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![[Post New]](/s/i/i.gif) 2017/09/15 13:55:35
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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em_en_oh_pee wrote: Crimson wrote:changemod wrote:The renegade knight shows that not only is it perfectly possible to build Cerastus Knights as a single unit, it gives them a little more flexibility in the process.
I really hope they do it. It is completely idiotic to have five entries to a thing that in reality is a single unit with some weapon options. And ability to take the same gun twice would be welcome.
If they do a twin Avenger Knight... I wonder what they will call it.
My guess is "Knight Avenger", because... GW.
sexy is what I'll call it. 24 str 6 ap-2 dam 2 shots and 12 str 8 ap-2 dam d3 attacks? What won't that deal with? Automatically Appended Next Post: Also anyone have mortarions profile? How's the hat stack up to him and Magnus?
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This message was edited 2 times. Last update was at 2017/09/15 13:58:16
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![[Post New]](/s/i/i.gif) 2017/09/15 15:05:35
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/09/15 15:10:31
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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This is not awful but it's worth noting that Mars with Cawl will get almost as many Overwatch hits.
The Kataphron stratagem is interesting. It's very hard to imagine that this justifies taking Agripinaa, but you're potentially recovering a ton of points.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:11:28
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Moustache-twirling Princeps
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Dionysodorus wrote:This is not awful but it's worth noting that Mars with Cawl will get almost as many Overwatch hits.
The Kataphron stratagem is interesting. It's very hard to imagine that this justifies taking Agripinaa, but you're potentially recovering a ton of points.
Cawl does not grant re-rolls to Overwatch.
And this is a bit of a gimmicky Strategem. I would build a single detachment around it if I felt it worthwhile. But not sure it ever will be unless Destroyers drop in points. 2CP to revive a unit of up to 6 isn't bad though in theory.
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This message was edited 1 time. Last update was at 2017/09/15 15:12:30
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![[Post New]](/s/i/i.gif) 2017/09/15 15:12:56
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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em_en_oh_pee wrote:Dionysodorus wrote:This is not awful but it's worth noting that Mars with Cawl will get almost as many Overwatch hits.
The Kataphron stratagem is interesting. It's very hard to imagine that this justifies taking Agripinaa, but you're potentially recovering a ton of points.
Cawl does not grant re-rolls to Overwatch.
And this is a bit of a gimmicky Strategem. I would build a single detachment around it if I felt it worthwhile. But not sure it ever will be unless Destroyers drop in points. 2CP to revive a unit of up to 6 isn't bad though in theory.
Huh, you're right.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:15:06
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Rough Rider with Boomstick
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So Agripinaa gets respawning Kataphrons. They make a decent firebase and having to choose between tough as nails robots or servitors that will just com back doesn't sound too bad. I'm starting to think Admech will be fore about strategems than the forgeworld traits.
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2017/09/15 15:17:06
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Been Around the Block
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Dionysodorus wrote:This is not awful but it's worth noting that Mars with Cawl will get almost as many Overwatch hits.
The Kataphron stratagem is interesting. It's very hard to imagine that this justifies taking Agripinaa, but you're potentially recovering a ton of points.
It sounds cool, if your unit is down to one model left you get to redeploy it back an whatever number of models it started on any board edge, it seems handy to move the around too even if the don't need healed to get to objectives etc or at least thats how I read it. If they drop in points a bit or become a bit better you could build around ut.
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2500+ pts of Ad Mech
2000+ pts of Deathwatch
2000+ pts of Skaven |
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![[Post New]](/s/i/i.gif) 2017/09/15 15:17:47
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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Wow that is not a gak Ct and the res pawn on kataphrons might actually make them worth taking
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![[Post New]](/s/i/i.gif) 2017/09/15 15:21:17
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Moustache-twirling Princeps
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Guys, remember that you have to have models in the unit for it to be used. All the enemy has to do is wipe out a handful of T5 3W 4+ models. It is doable and they are expensive. Unless they drop in points (which they won't, allegedly), this is probably just a pricey gimmick that won't be nearly as strong as Wrathbots.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:22:32
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Regular Dakkanaut
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Stygies tomorrow, but I'm guessing that before the article goes up we'll know just about all there is to know.
If the -1 to hit at 12'' is true for Stygies I think we could see a lot of that going around
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![[Post New]](/s/i/i.gif) 2017/09/15 15:23:17
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Qlanth wrote:Stygies tomorrow, but I'm guessing that before the article goes up we'll know just about all there is to know.
If the -1 to hit at 12'' is true for Stygies I think we could see a lot of that going around
I was Stygies before Stygies was cool.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:33:02
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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Kanluwen wrote:Qlanth wrote:Stygies tomorrow, but I'm guessing that before the article goes up we'll know just about all there is to know.
If the -1 to hit at 12'' is true for Stygies I think we could see a lot of that going around
I was Stygies before Stygies was cool. 
word I went stygies simply because the fw stygies vanq is gorgeous and I used to run one. BAck when you could use it as an vanq or battle cannon Automatically Appended Next Post: em_en_oh_pee wrote:Guys, remember that you have to have models in the unit for it to be used. All the enemy has to do is wipe out a handful of T5 3W 4+ models. It is doable and they are expensive. Unless they drop in points (which they won't, allegedly), this is probably just a pricey gimmick that won't be nearly as strong as Wrathbots.
also you can place them anywhere more than 9" away so a nast little redirect onto an objective
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This message was edited 1 time. Last update was at 2017/09/15 15:34:05
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![[Post New]](/s/i/i.gif) 2017/09/15 15:35:01
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Been Around the Block
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Qlanth wrote:Stygies tomorrow, but I'm guessing that before the article goes up we'll know just about all there is to know.
If the -1 to hit at 12'' is true for Stygies I think we could see a lot of that going around
I hope it is, I picked them for thier fluff when I started AdMech so I would have probably run the fogre world regardless but I'll take that for my force, I hope they have a nice Strategem too but a -1 to hit stacking with Insense cloud on my dragoons will do very nicely.
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2500+ pts of Ad Mech
2000+ pts of Deathwatch
2000+ pts of Skaven |
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![[Post New]](/s/i/i.gif) 2017/09/15 15:35:51
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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Okay, a little bland but universally useful and effective unless you're fighting Tau or something. Neat.
Now we just need a trait that makes Sicarians better.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:37:39
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Decrepit Dakkanaut
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Hm, not much content in that preview. Can't wait to have the codex in my hands, so I can see everything.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:37:58
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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changemod wrote:Okay, a little bland but universally useful and effective unless you're fighting Tau or something. Neat.
Now we just need a trait that makes Sicarians better.
I mean strictly speaking this does especially with pistol 3 and 5 guns
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![[Post New]](/s/i/i.gif) 2017/09/15 15:52:54
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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gendoikari87 wrote:
em_en_oh_pee wrote:Guys, remember that you have to have models in the unit for it to be used. All the enemy has to do is wipe out a handful of T5 3W 4+ models. It is doable and they are expensive. Unless they drop in points (which they won't, allegedly), this is probably just a pricey gimmick that won't be nearly as strong as Wrathbots.
also you can place them anywhere more than 9" away so a nast little redirect onto an objective
Not anywhere. Within your own deployment zone AND 6" from an edge. The article text is a bit misleading about this.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:56:15
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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gendoikari87 wrote:changemod wrote:Okay, a little bland but universally useful and effective unless you're fighting Tau or something. Neat.
Now we just need a trait that makes Sicarians better.
I mean strictly speaking this does especially with pistol 3 and 5 guns
Nah that's just infiltrators, not Sicarians in general.
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![[Post New]](/s/i/i.gif) 2017/09/15 15:56:18
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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axisofentropy wrote:gendoikari87 wrote:
em_en_oh_pee wrote:Guys, remember that you have to have models in the unit for it to be used. All the enemy has to do is wipe out a handful of T5 3W 4+ models. It is doable and they are expensive. Unless they drop in points (which they won't, allegedly), this is probably just a pricey gimmick that won't be nearly as strong as Wrathbots.
also you can place them anywhere more than 9" away so a nast little redirect onto an objective
Not anywhere. Within your own deployment zone AND 6" from an edge. The article text is a bit misleading about this.
well that's basically useless the opponents just going to wipe them out. If you can use it to snag an objective it's sooooo situational it might as well not exist
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![[Post New]](/s/i/i.gif) 2017/09/15 17:29:17
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Regular Dakkanaut
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So all that's left is Stygies VIII and Ryza. Any thoughts on what we could expect?
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![[Post New]](/s/i/i.gif) 2017/09/15 17:31:49
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Moustache-twirling Princeps
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Kandela wrote:So all that's left is Stygies VIII and Ryza. Any thoughts on what we could expect? Ryza will be something about Plasma. I would guess they get a strategem that lets them shoot without overheating or something. No idea on trait or anything. Stygies will be the -1 to-hit trait. Not sure what strategems they will get.
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This message was edited 1 time. Last update was at 2017/09/15 17:32:12
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![[Post New]](/s/i/i.gif) 2017/09/15 17:32:22
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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Rumor is -1 to hit beyond 12" for stygies.
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![[Post New]](/s/i/i.gif) 2017/09/15 17:42:18
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Courageous Space Marine Captain
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*sigh* I really hope they'd stop using this. That rule should have never existed, it is broken beyond reason and affects certain armies disproportionately.
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![[Post New]](/s/i/i.gif) 2017/09/15 17:55:52
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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Like orks. Okay halve your confirmed his vs marines: take a 30% penalty. Tbf orks are a punchy army
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![[Post New]](/s/i/i.gif) 2017/09/15 18:11:57
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Longtime Dakkanaut
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Octovol wrote:Except oour dogmas apply to everything, not just infantry. I'd certainly want re rolls on on neutronager.
Oh wow that does change things a lot. That might actually be why some of our tactics aren't very good. Though idk why people were down on graia now.
If we actually get the -1 to shooting outside 12" on every unit, that's going to be absurdly good. The main thing holding it back in other armies is it does benefit tanks and other heavy weapon platforms, but on onagers or kastellans? Good lord.
Even today's dogma does a lot to mitigate at least one of the kastellan's weaknesses.
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This message was edited 3 times. Last update was at 2017/09/15 18:15:19
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![[Post New]](/s/i/i.gif) 2017/09/15 19:18:36
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Mysterious Techpriest
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Filler forgeworld like Metallica. Neeeext
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![[Post New]](/s/i/i.gif) 2017/09/15 19:28:59
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Haemonculi Flesh Apprentice
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Crimson wrote:
*sigh* I really hope they'd stop using this. That rule should have never existed, it is broken beyond reason and affects certain armies disproportionately.
IDK seemed better until it was played. Generally it isn't that hard to get within 12" this edition. I dislike it as well but mainly because it will now have been used in 3 of the 6 books thus far which is crazy. That said, I had a feeling they would start to run out of traits, I mean, is anyone going to be that surprised when Alaitoc, Catachans and Blood axes all get this trait as well? Probably alongside the ambush stratagem as well. Only so many things you can come up with but it seems kind of early for so many repeats lol.
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![[Post New]](/s/i/i.gif) 2017/09/15 20:00:57
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Norn Queen
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REDACTED
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This message was edited 1 time. Last update was at 2017/09/15 20:02:01
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/09/15 20:08:49
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Moustache-twirling Princeps
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Red Corsair wrote: Crimson wrote:
*sigh* I really hope they'd stop using this. That rule should have never existed, it is broken beyond reason and affects certain armies disproportionately.
IDK seemed better until it was played. Generally it isn't that hard to get within 12" this edition. I dislike it as well but mainly because it will now have been used in 3 of the 6 books thus far which is crazy. That said, I had a feeling they would start to run out of traits, I mean, is anyone going to be that surprised when Alaitoc, Catachans and Blood axes all get this trait as well? Probably alongside the ambush stratagem as well. Only so many things you can come up with but it seems kind of early for so many repeats lol.
It isn't likely about "running out" so much as finding a balanced trait that reflects the fluff. So instead of a hundred rules, we get less and also less chances for them to be as broken as they seek ways to make more rules (just look at what Formations did as an example).
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![[Post New]](/s/i/i.gif) 2017/09/15 20:12:21
Subject: Codex: Adeptus Mechanicus (8th Edition) - WarCom Previews
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Moustache-twirling Princeps
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