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![[Post New]](/s/i/i.gif) 2017/08/03 09:33:28
Subject: Size Kharybdis Assault claw
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Dakka Veteran
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I was thinking of converting one up from a Necron monolith, but I am not 100% about the size.
Is the monolith big enough?
From my research I should be able to convert it that when I put some claws on it it fits nicely on a round base from +- 10 inch diameter.
FW site gives me this size comparison with a drop pod:
What do you guys think, Monolith size ok or to small?
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![[Post New]](/s/i/i.gif) 2017/08/03 11:18:52
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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When I get home, I can take a picture with a regular Drop Pod and a Monolith next to each other. That might help. =]
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![[Post New]](/s/i/i.gif) 2017/08/03 12:07:19
Subject: Size Kharybdis Assault claw
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Dakka Veteran
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Stephanius wrote:When I get home, I can take a picture with a regular Drop Pod and a Monolith next to each other. That might help. =]
cheers man, that would be great.
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![[Post New]](/s/i/i.gif) 2017/08/03 12:27:14
Subject: Size Kharybdis Assault claw
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Regular Dakkanaut
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I also really want one in my Army how would you convert a monolith? I was thinking of converting a drop pod but just adding stuff around it to bulk it up.
Its just way too expensive to buy one, but its such a good unit.
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![[Post New]](/s/i/i.gif) 2017/08/03 12:42:32
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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This is completely unrelated to the OPs question - but wasn't it 300 points or something in that range? What makes it so good?
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![[Post New]](/s/i/i.gif) 2017/08/03 12:46:52
Subject: Size Kharybdis Assault claw
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Regular Dakkanaut
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well it is 300 points but has lots of shooting and crazy in close combat, plus drops 19 zerkers plus kharne (if you choose that route) 9 inches turn 1. so for little over land raider in points I would say its double its effectiveness.
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![[Post New]](/s/i/i.gif) 2017/08/03 12:52:13
Subject: Size Kharybdis Assault claw
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Irked Necron Immortal
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A Large Blast template fits just inside the medium set of "teeth" around the exit hatch. The larger legs are just inside 10" Diameter. With legs in landing mode, http://hobbyworld.com.ua/published/publicdata/HOBBYWOR/attachments/SC/products_pictures/assault-claw_enl.jpg it is just under 10" tall. Stephanius wrote:This is completely unrelated to the OPs question - but wasn't it 300 points or something in that range? What makes it so good? 1. Dropping in 20 <LEGION> or <MARK OF CHAOS> Infantry models, now with the added bonus of having multiple unit's. 2. A drop-pod that is not immobile. 3. Decent guns. 4. Pretty good melee for a vehicle.
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This message was edited 2 times. Last update was at 2017/08/03 12:58:52
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![[Post New]](/s/i/i.gif) 2017/08/03 13:09:31
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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Fair enough, worth a look. =]
Thank you!
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![[Post New]](/s/i/i.gif) 2017/08/03 13:18:41
Subject: Size Kharybdis Assault claw
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Regular Dakkanaut
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its well worth it, but for 150 British pounds its not worth to buy it lol.
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![[Post New]](/s/i/i.gif) 2017/08/03 15:37:37
Subject: Size Kharybdis Assault claw
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Dakka Veteran
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ballzonya wrote:I also really want one in my Army how would you convert a monolith? I was thinking of converting a drop pod but just adding stuff around it to bulk it up. Its just way too expensive to buy one, but its such a good unit. Basically saw off (or don't model) the top, and remove all necron "logos" then use some plumming utensils to create some "rocket" exhaust For the legs/claws, I was thinking of using some dollarshop scissors, and create some legs. The bottom/ exit: If I do not find something between the plumming stuff, model something in green stuff. Then use some of the bitz I have lying around from all the stuff I already did to fill it up. This might also work with a drop pod, but the monolith seems cooler in my eyes. I just hope it is big enough. Automatically Appended Next Post: + if dropping it is for some kind of reason not a good idea, you can use it as a normal vehicle with 15" movement. Making those 19 bezerkers move up 15"+ d6 advance, next turn disembark 3" + 6" movement + 2d6 charge. On average that is a 27" move + 2d6 charge. And it can be charged in itself Also 16W T8, It will be hard for your opponent to take it out turn1.
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This message was edited 2 times. Last update was at 2017/08/03 21:45:27
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![[Post New]](/s/i/i.gif) 2017/08/03 21:26:25
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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Does that help?
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![[Post New]](/s/i/i.gif) 2017/08/03 21:45:01
Subject: Size Kharybdis Assault claw
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Dakka Veteran
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Thanks, this helps a lot. Seems big enough to start from. Will definitely work better then a drop pod.
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![[Post New]](/s/i/i.gif) 2017/08/04 12:45:44
Subject: Size Kharybdis Assault claw
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Regular Dakkanaut
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The monolith looks actually perfect for the size...let me know how it goes cause I'm very interested in this I want to do it it will save 100 dollars.
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![[Post New]](/s/i/i.gif) 2017/08/04 13:13:50
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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Hmm. I'm thinking it might be also worthwhile to check into modding a regular drop pod to look like a Kharybdis pod. The main bulk is actually the claws. Sure the center capsule is bigger, but that is a minor problem.
What I'm talking about is
- making the five big claws out of Styrodur, Plywood or similar cheap, available and strong enough material.
- stretching the plastic drop pod by using plasticard which should be easy, considering that we do have the five shell parts anyway
- adding two havoc launchers per big claw in pairs to make that part happen.
PS: FW Assembly instructions Automatically Appended Next Post: I just made a quick mock-up. I cropped a silouette of the big claw from the assembly instructiions, sized it to six inches, printed it and cut it out with scissors to get a rough template. Then I sprayed primer on styrofoam over the template to mark it and cut out the shapes with the hot wire cutter.
That leaves me with this visual:
Now, obviously the foam is too weak for this, but it helps for the mockup. Styrodur or plywood would be my go-to material for this. 4mm plywood might be ideal, since the original design also has layers and even a single 4mm plywood layer should be plenty strong for structual integrity.
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This message was edited 2 times. Last update was at 2017/08/04 13:40:08
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![[Post New]](/s/i/i.gif) 2017/08/04 13:52:37
Subject: Size Kharybdis Assault claw
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Daemonic Dreadnought
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I own a KAC. While I am very permissive about counts as models, I would not play against someone using a Monolith as a KAC.
This sounds like an interesting conversion, but the area at the base of the Monolith is significantly larger (not to mention square.) Something else to note is the doors on a KAC are bigger than the doors on a standard drop pod. It's a slightly different scale.
The differences matter. I know most people think about the KAC as a transport, but it's very powerful in assault. I use it for hunting Imperial Knights, Land Raiders and Wraithknights. The KAC can often take one of these out on first turn while also doing serious damage to nearby infantry units.
The KAC is a beast in close combat against vehicles and monsters. It has a weapon called Melta Cutters, they are S16 AP-5 and hit on a 2+ with one attack doing 2d6 damage against vehicles / monsters. It's like a twin linked lascannon that never misses and is almost guaranteed to wound. It also has the thermal jet array, which is a savage pistol attack that strikes each unit in 6 inches with d6 S8 AP-1 attacks that cause d3 damage each. Compared to these abilities, the guns on the KAC really do not matter.
With all this in mind, it's important to have the base right. The fact the Monolith is a square shape is going to have an impact on the game. Measuring 6 inches from the base of the model for the pistol attacks would be different than for the official model. It would also affect who / what you are able to get in combat with.
One way to make it fair might be to mount the monolith on an aerial base (which the KAC actually comes with.) I always use the aerial base because it's a big model and placing it so the hull is 9 inches away from enemy units can be very tricky. The things you want to hunt are usually "wrapped" by other units within 12 inches, and the smaller base size also allows you to charge things that otherwise might be blocked due to the hull size.
Final important point to the person considering using the KAC to deliver Khorne Berzerkers: leave room for a Sorcerer. Warptime is very important for a KAC when it arrives, otherwise you are counting on a 9 inch charge. You might want to bring a second sorcerer just to make sure it goes off, it can have that big an impact on the game.
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![[Post New]](/s/i/i.gif) 2017/08/04 14:31:30
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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Thank you, techsoldaten, interesting information indeed.
What do you think of the approximation I did above.
I know it's fugly, I'm just wondering how close it is ;-]
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![[Post New]](/s/i/i.gif) 2017/08/06 19:49:53
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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Does anyone have an original KAC and is willing to provide some accurate measurements?
In my understanding, the diameter covered by the five big claws and the total height - or length if mounted on the flying stand - from the tip of the big claw to the top/front of the model would be very helpful. =]
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![[Post New]](/s/i/i.gif) 2017/08/08 13:36:57
Subject: Size Kharybdis Assault claw
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Irked Necron Immortal
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Stephanius wrote:Does anyone have an original KAC and is willing to provide some accurate measurements?
In my understanding, the diameter covered by the five big claws and the total height - or length if mounted on the flying stand - from the tip of the big claw to the top/front of the model would be very helpful. =]
approximate measurements:
Diameter covered by the five big claws when locked down position: 10"
Height from ground to top, with Big claws locked: 10"
http://www.figurepainters.com/picture/red-legion-kharybdis-assault-claw-05.jpg?pictureId=21251374&asGalleryImage=true
Diameter covered by the five big claws when in up position: 7"
Height from ground to top, with Big claws up: 9"
http://www.figurepainters.com/picture/red-legion-kharybdis-assault-claw-04.jpg?pictureId=21251375&asGalleryImage=true
The "Hull" Diameter is 5.5"
http://www.figurepainters.com/picture/red-legion-kharybdis-assault-claw-01.jpg?pictureId=21251378&asGalleryImage=true
Height on a flight stand: 11"
Length of body while on flight Stand, legs locked up: 9"
http://3.bp.blogspot.com/-aIaOyfyAiLw/Uk0rLM-oTOI/AAAAAAAACvk/_lYyhkljLqk/s1600/IMG_2847.JPG
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![[Post New]](/s/i/i.gif) 2017/08/08 13:55:08
Subject: Size Kharybdis Assault claw
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Dakka Veteran
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techsoldaten wrote:I own a KAC. While I am very permissive about counts as models, I would not play against someone using a Monolith as a KAC.
This sounds like an interesting conversion, but the area at the base of the Monolith is significantly larger (not to mention square.) Something else to note is the doors on a KAC are bigger than the doors on a standard drop pod. It's a slightly different scale.
The differences matter. I know most people think about the KAC as a transport, but it's very powerful in assault. I use it for hunting Imperial Knights, Land Raiders and Wraithknights. The KAC can often take one of these out on first turn while also doing serious damage to nearby infantry units.
The KAC is a beast in close combat against vehicles and monsters. It has a weapon called Melta Cutters, they are S16 AP-5 and hit on a 2+ with one attack doing 2d6 damage against vehicles / monsters. It's like a twin linked lascannon that never misses and is almost guaranteed to wound. It also has the thermal jet array, which is a savage pistol attack that strikes each unit in 6 inches with d6 S8 AP-1 attacks that cause d3 damage each. Compared to these abilities, the guns on the KAC really do not matter.
With all this in mind, it's important to have the base right. The fact the Monolith is a square shape is going to have an impact on the game. Measuring 6 inches from the base of the model for the pistol attacks would be different than for the official model. It would also affect who / what you are able to get in combat with.
One way to make it fair might be to mount the monolith on an aerial base (which the KAC actually comes with.) I always use the aerial base because it's a big model and placing it so the hull is 9 inches away from enemy units can be very tricky. The things you want to hunt are usually "wrapped" by other units within 12 inches, and the smaller base size also allows you to charge things that otherwise might be blocked due to the hull size.
Final important point to the person considering using the KAC to deliver Khorne Berzerkers: leave room for a Sorcerer. Warptime is very important for a KAC when it arrives, otherwise you are counting on a 9 inch charge. You might want to bring a second sorcerer just to make sure it goes off, it can have that big an impact on the game.
I will make it possible to put it on an aerial base , thanks for the tip.
Could I not also put it on a large round 10" base? (Which is the diameter of the five big claws in the real model. that would make up for being square. As I remember GW policy on bases, it is ok to have a suitable sized base for non based models.
thx for the tip on the sorcerers.
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![[Post New]](/s/i/i.gif) 2017/08/09 05:49:25
Subject: Size Kharybdis Assault claw
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Daemonic Dreadnought
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Stephanius wrote:Thank you, techsoldaten, interesting information indeed.
What do you think of the approximation I did above.
I know it's fugly, I'm just wondering how close it is ;-]
The approximation is close. Obviously, there's some additional height at the bottom, the bottom on the real one is not quite that thick.
I would add something to the top to account for the height difference. If I owned a drop pod, I would compare the sizes.
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![[Post New]](/s/i/i.gif) 2017/08/09 13:07:19
Subject: Size Kharybdis Assault claw
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2017/08/09 13:08:44
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