Switch Theme:

[2000] - Chaos - New Codex Rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tough Traitorous Guardsman




Here's a link to my summary of the new rules: https://www.dakkadakka.com/dakkaforum/posts/list/735313.page

This is my take on an alpha strike list, incorporating both World Eaters and Alpha Legion (personally, the two strongest legions).

Battalion (WE) All Marks of Khorne:

HQ:
Exalted Champion - 70 pts
Dark Apostle - 76 pts

Troops:
Brimstone Horrors x10 - 30 pts X
Brimstone Horrors x10 - 30 pts X
Brimstone Horrors x10 - 30 pts X

Elites:
Berserker x7 - 128 pts

Fast Attack:
Raptor x5 - 85 pts
Raptor x5 - 85 pts

Flyer:
Dreadclaw - 200 pts

Battalion (AL) All marks of Slaanesh:

HQ:
Chaos Lord - (Warlord - Unholy Fortitude) Jump Pack - 93 pts
Sorcerer - Smite, Prescience, Warptime and Delightful Agonies - 90 pts

Troops:
Brimstone Horrors x10 - 30 pts X
Brimstone Horrors x10 - 30 pts X
Cultists - 40 pts X

Fast Attack:
Raptor x5 - Plasma gun x2, Plasma Pistol x2 - 125 pts
Raptor x5 - Plasma gun x2, Plasma Pistol x2 - 125 pts
Raptor x5 - Plasma gun x2, Plasma Pistol x2 - 125 pts

Elites:
Leviathan - Butcher Cannon x2, Hellflamer x2 - 369 pts X

Heavy Support:
Giant Chaos Spawn - Nurgle - 75 pts X
Giant Chaos Spawn - Nurgle - 75 pts X
Giant Chaos Spawn - Nurgle - 75 pts X

1986 pts (A few points left over to account for whatever the weapons costs are for the HQ's).

So, onto tactics. Everything not marked with an X, will be deep-striking turn one. The chaos lord will come down with the plasma raptors to give his aura for their shooting, and the rest of the HQ's will come down in the dreadclaw with the berserkers. That's wave 1. Then, the three giant spawn make their way up to meet the rest of the army to lend their support. Every turn, I'll probably use the fire frenzy stratagem to make the leviathan fire twice (so he's pumping out 32 s8 shots bs2+ each turn). All of the AL stuff will be -1 to hit at over 12" (bar the spawn and horrors). All of the WE stuff get more attacks (so, even raptors will be decent on the charge given that they're rerolling hits and wounds with 3 attacks each). The dreadclaw can fly around and be a nuisance with it's guns and tie up key units in combat.

I haven't decided which relic to take, yet.

Here are the stratagems that I may use:

Forward Operatives. 1 CP for an AL infantry unit to be secretly placed anywhere (more than 9” away from enemy). Then revealed when game starts. (Can be used for daemon summoning turn one - couldn't be in matched play for this list though)
VOTL. 1 CP to add one to wound rolls for infantry or bikers in shooting or melee. (In case I really want the berserkers to kill a unit).
The Great Sorcerer. 1 CP to do an additional psychic power.
Endless Cacophony. 2 Cp to allow Slaanesh infantry or biker to shoot again. (All of the raptors are slaanesh, so could be used to get another round of plasma shots in).
Standard 1 CP reroll.
Fire frenzy. 1 CP for helbrute. Doesn’t move, gets to shoot twice. (Leviathan).

This message was edited 1 time. Last update was at 2017/08/06 09:50:38


 
   
Made in gb
Longtime Dakkanaut




Doesn't all the non legion stuff in your detachments stop the legion bonuses from working?

DFTT 
   
Made in gb
Mighty Vampire Count






UK

Captyn_Bob wrote:
Doesn't all the non legion stuff in your detachments stop the legion bonuses from working?


Indeed I thought that was one of the few balancing points of the Codex Blessed.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Tough Traitorous Guardsman




Captyn_Bob wrote:
Doesn't all the non legion stuff in your detachments stop the legion bonuses from working?
I sincerely hope not. I may have missed that part in the video. I assumed that, because they're in the codex they're allowed in the detachment - but, just wouldn't benefit from the legion tactics. May have to load up on more cultists, and use a separate detachment for the spawns.

This message was edited 1 time. Last update was at 2017/08/06 15:30:31


 
   
 
Forum Index » 40K Army Lists
Go to: