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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'm not even that mad about WYSIWYG as long as is consisten.

Your Imperial Guardsmen don't use las-guns because they don't like them, and instead use tecno-laserbows? Thats totally fine as long as is consisten.

I'm too pretty liberal with units that only have one weapon choice. If your Black Templar Emperor Champion is model with an axe, a spear, a banner, two swords, etc... I don't care, because he only has 1 rule availible.

This message was edited 1 time. Last update was at 2017/09/29 19:28:45


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Contagious Dreadnought of Nurgle






 Galas wrote:
I'm not even that mad about WYSIWYG as long as is consisten.

Your Imperial Guardsmen don't use las-guns because they don't like them, and instead use tecno-laserbows? Thats totally fine as long as is consisten.

I'm too pretty liberal with units that only have one weapon choice. If your Black Templar Emperor Champion is model with an axe, a spear, a banner, two swords, etc... I don't care, because he only has 1 rule availible.


Single characters are easier to keep track of so it's not that much of an issue. And yeah, I would be OK with counts-as wargear as well, with the rule being that no one piece of wargear as modeled could count as more than one thing.

 
   
Made in sk
Fully-charged Electropriest





I can't imagine being enough of a baby to care whether or not the Guardsmen across the table are wearing the right coats or not. Especially when the supposedly sacrosanct rules distinctions those coats entail don't even exist yet.

This message was edited 1 time. Last update was at 2017/09/29 19:47:54




“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Luciferian wrote:
Arbitorlan, that's a bit of a strawman as well. The only rule that truly matters to me when it comes to modelling and using proxies or count-as is WYSIWYG. Meaning that if you're going to play 10 grots as a TAC squad with a rocket launcher and 9 bolters, those grots better have a rocket launcher and bolters.

Of course, WYSIWYG is a subjective guideline, but it's been expressed in the rulebooks before as something along the lines of, "...equipment must be visually represented on the model so your opponents can clearly see what they are facing."

Now, if you want to play grots as space marines, or Cadians as Kreig or whatever, I'm fine with that. Even if you're just trying to maximize your list in specific cases. BUT - if you are going to be switching around like that for whatever reason, whether it be that you can't afford the correct models or you just can't decide on one thing, then you better at least get some magnets and a pin vice. I don't care about grots-as-SM, but I DO expect whatever you're playing to have exactly the wargear you say it does. Otherwise there's just no way to keep track of what's what for anyone.


Yeah, I mean, it's kind of intended to be a straw man. The purpose was to point out that, if your justification for using Cadians as Valhallans is 'there are no rules that tell me what model to use' then my grot-shaped Dreadnoughts are gonna be finding it much easier to get cover, since there are apparently no rules telling me what models to use as Dreadnoughts. It's an entire fallacy of an argument because GW make it really clear what models / paint schemes link to what rules.

It's annoying that WYSIWYG doesn't seem to be in the rule book any more, too. It makes everything your personal opinion on what is and isn't acceptable - but that's the point I've been making all thread. For me, I don't want ANY possibility that, during a game, I'll look at the sea of Cadians and forget that they're actually Mordians today. It's exactly the same logic as insisting that plasma guns look like plasma guns so you don't forget that your opponent said they were flamers an hour ago.

Almost all my armies are heavily converted/unique and I make sure that, through conversions and WYSIWYG, it's really clear what models are what for exactly that reason - I just expect the same of anyone else who is using non-standard models (like, say, Cadians for Mordians).


   
Made in us
Norn Queen






 Unit1126PLL wrote:
 Purifier wrote:
I'm not failing to understand it, your reasoning is just entirely based on fluff as you have no idea what balance is, and since I don't agree that anything in the rules should be dictated by fluff, I wholeheartedly disagree with your standpoint.

Basing buffs off of fluff is fine, but balancing around it is a travesty.

Plus, maybe the Tallarn are known to be great at tank warfare as a general rule, but maybe even the Tallarn defer to Pask as the one exception to the rule, because he is better than them, even being Cadian. Or maybe they don't but he is anyway.

Your reading of what is fluffy and what isn't is so narrow because if it doesn't fit your own head-cannon, you refuse it outright.


I don't know what to tell you.

You're essentially saying I'm not allowed to dislike the way things were handled because you personally don't agree with the way I view the game.

Okay then.

I disagree with your analysis of the way fluff is handled and believe fluff should not be sacrificed on the altar of balance. I also believe that having more options for an army allows players more freedom to make an army that conforms to their version of the fluff, whatever it may be, than having fewer options. Therefore, it is better to have more options, rather than fewer, if you want to satisfy a large number of fluffy players.


Why would a games companies primary market be fluffy players?

Most people will never read all the fluff. Most players will barely read their own fluff.

Their primary market is people who play the game. Which means building an enjoyable game play experience. Which happens when the 2 forces involved are closer to balanced then not.

Or would you rather synapse and shadow in the warp have no range. Just blanket the table. Nids get to reinforce for free because the hive ships are clearly there otherwise the nids wouldn't be. Shadow would provide a -1 penalty to ld for all models unless they are in any way psychic, then it's a -3 and they have to make a ld test each turn to see if they have gone mad and/or died from the shadow.

Everything should be sacrificed on the alter of balance.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Longtime Dakkanaut




 xeen wrote:
Wow this thread got interesting.

To respond I would never tell someone, "Those models are painted Cadian (or Ultramarine, Black Legion or whatever), so you have to use Cadian(or Ultramarine or Black Legion) Regiment (or Chapter or Legion) or I am not playing you!!!". I am pretty liberal even with proxies as long as they are around the same size as the model, so using different tactics is fine. And if someone really wants to try something I wouldn't make a fuss.

However, I would like to say, and I am sorry if I offend, but if you have a whole army painted as Ultramarines or Cadia or whatever, and you are using them as something else solely because the rules are better, you are a power gamer. I know that they don't have plastic for many IG regiments and that really bottle necks people choices. But if you painted your whole army Cadian, put Cadian markings on vehicles etc., there is a reason. Clearly you liked the background or something. Same with Marines and Chaos. If you made an army a certain way there was a reason, where you liked the background, colors, god whatever. To change what you play just because some rules are better is power gaming. By the way, there is nothing wrong with power gaming, but don't sit there and act like your not using these rules that are better for an advantage in the game to win.

I have a few units of Tzeentch painted and marked models for Chaos Marines. I would never use them as Slannesh or Khorne just because the Marks or Stratagems or whatever are better even though I am well within my rights to do so because as someone pointed out earlier on this thread, there is no GW rule that says "this Chapter Tactic (or whatever) only applies if the model is painted this Chapter" or God or whatever. I will say that if I am trying to be competitive, I have bought my Tzeentch painted Marines and Rubrics as Alpha legion despite them not having anything that makes them more Alpha legion than Tzeentch or Thousand Sons. And when I use that list I am power gaming. I am ok doing that but not shifting gods. That is my preference and I don't begrudge anyone theirs. But again don't sit there and give me some fluff BS about how your Cadians are actually from Mordian or whatever, just say "I am using the Mordian Regiment on these models" and I will say cool and we will play. If I think you are a power gamer because of that, well that is my opinion and you really shouldn't care what I think anyway (my wife certainly doesn't lol)


Exactly my thoughts. If you have Cadians painted the typical color you are a Cadia player (same for ultramarines/ Black templars ect). If you have Cadia models painted a unique theme then you create the background for the world they are from and can choose whatever tactic you like (as long as you remain consistent and are not changing them every time we play to gain an advantage or every time a rule gets changed). But painting an army like ultramarines and saying "wow raven guard has better rules now so these are raven guard" is simply power gaming IMO. Im also fine in friendly games people saying "hey i really wanna try the tactics for x chapter mind if i proxie?" thats fine and just curdious but I wouldnt be ok with the same Cadia army switching every edition to the best option.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Lance845 wrote:

Why would a games companies primary market be fluffy players?

Most people will never read all the fluff. Most players will barely read their own fluff.

Their primary market is people who play the game. Which means building an enjoyable game play experience. Which happens when the 2 forces involved are closer to balanced then not.

Or would you rather synapse and shadow in the warp have no range. Just blanket the table. Nids get to reinforce for free because the hive ships are clearly there otherwise the nids wouldn't be. Shadow would provide a -1 penalty to ld for all models unless they are in any way psychic, then it's a -3 and they have to make a ld test each turn to see if they have gone mad and/or died from the shadow.

Everything should be sacrificed on the alter of balance.


GW have repeatedly stated that they are a model company first and foremost, and their main product is the models. The recent development is that after years and years of having a clunky old game and STILL selling more than every other war gaming company combined they've finally made some game rules that are more modern.

If you're right that most wargamers are in it primarily for the competitive gaming experience, Warmahordes would sell better than Warhammer.

But it doesn't. Playing the game for me, like for a huge amount of hobbyists, is a fun thing to do with your models, not a test of gamesmanship. I spend way more time modelling and painting than I do playing, and share model photos online much more than I do reports of tactics. Competitive players and events have always been a minority within the greater part of GWs customers.

There is, of course, no bad side to having a balanced rule set, but GWs main selling point has always been its IP and it's models, not its game.

   
Made in us
Legendary Master of the Chapter






 Lance845 wrote:
 Unit1126PLL wrote:
 Purifier wrote:
I'm not failing to understand it, your reasoning is just entirely based on fluff as you have no idea what balance is, and since I don't agree that anything in the rules should be dictated by fluff, I wholeheartedly disagree with your standpoint.

Basing buffs off of fluff is fine, but balancing around it is a travesty.

Plus, maybe the Tallarn are known to be great at tank warfare as a general rule, but maybe even the Tallarn defer to Pask as the one exception to the rule, because he is better than them, even being Cadian. Or maybe they don't but he is anyway.

Your reading of what is fluffy and what isn't is so narrow because if it doesn't fit your own head-cannon, you refuse it outright.


I don't know what to tell you.

You're essentially saying I'm not allowed to dislike the way things were handled because you personally don't agree with the way I view the game.

Okay then.

I disagree with your analysis of the way fluff is handled and believe fluff should not be sacrificed on the altar of balance. I also believe that having more options for an army allows players more freedom to make an army that conforms to their version of the fluff, whatever it may be, than having fewer options. Therefore, it is better to have more options, rather than fewer, if you want to satisfy a large number of fluffy players.


Why would a games companies primary market be fluffy players?

Most people will never read all the fluff. Most players will barely read their own fluff.

Their primary market is people who play the game. Which means building an enjoyable game play experience. Which happens when the 2 forces involved are closer to balanced then not.

Or would you rather synapse and shadow in the warp have no range. Just blanket the table. Nids get to reinforce for free because the hive ships are clearly there otherwise the nids wouldn't be. Shadow would provide a -1 penalty to ld for all models unless they are in any way psychic, then it's a -3 and they have to make a ld test each turn to see if they have gone mad and/or died from the shadow.

Everything should be sacrificed on the alter of balance.


Games workshop regardless of its name is not a games company

its a model selling company

according to IIRC one of its old share holders report or something.

it seems to be changing in this age of round tree though which is nice.

because it shouldn't be one or the other

it should be both.

people can dick around and paint for days

others can shake their dice around till they figure out who won.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Regular Dakkanaut





Sucks because some of the models look SO cool.

But I just spent so much time painting 50 cadian conscripts. Besides that I just use scions and elysians, some bullgryns.

Wont really effect me either way. Just sucks that if I use yarrick itll be kind of a waste. Maybe Ill go back to using pask. We will see when the codex comes out.

As for playing models that look different. Are people really expecting others to go out, buy completely differen regiments, build, and paint them in order to use them? No.

Unless youre playing a chimera as a leman russ. I dont see there being an issue.

If it doesnt affect how I play my army or give any kind of advantage. I wouldnt care.
   
Made in us
Longtime Dakkanaut




As always, the mere existence of regiments without official rules or models kinda screws up any attempt to get really strict about it. The converted examples in the new IG codex include examples of genestealer neophytes and other such models being used as the base, for regiments without official models (or rules).

Personally, the one that I can see actually being an issue is if your army is using the same models to depict two different regiments. Which could be a power gamer thing or an attempt to model the armies fluff (these guys are a tank regiment from x and use these rules fitting for such a regiment, these guys are an infantry regiment also from x so use the same models but use these other rules to indicate it).

Regardless, I do kinda feel the need to draw the line if two identical squads have totally different rules with no visual indicator of it.
   
Made in us
Longtime Dakkanaut




 rhinoceraids wrote:
Sucks because some of the models look SO cool.

But I just spent so much time painting 50 cadian conscripts. Besides that I just use scions and elysians, some bullgryns.

Wont really effect me either way. Just sucks that if I use yarrick itll be kind of a waste. Maybe Ill go back to using pask. We will see when the codex comes out.

As for playing models that look different. Are people really expecting others to go out, buy completely differen regiments, build, and paint them in order to use them? No.

Unless youre playing a chimera as a leman russ. I dont see there being an issue.

If it doesnt affect how I play my army or give any kind of advantage. I wouldnt care.


But nothing is stopping you from using those 50 Cadians as Cadia troops the only limitation is one put on players by themselves (I loved these models and painted them to match this specific worlds regiment but now because they are statistically slightly worse then this other worlds regiment I cant possibly use them in a game as what they are). Its not as if you can no longer use the models, often on Dakka it seems like people associate a slight drop in power as models becoming unplayable. Nobody expects you to go out and buy a new regiment. But not playing your army as is because of its statistical power is the definition of power gaming (Raven guard is statistically better then Black templars now so my entire black templar army is now Raven guard dispite obviosly being black templars).
   
Made in ca
Regular Dakkanaut





This is very true. Ill likely still just use them as cadians.

The doctrines seem nice but nothing is "unplayable" Youre right.

Im excited for the strategems. Along with the relics and some other new updates.
   
Made in us
Longtime Dakkanaut




 rhinoceraids wrote:
This is very true. Ill likely still just use them as cadians.

The doctrines seem nice but nothing is "unplayable" Youre right.

Im excited for the strategems. Along with the relics and some other new updates.


I absolutely love the new rules I think its the perfect combination of fluff and playable differences. I will most likely be adding a few regiments to my army maybe some Chem dogs... But never jungle fighting Rambos I just can't stand the look.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Elbows wrote:
As with everything in this game, it comes down to intent. Are you trying out a new army? Are you feeling out regiments to determine which one you like. Are you doing a narrative game based around a regiment which you don't have models for...sure, whatever.

If you're just min-maxing every detachment to get the very best combination then you're not a person I'd be playing anyway - so it has little effect on me. Personally I find that limiting oneself to a specific army is part of the fun. It's more interesting to me to suffer the penalties of not cherry-picking a dozen different specialities to benefit from. That's part of the challenge. Same reason I play WYSIWYG regardless if it hinders me against a certain army.

This.

   
Made in gb
Malicious Mandrake




Hyperstrict.

If your Praetorians don't have Michael Caine, Stanly Baker and Jack Hawkins' faces painted on, you can't field them...
   
Made in gb
Longtime Dakkanaut



Glasgow

I don't care if someone brings a tupperware Land Raider so I'd be hard pushed to take umbrage because someone said some Valhalans were Mordians.

Models are expensive and rules take time to settle. So long as they're trying things out to see what's effective and what they gravitate towards, and not running proxies for years, I'm completely indifferent.
   
Made in us
Rough Rider with Boomstick





Georgia

I think the codex solves this problem itself under the Doctrines entry where it says that if your not playing one of the listed armies just pick the doctrine that fits.

And as for multi regiment armies, the precedent for it in the fluff as well.

Personally I'm rocking a fully converted knightworlders army so if some want to try and pull the "thats not the right regiment" I'll just find another opponent. Alot of work and money has gone into the Vorradis 75th, I honestly could build two or three of the metal regiments for all the cash I've spent on bits and kits to get the look just right for my little plastic men and tanks. If someone what to be a model snob about toy soldiers they can be, but they can drone on somewhere else besides at my table.

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in no
Drop Trooper with Demo Charge




Asmodios wrote:
If you have Cadians painted the typical color you are a Cadia player


There are a million and one different regiments in the Imperium, and the Cadian look (models and color) is probably the most generic of all. Unless you've painted the Cadian Gate motif on all their shoulder plates, there's no guarantee they're actually fron Cadia.
Not to mentian that there are a bunch of different regiments from Cadia too - including mechanized (the Armageddon doctrine) and White Shields (the Valhallan conscript doctrine). In fact, conscripts as we know them today were first introduced in the Cadian army list of Codex: Eye of Terror back in 3rd edition.


I'm using Steel Legium models for my army, but it was never supposed to be an actual Armageddon Steel Legion army - they're from a totally different planet. Will WYSIWYG-extremists sperg out if I don't use the Armageddon doctrine for my entire army, - which, being made up of Chimeras and Vanquishers, is obviously not made for power gaming?

On a holy crusade to save the Leman Russ Vanquisher 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Whiteshields aren't dedicated Regiments. They're part of the Shock Troop Regiment itself.
   
Made in ca
Secretive Dark Angels Veteran



Canada

 ArbitorIan wrote:
 Luciferian wrote:
Arbitorlan, that's a bit of a strawman as well. The only rule that truly matters to me when it comes to modelling and using proxies or count-as is WYSIWYG. Meaning that if you're going to play 10 grots as a TAC squad with a rocket launcher and 9 bolters, those grots better have a rocket launcher and bolters.

Of course, WYSIWYG is a subjective guideline, but it's been expressed in the rulebooks before as something along the lines of, "...equipment must be visually represented on the model so your opponents can clearly see what they are facing."

Now, if you want to play grots as space marines, or Cadians as Kreig or whatever, I'm fine with that. Even if you're just trying to maximize your list in specific cases. BUT - if you are going to be switching around like that for whatever reason, whether it be that you can't afford the correct models or you just can't decide on one thing, then you better at least get some magnets and a pin vice. I don't care about grots-as-SM, but I DO expect whatever you're playing to have exactly the wargear you say it does. Otherwise there's just no way to keep track of what's what for anyone.


Yeah, I mean, it's kind of intended to be a straw man. The purpose was to point out that, if your justification for using Cadians as Valhallans is 'there are no rules that tell me what model to use' then my grot-shaped Dreadnoughts are gonna be finding it much easier to get cover, since there are apparently no rules telling me what models to use as Dreadnoughts. It's an entire fallacy of an argument because GW make it really clear what models / paint schemes link to what rules.

It's annoying that WYSIWYG doesn't seem to be in the rule book any more, too. It makes everything your personal opinion on what is and isn't acceptable - but that's the point I've been making all thread. For me, I don't want ANY possibility that, during a game, I'll look at the sea of Cadians and forget that they're actually Mordians today. It's exactly the same logic as insisting that plasma guns look like plasma guns so you don't forget that your opponent said they were flamers an hour ago.

Almost all my armies are heavily converted/unique and I make sure that, through conversions and WYSIWYG, it's really clear what models are what for exactly that reason - I just expect the same of anyone else who is using non-standard models (like, say, Cadians for Mordians).



You must have hated playing against Imperial Guard in 2nd Edition. There were plenty of Regiments, but the rules were for Veteran Squads and you had ten (10) options, none of which were modeled or specific to a Regiment. You could have a Catachan Jungle Fighters Squad with the "Tank Hunters" Veteran rule and a Cadian Squad with the "Stealthy" or "Grizzled Fighers" abilities. The 2nd Ed Codex has oodles of uniform schemes. In later editions you could pick doctrines and get on with gaming without somebody getting judgy.

If somebody wants to say that their Cadian models have Catachan doctrines I really fail to see the problem. That Cadian regiment went to the Jungle Warfare School. That Mordian Regiment spent a tour on a desert world. That Valhallan Regiment had a cadre of Cadian Observer/Mentor Liaison Team (OMLT) when they were in warp transit. I think that folks should build a bridge and get over it. I can see an issue with confusion if a player has multiple regiments in a force with no way of telling them apart, but this has always existed. Its a Guardsman. The doctrines are flavourful and do have an effect, but they don't change that the Guardsman model is a Guardsman model. Looking down your nose at a player that wants to try different sub-factions without dropping $300 or more on new models is just snobbery.

I can also understand that some people will get judgy when they think that an opponent is mixing Regiments to be more effective. I can see their point to a degree if its mixed in a detachment, but even then what's wrong with having the infantry in a detachment from one regiment and the tanks from another? Combined arms - it happens. Going back to 2nd Edition, while Infantry Squads had to be from the same regiment as their Command Squad, you could mix Regiments in a force as long as you had the proper Command Squads. So if you had a Cadian Command Squad and a Catachan Command Squad you could have squads from both Regiments. Now, 2nd Edition also had Squats, cool Psychic powers and fun Wargear, but my point is that mixing Regiments and Doctrines is not a new concept. Heck, the intro to the 2nd Edition Codex states that "This allows players to choose armies which are either broadly uniform in type or wildly varied." I think that choice is a good thing.

I say build the list that you want to play and be cool with other people building the list that they want to play.

Cheers,

Iain

All you have to do is fire three rounds a minute, and stand 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Again this ridiculous stigma would have not existed if GW didn't decide to tie the ability to specific Regiments (and we also wouldn't have the whole "I can't use x character with my force because it doesn't have y regiment keyword).

As for the situation we have now, the general rule *should* be that as long as you can differentiate between units with different regiment rules, it should be fine (again the whole "Is this a Mordian-Cadian infantry squad or is it a Catachan-Cadian infantry squad" question being the measuring stick)

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




Panzergraf wrote:
Asmodios wrote:
If you have Cadians painted the typical color you are a Cadia player


There are a million and one different regiments in the Imperium, and the Cadian look (models and color) is probably the most generic of all. Unless you've painted the Cadian Gate motif on all their shoulder plates, there's no guarantee they're actually fron Cadia.
Not to mentian that there are a bunch of different regiments from Cadia too - including mechanized (the Armageddon doctrine) and White Shields (the Valhallan conscript doctrine). In fact, conscripts as we know them today were first introduced in the Cadian army list of Codex: Eye of Terror back in 3rd edition.


I'm using Steel Legium models for my army, but it was never supposed to be an actual Armageddon Steel Legion army - they're from a totally different planet. Will WYSIWYG-extremists sperg out if I don't use the Armageddon doctrine for my entire army, - which, being made up of Chimeras and Vanquishers, is obviously not made for power gaming?


Most likely most people simply won't want to play you because clearly you're only interested in power gaming and outside a tournament setting probably won't have much fun playing you. A Cadia painted army or Steel legion painted army that clearly uses those colors were intended to be used for that planet and is now being cheery picked to gain a slight statistical advantage in a game. I don't play board games to win at all costs or power game so wouldn't want to play against someone changing an army just to gain an advantage (no different from a black templar player saying that these are now raven guard because there better). A player with that mindset is going to lead to an unfun game and thus a waste of time for me. Now if you had a Cadia army painted a unique theme then i would have no issue for them being from x planet and using a doctrine that mirrors y famous regiment.
   
Made in us
Douglas Bader






Asmodios wrote:
Now if you had a Cadia army painted a unique theme then i would have no issue for them being from x planet and using a doctrine that mirrors y famous regiment.


So let me get this straight:

Using the Cadian models painted in Cadian colors with the Armageddon rules: NOT FUN WAAC TFG.

Using the Cadian models painted purple and green with the Armageddon rules: just fine.

Same exact rules being used for their army, but your enjoyment of the game is ruined by your paranoia about WAAC players. How exactly is this a reasonable position to hold?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut




In fairness, the only people who try to enforce anything particularly unreasonable on tabletop tend to be WAAC players trying to deny an opponent an advantage.

I have had a player try to tell me one of my unique characters was painted wrong so I couldn't use him for example.
   
Made in us
Longtime Dakkanaut




 Peregrine wrote:
Asmodios wrote:
Now if you had a Cadia army painted a unique theme then i would have no issue for them being from x planet and using a doctrine that mirrors y famous regiment.


So let me get this straight:

Using the Cadian models painted in Cadian colors with the Armageddon rules: NOT FUN WAAC TFG.

Using the Cadian models painted purple and green with the Armageddon rules: just fine.

Same exact rules being used for their army, but your enjoyment of the game is ruined by your paranoia about WAAC players. How exactly is this a reasonable position to hold?


My thought process is this

1. If you had any specific model (Cadia, Ultramarine, Black Templar,... ECT) and painted them that specific color then your intent was always to use them as that specific force in the Warhammer universe. You now deciding that the army you spent hundreds of hours painting and hundreds of dolors building like a specific regiment, chapter, ect is no longer that chapter because there is a slight statistical advantage to playing that model that way then you are clearly only using that rule because it is more powerful and thus are a power gamer. There's nothing wrong with this, different people want different things out of a board game. Someone willing to throw away that fluff and time put into an army for a slight statistical just isn't the type of person I want to play
2. If you had spent hundreds of hours painting an army that is uniquely colored (Purple Cadia with Snow bases, Bright orange Marines with a sun on their shoulders, whatever) then you clearly always envisioned that force being different from the standard regiments that the traditional paint scheme represented. If you have done this I have no problem with you saying "this is the doctrine they are using as this most closely represents how they fight on my homebrew planet. Now I would expect this player to be consistent with their choice and not be switching every time we get a new codex or an FAQ.

In my mind, if you were fine having Cadia for years then there is no reason why they now (count as x) purely outside of strictly power gaming and like I said I don't play this game competitively and thus wouldn't want to play you.

   
Made in us
Pyromaniac Hellhound Pilot





So what if someone doesn't see the doctrine rules as being appropriate fluff for their regiment? Say, they decided they liked the idea of playing the Brontian Longknives, a Cadian successor regiment from the FFG 40k line? They've got the same colors and armor as Cadians, so far as I can tell, but the Cadian doctrine doesn't really capture their fighting style, which is far more in-your-face; the Catachan doctrine would work a lot better, honestly. Or what if they're playing an elite Tallarn spearhead and want to use the Tempestus doctrine to represent that?

There's plenty of reasons to use a different doctrine than the models besides being That Guy.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Asmodios wrote:
 Peregrine wrote:
Asmodios wrote:
Now if you had a Cadia army painted a unique theme then i would have no issue for them being from x planet and using a doctrine that mirrors y famous regiment.


So let me get this straight:

Using the Cadian models painted in Cadian colors with the Armageddon rules: NOT FUN WAAC TFG.

Using the Cadian models painted purple and green with the Armageddon rules: just fine.

Same exact rules being used for their army, but your enjoyment of the game is ruined by your paranoia about WAAC players. How exactly is this a reasonable position to hold?


My thought process is this

1. If you had any specific model (Cadia, Ultramarine, Black Templar,... ECT) and painted them that specific color then your intent was always to use them as that specific force in the Warhammer universe. You now deciding that the army you spent hundreds of hours painting and hundreds of dolors building like a specific regiment, chapter, ect is no longer that chapter because there is a slight statistical advantage to playing that model that way then you are clearly only using that rule because it is more powerful and thus are a power gamer. There's nothing wrong with this, different people want different things out of a board game. Someone willing to throw away that fluff and time put into an army for a slight statistical just isn't the type of person I want to play
2. If you had spent hundreds of hours painting an army that is uniquely colored (Purple Cadia with Snow bases, Bright orange Marines with a sun on their shoulders, whatever) then you clearly always envisioned that force being different from the standard regiments that the traditional paint scheme represented. If you have done this I have no problem with you saying "this is the doctrine they are using as this most closely represents how they fight on my homebrew planet. Now I would expect this player to be consistent with their choice and not be switching every time we get a new codex or an FAQ.

In my mind, if you were fine having Cadia for years then there is no reason why they now (count as x) purely outside of strictly power gaming and like I said I don't play this game competitively and thus wouldn't want to play you.



Do you try to read the mind and history of your opponent to check if he is truly loyal to his list and has spent years playing it? Do you also refuse to play somebody who suddenly plays a new army? How many years of total loyalty to his list does he have to display before you deem him worthy of a game with you? What are you afraid of? Losing?

Throwing the "power gamer" label around is easy to do, but its not necessarily fair. You are free to play with whomever you want, but maybe hold off on the judgements? Excluding someone based on trying different Regiments seems a little odd. Wouldn't it be more fun if your Guard opponent could come at you every month with a slightly different challenge for you to face without him having to dump hundreds of dollars and hours? Maybe he could spend that cash and time on a completely new force?

Cheers


All you have to do is fire three rounds a minute, and stand 
   
Made in us
Longtime Dakkanaut




 Spinner wrote:
So what if someone doesn't see the doctrine rules as being appropriate fluff for their regiment? Say, they decided they liked the idea of playing the Brontian Longknives, a Cadian successor regiment from the FFG 40k line? They've got the same colors and armor as Cadians, so far as I can tell, but the Cadian doctrine doesn't really capture their fighting style, which is far more in-your-face; the Catachan doctrine would work a lot better, honestly. Or what if they're playing an elite Tallarn spearhead and want to use the Tempestus doctrine to represent that?

There's plenty of reasons to use a different doctrine than the models besides being That Guy.


I would expect someone that modeled a specific regiment that's different from Cadia yet similar themed to have the correct markings and unit numbers depicting them as different. As for Custom Tallarn models to represent Tempestus soldiers from that world that's fine. Once again the issue is a Cadia regiment painted as Cadia functioning as something that's not Cadia. No different than having a bunch of Dark angels painted as Dark Angels but using as Ultramarines simply to gain a statistical advantage. It's clearly power gaming and just someone I wouldn't personally play and honestly id respect the person that just said "hey whats important to me is winning so I play these Cadia troops as x regiment clearly to gain a statistical advantage and I don't care about the lore behind the models the least bit".
   
Made in us
Douglas Bader






Asmodios wrote:
1. If you had any specific model (Cadia, Ultramarine, Black Templar,... ECT) and painted them that specific color then your intent was always to use them as that specific force in the Warhammer universe. You now deciding that the army you spent hundreds of hours painting and hundreds of dolors building like a specific regiment, chapter, ect is no longer that chapter because there is a slight statistical advantage to playing that model that way then you are clearly only using that rule because it is more powerful and thus are a power gamer. There's nothing wrong with this, different people want different things out of a board game. Someone willing to throw away that fluff and time put into an army for a slight statistical just isn't the type of person I want to play
2. If you had spent hundreds of hours painting an army that is uniquely colored (Purple Cadia with Snow bases, Bright orange Marines with a sun on their shoulders, whatever) then you clearly always envisioned that force being different from the standard regiments that the traditional paint scheme represented. If you have done this I have no problem with you saying "this is the doctrine they are using as this most closely represents how they fight on my homebrew planet. Now I would expect this player to be consistent with their choice and not be switching every time we get a new codex or an FAQ.

In my mind, if you were fine having Cadia for years then there is no reason why they now (count as x) purely outside of strictly power gaming and like I said I don't play this game competitively and thus wouldn't want to play you.


IOW, you're paranoid about "intent" in selecting rules, as magically detected through paint scheme choices, and care more about that than the actual strength of the army on the table. For example, the player with Cadians painted as Cadians using the Cadian rules might be playing an optimized conscript spam army and have a very powerful list, while the player with Cadians painted in Cadian colors using the Catachan rules might have a bunch of weak units that they thought were cool and have a much weaker list. But your theory about WAAC players says "don't play the second guy" while having no problem with the much more powerful list.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut




TangoTwoBravo wrote:
Asmodios wrote:
 Peregrine wrote:
Asmodios wrote:
Now if you had a Cadia army painted a unique theme then i would have no issue for them being from x planet and using a doctrine that mirrors y famous regiment.


So let me get this straight:

Using the Cadian models painted in Cadian colors with the Armageddon rules: NOT FUN WAAC TFG.

Using the Cadian models painted purple and green with the Armageddon rules: just fine.

Same exact rules being used for their army, but your enjoyment of the game is ruined by your paranoia about WAAC players. How exactly is this a reasonable position to hold?


My thought process is this

1. If you had any specific model (Cadia, Ultramarine, Black Templar,... ECT) and painted them that specific color then your intent was always to use them as that specific force in the Warhammer universe. You now deciding that the army you spent hundreds of hours painting and hundreds of dolors building like a specific regiment, chapter, ect is no longer that chapter because there is a slight statistical advantage to playing that model that way then you are clearly only using that rule because it is more powerful and thus are a power gamer. There's nothing wrong with this, different people want different things out of a board game. Someone willing to throw away that fluff and time put into an army for a slight statistical just isn't the type of person I want to play
2. If you had spent hundreds of hours painting an army that is uniquely colored (Purple Cadia with Snow bases, Bright orange Marines with a sun on their shoulders, whatever) then you clearly always envisioned that force being different from the standard regiments that the traditional paint scheme represented. If you have done this I have no problem with you saying "this is the doctrine they are using as this most closely represents how they fight on my homebrew planet. Now I would expect this player to be consistent with their choice and not be switching every time we get a new codex or an FAQ.

In my mind, if you were fine having Cadia for years then there is no reason why they now (count as x) purely outside of strictly power gaming and like I said I don't play this game competitively and thus wouldn't want to play you.



Do you try to read the mind and history of your opponent to check if he is truly loyal to his list and has spent years playing it? Do you also refuse to play somebody who suddenly plays a new army? How many years of total loyalty to his list does he have to display before you deem him worthy of a game with you? What are you afraid of? Losing?

Throwing the "power gamer" label around is easy to do, but its not necessarily fair. You are free to play with whomever you want, but maybe hold off on the judgements? Excluding someone based on trying different Regiments seems a little odd. Wouldn't it be more fun if your Guard opponent could come at you every month with a slightly different challenge for you to face without him having to dump hundreds of dollars and hours? Maybe he could spend that cash and time on a completely new force?

Cheers



Dont have to read a mind when you painted an army a specific theme and have now changed it the second a new codex is released to gain a specific statistical advantage. There is no mind reading, no pre conceved notions or anything like that. They simply painted an army to match a specific one in a book and now are switching it purley based on statistics..... its the definition of power gaming.
   
 
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