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Made in us
Angelic Adepta Sororitas




Those Tallarn buffs seem meh to me. As someone who runs heavy weapons teams within infantry squads, I can't take advantage of the advance buff. The vehicles not getting -1 on heavy weapons is nice, but I don't own any baneblades and now I feel forced to buy one just to justify running a Tallarn regiment. Here's to hopeing they get a solid order and some decent stratagems.

Edit: I see now the doctrine is geared towards an advancing plasma gun spam ( and maybe demo charges?, still seems meh). This is going to take some kitbashing...

This message was edited 2 times. Last update was at 2017/09/29 02:10:28


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 Twoshoes23 wrote:
The vehicles not getting -1 on heavy weapons is nice, but I don't own any baneblades and now I feel forced to buy one just to justify running a Tallarn regiment..

I believe all Baneblade vehicles now ignore the move and fire heavy penalty.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Longtime Dakkanaut




There is still a lot we don't know.
Warlord traits
Relics
Most strategems
Any new orders
And lots of changes to rules and points...

However I think the big winners are valhallans with a strong showing for catachan.
I like steel legion though how competitive it is undetermined. 18in makes frfsrf brutal and the no -1ap is nice.
Militarum tempestus still are great for plasma drops.

This message was edited 1 time. Last update was at 2017/09/29 02:55:04


 
   
Made in us
Angelic Adepta Sororitas




They rumor for Tallarn said titanic vehicles. Which ones are those?
   
Made in us
Storm Trooper with Maglight





Apparently also tank commander commissars.

Feed the poor war gamer with money.  
   
Made in us
Regular Dakkanaut





 Twoshoes23 wrote:
Those Tallarn buffs seem meh to me.


I play a very mech heavy tallarn list and I'm very happy my russ's and sentinels no longer get a -1 its quite good along with all the other stratagems etc.



Trades and sales with:
lilted, puma713, ryanguy322, Dunk, Shadowbrand, zwillia3, BigWaaagh, SickSix 
   
Made in us
Angelic Adepta Sororitas




 gainsay wrote:
 Twoshoes23 wrote:
Those Tallarn buffs seem meh to me.


I play a very mech heavy tallarn list and I'm very happy my russ's and sentinels no longer get a -1 its quite good along with all the other stratagems etc.
.

Forgot it works on sentinels as well, maybe I was a bit hasty.
   
Made in us
Heroic Senior Officer





Western Kentucky

Yeah tallarn would really work well for an aggressive player. Almost all our vehicles have heavy weapons that have penalties on the move, Chimeras, sentinels, russes, devil dogs, Valkyries, etc. etc. Ignoring the penalty for moving would give you a surprisingly quick army compared to the average guard army. Superheavies advancing and firing could be kind of nuts too, although I'm not really sure why you would do it. Makes sense, they're supposed to be masterful tank commanders.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Nogil wrote:
Cadian
Re-roll hits of 1 in shooting phase if they didn't move in the previous movement phase. If an Infantry unit with this Doctrine is issued Take Aim! and did not move in the previous movement phase, re-roll all failed hits.

Luke_Prowler wrote:Hell, we don't know what Cadians are getting, they might just get reoll 1s on everythings and pask will basicly be a tank driving god.

GW, I was joking

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Dakka Veteran





 Luke_Prowler wrote:
Nogil wrote:
Cadian
Re-roll hits of 1 in shooting phase if they didn't move in the previous movement phase. If an Infantry unit with this Doctrine is issued Take Aim! and did not move in the previous movement phase, re-roll all failed hits.

Luke_Prowler wrote:Hell, we don't know what Cadians are getting, they might just get reoll 1s on everythings and pask will basicly be a tank driving god.

GW, I was joking


I've seen a lot of Cadian players complaining but honestly their benefit looks amazing. Heavy weapons teams with take aim will re-roll all misses. Always. That is insane. Its going to make Lascannons/Mortars etc that much more effective. Its like having a pocket Yarrick/Harker on your entire army for free.

This message was edited 1 time. Last update was at 2017/09/29 06:32:40


 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

it also makes Bring It Down worth considering, since previous it was kinda pointless compared to Take Aim

This message was edited 1 time. Last update was at 2017/09/29 06:48:14


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I was expecting Cadians to get something to do with orders - units can take multiple orders, officers can issue more, etc. This is effectively giving the entire army Take Aim, i suppose, but... eh?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in fi
Jervis Johnson






Nice to see that the 'AM will be nerfed to the ground' fear mongering was proven to be nothing but background noise.

Based on these tidbits of information, GW has buffed at least some bad stuff, and added some quality of life improvements for mediocre stuff. The good and great units remain useful, if not even better. I think this round of buffs for the AM will keep them competitive vs the standard expected codex creep.

This message was edited 3 times. Last update was at 2017/09/29 08:29:44


 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 draugadan wrote:
 Carnikang wrote:
I wonder if the new points changes and possible similar strategems will be included in the Genestealer Cult Codex... considering they borrow from the Guard and can take an allied detachment of them.


I've been wondering the same thing. I am right now assembling Genestealer Cult models. I have a 5 boxes of plastic Cadians, and every time I look at the pile of plastic I think about the new AM Codex (and GS Codex).

And... Edit. Just noticed Post 100! I mostly lurk.


I think Valhallan tactics would work very well for a Brood Brothers detachment, thematically.
   
Made in se
Fresh-Faced New User





jaxor1983 wrote:
Nogil wrote:
From Warhammer TV:

Tallarn
Infantry units can Advance and fire any weapon type except Heavy. When they do so they do not suffer the usual penalties to hit for Assault weapons.

Vehicles do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. Titanic Vehicle can Advances and fire and then it treats all Heavy weapons it is equipped with as Assault weapons until the end of the turn.

Cadian
Re-roll hits of 1 in shooting phase if they didn't move in the previous movement phase. If an Infantry unit with this Doctrine is issued Take Aim! and did not move in the previous movement phase, re-roll all failed hits.

Militarum Tempestus
Get an extra shot with their guns for each 6+ to hit when the target is within half range.

Steel Legion
Infantry double their rapid fire at 18" instead of half range. Steel Legion Vehicles treat AP -1 as AP 0.


I was hoping steel legion would be great for transports, but... it looks to be the big loser of the 8 regiments.

This is still missing the rule for Cadian vehicles - unless they are also twin linked with 'Gunners, Kill on Sight!', instead of 'Take Aim'.


Sorry for not being clear enough - the Cadian is for both infantry AND vehicle.
   
Made in dk
Infiltrating Prowler






Nogil wrote:
jaxor1983 wrote:
Nogil wrote:
From Warhammer TV:

Tallarn
Infantry units can Advance and fire any weapon type except Heavy. When they do so they do not suffer the usual penalties to hit for Assault weapons.

Vehicles do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. Titanic Vehicle can Advances and fire and then it treats all Heavy weapons it is equipped with as Assault weapons until the end of the turn.

Cadian
Re-roll hits of 1 in shooting phase if they didn't move in the previous movement phase. If an Infantry unit with this Doctrine is issued Take Aim! and did not move in the previous movement phase, re-roll all failed hits.

Militarum Tempestus
Get an extra shot with their guns for each 6+ to hit when the target is within half range.

Steel Legion
Infantry double their rapid fire at 18" instead of half range. Steel Legion Vehicles treat AP -1 as AP 0.


I was hoping steel legion would be great for transports, but... it looks to be the big loser of the 8 regiments.

This is still missing the rule for Cadian vehicles - unless they are also twin linked with 'Gunners, Kill on Sight!', instead of 'Take Aim'.


Sorry for not being clear enough - the Cadian is for both infantry AND vehicle.


Hahahahhahahahahahahahahah!

Sorry for the immature response but that's just insane beyond belief. Free 'Take Aim!' orders on every single infantry and army wide Harker on every single vehicle, including Pask that gets to shoots twice now. Holy gak that's just obnoxious. I was hoping that people would spit less on me when I walk into the store with my IG, now I don't even dare to enter the store..

This message was edited 1 time. Last update was at 2017/09/29 10:43:45


 
   
Made in fi
Jervis Johnson






 Zewrath wrote:
Nogil wrote:
jaxor1983 wrote:
Nogil wrote:
From Warhammer TV:

Tallarn
Infantry units can Advance and fire any weapon type except Heavy. When they do so they do not suffer the usual penalties to hit for Assault weapons.

Vehicles do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. Titanic Vehicle can Advances and fire and then it treats all Heavy weapons it is equipped with as Assault weapons until the end of the turn.

Cadian
Re-roll hits of 1 in shooting phase if they didn't move in the previous movement phase. If an Infantry unit with this Doctrine is issued Take Aim! and did not move in the previous movement phase, re-roll all failed hits.

Militarum Tempestus
Get an extra shot with their guns for each 6+ to hit when the target is within half range.

Steel Legion
Infantry double their rapid fire at 18" instead of half range. Steel Legion Vehicles treat AP -1 as AP 0.


I was hoping steel legion would be great for transports, but... it looks to be the big loser of the 8 regiments.

This is still missing the rule for Cadian vehicles - unless they are also twin linked with 'Gunners, Kill on Sight!', instead of 'Take Aim'.


Sorry for not being clear enough - the Cadian is for both infantry AND vehicle.


Hahahahhahahahahahahahahah!

Sorry for the immature response but that's just insane beyond belief. Free 'Take Aim!' orders on every single infantry and army wide Harker on every single vehicle, including Pask that gets to shoots twice now. Holy gak that's just obnoxious. I was hoping that people would spit less on me when I walk into the store with my IG, now I don't even dare to enter the store..


That's actually pretty sweet. But is it better than Valhallans? What's the Cadian stratagem?
   
Made in gb
Member of a Lodge? I Can't Say





 Crazyterran wrote:
I was expecting Cadians to get something to do with orders - units can take multiple orders, officers can issue more, etc. This is effectively giving the entire army Take Aim, i suppose, but... eh?


They used to have a Sarge that could issue orders to his squad. Only cool Cadian character.
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

 NivlacSupreme wrote:

They used to have a Sarge that could issue orders to his squad. Only cool Cadian character.

Knight Commander Pask would like to have a word with you.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 JB wrote:
 NivlacSupreme wrote:

They used to have a Sarge that could issue orders to his squad. Only cool Cadian character.

Knight Commander Pask would like to have a word with you.

Bastonne was cooler.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

So...

.... still no input on which is the best for my superheavy regiment?

Cadians are a non-starter, as bringing Trojans means I re-roll all misses anyways.

Tallarn are fun because high mobility baneblades sounds badass.

Valhallans are fun to keep them shooting longer, but the regimental doctrine will probably only work on one tank at a time if the opponent is smart.

Catachans are an incremental firepower increase, which is okay but not AMAZING really. Too many 2d6/highest or 2d6 weapons.

Vostroyans look nice and will help out the siege tanks and secondary weapons, but the range on most main guns is so long that it's rather pointless (woo 78" range baneblade cannon...)
   
Made in gb
Ship's Officer



London

Putting the overall strength of the army aside for a moment, I like how it's not obvious which regiment is best. There are good options available for all of them.

It's also good that they didn't just copy and paste the space marine chapter tactics and stratagems.

So far, so good, basically. Now if there's a slight increase in infantry prices we'll have a pretty cool codex.
   
Made in us
Decrepit Dakkanaut





 Aaranis wrote:
I'm kind of glad for Imperial Guard players that they get a cool codex full of fluffy rules and powerful stratagems, but I can't help thinking it's almost provocative to release a codex like that after GW has half-pissed the AdMech codex with half of the forge-worlds being useless and so few rework/points adjustments on units that desperately need it. Meanwhile IG gets cheap stratagems to have lightning-fast Baneblades charging in CC and Skaven-like orders (so basically a free stratagem) to shoot in a CC unit.


I feel like you haven't seen the AdMech stratagems.
   
Made in us
Regular Dakkanaut




Daedalus81 wrote:
 Aaranis wrote:
I'm kind of glad for Imperial Guard players that they get a cool codex full of fluffy rules and powerful stratagems, but I can't help thinking it's almost provocative to release a codex like that after GW has half-pissed the AdMech codex with half of the forge-worlds being useless and so few rework/points adjustments on units that desperately need it. Meanwhile IG gets cheap stratagems to have lightning-fast Baneblades charging in CC and Skaven-like orders (so basically a free stratagem) to shoot in a CC unit.


I feel like you haven't seen the AdMech stratagems.


Someone in YMDC has pointed out that there is an AdMech stratagem which allows you to shoot in any phase for 1CP. Allowing a unit of 6 Kastellans to fire 378 times in one turn for 6CP.
   
Made in de
Longtime Dakkanaut




Nobody's actually going to play it that way, so it doesn't seem to speak to anything other than perhaps GW's alleged laziness in putting together the AdMech codex. It does seem to me that AdMech players can reasonably be annoyed that Mars Robots got even better while nothing else is particularly compelling, even if you could probably get something out of Dragoons and maybe deep-striking Electropriests now. As far as internal balance goes, it'd be a bit like if Conscripts were getting buffed while Leman Russes got a minor point decrease and nothing else. Certainly Guard players have seemed much happier with the previews they've been getting.

That said, obviously it's not like GW should have half-assed the Guard codex just because the AdMech codex is supposedly bad. And, I mean, if they could only do a good job with one of them it definitely makes sense to have it be Guard.
   
Made in us
Haemonculi Flesh Apprentice






People that think the admech codex is bad are crazy. That book is one of the stronger releases. They equate a low number of changes to unit entries from the index to the codex as a bad thing somehow when all it really means is that they were one of the more balanced index armies. Which they were. The FW doctrines are mostly solid and the stratagems takes the army past 11 most of the time.


Automatically Appended Next Post:
Back on topic, now that the cadian doctrine was clarified I think they move into the winning seat possibly. Thats a lot of free take aim, on tanks to boot, gross.

This message was edited 1 time. Last update was at 2017/09/29 13:56:13


   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

https://www.warhammer-community.com/2017/09/29/regimental-focus-armageddon-sep29gw-homepage-post-2/

Ogryn Bodyguard! A generic HQ (Or elite?) Ogryn hero! This inconsistence is a little baffling even if I prefer it to a strict no model-no rules policy. So you have Ogryn Bodyguard and Dreadknight Grandmaster but your possessed can't have DR or your BLightlords can't take Powerfists

This message was edited 1 time. Last update was at 2017/09/29 14:21:01


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut





Pretty good on the mechanized infantry route. Seems like fun.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Galas wrote:
https://www.warhammer-community.com/2017/09/29/regimental-focus-armageddon-sep29gw-homepage-post-2/

Ogryn Bodyguard! A generic HQ (Or elite?) Ogryn hero! This inconsistence is a little baffling even if I prefer it to a strict no model-no rules policy. So you have Ogryn Bodyguard and Dreadknight Grandmaster but your possessed can't have DR or your BLightlords can't take Powerfists

The Ogryn plastic kit allows for you to build it.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah, I suppose one can look at it that way.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
 
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