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Made in us
Fresh-Faced New User




I am wondering if movement based shooting modifiers (ie -1 to hit with heavy if you moved, cannot shoot except Assault if you advanced) affect units which get to shoot during your opponent's turn (for example Noise Marines which are killed or Helbrutes which roll Crazed).

I believe they should be unaffected. IE you can shoot without the -1 modifier even if you moved on your previous turn, and can shoot even if you Advanced.

My reasoning is that all the movement restrictions specify "if you moved/advanced this turn". Is there anything I'm missing?

This message was edited 1 time. Last update was at 2017/09/28 16:28:53


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Don't think so, no.

Edit: As in yes, you are correct. You did not miss anything.

This message was edited 1 time. Last update was at 2017/09/28 16:32:53


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Technically, the rules for Heavy weapons say:

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

So the preceding movement phase thing does go back to the previous turn. However, the penalty only applies to this turn. If you moved in your preceding movement phase then shoot in your opponent's turn, you are no longer under the effect of the penalty.

Same with Advanced or Fall Back, you may not pick a unit that did those things this turn. Your opponent's turn is no longer this turn. Turns are per player, Rounds are the overall game.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Twisted Trueborn with Blaster





 Arkaine wrote:
Technically, the rules for Heavy weapons say:

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

So the preceding movement phase thing does go back to the previous turn. However, the penalty only applies to this turn. If you moved in your preceding movement phase then shoot in your opponent's turn, you are no longer under the effect of the penalty.

Same with Advanced or Fall Back, you may not pick a unit that did those things this turn. Your opponent's turn is no longer this turn. Turns are per player, Rounds are the overall game.


And where exactly are you getting that? "This turn" is self-referential. "Its preceding Movement phase" is not. Even if the turn changes, you're still going to have moved in its preceding movement phase (its. not the), meaning the rule will have triggered again. Which turn "this turn" is may change, the actual trigger for the penalty doesn't.

This message was edited 2 times. Last update was at 2017/09/28 17:20:46


"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





AnFéasógMór wrote:
 Arkaine wrote:
Technically, the rules for Heavy weapons say:

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

So the preceding movement phase thing does go back to the previous turn. However, the penalty only applies to this turn. If you moved in your preceding movement phase then shoot in your opponent's turn, you are no longer under the effect of the penalty.

Same with Advanced or Fall Back, you may not pick a unit that did those things this turn. Your opponent's turn is no longer this turn. Turns are per player, Rounds are the overall game.


And where exactly are you getting that? "This turn" is self-referential. "Its preceding Movement phase" is not. Even if the turn changes, you're still going to have moved in its preceding movement phase (its. not the), meaning the rule will have triggered again. Which turn "this turn" is may change, the actual trigger for the penalty doesn't.


An acceptable reasoning. Self-referential rules can be confusing in games because they are used inconsistently. I believe we have existing doctrine for how GW handles it but I'm not sure where it is located. As RAW, I'd accept that Heavy weapons still apply their penalty on the opponent's turn. For RAI, other similar rules seem to indicate these states are transient.

Sucks for Heavy weapon users but at least the Advanced/Fall Back rules are still clear.

It's called a thick skin. The Jersey born have it innately. 
   
Made in ca
Hardened Veteran Guardsman





AnFéasógMór wrote:
 Arkaine wrote:
Technically, the rules for Heavy weapons say:

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

So the preceding movement phase thing does go back to the previous turn. However, the penalty only applies to this turn. If you moved in your preceding movement phase then shoot in your opponent's turn, you are no longer under the effect of the penalty.

Same with Advanced or Fall Back, you may not pick a unit that did those things this turn. Your opponent's turn is no longer this turn. Turns are per player, Rounds are the overall game.


And where exactly are you getting that? "This turn" is self-referential. "Its preceding Movement phase" is not. Even if the turn changes, you're still going to have moved in its preceding movement phase (its. not the), meaning the rule will have triggered again. Which turn "this turn" is may change, the actual trigger for the penalty doesn't.


That's a very valid look at it. It's always "this turn", but without a new movement phase to not move in, you still have done so in your "preceding" movement phase. Good catch.
   
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Krazed Killa Kan





Denver, Colorado

There is a different between 'turn' and 'battle round'.

A turn is individual. There is your turn and your opponent's turn. Both of your turns together constitute a 'battle round'.

So, any effects or penalties that occur in your turn that last until the end of your turn end at the end of your turn.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Hardened Veteran Guardsman





 Kap'n Krump wrote:
There is a different between 'turn' and 'battle round'.

A turn is individual. There is your turn and your opponent's turn. Both of your turns together constitute a 'battle round'.

So, any effects or penalties that occur in your turn that last until the end of your turn end at the end of your turn.


There's no rules basis for this, though.

The turn, yes, shifts each half of the Battle Round, but the part of the rule that sticks is the line "in its preceding movement phase". Regardless of whose turn it is, until you have had a new movement phase, you have indeed moved in your "preceding" one.

Your supposition is as if the rule was worded, "If a model has moved this turn..." which would address this succinctly.

This message was edited 1 time. Last update was at 2017/09/29 19:24:49


 
   
Made in gb
Norn Queen






Larks wrote:
There's no rules basis for this, though..
Literally the first page of the eight page tome we call the core rules.

"Warhammer 40,000 is played in a series of battle rounds. During each battle round, both players have a turn."
   
Made in ca
Hardened Veteran Guardsman





 BaconCatBug wrote:
Larks wrote:
There's no rules basis for this, though..
Literally the first page of the eight page tome we call the core rules.

"Warhammer 40,000 is played in a series of battle rounds. During each battle round, both players have a turn."


Alright, I'm going to give you the benefit of the doubt that you missed your AM coffee or something.

I'm not saying there's no basis for the difference between a Turn and Battle Round - but that the rule doesn't specify which applies for the purposes of determining "moving in your preceding movement phase". Regardless of whose Turn you are on, until it gets to your next Turn and you get another movement phase in which to choose to not move in - as far as this thread is concerned - you have moved in your "preceding Movement Phase".

Edit: wasn't this FAQ'd in 7th as the 'preceding' Movement Phase was your opponents? Or am I remembering that wrong?

This message was edited 2 times. Last update was at 2017/09/30 15:26:33


 
   
Made in us
Twisted Trueborn with Blaster





 BaconCatBug wrote:
Larks wrote:
There's no rules basis for this, though..
Literally the first page of the eight page tome we call the core rules.

"Warhammer 40,000 is played in a series of battle rounds. During each battle round, both players have a turn."


I think you might be misunderstanding what he's saying. The issue isn't whether or not the turn has changed, it's whether or not which turn "this turn" is has any actual effect on the game state, because the actual trigger for the modifier is the unit having moved in "its" preceding movement phase, not "the" preceding movement phase, meaning until it returns to the player in question's next movement phase, the model's state persists

It's actually a quirk I've run into numerous times in numerous games, where language that indicates duration or sequencing ends up being meaningless because of how it interacts with other rules (the Superior Strategy/Second Wind interaction in Guild Ball springs to mind).

Personally, I imagine Arkhaine is right and the intent of the designers was that it would last until the end of that particular term, but without an errata that either changes the wording to "the preceding movement phase", or clarifies that the end of "this turn" triggers the end of the modifier, RaW it would apply until the model next had a Movement Phase.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in ca
Hardened Veteran Guardsman





AnFéasógMór wrote:
 BaconCatBug wrote:
Larks wrote:
There's no rules basis for this, though..
Literally the first page of the eight page tome we call the core rules.

"Warhammer 40,000 is played in a series of battle rounds. During each battle round, both players have a turn."


I think you might be misunderstanding what he's saying. The issue isn't whether or not the turn has changed, it's whether or not which turn "this turn" is has any actual effect on the game state, because the actual trigger for the modifier is the unit having moved in "its" preceding movement phase, not "the" preceding movement phase, meaning until it returns to the player in question's next movement phase, the model's state persists

It's actually a quirk I've run into numerous times in numerous games, where language that indicates duration or sequencing ends up being meaningless because of how it interacts with other rules (the Superior Strategy/Second Wind interaction in Guild Ball springs to mind).

Personally, I imagine Arkhaine is right and the intent of the designers was that it would last until the end of that particular term, but without an errata that either changes the wording to "the preceding movement phase", or clarifies that the end of "this turn" triggers the end of the modifier, RaW it would apply until the model next had a Movement Phase.


Exactly. Couldn't agree more.
   
 
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