Can't seem to find anything closer to this than the 7th edition
40k FAQ; describing how you, measure "diagonally" for range of a weapon when firing at an enemy unit on a lower/higher floor of ruins or a tall hill/forest.
However, my issue seems more complex, Fought a game with Orks against a tau player who parked his 6 "flamer happy" battle suits on the 3rd floor of a ruins, (each ruin floor is 3 inches to vertically move to the next floor for non-jump/fly units)
Before the game began, we agreed on the
WMS for my orks to make it onto the same floor i.e Base to Base contact with them due to lack of floor space. (made it a point to decide on this gray area every game since I'm rarely shooting the target off higher ground)
BUT, when I go to charge his units just outside of 8 inches trying to avoid his flamers over-watch (3 inches away from the ruins, AND subtracting 2 inches to my roll for attempting to charge into cover) My opponent measures the shooting range of his flamers diagonally and sadly the loss in range due to that slightly tilted firing arc is nowhere near the 6 inches my boyz need to climb. This in turn artificially increased the range of his flamers in terms of needing less vertical distance; the boys need to cover 5 or so more inches of space that the flamer is more or less ignoring.
- We are having trouble coming up with a house rule that seems fair both ways for this, would a flamer unit get an advantage in range due to being on a higher floor? I don't see ranged weapons normally subtracting 3 inches from their weapons range for each difference in floor of a unit they are shooting at. You could even argue a unit on the first floor is out of
LOS of a unit on say the 4th floor. If that is the right way of thinking, does that make a flamer unit on 2nd + floors impossible/much harder to avoid its over-watch? seems unfair to me....
- I found one forum with a good idea of ruling overwatch as being different than a ranged attack. In overwatch you compare the range of the weapon to the range of the attempted charge i.e. if the unit is 9 inches away (counting vertical distance) trying to make a 8 inch charge, (-1 for mele range) then any weapon with a range of 8 inches or less is "out of range." this make sense however it is still not following the reality of the models distance on the table.... feels like we have missed something important....any help to clarify would be appreciated.
- On a side thought, how would deep striking and vertical distance be measured? A unit on the 3rd floor measuring 9 inches diagonally to a deep striking unit on ground floor puts that unit further away from the ruins/hill than if you just measured 6 inches down (3 inches for each floor) and 3 inches horizontally. One feels more fair than the other but is this clearly written/
FAQ'ed somewhere for 8th?
- WAAAAGGHHH!!!!!!