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Made in ca
Regular Dakkanaut





How far could I get in a tourney with a list like this?

-Iron Warriors Spearhead-

Chaos Lord - Power Axe, Bolt Pistol, Fleshmetal Exoskeleton - 79

Chaos Predator - Twin Lascannon, 2x Lascannons, Combi-plasma - 205
Chaos Predator - Twin Lascannon, 2x Lascannons, Combi-plasma - 205
Chaos Predator - Predator Autocannon, 2x Heavy Bolters, Combi-plasma - 174
Chaos Predator - Predator Autocannon, 2x Heavy Bolters, Combi-plasma - 174

-Iron Warriors Spearhead-

Warpsmith - 76

Maulerfiend - Lasher Tendrils - 152
Maulerfiend - Lasher Tendrils - 152
Maulerfiend - Lasher Tendrils - 152

-Alpha Legion Vanguard-

Warpsmith - 76

Helbrute - Helbrute Fist, Twin Heavy Bolter - 129
Helbrute - Power Scourge, Twin Heavy Bolter - 132
Helbrute - Missile Launcher, Twin Lascannon - 147
Helbrute - Missile Launcher, Twin Lascannon - 147

Total - 2000
Command Points - 6

Predators, Lord, 2x Warpsmiths will castle up in the center of the board, shooty brutes will stay still to benefit from double tapping while the melee brutes go hunt down elite units. Maulerfiends will outflank.

I think the list has a good balance of anti-tank and anti-horde with some versatile units that can deal with both.
   
Made in us
Cackling Chaos Conscript





Sounds awesome let us know how it goes
   
Made in us
Daemonic Dreadnought





Eye of Terror

Most armies would have a hard time with a list like this.

After an initial round of shooting that likely takes out a couple Maulerfiends, the rest of your army would be able to close the gap with your opponent and take them out at a short distance.

The problem I see is with a lack of ways to deal with massed infantry. I count about 40 shots per turn. An experienced guard player might have the tools to deal with a lot of this without issue. But most armies would not.

So, how far would you go in a tournament? Depends on the size. If you are playing a lot of highly competitive players. I would expect a couple losses.


   
Made in ca
Regular Dakkanaut





 techsoldaten wrote:
Most armies would have a hard time with a list like this.

After an initial round of shooting that likely takes out a couple Maulerfiends, the rest of your army would be able to close the gap with your opponent and take them out at a short distance.

The problem I see is with a lack of ways to deal with massed infantry. I count about 40 shots per turn. An experienced guard player might have the tools to deal with a lot of this without issue. But most armies would not.

So, how far would you go in a tournament? Depends on the size. If you are playing a lot of highly competitive players. I would expect a couple losses.

Do you think I should switch some things up to have a better chance vs hordes? If so I could definitely use some suggestions. Would like to keep the general theme though.


Automatically Appended Next Post:
I also had this list idea as well.

Alpha Legion

-Spearhead-

Chaos Lord - Blade of the Hydra, Bolt Pistol - 74

Chaos Predator - Twin Lascannon, 2x Heavy Bolter - 160
Chaos Predator - Twin Lascannon, 2x Heavy Bolter - 160
Chaos Predator - Twin Lascannon, 2x Heavy Bolter - 160
Chaos Predator - Twin Lascannon, 2x Heavy Bolter - 160

-Spearhead-

Warpsmith - 76

Maulerfiend - Lasher Tendrils - 152
Maulerfiend - Lasher Tendrils - 152
Maulerfiend - Lasher Tendrils - 152

-Vanguard-

Warpsmith - 76

Helbrute - Missile Launcher, Reaper Autocannon - 112
Helbrute - Missile Launcher, Reaper Autocannon - 112
Helbrute - Missile Launcher, Reaper Autocannon - 112

Helbrute - Missile Launcher, Twin Heavy Bolter - 114
Helbrute - Missile Launcher, Twin Heavy Bolter - 114
Helbrute - Missile Launcher, Twin Heavy Bolter - 114

Everything has the Mark of Slaanesh.

Maulerfiends will tie up any melee units to protect my shooters.

Warpsmiths and lord will stay in the middle of the four predators for the buffs/repairing.

Helbrutes will unload shots from a safe distance while benefiting from the -1 to being hit.

Priority targets will be any anti-tank the opponent has.

This message was edited 1 time. Last update was at 2017/09/28 13:30:15


 
   
Made in sg
Longtime Dakkanaut





Its interesting to have all vehicles. But just take note, chapter tactics can only work on infantry, bikes and hellbrutes. They do not work on daemon engines or vehicles.

So, the legion you take won't matter much for your maulerfiends and your predators. You might as well take iron warriors for that detachment just to make it a bit more fluffy. Which legion you choose only matters for your hellbrute detachment.
   
Made in ca
Regular Dakkanaut





Eldenfirefly wrote:
Its interesting to have all vehicles. But just take note, chapter tactics can only work on infantry, bikes and hellbrutes. They do not work on daemon engines or vehicles.

So, the legion you take won't matter much for your maulerfiends and your predators. You might as well take iron warriors for that detachment just to make it a bit more fluffy. Which legion you choose only matters for your hellbrute detachment.
It also matters for aura's and the warpsmiths repairs. After reading that I just changed everything to alpha legion. Going for a competitive list instead of fluffy. I usually don't spam units to this degree in fluffy lists.
   
Made in us
Adolescent Youth with Potential



Fort Knox, KY

i know its a chaos list... but i think it would be pretty neat to see an Iron Hands version... that would be brutal too

3k
2k
1k
working on it 
   
Made in ca
Cackling Chaos Conscript





So what buffs do the alpha legion for a list like this I'm having trouble understanding.


Automatically Appended Next Post:
And not the mention marks. Why give them marks at all?

This message was edited 1 time. Last update was at 2017/10/09 17:03:02


 
   
Made in ca
Regular Dakkanaut





Second list is extremely deadly. Most armies will have a tough time against it.

Time of madness
   
 
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