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Made in us
Regular Dakkanaut




LotD are not in the SM Codex, so that leads me to a question. Where will GW add them in the future? They're not going to be a separate army. They don't fit into any specific SM chapter releasing. They are in the index and as such can still be ran, but it seems odd to me that they are not in the general codex.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






That was an odd choice in my eyes too. But I get the feeling that however they'll be released, it might be in the same way the Assassins would be released (they, along with the Inquisition, no longer fit into any of the "big" factions either). Maybe we'll see Imperial Agents again?

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Fixture of Dakka






Honestly I thought they would be with Blood Angels

   
Made in us
Norn Queen






I expect that as they release narrative supplements they will be releasing the rules for smaller subfactions or expanding the subfactions within the core factions.

New SM chapters including Legion of the Damned will likely show up that way.

I don't have any factual basis for this. Just that it's a good way for them to update and expand these things as they go without releasing whole new codexes.



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I imagine they will be in the Codex Imperial Agents again.

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Made in us
Regular Dakkanaut





The LotD seem to be in a weird spot, GW has made it policy that Codexes will not have OOP units, yet Lotd models are not OOP. So that would suggest a possible release and expansion of the army. It's the end of days, so larger scale incursions by them wouldn't be that hard to imagine.
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





I think they will split the last edition Imperial agents into 2:

1. Will be Astra Ministorum Codex (Like in the index: Priests etc & SoB)
2. Will be Imperial Agents (everything that can be infused into existing imperium armies): Inquisition, Assassins, SoS, Adeptus Custodes, LoTD. I would say maybe knights, however, they probably give them their own codex.

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Made in us
Norn Queen






Spectral Ceramite wrote:
I think they will split the last edition Imperial agents into 2:

1. Will be Astra Ministorum Codex (Like in the index: Priests etc & SoB)
2. Will be Imperial Agents (everything that can be infused into existing imperium armies): Inquisition, Assassins, SoS, Adeptus Custodes, LoTD. I would say maybe knights, however, they probably give them their own codex.


Knights are in Admech.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





Knights are in Admech.


Ye. However, there is no real bonus I can see from being household (Is no affiliation with Admech except can heal 1 wound etc)? I may be misguided, but that leads me to think they may release a Knight codex (with different households etc)?

This message was edited 1 time. Last update was at 2017/09/17 09:30:49


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Made in gb
Battleship Captain




Imperial agents makes sense - it would allow you to put all the units you'd want to be able to 'bolt into' an army without messing up faction keywords in one place, where a front-of-book can describe how to do so.

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Made in us
Norn Queen






locarno24 wrote:
Imperial agents makes sense - it would allow you to put all the units you'd want to be able to 'bolt into' an army without messing up faction keywords in one place, where a front-of-book can describe how to do so.


The faction keyword is Imperium. It doesn't mess that one up. Why should IoM get a ton of subfactions they can bolt onto other armies to fill in power gaps without giving up their more specific faction bonuses?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





 Lance845 wrote:
locarno24 wrote:
Imperial agents makes sense - it would allow you to put all the units you'd want to be able to 'bolt into' an army without messing up faction keywords in one place, where a front-of-book can describe how to do so.


The faction keyword is Imperium. It doesn't mess that one up. Why should IoM get a ton of subfactions they can bolt onto other armies to fill in power gaps without giving up their more specific faction bonuses?


I would think they make it thus (Or it is thus atm):

For example:
1. Say you take current released SM: Iron hands chapter in a 2000pts game. You can take 3 detachments to be battle forged. You take 2 detachments totally Iron hands units (including your warlord) and 1x Imperial agents detachment (Inquisitor, some assassins and a unit of Apetus Custodes, for arguments sake). Thus, the warlord can take items/traits etc from the SM book and the 2x Detachments of IH benefit from their chapter tactics/strategem's. Moreover, cause your warlord is Iron hands, you use SM objective cards etc. The 3rd detachment doesn't benefit from any of them (tactics/strategems).

2. You take a Detachment with a mix of Iron hands and Imperial agents (Say some Iron Hands and some assassins etc in 1 detachment). The Iron Hands only gain the benefit from 'defenders of humanity' because is a mixed detachment so you cannot use any of their strategems, dont get the 6+ 'feel no pain' or Chapter tactic etc. However, the warlord (depends where from) can take his abilities etc.

There is the disadvantage from taking a mash/soup army (As in mixed detachments). Well that's my interpretation.

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