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Which army is my next army?
Harlequins
Necrons
Dark eldar

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Made in us
Been Around the Block




After talking with several people in private messages I narrowed my next list down to these 3. Going for mobility, firepower, and durability....more or less.
   
Made in ca
Longtime Dakkanaut





DE. Need more players out there and they look great and are moderately powerful in 8th.
   
Made in ca
Longtime Dakkanaut





Given your statements, Necrons seem like the right fit for you, but I'd suggest asking local players if you can try out their armies first before committing. It's very likely that what you think you want isn't actually what you really want

Neither Harlequins or Dark Eldar are durable, but they fit the other two points you made heavily, and they both can do a lot of cool things, AND they can even work together. This allows you to play both at the same time, and risk less on losing money in case you like one more than the other. However, both forces have lots of similarities to them, so chances are if you don't like one, you might not like the other.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Longtime Dakkanaut





Necrons are struggling right now. They are durable but I think your going to be disappointed with their performance. They seem to be the new hard mode faction much like DE of old. If your super good and know them like the back of your hand you can get some good or even great results, but it's going to be an uphill battle for most. DE are mobile and hit hard. They also have the better looking models IMO and I am a big fan of Necron models as it is.

This message was edited 2 times. Last update was at 2017/09/11 20:03:45


 
   
Made in us
Fixture of Dakka






Fast version:

Harlequins are faster and more durable than DE for 100% sure, they are also faster than Necrons but Quins lack units and AT compare to Necrons and DE (I main DE and Quins). Necrons are even more durable than both but slower than both. DE packs the most punch.


Details:

DE is still a true glass cannon army, vehicles are T5 a few T6 but unlike quins they dont have the -1 to hit and 4++, DE just have 5++ and 1 transport (which is in ever way worst than quins transport) has a -1 but it still only has a 5++

DE will hit much harder from a distance from those 3 armies, where Necrons is a war of attrition and Quins is a game of movement and timing a good assault/Fusion Pistol burst (Harlequins playstyle is true to the fluff, you dance around your opponent out playing their movements like in chess).


Movement:

Necrons does have some movement shenanigans, the otherwise are not a fast army, you will have some units that are fast, but every army has this.

Quins are always moving 16-24" every turn easily. And if you dont play Ynnari they can charge after those large movements.

DE are moving 12-16" normally but hitting harder, they do have good fliers that moves the table as well, one flier can move 92" if you must. The bomber hits really hard.


Edit:
 Gamgee wrote:
Necrons are struggling right now. They are durable but I think your going to be disappointed with their performance. They seem to be the new hard mode faction much like DE of old. If your super good and know them like the back of your hand you can get some good or even great results, but it's going to be an uphill battle for most. DE are mobile and hit hard. They also have the better looking models IMO and I am a big fan of Necron models as it is.


Note on this, Necrons are only bad in tournaments right now due to high horde count and cheap long range vehicles, If you are playing friendly local games they are still very strong. Necrons 2 main weakness are AI units shooting their vehicles (they are strong against AT weapons but weak against Small arms fire) and they are weak to long range. Sense the tournament is nothing but AI weapons with hordes of guys and long range behind those hordes. Its very hard for Necrons ATM.

But if you local is playing more TAC lists with some vehicles, some melee, some AI and AT they do just fine. When the IG and Necron books comes out they will be back in top 10 again at tournaments I believe.

To fight Necrons you focus down the units 1x1, not only does this remove their special rule to keep them alive but it really weakens them as a force more so than other armies b.c their units are more costly, they are an odd mix of elite horde troops/units, they want to be horde ish but are costed more like SM. When IG gets a Small nerf and Necrons Codex reduces some prices they will be great again.

Edit: Spelling/grammar, english is hard for me.

This message was edited 4 times. Last update was at 2017/09/11 20:17:59


   
Made in ca
Longtime Dakkanaut






Toronto

Dark Eldar. We always need more BDSM-obsessed poisoners on the field.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in se
Servoarm Flailing Magos






Metalica

Harleys if you are confident in your bright pattern painting skills. DE if you're not a top level painter. The Harlequins look fantastic, but require a really good painter to not look messy.

 
   
Made in us
Fixture of Dakka






 Purifier wrote:
Harleys if you are confident in your bright pattern painting skills. DE if you're not a top level painter. The Harlequins look fantastic, but require a really good painter to not look messy.


Only if you are going for that style, and if you have an air gun just spend the 10$ for really nice stencils and spar it.

My quins are Poke cards and poker chip themed, i dont have any of those checkered patterns.

   
Made in us
Fixture of Dakka




Vanished Completely

Dark Elder,
It is an edition they got some love in, but I assume that was a side effect of Vehicle rules changing.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Fixture of Dakka






 JinxDragon wrote:
Dark Elder,
It is an edition they got some love in, but I assume that was a side effect of Vehicle rules changing.


Yes, tho Dark Eldar got many nerfs too, all vehicles options are gone, Splinter cannons are 1/2 the damage (was 6 hots at 36" now they are Rapid fire 3) and are 15pts.
Bloodbrides loused to be like other veterans squads that can take 1 special weapon per and now they are just +1 atk Wyches that cost 4ppm more (tho Trueborn can still have 4 special and 2 heavies idk why the elite wych nit cant....)
Reavers took a hit too

The MAJOR thing DE lacks is a good HQ, DE hq's dont have any wings, bikes, skyboards etc.. its either Foot or transport and no good Auras, the +1 to hit are for only Incubi and Wyches and only for melee, but sadly DE PFP charrt alreay gives +1 to hit.

The thing that makes DE Shine are the vehicles for sure, the Fliers, Ravagers, Raiders and FW vehicles are good as well.

If you really wanted a good strong fast force, the Tantalus is t7 18w 3+/5++ and moves fast with 12 S8 shots (its an Eldar Land Raider with Fly).

   
Made in gb
Lethal Lhamean




Birmingham

 Amishprn86 wrote:
 JinxDragon wrote:
Dark Elder,
It is an edition they got some love in, but I assume that was a side effect of Vehicle rules changing.


Yes, tho Dark Eldar got many nerfs too, all vehicles options are gone, Splinter cannons are 1/2 the damage (was 6 hots at 36" now they are Rapid fire 3) and are 15pts.
Bloodbrides loused to be like other veterans squads that can take 1 special weapon per and now they are just +1 atk Wyches that cost 4ppm more (tho Trueborn can still have 4 special and 2 heavies idk why the elite wych nit cant....)
Reavers took a hit too

The MAJOR thing DE lacks is a good HQ, DE hq's dont have any wings, bikes, skyboards etc.. its either Foot or transport and no good Auras, the +1 to hit are for only Incubi and Wyches and only for melee, but sadly DE PFP charrt alreay gives +1 to hit.

The thing that makes DE Shine are the vehicles for sure, the Fliers, Ravagers, Raiders and FW vehicles are good as well.

If you really wanted a good strong fast force, the Tantalus is t7 18w 3+/5++ and moves fast with 12 S8 shots (its an Eldar Land Raider with Fly).

Actually, there were no changes made to Bloodbrides for this edition really and successfully maintain their hold on the title of worst unit in the army for another edition.
   
Made in us
Fixture of Dakka






Hmm im remembering 5th ed then... I havent touch wyches in a long time then haha

   
Made in it
Waaagh! Ork Warboss




Italy

I'd suggest Dark eldar: good shooting, amazing mobility, some decent close combat option and a lot of customization available. No psykers though. But you may assemble kabal lists, wych cults and coven armies, not to mention any possible list with mixed stuff. Eventually you can run most of their stuff as ynnari. Drukhari are also quite uncommon, new players are always praised when they bring armies that don't show up everytime at local stores.

Harlequins are a good army but IMHO not suitable for beginners, it's a very unforgiving one, low count model and just 8 units available. I'd recommend them only to veterans of 40k.

Necrons? Too boring. Boring to paint and boring to play, now they're also quite lackluster and hard to make them competitive. Avoid them, unless you really love the models.

 
   
Made in ca
Elite Tyranid Warrior





I'd say quins, if you don't like them its easy to make the transition to Dark Eldar. however if you buy necrons and dislike them you're kinda screwed.

The only reason im not saying Dark Eldar right off the bat is because some of the best painting i've ever seen comes from harlequin models!

3500 Imperium army

1250 Nidzilla

1000 Chaos army

1000 Drukhari Raiding Force  
   
Made in us
Consigned to the Grim Darkness





USA

Orks, obviously.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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