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![[Post New]](/s/i/i.gif) 2017/08/24 21:18:44
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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27 lasgun shots to kill a Raven Guard Marine in the open.
27 lasgun shots kill 4.5 guardsmen in the open.
13 pts to 18.
Hm. Automatically Appended Next Post: Against BA:
18 Lasgun shots to kill a tactical marine in the open.
18 Lasgun shots kill 3 guardsmen.
Hm.
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This message was edited 1 time. Last update was at 2017/08/24 21:20:42
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![[Post New]](/s/i/i.gif) 2017/08/24 21:23:30
Subject: Best "troop" choices in the game?
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Pulsating Possessed Space Marine of Slaanesh
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It takes 6 lasgun shots to kill a guardsman ?
How do guardsman and marines (both regular and raven guard) fair when in cover vs lasguns
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This message was edited 2 times. Last update was at 2017/08/24 21:24:57
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![[Post New]](/s/i/i.gif) 2017/08/24 21:26:16
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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6/2 (BS4+) = 3, 3/2 (S v T wounding roll) = 1.5, 1.5/3 (2) (armour save) = 1 Automatically Appended Next Post: In cover:
Blood Angels Tactical Marine: 36 Lasguns shots to kill one
Raven Guard Tactical Marine: 54 Lasgun shots to kill
36 lasgun shots kill 4.5 guardsmen in cover
54 lasgun shots kill 6.75 guardsmen in cover
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This message was edited 1 time. Last update was at 2017/08/24 21:30:47
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![[Post New]](/s/i/i.gif) 2017/08/24 22:28:12
Subject: Best "troop" choices in the game?
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Monster-Slaying Daemonhunter
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Jaxler wrote:
"Fire warriors, warriors"
Lolwut? Those are horrible. Scions are the better than either of those.
I think a lot of people are misperceiving a unit that uses the same models as a troop choice but has different upgrade options as being that troop choice, namely Scions and Battle Sisters for Scion Command Squads and Dominions.
SCS and Dominions are very similar, and both are very good. They get full special weapons loadouts and special rules that allow them to cross the no-man's land, in the form of Deep Strike and Vanguard. They're bother extremely good, but they're not troops.
Their troops cousins are not great, though. Scions' Hot Shot Lasguns are less than amazing, and they don't get full plasma/melta loadouts. Battle Sisters don't get Vanguard and also only get 2 special weapons [plus a Superior's Combi-Weapon], which is significantly less good and certainly inferior than quite a few other troops. Scions are decent, but BSS are a step short of terrible.
Fire Warrior Strike Teams are probably better for your 8 points than Scions. Scions have AP and Deep Strike, But Fire Warriors have the range to not really need Deep Strike and the Strength to destroy tanks and wound all infantry on a 3+, while Scions need a 5+. I don't rank Fire Warrior Strike Teams among my top troop choices, but they're not bad.
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This message was edited 1 time. Last update was at 2017/08/24 22:31:55
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/08/24 22:41:07
Subject: Re:Best "troop" choices in the game?
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Killer Klaivex
The dark behind the eyes.
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pismakron wrote:The best: Boyz
The almost best: Genestealers, Conscripts, Guard Infantry, Bezerkers
The very good: Fire warriors, Tesla Immortals, Battle Sisters, Noise Marines, Brimstones
Tesla Immortals are okay, but I'd hesitate to call them 'very good'. They're not bad but they're completely one-dimensional and their weapons quickly lose effectiveness against tougher targets..
They also need a 100+pt Overlord to really shine.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/08/24 22:48:04
Subject: Best "troop" choices in the game?
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Locked in the Tower of Amareo
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Unit1126PLL wrote:27 lasgun shots to kill a Raven Guard Marine in the open.
27 lasgun shots kill 4.5 guardsmen in the open.
13 pts to 18.
Hm.
Automatically Appended Next Post:
Against BA:
18 Lasgun shots to kill a tactical marine in the open.
18 Lasgun shots kill 3 guardsmen.
Hm.
Each lasgun hit kills 1.44 pts of marines, and 1.33 pts of guardsmen. Even less of conscripts. This is about as even as they get, but as I showed above, it get massively titled in the favor of geqs with other weapons.
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![[Post New]](/s/i/i.gif) 2017/08/24 22:57:34
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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sossen wrote:I never see anyone dismiss mathhammer as long as it supports their point.
Finally somebody pointed it out. Automatically Appended Next Post: Unit1126PLL wrote:Martel732 wrote:I'm talking about the durability of a generic tac marine, not Raven Guard.
Mathhammer has limitations for sure, but it can be used to illustrate a point.
But a generic tac marine is paying for the potential to be Raven Guard, so of course it's going to be less efficient. It's like ignoring their power armour when calculating their durability per point - it's included in the cost, so you're skewing the numbers.
They're also paying for the potential to be Imperial Fists or Ultramarines or White Scars. None of those you showed the math for because it doesn't help your point on the durability of a Tactical Marine huh? Then there's the Tactical Marines for Blood Angels (which is for Martel) and Dark Angels.
Moreover, a Tactical Marine doesn't do anything that can't be done elsewhere in the army for better. The entry might as well not exist. It's a garbage entry. They aren't a competitive unit, and you forget that nobody takes them outside of getting free vehicles out of it (and if that bonus applied to Sternguard or Scouts instead, you can bet your ass it would've been done with those units instead).
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This message was edited 1 time. Last update was at 2017/08/24 23:01:55
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/24 23:11:52
Subject: Best "troop" choices in the game?
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Ultramarine Chaplain with Hate to Spare
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Slayer-Fan123 wrote:
Moreover, a Tactical Marine doesn't do anything that can't be done elsewhere in the army for better.
Sure it does, it gets you a Lascannon in a Troops choice. Nothing else in the army gets you a Lascannon in a Troops choice.
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![[Post New]](/s/i/i.gif) 2017/08/24 23:31:18
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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Insectum7 wrote:Slayer-Fan123 wrote:
Moreover, a Tactical Marine doesn't do anything that can't be done elsewhere in the army for better.
Sure it does, it gets you a Lascannon in a Troops choice. Nothing else in the army gets you a Lascannon in a Troops choice. 
That's not doing anything? I can get Lascannons for cheaper and more effective elsewhere.
I can get an ML in the troop slot for cheaper via Scouts. Almost the same performance (T8 is rare, and the difference in AP is negligible vs most targets anyway), and it has an Anti-Infantry capability (though minor).
Yeah not buying your argument. When you have to get as specific as that, you have lost. Automatically Appended Next Post: Also I could get Lascannons via infantry squads for cheaper. So there's that.
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This message was edited 1 time. Last update was at 2017/08/24 23:32:03
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/25 00:02:38
Subject: Best "troop" choices in the game?
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Ultramarine Chaplain with Hate to Spare
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Vs. 3+ armor, a -3 gets 25% more successes than a -2.
Vs. T 8, strength 9 gets 33% more successes vs. S 8.
For 10 points more than Scouts, you get those bonusses and 3+ armor. Well worth it in my book.
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This message was edited 1 time. Last update was at 2017/08/25 00:05:36
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![[Post New]](/s/i/i.gif) 2017/08/25 00:35:17
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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Insectum7 wrote:Vs. 3+ armor, a -3 gets 25% more successes than a -2.
Vs. T 8, strength 9 gets 33% more successes vs. S 8.
For 10 points more than Scouts, you get those bonusses and 3+ armor. Well worth it in my book.
That's looks nice until the actual values are seen. That's merely a 5+ vs 6+ (a mere 16.7% increase? Pass), and T8 isn't going to be handled by Tactical Marines as they can't use the Lascannon like Devastators can. So what bonus is this really?
It's a made up one. Simple as that.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/25 01:09:07
Subject: Re:Best "troop" choices in the game?
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Monster-Slaying Daemonhunter
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Tacticals aren't bad. I'd place them solidly in the middle of the road when it comes to Troops.
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Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/08/25 01:12:30
Subject: Re:Best "troop" choices in the game?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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SHHHH What are you TALKING about?!
This is DAKKADAKKA. Theres no Middle of the road. A unit can only be two things: Completely broken or totally and unusable crap!
Please go re-learn how tactics works here.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/25 01:37:56
Subject: Re:Best "troop" choices in the game?
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Decrepit Dakkanaut
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Galas wrote:
SHHHH What are you TALKING about?!
This is DAKKADAKKA. Theres no Middle of the road. A unit can only be two things: Completely broken or totally and unusable crap!
Please go re-learn how tactics works here.
That L2P argument doesn't work when you look at actual tournamemt results.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/25 01:40:07
Subject: Re:Best "troop" choices in the game?
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Consigned to the Grim Darkness
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Agreed. Tacticals are quite useful.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/08/25 01:43:05
Subject: Re:Best "troop" choices in the game?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Slayer-Fan123 wrote: Galas wrote:
SHHHH What are you TALKING about?!
This is DAKKADAKKA. Theres no Middle of the road. A unit can only be two things: Completely broken or totally and unusable crap!
Please go re-learn how tactics works here.
That L2P argument doesn't work when you look at actual tournamemt results.
So you agree with me. Or a unit is OP enough to win tournaments or is unusable crap. Typical and good metric, yes-yes!
By that metric Tau's in 7th where totally useless, because they didn't won anything agains't Space Marines or Eldar in tournaments.
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This message was edited 1 time. Last update was at 2017/08/25 01:44:31
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/25 01:43:44
Subject: Re:Best "troop" choices in the game?
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Monster-Slaying Daemonhunter
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Slayer-Fan123 wrote: Galas wrote:
SHHHH What are you TALKING about?!
This is DAKKADAKKA. Theres no Middle of the road. A unit can only be two things: Completely broken or totally and unusable crap!
Please go re-learn how tactics works here.
That L2P argument doesn't work when you look at actual tournamemt results.
Tournament armies have more than troops. In fact some armies that do very well do so by having the minimum of troops. Tournament standings don't necessarily reflect on a single unit.
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This message was edited 1 time. Last update was at 2017/08/25 01:47:13
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/08/25 01:50:57
Subject: Re:Best "troop" choices in the game?
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Decrepit Dakkanaut
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Galas wrote:Slayer-Fan123 wrote: Galas wrote:
SHHHH What are you TALKING about?!
This is DAKKADAKKA. Theres no Middle of the road. A unit can only be two things: Completely broken or totally and unusable crap!
Please go re-learn how tactics works here.
That L2P argument doesn't work when you look at actual tournamemt results.
So you agree with me. Or a unit is OP enough to win tournaments or is unusable crap. Typical and good metric, yes-yes!
By that metric Tau's in 7th where totally useless, because they didn't won anything agains't Space Marines or Eldar in tournaments.
Actually I have 4 levels. The unit is OP, pretty good, mediocre, or trash.
Also the Tau army WAS trash, but Riptides and Srormsurges were good enough to ally in to several armies. So yeah. Automatically Appended Next Post: Inquisitor Lord Katherine wrote:Slayer-Fan123 wrote: Galas wrote:
SHHHH What are you TALKING about?!
This is DAKKADAKKA. Theres no Middle of the road. A unit can only be two things: Completely broken or totally and unusable crap!
Please go re-learn how tactics works here.
That L2P argument doesn't work when you look at actual tournamemt results.
Tournament armies have more than troops. In fact some armies that do very well do so by having the minimum of troops. Tournament standings don't necessarily reflect on a single unit.
But sometimes those armies will load up on troops. The tournament is a measure of unit worth because, as you said, people will go out of their way to avoid certain units. Everybody was avoiding Tactical Marines until they got free Razorbacks and Rhinos out of it, remember?
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This message was edited 1 time. Last update was at 2017/08/25 01:52:32
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/25 01:53:40
Subject: Best "troop" choices in the game?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yeah we all know internal balance is pretty mediocre in GW games, 7th even more. Eldar where only OP by 3-4 units, but everyone speaks about OP Eldar where.
Tacticals are as Katherine said, balanced. Many other units are balanced. The problem is that normally people want to balance the game around making the balanced units Op, instead of nerfing the real OP ones, and buffing the weaker ones.
Now GW with all their FAQ's and Erratas and Chapter Aproved can do more precise balancing, with smaller buffs and nerfs, instead of before where they did a balance change for a whole army with a Codex and that was all of the balance for probably 3-5 years.
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This message was edited 1 time. Last update was at 2017/08/25 01:55:11
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/25 02:00:22
Subject: Best "troop" choices in the game?
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Locked in the Tower of Amareo
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I don't think you've looked at tacs super close. Their firepower is poor and they are more fragile thsn guardsmen.
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![[Post New]](/s/i/i.gif) 2017/08/25 02:01:36
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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Galas wrote:Yeah we all know internal balance is pretty mediocre in GW games, 7th even more. Eldar where only OP by 3-4 units, but everyone speaks about OP Eldar where.
Tacticals are as Katherine said, balanced. Many other units are balanced. The problem is that normally people want to balance the game around making the balanced units Op, instead of nerfing the real OP ones, and buffing the weaker ones.
That implies Tactical Marines were balanced the whole time. They weren't. They're just what you're using as the measure of balance when you should be doing the opposite. I already explained in great detail, last edition (before everyone's favorite formation the Gladius existed) and this current edition, why the Tactical Marine doesn't work as a unit, even though I've said they have the stats of a 14 point unit. Loadout is why, and upgrades is why. Plus they don't look good on the table but that's a personal matter on my end.
They never WERE balanced. Several other troop choices were balanced (in this edition, Guard Infantry squads, Tyranid stuff, Deathwatch, etc. Last edition you had Necrons troops, Genestealer Cults, etc), and you had the broken ones (6th-7th Scatterbikes and 5th Edition Grey Hunters are atrocities that can never be forgiven). However the Tactical Marine was never discussed as good outside the ridiculously miniscule minority. They weren't important and won't be, and the unit entry might as well be deleted.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/25 03:09:13
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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I literally did math showing that if you wanted you can make your tactical marines as good as Imperial Guardsmen at durability, or at least within literally eleven-hundreths of a single point in a 2000 point match (for example). If you don't want that durability, play White Scars or Black Templars or whatever, get the other bonuses. But don't say "tacticals aren't durable enough" and then avoid spending their free "insert special rule here" which they get on durability. The tactical hate on dakkadakka is real.
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This message was edited 2 times. Last update was at 2017/08/25 03:10:12
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![[Post New]](/s/i/i.gif) 2017/08/25 03:12:19
Subject: Best "troop" choices in the game?
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Humming Great Unclean One of Nurgle
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Okay, let's say you DO get the durability buff.
They now lack hitting power.
They're incompetent across the board-not by a TON, but they pay for being generalists in a specialists' game.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/08/25 03:23:49
Subject: Best "troop" choices in the game?
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Consigned to the Grim Darkness
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And it's mostly the same three people spamming it everywhere, too.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/08/25 03:30:47
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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JNAProductions wrote:Okay, let's say you DO get the durability buff. They now lack hitting power. They're incompetent across the board-not by a TON, but they pay for being generalists in a specialists' game. Raven Guard Space Marine vs Raven Guard Space Marine at >12" : 0.11 wounds 3 Imperial Guardsmen vs Raven Guard Space Marine at >12" : 0.11 wounds Huh. How very odd. I thought the Raven Guards would be way underpowered at shooting considering what you wrote.
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This message was edited 1 time. Last update was at 2017/08/25 03:31:11
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![[Post New]](/s/i/i.gif) 2017/08/25 03:39:15
Subject: Best "troop" choices in the game?
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Decrepit Dakkanaut
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Melissia wrote:And it's mostly the same three people spamming it everywhere, too.
Because we have tournaments and stats to back it up instead of the same "You need to play smart and L2P" garbage the Tactical Marine defenders have been regurgitating for years.
You have yet to answer to the fact that it literally took FREE transports with OS to get people to buy into the unit entry. As long as that didn't exist, the entry for Tactical Marines might as well not have. Automatically Appended Next Post: Unit1126PLL wrote:I literally did math showing that if you wanted you can make your tactical marines as good as Imperial Guardsmen at durability, or at least within literally eleven-hundreths of a single point in a 2000 point match (for example).
If you don't want that durability, play White Scars or Black Templars or whatever, get the other bonuses. But don't say "tacticals aren't durable enough" and then avoid spending their free "insert special rule here" which they get on durability.
The tactical hate on dakkadakka is real.
That's Martel. I'm saying they're not good because of the loadout choices and applications.
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This message was edited 1 time. Last update was at 2017/08/25 03:40:38
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/25 03:41:23
Subject: Best "troop" choices in the game?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Nobody is speaking about how great Tacticals Marine are. Scouts have always been a superior choice, even in the more "casual" type of lists.
People is just saying that Tacticals Marine are, not perfectly, but mostly balanced in a middle of the road way. The problem is with how busted the game sistem is.
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This message was edited 1 time. Last update was at 2017/08/25 03:42:17
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/25 04:37:31
Subject: Best "troop" choices in the game?
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Mekboy Hammerin' Somethin'
Alaska
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Blackie wrote:Ork boyz, since everything else in the codex sucks, with the exception of a few HQs. There are no orks lists without boyz, but that's not because they're great, but because we don't have other viable ways to play them.
I would actually say that Boyz* are great, and that there are a lot of ork units in the index that don't suck, they're just not quite good enough. We could just be using the words "great" and "sucks" differently, so maybe we're actually in complete agreement.
*Slugga Boyz specifically. I would say that Shoota Boyz are good, but not great.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/08/25 06:32:43
Subject: Best "troop" choices in the game?
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Ultramarine Chaplain with Hate to Spare
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Slayer-Fan123 wrote: Insectum7 wrote:Vs. 3+ armor, a -3 gets 25% more successes than a -2.
Vs. T 8, strength 9 gets 33% more successes vs. S 8.
For 10 points more than Scouts, you get those bonusses and 3+ armor. Well worth it in my book.
That's looks nice until the actual values are seen. That's merely a 5+ vs 6+ (a mere 16.7% increase? Pass), and T8 isn't going to be handled by Tactical Marines as they can't use the Lascannon like Devastators can. So what bonus is this really?
It's a made up one. Simple as that.
When you have 16 of them, that bonus means an extra few D6 of wounds againts vehicles in the first round of firing. That can mean one less enemy unit firing back, and diminished options for the opponent. And if youre going to poo-poo a 16% increase in firepower, it seems easy to poo-poo an 11% increase in points. It's nothing.
Devastators are great, but they use the Lascannon just like the Tacticals. They get to fire one at a 2+, which is nice. But everybody else is exactly the same as a tactical model.
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![[Post New]](/s/i/i.gif) 2017/08/25 07:50:36
Subject: Best "troop" choices in the game?
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Road-Raging Blood Angel Biker
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Using S3 AP0 weapons as your reference point is the best possible situation for tac marines - and they still come out with roughly the same survivability. If we go the other way and look at something like a soulreaper cannon we get:
4*(2/3)*(2/3)*(5/6)=1.11 dead RG tac marines, 14.4 pts.
4*2/3*2/3*1=1.78 dead guardsmen, 7.1 pts.
This is assuming the best CT for durability. Cover doesn't do much for the marines here, they would still lose more. The typical weaponry used to attack these units is somewhere between this disparity in survivability and that of a lasgun, which still means significantly worse for the marine on average. Tac marines are fragile.
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