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[2000] - Daemons and Renegades - Very competitive, refined list, days of pondering best paper list. Artillery dropped.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in cn
Prophetic Blood Angel Librarian




A refinement on the previous list. All artillery dropped this time. Instead a big focus on Smite spam for insanely cheap costs. Can quite reliably say it's the most competitive list I've personally come up with, even compared to spamming Elysians, HWTs and Conscripts.

Battalion:
Herald of Slaanesh on Seeker Chariot

Herald of Slaanesh on Seeker Chariot

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

Battalion:
Malefic Lord

Malefic Lord

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

Battalion:
Malefic Lord

Malefic Lord

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

Battalion:
Malefic Lord

Malefic Lord

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

9 Brimstone Horrors 1 Blue Horror

Spearhead Detachment:
Herald of Slaanesh on Seeker Chariot

Giant Spawn

Giant Spawn

Giant Spawn

Giant Spawn

Giant Spawn

Giant Spawn

Spearhead Detachment:
Herald of Slaanesh on Seeker Chariot

Giant spawn

Giant spawn

Giant spawn

Giant spawn

Giant spawn

Giant spawn

Supreme Command Detachment:
Malefic Lord

Malefic Lord

Malefic Lord

Supreme Command Detachment:
Malefic Lord

Malefic Lord

Malefic Lord

2000pts

Who needs 6 Earthshakers when you are putting out an average of 31 MortaI wounds a turn? Granted it's at the closest enemy unit, but with 12 units of Horrors, each with a Malefic Lord accompanying them, there will be many enemy units who are the closest and the desired target. Plus many armies can't cope with 31 mortal wounds a turn. This list also grants 120 T3 4++ wounds not including the characters and this is also separate to the Giant Spawn and Chariots.

The Giant Spawn themselves grant the list 120 T5 4+ 5++ wounds and a huge amount of mid strength, multi damage attacks. The Chariots grant a further 10 attacks each before you take into account their lashes, so horde should not be a problem. The Giant Spawn and Chariots also provide high movement to the list on top of the durability and assault threat.

I can't think of a list that has the fire power to deal with both the Spawn and the Smite batteries before they start to lose too many models to compete.

I have spammed only 4 units. But that is how the most competitive lists work.

Now it's refined, will this list be able to compete at top tables?

P.s. I'm case you missed the first list, this is all on paper. All I own personally for this list is 2 Giant Spawn and some models that could be used as Malefic Lord's.

Look forward to hearing any feedback :-).


Automatically Appended Next Post:
Summary: 12 Malefic Lords in 12 Horror units. 12 Giant Spawn. 4 Hearlds of Slaanesh on Seeker Chariots. 19 Command Points.

This message was edited 2 times. Last update was at 2017/09/01 19:14:11


 
   
Made in us
Speedy Swiftclaw Biker



Omaha, NE

You have one problem - You are only allowed 3 detachments in matched play. So, you're going to need to reorganize and combine some elements of this list to make it legal.
   
Made in gb
Longtime Dakkanaut




Yeah, I would suggest condensing into brigades.

Use spawn or sentinels for Fast attack

renegade Command squads make good elites

DFTT 
   
Made in us
Speedy Swiftclaw Biker



Omaha, NE

^What Captyn Bob said. Even if you can fit everything into two Brigades, that gives you an INSANE amount of CP to play around with.
   
Made in it
Regular Dakkanaut




It could be hard to make it fit into 3 detachments without losing too much stuff. Spawns can be a good Fast Attack choice, but Elites are a problem (@captyn_bob, I assume command squads cannot be taken without one commander for each one, as this is clearly an oversight that will be corrected soon). The best option will probably be a Renegade Disciple squad, maybe with a heavy weapon team of some sort if you feel like it (or a flamer if you want to make them advance).

You can have 2 brigades and a supreme command detachment, for a total of 13 Malefic Lords, 12 horror units (9 brimstones + 1 blue), 6 spawns, 10 giant spawns, 4 disciple squads with a lascannon each and 2 with a flamer. Legal for matched play, 20 CPs (too bad no useful stratagem to use them on besides the basic ones!). Not as powerful as yours (less Smites, no chariots), but still pretty good.

This message was edited 1 time. Last update was at 2017/09/01 21:52:15


 
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

Unless you are playing in a tournament that restricts you to 3 detachments, you can use as many as you want regardless of "matched play".

Unless anyone here can list a rule that is not a suggestion.

This message was edited 1 time. Last update was at 2017/09/01 22:02:07


2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in it
Regular Dakkanaut




 ChobitsCrazy wrote:
Unless you are playing in a tournament that restricts you to 3 detachments, you can use as many as you want regardless of "matched play".

Unless anyone here can list a rule that is not a suggestion.

Those suggestions are widely accepted as the norm even outside of tournaments the vast majority of the time, and are therefore considered the standard way of playing. If they are not used in your gaming environment, you should specify it clearly when you are asking for advice.
   
Made in us
Fresh-Faced New User





 ChobitsCrazy wrote:
Unless you are playing in a tournament that restricts you to 3 detachments, you can use as many as you want regardless of "matched play".

Unless anyone here can list a rule that is not a suggestion.


I believe most people are using this as a general guideline due to the ITC adopting it as a requirement.

Here is rule from the ITC document surrounding their army composition requirement. This is from page 3 of that doc.
"Per the matched play rules, armies must be battle-forged and you cannot create an army list containing more than a total of three of the detachments listed in the main rule book on Pg.242-245."

Here is a link to the doc... https://docs.google.com/document/d/1bUs0HrJ3f6YzR6mWlT1LRLq0i9_0ekf7ah9WhCTxsIo/edit#heading=h.jlo1b2o868md


However if you are not using these guidelines then you do you, I would try and fit it into 3 detachments if I were you assuming you plan on attending any of these tournaments. So really this is an ITC rule but when you say "competitive" I think most people here would think you are trying to compete in the ITC since thats the major competitive scene.

   
Made in cn
Prophetic Blood Angel Librarian




Thanks for the replies guys. I can't believe in the 2 months I have tried to cram all the rules, units from the index and get a few games in, that I've entirely missed the 3 detachment rule.

Taking 1 Brigade, 1 Spearhead and 1 Supreme Command Detachment would mean almost all the units can still fit in. There would be 11 Heavy Support rather than 10 and 12 HQ rather than 16 but the structure would still be about the same.

Having looked through the Chaos Index the FW AM index and the FW Chaos index, I have been keeping the theme of looking at units that are very durable and have good damage out put fpr their points. In the following list I have dropped 3 Herald Chariots and a Malefic Lord as well as 2 units of Horrors to free up points. Also dropping a Giant Spawn due to the loss of 1 HS.
As Captain Bob and Teschio suggested, Spawn will be the best way to fill the 3 FA slots cheaply. For the elites a unit that really caught my eye due to fitting the theme of cheap mortal wounds was the decimator with 2 Soulburner Petards who each (model not gun) put out an average of 8 shots where each hit becomes an auto Mortal Wound. 2 of these should be averaging around 11 mortal wounds a turn on anything that needs it for just 300pts. This should compensate for the loss of The Smites from 4 Psykers and 2 Horror units, plus they can choose the unit, unlike Smite.
The last Elite slot is filled up by a Renegade Disciples as fire support with a plasma gun (and because they are damn cheap for elites).
Lastly 3 Giant Spawn have been upgraded to Exalted Seeker Chariots who have the exact same durability but put out an insane amount of attacks as well as twice as many mortal wounds as other chariots. They also benefit from the remaining Herald. These make up for (and surpass) the horde control that was lost when removing the other 3 Herald chariots.

So the list now looks like this:

Brigade detachment:
Herald of Slaanesh on Seeker Chariot

Malefic Lord

Malefic Lord

Malefic Lord

Malefic Lord

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

9 Brimstone Horrors and 1 Blue Horror

5 Disciples with Plasma Gun

Decimator with 2 Soulburner Petards

Decimator with 2 Soulburner Petards

Spawn

Spawn

Spawn

Exalted Seeker Chariot

Exalted Seeker Chariot

Exalted Seeker Chariot

Giant Spawn

Giant Spawn

Spearhead Detachment:
Malefic Lord

Malefic Lord

Giant Spawn

Giant Spawn

Giant Spawn

Giant Spawn

Giant Spawn

Giant Spawn

Supreme Command Detachment:
Malefic Lord

Malefic Lord

Malefic Lord

Malefic Lord

Malefic Lord

2000pts

Not including charges from chariots, the list before casualties averages just over 40 Mortal Wounds a turn. Over half of those are from hidden characters that won't be able to be removed until other units are wiped.
Not including the Characters, Disciples and Decimators, there are 100 T3 4++ wounds and 110 T5 4+ 5++ wounds.
14 command points.

Works even better now I would think. Thoughts?


Automatically Appended Next Post:
Another option would be to lose 4 Horror squads and the Disciples, then take a third Decimator with 2 Soulburner Petards. Leaving 4 points for a couple more Brimstones added to a unit.

This message was edited 3 times. Last update was at 2017/09/02 12:26:18


 
   
Made in us
Regular Dakkanaut



Westchester, NY

I have been checking the Daemon index.

What is and where is this Malefic lord?

Grey Knights--7000 W14 L13 D1
Beasts of Chaos--4000
"We own the Night" 
   
Made in gb
Longtime Dakkanaut




RB wrote:
I have been checking the Daemon index.

What is and where is this Malefic lord?


It's a renegade and heretic psyker character. It's in the Forge World Astra Militarum index.

DFTT 
   
Made in it
Regular Dakkanaut




No matter how many times I check my calculations, that list comes up at 2222 points... maybe you didn't consider that Brimstones cost 3 points now, not 2, and soulburn petards come at 60 a piece, not 30....
   
Made in cn
Prophetic Blood Angel Librarian




I have indeed used 2pts for Brimstones and 30pts for the Soulburners. Where is the change in points been given? Have both GW and FW done a points recap already?

P.s. rereading that it sounds like I don't believe you, I completely believe you, I'm just suprised and amazed at the speed of it with it being GW! Back in China now so a little out of the loop.

This message was edited 1 time. Last update was at 2017/09/03 01:23:28


 
   
Made in gb
Longtime Dakkanaut




Yeah both FW and GW have released faqs tweaking points.

There's a sticky at the top of YMDC.

DFTT 
   
Made in cn
Prophetic Blood Angel Librarian




Right thanks for that :-). Based on this I've come up with a final list. I will post it as a new list as this now has gone down a convoluted path due to my ignorance of the new updated points costs. Keep an eye out ;-). Thanks again all!
   
 
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