Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/08/10 15:56:54
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Been Around the Block
|
So had an idea for a fun Tyranid/GS Cult list. I think it can be competitive while still being fun and fairly straight-forward to play. Let me know what you think as I've never played with GS Cult before.
Supreme Command Detachment (GS Cult) +1 CP
1x Magus w/ Mass Hypnosis
2x Patriarch w/ Mind Control
20x Purestrain Genestealers (come in with Magus to re-roll Cult Ambush roll)
Vanguard Detachment (Tyranids) +1 CP
2x Broodlord w/ Catalyst
2x 20 Genestealers
10x Termagants w/ Fleshborers (had 40 points left over)
2x Lictors
3x Venomthropes
Pretty simple approach. The Venoms sit with the 2 Broodlords and 40 Stealers to give -1 to hit for first turn, maybe 2 if they live. Termagant can follow up as these advance or mill about near an objective. 2 Patriarchs, Magus, 20 Purestrain Stealers, and 2 lictors all show up T1 in enemy deployment zone and assault if they can, or draw fire from the other 40 Stealers running across the board. Will probably have some issues with flyers, but that's why I went with MC on Patriarchs. Maybe steal and enemy heavy now and then to try to shoot them down, or smite from Broodlords if I have to. Any C&C is appreciated.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/10 16:58:32
Subject: Re:[1700] - Tyranids - Tyranids and GS Cult
|
 |
Longtime Dakkanaut
Cheyenne WY
|
Looks practical, but in "matched" you'll bump into the rule of one. GSC allows you to add in AM, so you can modify to taste, based on how it runs. Good luck! And good hunting!
|
The will of the hive is always the same: HUNGER |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/10 17:04:06
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Rampaging Carnifex
|
If he's facing some storm ravens then I'd still give both patriarchs Mind Control due to their random deployment and 12" range. But against other stuff, 1 each of the other two powers is a great option. Luckily you can pick powers after seeing what you're facing.
|
This message was edited 1 time. Last update was at 2017/08/10 17:04:37
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/10 18:28:40
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Been Around the Block
|
In matched it should be legal since all the models have the <Tyranids> Faction keyword. I'll double check on the Magus when I get home from work but I'm pretty sure he has it too.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/10 18:40:22
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Rampaging Carnifex
|
It's legal. Pinecone was just pointing out that both patriarchs can't use mind control in the same turn.
|
This message was edited 1 time. Last update was at 2017/08/10 18:40:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/11 15:38:43
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Been Around the Block
|
Gotcha. Do you think it looks fairly competitive though? I think if I go first it looks pretty strong, but if it has to go second do you think enough will live to still put pressure on them?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/11 17:10:29
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Rampaging Carnifex
|
Well, your broodlords will certainly live. Your opponent will either try to kill the venomthropes first or just suck up the -1 to hit and kill the genestealers. In either case, I would expect at least 1 unit of genestealers and both broodlords to survive turn 1.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/11 23:47:52
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Regular Dakkanaut
|
The Magus doesn't let you reroll the ambush, that the Primus, who isn't a psyker. The Magus lets your cult units deny psykers and the Primus gives them +1 to hit
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/13 22:43:50
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Fresh-Faced New User
|
Could you have an army with tyranids, GSC, and astra militarum?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/08/14 00:37:55
Subject: [1700] - Tyranids - Tyranids and GS Cult
|
 |
Ferocious Blood Claw
|
Yes but they have to be all separate detachments purely made up of a detachment of Tyranids, GSC, and AM. The GSC and AM of course have to be at a 1:1 ratio to each other, the tyranids you can have as many as you wanted as long as they are separate.
|
This message was edited 1 time. Last update was at 2017/08/14 00:39:28
3000 Points
1000 Points |
|
 |
 |
|