkillable. Now the Death Stars just shoot you first more effectively. So I wouldn't call them the same thing, everything dies in this edition.
Except Magnus, who can have a 3++ re-rolling 1s invulnerable save.
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It's called a thick skin. The Jersey born have it innately. |
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![[Post New]](/s/i/i.gif) 2017/08/09 02:53:52
Subject: All the whining may be onto something...
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Longtime Dakkanaut
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Backspacehacker wrote:I find it kinda ironic that GW tried to do away with death stars and instead ended up making them a hell of a lot easier to do.
Arguably, made it FAR more Death too
In previous Editions Death Star was generally made from 1 single Unit
Now a Death Star is every Unit and Tank in the area!
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This message was edited 1 time. Last update was at 2017/08/09 02:54:11
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/08/09 03:02:51
Subject: All the whining may be onto something...
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Humming Great Unclean One of Nurgle
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Arkaine wrote:Killermonkey wrote: Backspacehacker wrote:I find it kinda ironic that GW tried to do away with death stars and instead ended up making them a hell of a lot easier to do.
The problem was never that Death Stars did damage, it was that they were unkillable. Now the Death Stars just shoot you first more effectively. So I wouldn't call them the same thing, everything dies in this edition.
Except Magnus, who can have a 3++ re-rolling 1s invulnerable save.
At, what, T7 with 16 wounds?
That's about four and a half d6 damage weapon wounds gone through to kill him. If we assume Missile Launchers or Lascannons, hitting on 3s and wounding on 3s, you need...
46 shots, with no buffs.
26 shots, with G-Man buffing them.
So, since he has no character protection, if you take six to seven squads of Devastators with G-Man, he's going down turn one, and the rest of his army follows suit soon after.
Also, how are you getting a 3+ Invuln with rerolls of 1s?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/08/09 03:05:34
Subject: All the whining may be onto something...
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Longtime Dakkanaut
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JNAProductions wrote: Arkaine wrote:Killermonkey wrote: Backspacehacker wrote:I find it kinda ironic that GW tried to do away with death stars and instead ended up making them a hell of a lot easier to do.
The problem was never that Death Stars did damage, it was that they were unkillable. Now the Death Stars just shoot you first more effectively. So I wouldn't call them the same thing, everything dies in this edition.
Except Magnus, who can have a 3++ re-rolling 1s invulnerable save.
At, what, T7 with 16 wounds?
That's about four and a half d6 damage weapon wounds gone through to kill him. If we assume Missile Launchers or Lascannons, hitting on 3s and wounding on 3s, you need...
46 shots, with no buffs.
26 shots, with G-Man buffing them.
So, since he has no character protection, if you take six to seven squads of Devastators with G-Man, he's going down turn one, and the rest of his army follows suit soon after.
Also, how are you getting a 3+ Invuln with rerolls of 1s?
Probably Mark of Tzeentch Spell from the new book
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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