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![[Post New]](/s/i/i.gif) 2017/09/30 02:04:04
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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15pt plasma guns on 3+ bs models.... that should cut down spam
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![[Post New]](/s/i/i.gif) 2017/09/30 02:12:30
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Decrepit Dakkanaut
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Conscripts are still 3 pts.....the salt must flow!
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![[Post New]](/s/i/i.gif) 2017/09/30 02:18:32
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Storm Trooper with Maglight
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Militarum Tempestus don't specify type of weapon to gain an additional shot on a hit of a 6 ...
Psychic shenanigans!
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This message was edited 2 times. Last update was at 2017/09/30 02:24:08
5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/09/30 02:34:06
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Regular Dakkanaut
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Sad that they didn't fix the Vanquisher Cannon. I really wanted to give one to Pask and let him order around two battle cannons. May as well give his another battle cannon.
Also really surprised about the super heavy weapons and point changes.
Since the Valkyrie also went down. There seems to be even less of a reason to take a chimera.
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This message was edited 1 time. Last update was at 2017/09/30 02:37:07
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![[Post New]](/s/i/i.gif) 2017/09/30 02:34:20
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Haemonculi Flesh Apprentice
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Colonel Cross wrote:Militarum Tempestus don't specify type of weapon to gain an additional shot on a hit of a 6 ...
Psychic shenanigans!
Not sure if serious...
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![[Post New]](/s/i/i.gif) 2017/09/30 02:41:15
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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gungo wrote:15pt plasma guns on 3+ bs models.... that should cut down spam
Doubtful. It's suicide command squads that are the problem, not the plasma gun price.
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![[Post New]](/s/i/i.gif) 2017/09/30 02:44:26
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Hmmm, this Codex appears to be pretty damm good, and I'm not talking about stuff that probably is still more strong than it should, but it appears that.... a surprisingly percentage of the Imperial Guard roster is actually competitive and usable. Yeah, probably Tempestus Scions+Conscripts is still the way to go to the most hard edge competitive tournament players.... but many of the other things seem much nicer now. This seems to be one of the codexs with best internal balance GW has released. (This probably will bite me back after the min/maxers put their hands in the codex  )
And to be honest with troops having back Obj Secure (I know this is old news), I'm loving the importance of troops in this edition (My favourite unit in the game!)
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This message was edited 3 times. Last update was at 2017/09/30 02:53:01
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/09/30 02:56:45
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Angelic Adepta Sororitas
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That Tallarn Stratagem used with a Deathstrike?
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![[Post New]](/s/i/i.gif) 2017/09/30 03:09:02
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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argonak wrote:gungo wrote:15pt plasma guns on 3+ bs models.... that should cut down spam
Doubtful. It's suicide command squads that are the problem, not the plasma gun price.
Those also have a new restriction on matched play.
Also tempestus that can deepstrike over 9in and thus get an extra plasmagun shot on a 6+ to hit is fairly nice.
Automatically Appended Next Post:
Unless tallarn let's you fire before turn 4 it doesn't solve the death strikes problem of rarely going off when it's needed.
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This message was edited 2 times. Last update was at 2017/09/30 03:13:16
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![[Post New]](/s/i/i.gif) 2017/09/30 03:22:06
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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gungo wrote: argonak wrote:gungo wrote:15pt plasma guns on 3+ bs models.... that should cut down spam
Doubtful. It's suicide command squads that are the problem, not the plasma gun price.
Those also have a new restriction on matched play.
Also tempestus that can deepstrike over 9in and thus get an extra plasmagun shot on a 6+ to hit is fairly nice.
Automatically Appended Next Post:
Unless tallarn let's you fire before turn 4 it doesn't solve the death strikes problem of rarely going off when it's needed.
Yeah, I like that my hsvg are going to see gain from that. With only 18" range the normal hslg aren't going to get much out of it sadly. Plasma will still be popular at 15pts though.
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![[Post New]](/s/i/i.gif) 2017/09/30 03:25:11
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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We already knew they weren't going to fix them properly. They managed to leave a unit already outperforming every equivalent stronger post codex, yet talked about fixing it in article. It's actually hilarious if you think about it, they actually thought the various codex buffs conscripts were getting mattered less than those two totally irrelevant rule changes to unit size and orders. I'm actually sitting here laughing because this means a design team being paid actual money to do this job thought conscripts would be weaker post codex. If I was fixing a cooling issue and I went from causing the unit to overheat to causing it to actually combust I'd probably be fired for being absurdly incompetent, how do these morons still have jobs lmao.
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This message was edited 1 time. Last update was at 2017/09/30 03:31:08
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![[Post New]](/s/i/i.gif) 2017/09/30 03:46:57
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Regular Dakkanaut
Baltimore
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gungo wrote:15pt plasma guns on 3+ bs models.... that should cut down spam
Where are you seeing that?
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![[Post New]](/s/i/i.gif) 2017/09/30 03:51:50
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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I am a AM player, but this new codex makes me want to leave 40k. I have never seen codex creep to this scale. After reviewing the codex I can’t believe how much of a buff AM recieved. Seriously Basalisk guns now have have -3 AP, can choose the highest of 2D6 shots for 108pts? Not to mention if you play Catachans or Cadian lists your will melt units once you see the strategems/ orders/ traits.
Shadowswords now are 50pts cheaper, can move and shoot with no penalty, and are now 3D3 shots (390pts) WTF!!! I thought it was over powered in my current list!
The sheer amount of command points, ability to get it back traits, and relics is just stupid. I already had 12, with the new codex it will be more like 20+
I could go on and on about the cheese I saw in the book, but honestly this makes the AM (already the strongest faction) move to the ridiculous power level. No one is going to want to play me or any AM player. They literally have no disadvantages of any kind.
P.S. if you don’t have a codex yet don’t even bother playing. I thought the DG book was strong and balanced. It was competitive and fluffy. This codex just makes a strong army broken!
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![[Post New]](/s/i/i.gif) 2017/09/30 04:12:47
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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Oh man, someone just pointed out to me the imperial guard got my point cost decreases and buffs to their units than the admech mechanicus did. Because that makes sense
On the other hand, at least we can all go back to admitting GW is incompetent and has no idea how to balance, and stop pretending this edition has any semblance of proper balance.
Wait... isn't Matt Ward working for GW again? People praising a codex for internal balance even when it's clearly on another playing field compared to every other army... my friends I think we've found our first 8th edition wardian codex!
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This message was edited 1 time. Last update was at 2017/09/30 04:17:04
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![[Post New]](/s/i/i.gif) 2017/09/30 04:17:48
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Regular Dakkanaut
Baltimore
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SilverAlien wrote:Oh man, someone just pointed out to me the imperial guard got my point cost decreases and buffs to their units than the admech mechanicus did. Because that makes sense
On the other hand, at least we can all go back to admitting GW is incompetent and has no idea how to balance, and stop pretending this edition has any semblance of proper balance.
Wait... isn't Matt Ward working for GW again? People praising a codex for internal balance even when it's clearly on another playing field compared to every other army... my friends I think we've found our first 8th edition wardian codex!
With how amazing this codex is I'm now not only a guard player but also a chilean salt miner.
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![[Post New]](/s/i/i.gif) 2017/09/30 04:26:15
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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Well i don't see any defensive abilities except overwatch and ogryn bodyguards. And the weakness of vehicles is they don't shoot if you touch them (except super heavies).
That said, yeah Astra Millitarum have the most firepower by far now, and may well be the most competitive faction. We'll see how long that lasts.
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![[Post New]](/s/i/i.gif) 2017/09/30 04:32:48
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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axisofentropy wrote:Well i don't see any defensive abilities except overwatch and ogryn bodyguards. And the weakness of vehicles is they don't shoot if you touch them (except super heavies).
That said, yeah Astra Millitarum have the most firepower by far now, and may well be the most competitive faction. We'll see how long that lasts.
You are never going to touch a AM vehicle though, cause conscripts, tats why people hate them. If you melee a AM vehicle that player must've been a literal potato  I wonder if the little potato emoji on my phone asctislly shows up on the bored
Edit: it didn't :(
On Vahallan regiment tactics weakend the main counter to conscripts which is sniping the commissar. So they did get defensive buffs. Codex was nothing but buffs all round for the strongest falcon lol
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This message was edited 3 times. Last update was at 2017/09/30 04:35:26
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![[Post New]](/s/i/i.gif) 2017/09/30 05:36:25
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Kid_Kyoto
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Seriously though, that video really does make this codex seem disproportionately good. I heard bits and pieces about the Death Guard codex, and I thought: "Well, that's going to knock guard off the top." Now I can't imagine how anyone would lose with this codex. An average player will be good. Someone who managed to do good with guard in the previous editions should be nearly unstoppable.
Everything that I'm hearing is really just seeming unnecessary. I love that they did stuff for the factions. Wow though. Some of this stuff seems waaaay too good. I did not need encouragement to take more basilisks. I didn't need more encouragement to take more scions. There's literally nothing I have at this point that isn't silly powerful, at least on paper. I don't even know what to do with the special Mordian order. I guess Valkyries are useful to me now for dumping plasma command squads and obliterating whatever characters my opponent has that looks vaguely annoying. And Mordians aren't even the craziest faction in the book at this point.
I didn't watch the relic or warlord section of the video. I don't honestly know what to even say at this point. Man, I wanted something good, but I don't even feel like some of this stuff is sporting, and I'm generally the one to defend almost any codex to the bitter end.
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![[Post New]](/s/i/i.gif) 2017/09/30 05:45:50
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Loyal Necron Lychguard
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The points adjustment on HWTs and plasma scions is good, at least. I feel like the buffs are gonna massively outweigh the nerfs and Guard will continue to be a major outlier army though.
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![[Post New]](/s/i/i.gif) 2017/09/30 06:11:22
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Kid_Kyoto
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Arachnofiend wrote:The points adjustment on HWTs and plasma scions is good, at least. I feel like the buffs are gonna massively outweigh the nerfs and Guard will continue to be a major outlier army though.
I missed those somewhere. Were they buried somewhere in the video and I just zoned out?
Can you summarize?
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![[Post New]](/s/i/i.gif) 2017/09/30 06:14:19
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Lead-Footed Trukkboy Driver
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Some of the changes are beyond ridiculous. The Shadowsword is just silly. Without orders or anything, it removes 1 Land Raider equivalent each turn... For a bit more than a Land Raider's cost.
Balance in 8th edition is when you need 200pts of units to remove 100pts of the ennemy army. If 100pts can remove 100pts, the game becomes broken. And that's precisely what Guard can do now.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2017/09/30 06:58:54
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Rough Rider with Boomstick
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On a sad note, Roughriders got the axe and no return of the long lost Chenkov, Al-Raheim, Bastonne or *chokes up* Marbo.
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2017/09/30 07:09:45
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Jervis Johnson
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This is easily the worst rumour thread considering the OP isn't being updated and nobody is linking their sources in their posts.
This and that is clearly overpowered because reasons.
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![[Post New]](/s/i/i.gif) 2017/09/30 07:22:04
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Storm Trooper with Maglight
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AM Summary:
Rough Riders are not in codex.
All Baneblades down 40.
Valkyries down 20.
Hyrdras down 10.
Leman Russes down 10.
Hotshot down 3.
Melta cannon down 15.
Talarn tank order: move 6" before or after shooting. Doesn't affect any modifiers that mention moving.
Cadian tank order: reroll dice to determine tank shots.
Tempestus order: reroll wounds against vehicles and monsters.
Catachans order: reroll flamer hit dice, ignores cover All Baneblade main cannons fire 1d6 more than usual.
3d6 instead of 2d6 for baneblade cannon for example.
Shadowsword is now 3d3 instead of d6.
Other stuff, stratagems etc.
Voice of command: 1cp for officer in Chimera to issue orders while inside.
Vengeance for Cadia: Any AM unit. reroll hits and wounds vs Chaos. 1cp
Inspired Tactics: officer can issue 1 more order. 1cp
Fight to the death: AM unit can take a morale test on a D3 instead of D6. 1cp
Aerial spotter 2cp: reroll hits with hydra or basilisk model
Consolidate squad 1cp, at end of movement phase, merge two infantry squads which are within 2" of eachother.
Mordian Stratagem 1cp, shooting attack hits of 6 can trigger another hit
Cadian stratagem 2cp, if a unit of yours has inflicted a wound on an enemy which wasnt saved, all other units gain +1 to hit vs that unit till the end of the phase
Vostroyans stratagem 1cp, +1 to hit on any vostroyan unit
Tallarn stratagem 3cp, use during deployment. Choose up to 3 tallarn units, they go hide. At the end of any movement phase, any can emerge within 7" of any battlefield edge but not within 9" of enemy.
Tempestus stratagem 1cp, if enemy deep strikes within 12", you can shoot them at -1 as if it were shooting phase
New power: Nightshroud, value 6. Give a unit -1 to hit from shooting attacks till next psychic phase
Mental fortitude power: give fearless to unit.
Psychic maelstrom power: pick enemy unit within 18". Roll a dice, on 2+ do MW, then on 3+ do a MW, 4+ etc till one is saved or fails.
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Feed the poor war gamer with money. |
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![[Post New]](/s/i/i.gif) 2017/09/30 07:42:01
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Do veterans and company commanders have access to carapace armour again though?
Probably not.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/09/30 07:53:40
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Dakka Veteran
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Rough Riders are not in codex.
Ah well. Guess I can skip 8th edition after all.
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![[Post New]](/s/i/i.gif) 2017/09/30 08:01:37
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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I get the improvements to armor. The things that really bother me is that infantry are still the best pointed unit in the game. Compare a guardsmen to a cultist which has worse leadership, , a worse save, no access to special weapons, heavy weapons, and orders. Not to mention all these traits are amazing.
In addition i can only say WTF about the basilisk and stormsword buff. Both of these units were already stupid good now they are just broke. This just seems spiteful from GW.
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This message was edited 1 time. Last update was at 2017/09/30 08:03:36
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![[Post New]](/s/i/i.gif) 2017/09/30 08:19:47
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Regular Dakkanaut
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The only time I've ever wanted to quit 40k out of frustration and pessimism was in the last few years when they took one of the most overbearing armies (Eldar) and gave it a codex update everyone thought would be full of nerfs, but instead they made it crazy better. I'm having the same reaction now watching the review info for the 8th ed IG codex. Everyone was sure they would get nerfed into the ground, instead they got insanely buffed in almost every way possible. I see IG players commenting already that they are dismayed at these changes because no one in their area will want to play against them. Death Guard was a good example of a fluffy, balanced codex that was decent without being overbearing. Now with the new IG codex I am just left in confusion wondering if all the devs and playtesters gak the bed at once or if GW was desperate to move some Baneblade inventory off the shelves or something. I had such high hopes for 8th ed...
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![[Post New]](/s/i/i.gif) 2017/09/30 08:51:26
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Member of a Lodge? I Can't Say
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Ir0njack wrote:On a sad note, Roughriders got the axe and no return of the long lost Chenkov, Al-Raheim, Bastonne or *chokes up* Marbo.
That's very stupid considering most of the guard characters are dead.
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![[Post New]](/s/i/i.gif) 2017/09/30 09:00:44
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
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Longtime Dakkanaut
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Virules wrote:The only time I've ever wanted to quit 40k out of frustration and pessimism was in the last few years when they took one of the most overbearing armies (Eldar) and gave it a codex update everyone thought would be full of nerfs, but instead they made it crazy better. I'm having the same reaction now watching the review info for the 8th ed IG codex. Everyone was sure they would get nerfed into the ground, instead they got insanely buffed in almost every way possible. I see IG players commenting already that they are dismayed at these changes because no one in their area will want to play against them. Death Guard was a good example of a fluffy, balanced codex that was decent without being overbearing. Now with the new IG codex I am just left in confusion wondering if all the devs and playtesters gak the bed at once or if GW was desperate to move some Baneblade inventory off the shelves or something. I had such high hopes for 8th ed...
Yeah. This is the Eldar release.
Maybe it won't be that broken on the table but I don't see it it.
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