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Made in ca
Monstrously Massive Big Mutant






I'm looking at all the options we have...And if I have 3 CP and take a battleforged army with World Eaters, would I not be able to charge, trigger the legion trait Butchers Nails, then Blood for the Blood God, and then finally Fury of Khorne? All three essentially say the same thing of "take another fight phase".

So...Is that all possible? Can I stack up to 4 fight phases on one unit?
   
Made in gb
Norn Queen






 vaklor4 wrote:
I'm looking at all the options we have...And if I have 3 CP and take a battleforged army with World Eaters, would I not be able to charge, trigger the legion trait Butchers Nails, then Blood for the Blood God, and then finally Fury of Khorne? All three essentially say the same thing of "take another fight phase".

So...Is that all possible? Can I stack up to 4 fight phases on one unit?
Butchers Nails doesn't let you fight again, it gives you an extra attack. You can fight up to 3 times with Berzerkers in a Matched Play game (due to the stratagem limit). However, each Berzerker will have 4 attacks (2 base+Chainsword+Butchers Nails) of which 3 can be a special weapon, and the Champion will have 5 (3 base+Chainsword+Butchers Nails), 4 of which can be with a special weapon.

I think we can all agree that rolling 61*3=181 dice is going to delete the enemy unit you charge from the game, regardless of what it is. Yay for wounding on 6's :3

This message was edited 2 times. Last update was at 2017/08/21 20:32:15


 
   
Made in us
Lieutenant General





Florence, KY

Butcher's Nails does not allow you to fight again.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 BaconCatBug wrote:
I think we can all agree that rolling 61*3=181 dice is going to delete the enemy unit you charge from the game, regardless of what it is. Yay for wounding on 6's :3


Actually statistically, against T8+ with a Sv3+ , you'll only give 6-7 wounds.

181 attacks = 121 hits (WS3+)
121 hits = 20 wounds (needs 6s)
20 wounds = 13.5 saves (Sv3+) = 6.5 fails

Unless there's some amazing rend hidden in that squad, the IK is DEFINITELY hitting back.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Berserkers are S5.

So that's 181 attacks=121 hits.
121 hits= 40 wounds (needs 5s).
40 wounds=27 saved=13 fails.

It still lives, but it's down a tier.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Norn Queen






Also, that's on average. Rarely does dice end up exactly average. :3
   
Made in ca
Monstrously Massive Big Mutant






If we are doing statistic, bare in mind I almost always put an exalted champion and if I have the points, a chaos lord too. So, rerolls on 1s to hit, 6s give extra attacks on imperium, and I can reroll wounds.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 Elric Greywolf wrote:
 BaconCatBug wrote:
I think we can all agree that rolling 61*3=181 dice is going to delete the enemy unit you charge from the game, regardless of what it is. Yay for wounding on 6's :3


Actually statistically, against T8+ with a Sv3+ , you'll only give 6-7 wounds.

181 attacks = 121 hits (WS3+)
121 hits = 20 wounds (needs 6s)
20 wounds = 13.5 saves (Sv3+) = 6.5 fails

Unless there's some amazing rend hidden in that squad, the IK is DEFINITELY hitting back.


Berzerkers are S5 and Chainaxe makes them S6 with -1 rend.

It's called a thick skin. The Jersey born have it innately. 
   
 
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