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![[Post New]](/s/i/i.gif) 2017/08/31 14:53:43
Subject: Vehicle construction rules?
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Servoarm Flailing Magos
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So apparently GW has been saying vehicle construction rules are making a return in chapter approved. As someone that came back into this hobby at the start of 6th, I don't know what that means, but it sounds like a big deal. Anyone got any insight?
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![[Post New]](/s/i/i.gif) 2017/08/31 14:58:50
Subject: Vehicle construction rules?
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Insect-Infested Nurgle Chaos Lord
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If they're talking about an update to the old rules from the times beyond, I am excited as hell. Basically it was so that you take a base body, add various attributes to it (like weapons, movement, etc...) and then calculate the points at the end to make your own custom vehicle.
They did a similar thing with creatures later called Creature Feature.
When you tried to make existing vehicles with the system, it often ended up costing more than just taking it normally, but this also allowed you to make vehicles not represented at all in the game.
Ork players will surely love this, as it's basically the Looted wagon given life again.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/08/31 15:06:28
Subject: Vehicle construction rules?
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Decrepit Dakkanaut
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As long as it isn't as bad as the one that was on this forum, sure I'm on board. That dude created a system that gave you a vehicle for -1 Points and didn't think it was a big deal.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/31 15:06:56
Subject: Vehicle construction rules?
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Servoarm Flailing Magos
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MechaEmperor7000 wrote:If they're talking about an update to the old rules from the times beyond, I am excited as hell. Basically it was so that you take a base body, add various attributes to it (like weapons, movement, etc...) and then calculate the points at the end to make your own custom vehicle.
They did a similar thing with creatures later called Creature Feature.
When you tried to make existing vehicles with the system, it often ended up costing more than just taking it normally, but this also allowed you to make vehicles not represented at all in the game.
Ork players will surely love this, as it's basically the Looted wagon given life again.
While that sounds awesome, it really sounds like something that wouldn't (and in my opinion shouldn't) make it into matched play. I haven't heard enough to know if that's the plan or not, though.
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![[Post New]](/s/i/i.gif) 2017/08/31 15:15:54
Subject: Vehicle construction rules?
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Insect-Infested Nurgle Chaos Lord
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Even if they made it allowed to be in matched play, I doubt any of the vehicles would actually be viable. They generally came out to be overcosted for what they can do. In rare cases they can fill in some niche the army needs, but you paid for that flexibility.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/08/31 16:31:58
Subject: Vehicle construction rules?
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Longtime Dakkanaut
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I remember this from 3rd edition, it was a blast to make and configure special models specific for your custom faction and was fair because it wasn't unfairly priced, if you wanted to make a custom vehicle then more power to you, it will just cost more.
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![[Post New]](/s/i/i.gif) 2017/08/31 18:20:48
Subject: Vehicle construction rules?
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Powerful Phoenix Lord
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It's always been pretty easy to design vehicles close to reasonable cost with a little bit of work. Vehicle adaptation rules existed in RT and the 2nd ed. rulebook (I think it may have been in the Dark Millenium expansion actually...).
Expect a pretty simple table for base cost and then weapon costs etc. I'm looking forward to this as a narrative gamer - I've been wanting to make a Warlock Falcon/Wave Serpent for a while.
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![[Post New]](/s/i/i.gif) 2017/09/02 03:38:40
Subject: Vehicle construction rules?
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Anti-Armour Swiss Guard
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https://spikeybits.com/2016/07/40k-flashback-vehicle-design-rules-retro.html
This is a writeup on those 3rd ed VDR rules.
That deodorant flask grav tank was a RT relic given new life as an example.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2017/09/02 04:06:36
Subject: Vehicle construction rules?
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Longtime Dakkanaut
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Slayer-Fan123 wrote:As long as it isn't as bad as the one that was on this forum, sure I'm on board. That dude created a system that gave you a vehicle for -1 Points and didn't think it was a big deal.
Fixed that after it was pointed out. Didn't think anyone would think a 2 hullpoint heavy vehicle with 10 armor all around with a single bolter was a cool modeling idea and needed to be made.
Latest rendition linked in my signature, if people want to take a look.
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![[Post New]](/s/i/i.gif) 2017/09/02 05:46:54
Subject: Vehicle construction rules?
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Blood-Drenched Death Company Marine
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I've had an idea for an alternative version of the Baal Predator for years.
Twin Assault Cannon turret with Hurricane Bolters instead of sponsons. Seems like a no-brainer and would be super simple to build using the Storm Raven hurricane bolters as they fit rhino doors perfectly (I do believe).
Another idea I had was a twin plasma cannon Razorback. I always found it strange that there was no plasma cannon option for Razorbacks (be it a single plasma cannon or a pair of them).
Meh, time will tell, but I'm certainly excited to see the rules for it in the future.
Take it easy.
-Red__Thirst-
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You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
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![[Post New]](/s/i/i.gif) 2017/09/02 05:53:13
Subject: Vehicle construction rules?
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Charging Dragon Prince
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Red__Thirst wrote:I've had an idea for an alternative version of the Baal Predator for years.
Twin Assault Cannon turret with Hurricane Bolters instead of sponsons. Seems like a no-brainer and would be super simple to build using the Storm Raven hurricane bolters as they fit rhino doors perfectly (I do believe).
Another idea I had was a twin plasma cannon Razorback. I always found it strange that there was no plasma cannon option for Razorbacks (be it a single plasma cannon or a pair of them).
Meh, time will tell, but I'm certainly excited to see the rules for it in the future.
Take it easy.
-Red__Thirst-
So much yes, that would be so much fun to use. It would make Orks giggle with joy, even as it cuts them down.
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![[Post New]](/s/i/i.gif) 2017/09/02 05:58:14
Subject: Vehicle construction rules?
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Auspicious Daemonic Herald
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Lythrandire Biehrellian wrote:Slayer-Fan123 wrote:As long as it isn't as bad as the one that was on this forum, sure I'm on board. That dude created a system that gave you a vehicle for -1 Points and didn't think it was a big deal.
Fixed that after it was pointed out. Didn't think anyone would think a 2 hullpoint heavy vehicle with 10 armor all around with a single bolter was a cool modeling idea and needed to be made.
Latest rendition linked in my signature, if people want to take a look.
Which is basically the mistake GW designers make all the time. They didn't think people would take 2++ rerollable deathstars or spam 100s of conscripts so they didn't balance the rules around it
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![[Post New]](/s/i/i.gif) 2017/09/02 08:07:54
Subject: Vehicle construction rules?
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Longtime Dakkanaut
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CrownAxe wrote:Lythrandire Biehrellian wrote:Slayer-Fan123 wrote:As long as it isn't as bad as the one that was on this forum, sure I'm on board. That dude created a system that gave you a vehicle for -1 Points and didn't think it was a big deal.
Fixed that after it was pointed out. Didn't think anyone would think a 2 hullpoint heavy vehicle with 10 armor all around with a single bolter was a cool modeling idea and needed to be made.
Latest rendition linked in my signature, if people want to take a look.
Which is basically the mistake GW designers make all the time. They didn't think people would take 2++ rerollable deathstars or spam 100s of conscripts so they didn't balance the rules around it
Unlike them I listened to community feedback and changed the rules to lessen those possibilities. The o ly reason I responded to the original quote above was the inference that I was totally on with that as an idea and did nothing about it.
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![[Post New]](/s/i/i.gif) 2017/09/02 16:48:30
Subject: Vehicle construction rules?
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Courageous Space Marine Captain
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Purifier wrote:So apparently GW has been saying vehicle construction rules are making a return in chapter approved. As someone that came back into this hobby at the start of 6th, I don't know what that means, but it sounds like a big deal. Anyone got any insight?
So what it the source for this ' GW has been saying'?
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![[Post New]](/s/i/i.gif) 2017/09/02 17:47:55
Subject: Vehicle construction rules?
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Longtime Dakkanaut
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Their community website specifically talks about it...
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![[Post New]](/s/i/i.gif) 2017/09/02 18:37:00
Subject: Vehicle construction rules?
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Lord of the Fleet
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Well, the previous vehicle design rules SUCKED.
So they have a low bar to produce something better.
So many of these systems are fundamentally flawed. The cost of armour, speed, etc. has to be a function of the value of the payload (weapons and transport). Adding a point of armour is worth way more on a vehicle that's dripping with guns than it is on a scout vehicle with a single autocannon.
Also, the ability to mount more guns has to cost more than just the guns themselves otherwise you can make all of the stock vehicles better simply by throwing guns at them.
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This message was edited 1 time. Last update was at 2017/09/02 18:38:01
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![[Post New]](/s/i/i.gif) 2017/09/02 18:59:47
Subject: Vehicle construction rules?
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Insect-Infested Nurgle Chaos Lord
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Crimson wrote: Purifier wrote:So apparently GW has been saying vehicle construction rules are making a return in chapter approved. As someone that came back into this hobby at the start of 6th, I don't know what that means, but it sounds like a big deal. Anyone got any insight?
So what it the source for this ' GW has been saying'?
Warhammer Community. Here's the link:
https://www.warhammer-community.com/2017/08/31/breaking-news-studio-preview-from-the-nova-open/
However it's buried way down there in the Chapter Approved section so it's easily missed.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/09/02 19:24:19
Subject: Vehicle construction rules?
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Courageous Space Marine Captain
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Cool! Thank you.
One more reason to magnetise all your vehicle weapons!
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![[Post New]](/s/i/i.gif) 2017/09/02 19:27:20
Subject: Vehicle construction rules?
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Longtime Dakkanaut
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They specifically say that it's for making Land Raider variants.
I wouldn't expect much more than an generic army list entry for the hull, and then a big list of sponson/hull weapons.
Given that the Terminus Ultra and Ares were Apocalypse units, it's wouldn't be entirely surprising to see their return. Possibly also the Excelsior.
(Bet we still don't find out what the Demos is armed with, though...)
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![[Post New]](/s/i/i.gif) 2017/09/02 20:22:14
Subject: Vehicle construction rules?
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Insect-Infested Nurgle Chaos Lord
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The Excelsior has rules in the Index. So does the Terminus Ultra. Only the Ares lack rules right now, but that was because it's the only variant to explicitly be a conversion (the Terminus was a predator and razorback sprue tacked on to a standard land raider, while the Excelsior has it's own, albeit very limited, kit).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/09/02 23:05:34
Subject: Vehicle construction rules?
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Hurr! Ogryn Bone 'Ead!
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Looking forward to this. I hope this will allow me to field my light assault tank. It's a chimera chassis with a conqueror turret.
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![[Post New]](/s/i/i.gif) 2017/09/03 01:11:33
Subject: Vehicle construction rules?
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Grim Dark Angels Interrogator-Chaplain
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Again as someone said above, GW mentioned the new experimental rules are about designing Land Raider variants. Consider your hopes pre-dashed if you expect anything else.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/09/03 02:01:48
Subject: Vehicle construction rules?
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Insect-Infested Nurgle Chaos Lord
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Granted, their new "Naked models then add on points" system makes it already sort of a "build your own vehicles" thing already. The only issue is that the base cost of the vehicles aren't accounted for every weapon possible so it would give you some weird point costs, but considering this is already in the realms of house rules, some tweaking is to be expected.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/09/03 03:32:03
Subject: Vehicle construction rules?
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Dakka Veteran
Miles City, MT
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Lord Damocles wrote:They specifically say that it's for making Land Raider variants.
I wouldn't expect much more than an generic army list entry for the hull, and then a big list of sponson/hull weapons.
Given that the Terminus Ultra and Ares were Apocalypse units, it's wouldn't be entirely surprising to see their return. Possibly also the Excelsior.
(Bet we still don't find out what the Demos is armed with, though...)
So I can finally make my predator + landraider bastard love child?
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2017/09/03 03:47:41
Subject: Vehicle construction rules?
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Decrepit Dakkanaut
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JohnnyHell wrote:Again as someone said above, GW mentioned the new experimental rules are about designing Land Raider variants. Consider your hopes pre-dashed if you expect anything else.
That's not a bad thing though. It allows for fixing of burst help expand it to other vehicles at a later point.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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