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![[Post New]](/s/i/i.gif) 2017/08/04 14:21:12
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Daemonic Dreadnought
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This came up in a game I played a couple nights ago.
My Kharbdis Assault Claw assaulted a Land Raider on first turn and destroyed it. The occupants were first placed on the board and the KAC consolidated to where it was within 1 inch of the unit.
Would the occupants then be able to be activated to fight? We assumed so but am wondering if that was the right call.
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![[Post New]](/s/i/i.gif) 2017/08/04 14:23:31
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Norn Queen
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techsoldaten wrote:This came up in a game I played a couple nights ago. My Kharbdis Assault Claw assaulted a Land Raider on first turn and destroyed it. The occupants were first placed on the board and the KAC consolidated to where it was within 1 inch of the unit. Would the occupants then be able to be activated to fight? We assumed so but am wondering if that was the right call.
Yes. Who can be selected to fight is checked on a continuous basis during the fight phase, not just at the start. "Any unit that charged or has models within 1" of an enemy unit can be chosen to fight in the Fight phase." Because the former occupants are now within 1" of an enemy, they can be selected to fight and pile in, etc.
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This message was edited 1 time. Last update was at 2017/08/04 14:23:48
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![[Post New]](/s/i/i.gif) 2017/08/04 14:24:53
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Fireknife Shas'el
Lisbon, Portugal
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Yes. any unit in CC can be activated to fight. This is why pile in/consolidate towards another unit isn't a good idea if that unit is good at CC
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2017/08/04 14:28:27
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Krazed Killa Kan
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Huh, I thought that the answer was a hard no, but I was incorrect. Good to know!
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/08/04 16:48:26
Subject: Re:When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Been Around the Block
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This is why the designers commentary FAQ response stating that a Ynarri unit that charges in the fight phase cannot be selected to fight is puzzling to me. There are dozens of legitimate Ynarri questions out there, but on this point at least, I thought straightforward application of RAW allowed them to fight, without a lot of confusion. Now the only reason why they can't be selected to fight is the FAQ prohibition.
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![[Post New]](/s/i/i.gif) 2017/08/04 18:51:22
Subject: Re:When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Lord Commander in a Plush Chair
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Tower wrote:This is why the designers commentary FAQ response stating that a Ynarri unit that charges in the fight phase cannot be selected to fight is puzzling to me. There are dozens of legitimate Ynarri questions out there, but on this point at least, I thought straightforward application of RAW allowed them to fight, without a lot of confusion. Now the only reason why they can't be selected to fight is the FAQ prohibition.
That has nothing to do with this thread. But the RAW on that question is a Hard No anyway: the embarked unit was not within range when the transport was destroyed. They became in range just before the model was removed from the table.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/08/04 19:08:55
Subject: Re:When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Been Around the Block
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Sorry, I was making a different point, related to who can fight in the fight phase, but totally unrelated to transports. I know that units embarked on transports cannot soulburst from the destruction of their own transport. I will try again.
The designers commentary says this:
Q: Can I use a Soulburst action to charge in the Fight phase and fight in the same phase?
No. A unit that uses a Soulburst action to charge in the Fight phase cannot then fight in that phase.
Some of the comments earlier in the thread noted that the reason that disembarking units can fight is that the fight phase is continuously checking to see if any units that are within 1" of enemy units have not fought. Units don't need to be engaged at the beginning of the fight phase to be eligible to fight later. I was simply noting that the Ynarri ruling is puzzling with that general framework in mind. There is no reason why a Ynarri unit that charges into combat in the fight phase should not be eligible to fight later, except that the designers said, no, you just can't.
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This message was edited 2 times. Last update was at 2017/08/04 19:22:40
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![[Post New]](/s/i/i.gif) 2017/08/04 19:25:44
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Lord Commander in a Plush Chair
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Ah, thought you were talking about xenos 1 faq(cannot soul burst with a unit that disembarks from a dead transport).
GW has often made FAQ calls that are counter the RAW; the question could have been misinterpreted as charge and then fight, or it might gave to do with the ynarri unit "missing its chance" to fight with the charge as units have clearly already activated(even if it was the first charger and there are several others). Figuring out when the ynarri get to fight after soulburst charging would be far too complicated; ynarri player's turn would be simple, opponent's turn breaks the game.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/08/04 19:26:14
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Norn Queen
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Same reason the Corbulo's special Grail doesn't stack with the generic one, Computer Says No.
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![[Post New]](/s/i/i.gif) 2017/08/04 20:07:13
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Lord Commander in a Plush Chair
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The computer is your friend.
Friend computer is infallible.
To suggest otherwise only proves you to be a mutant commie traitor, please report to the nearest reclamation center for termination and have a nice daycycle.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/08/05 12:09:11
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Decrepit Dakkanaut
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Really need to run another paranoia! Session sometime soon....
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![[Post New]](/s/i/i.gif) 2017/08/05 16:29:39
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Fresh-Faced New User
Devon, UK
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Id say the answer to the O.P's question is no. If a vehicle is destroyed the survivors have to disembark. The disembark rule says they cannot be placed within 1 inch of enemy models, page 183 under 'Transports' They can still charge but i assume as the charge phase is over they'd have to wait until their next turn.
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It's all part of the fun!! |
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![[Post New]](/s/i/i.gif) 2017/08/05 17:43:36
Subject: When a transport is destroyed in assault, can occupants be activated in the fight phase?
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Lord Commander in a Plush Chair
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Raptor Mike wrote:Id say the answer to the O.P's question is no. If a vehicle is destroyed the survivors have to disembark. The disembark rule says they cannot be placed within 1 inch of enemy models, page 183 under 'Transports' They can still charge but i assume as the charge phase is over they'd have to wait until their next turn.
Op has that accounted for.
What you say is true, if the unit is not consolidated into they cannot act.
But op specified that the unit that destroyed their transport consolidated into them, meaning that they are engaged and can activate.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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