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Basically the title.. I don't really get if the army wants to get into close combat, stay back and shoot.. Some units are in a weird mid range but not great at either... Not quite sure how to explain what I'm trying to say here, haha. Kinda like the drone with plaguespitters, fast and not close combat but it's range is 9" so you'll probably get charged easy if you get in range.
Anyway, I basically want someone to point out my stupidity and explain where they work.
Edit: I'm talking about the new death guard codex, no CSM stuff.
Thank you,
Jamstrap
This message was edited 1 time. Last update was at 2017/09/25 21:30:54
It is not terrible if the spitter armed plague drone is getting charged, you get 2d6 auto hits in overwatch unless they started out of LoS or over 9" away and if it doesn't die it can fall back and still shoot.
They have a lot of units that are mid range to be sure, but you can customize quite a bit if you want. Two of the three plague drone variants are basically CC monsters (or close range monsters) and the third sits back at 36" and dares you to try and kill it. The mini tanks I feel are basically what grot tanks always should have been, and the plague burst crawler is a hulking monstrosity that is just as difficult to kill as it looks.
For the infantry, they are tough. Especially if you give them cover from the tank. My goodness, a 2+/5+ FNP is sick! Out in the open! Of course, high ap weaponry is a problem, but that's less prevalent nowadays since the meta is hordes. And even then, if a lascannon is shooting at your 19 point dude, who takes a 5+ armor save! AND a 5+ FNP, after it needs a 3 to wound you....life is pretty good.
Yeah i guess you just have to have certain units working with others instead of marching them all forward.. Once the new units are out I guess it will start mashing a bit better. I'm just trying to get the style to click for me.
Also, how would you equip the blight lord terminators?.. I'm thinking teleporting them in with the lord of contagion..?
This message was edited 1 time. Last update was at 2017/09/26 22:24:32
Jamstrap wrote: Yeah i guess you just have to have certain units working with others instead of marching them all forward.. Once the new units are out I guess it will start mashing a bit better. I'm just trying to get the style to click for me.
Also, how would you equip the blight lord terminators?.. I'm thinking teleporting them in with the lord of contagion..?
Blightlords seem primarily shooty to me (can't take Manreapers), so porting them in with a Lord of Contagion doesn't seem to be the most efficient combination as he wants to be in melee with his axe and special rules. What I'm planning to do is go full combi-plasma on them and then deepstrike them in turn 1 with a regular Terminator lord (can also be from DG). He gives reroll 1s to hit so they can safely overcharge their plasma guns. This way they can also take full advantage of their Inexorable Advance rule which means they can rapid fire at anything within 18". What this gives you is a tough unit that is almost immune to blowing themselves up with overcharged plasma (1/36 chance per model per shot) that can one-shot anything up to and including most medium tanks (Predator and equivalents) with T5, a 2+/4++ save line, 2 wounds and a 5+ FNP. Use the Veterans of the Long War stratagem on them and they wound anything up to and including T7 on 2s and T8 on 3s. They also have half-decent horde clearing if you opt to fire the bolter and plasma gun at once (NEVER overcharge when firing like this because you'll blow yourself up on 1s and 2s!). Only problem is that it'll cost you 400+ points to field in this configuration so you better make sure you kill some of your opponents' key units with them before they go down.
As for melee, I'd go with the axes. S5 is very good against the multitude of T4 units you encounter, although to me their melee capabilities primarily seem to be there to avoid being tarpitted by cannon fodder (like you can do with Centurion Devastators) rather then to wreck stuff in CC.
Been a DG player forever, my 1st 40k army. Although my lists were always unorthodox... I haven't used Plague Marines since the early start of 6th edition. They are definitely more viable now than they have ever been, but I'd save them for specific games against elite armies like Primaris.
My biggest take away from the codex are the cultists that benefit from the increase rapid range, and pox walkers as a very decent tar pit that ignores morale. I also think Plague Drones (the Daemon flys) have replaced Spawn as a fast tough tarpit and escort.
They have very solid HQ choices, Typhus and the relic armor prince being auto include in most lists. Death Guard helbrutes are actually viable now too, they are possibly the best naught walker so far. Can't wait to drag mine out from retirement.